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9/02/11 9:54:44 PM#21
Originally posted by PyscoJuggalo QFT.
But people are easily fooled. |
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whisperwynd
Hard Core Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well. |
9/02/11 10:04:49 PM#22
I don't believe vanilla wow was any closer to being sandbox, even with your premises.
Wow suffered in progression as most other 'themepark' mmos, the lack of freedom and I'll elaborate. Your basic goal before reaching lvl cap was to quest and grind to gain those lvls. Crafting was limited by what lvl you were so you could not go beyond that limit unless you went up in physical lvl, thus you were limited. EVE does not limit your crafting progression by way of any other factor but expertise lvl and materials. It is not dependent on any other factor, like physical lvls, to advance. Just like being a trader, you don't need to progress in killing things just those skills needed. Rift, WoW, and most other 'themeparks' require you to grind lvls before you can achieve the same progression in crafting, harvesting, etc. You can't stay at lvl 1 and harvest and craft lvl 20 items, no matter how try. Eve you can because the skill sets give you the diversity to go in any direction you want to develop.
They all have quests, they all have grind, they all have PvP, but the paths you take to enjoy are very dissimilar as themeparks push you along a 'rail' as some others have said, but sandboxes attempt to give you the freedom to progress how and which way you wish to.
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9/03/11 10:45:57 AM#23
Your definition of a themepark is incorrect, you should re-read the themepark v sandbox thread. They have different core principles. Sticking/removing stuff on top of the core game does not change this. Really this is a dredge up of old questions.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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9/03/11 1:08:00 PM#24
Originally posted by MMOExposed It's still a sandbox, just converted to a real crappy one. It basically breaks one of the best features whicxh is allowing players of all levels to get together or fight against each other. Your presented design doesn't make it a themepark. It makes it a crappy sandbox. However, that's not going to stop people from sidetracking about what a themepark is. ;)
Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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9/03/11 5:02:26 PM#25
Originally posted by MMOExposed Fere libenter homines id quod volunt credunt. |
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9/04/11 7:13:05 AM#26
Endgame starts as soon as you log in. If your endgame is pirating in low-sec you go do that. If your endgame is being a trader or industrialist you do that. If you want to go play in 0.0 with a big alliance you buy a Rifter and tackle for the fleet. If you want to be an explorer you do that. It would still be a sandbox with levels, and in a way, there already is a level mechanism in game with the skill system. Themeparks are different because you usually have a very limited set of options once you are at endgame, and all of the content is generated by the developer. None of the content is, as CCP puts it, emergent. In a modern themepark, you either raid or you do instanced PVP. There is nothing else, so the question that players ask themselves once they get to endgame in a themepark is, "Should I raid or PVP or a bit of both?"
In a sandobx the question is much broader. The question becomes, "What can I create with my fellow players?" |
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9/04/11 7:18:09 AM#27
Originally posted by Zookz1 Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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Faxxer
Novice Member
Joined: 11/19/05
Star Wars Galaxies, R.I.P. NGE was your final death blow. |
9/04/11 9:06:49 PM#28
One thing is obvious from this thread....
There need to me MORE sand box mmo's.
bring back pre CU SWG!!!! LMAO. |