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9/03/11 12:32:24 PM#21
Originally posted by nobottters I'm sure the majority of sentient beings can make their own decisions when in regards as to what to spend their cash on ;)
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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9/03/11 12:32:49 PM#22
They need a system in place that makes it so people wouldn't want to go around killing random people. I have an idea, but I'm keeping for the mmo I'll never make. It wouldn't prevent anything, people could still gank all they want. But they have to deal with the cause and effect. Also, the full looting system sucks. Some people might like that, but just some. I love the idea of getting stronger in something the more you do it. But the open pvp mixed with the rotten part of the community just sucks.
Its probably why most people are turned off by pvp in general. PvPers for the most part seem to be super bipolar. If they lose they get huffy puffy and go beserk. When they win they get overly excited and trash talk. So with this game being p2p (for some strange reason), I doubt there will ever be many curious/potential players. Cause it just sounds like a pain in the butt rather than a decent game you can enjoy for a while |
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9/03/11 12:32:51 PM#23
you would probably be suprised how many pvp full loot players exist in the world as im sure we all would.... Today's generation no, you would get them all wanted shit handed to them on a silver plate, and spoon fed daily buffs etc.. That is just the way the world with people are turning out it seems.. I for one being an older gamer can say that the most fun gaming ever was, is when there was risks involved, gfx mean nothing, they help with the atmosphere I give it that, but the whole "give us a pvp with no full loot drops" is typical of what i mentioned.. Asherons call is probably a more favourable way to go about it, where if you forgot to load up with expensive trash items then you may drop something you worked hard for on death.. Either way there is enough people out there to cater both tastes, time and time again this has been noticed with shadowbane and many other pvp loot drop games that have vanished due to lack of many things... The only thing I dont get is, why buisnesses/publishers dont listen to the paying customer/sub base that exists when things are peachy? Usually its not many changes wanted by the people that play but they always think they know best.... If you can as a buisness afford to carry on you're own vision/path then thats fine, but you must let the playerbase know this, and that all is well.. To me with AV being very very sketchy on discussions and riling up folk, and the game lasting as long as it has to date with all the issues from said game and players new and old, they surely have bottomless pockets in this case? or maybe a rich sugar daddy :D |
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9/03/11 12:36:19 PM#24
Originally posted by nobottters If only "new content" also meant "fun game" but for many of us that frequent this site the recent deluge of games hasn't done much to sate many appetites. The soon to be released games don't seem all too different from what we already have excepting a few things being done in GW2. Wizardry Online might possibly bring something new to the table. Unfortunately no one ever talks about it. |
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9/03/11 12:39:56 PM#25
Well I hear ya completely about the "FUN" aspect... But this is a decade you ahve to suffer with. The wrong people are making games now, the 3d modelers, animators, and storywriters are making games, and gamers are not.. It's become a too complicated business to bother with, the 3 things above are required, unfortunately they can do good work, but they typically are not the type to understand what creates the fun... And then you have publishers and support issues, which lead to more linear, stripped down versions of garbage... just have to wait until the entire world has 500,000 3D firms with completely packaged 3D worlds, and animations rigged and the tech gets tapped out.. Then money can be focused elsewhere and a real game designer / programmer might get a job :D Regards, |
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9/03/11 12:41:22 PM#26
Originally posted by Vahrane The handful of those who camp this site does not really represent much business opportunity for developers. They can safely ignore them all and won't lose much revenue. Sad but well being a minority, can't help. |
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9/03/11 12:41:47 PM#27
Originally posted by nobottters agreed 100% |
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9/03/11 4:32:58 PM#28
It won't be shut down soon.
They've created programs for the Greek government and military. _________ |
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9/04/11 2:47:23 AM#29
Originally posted by Aethaeryn This is it for me. I have limited time to "invest" in a game and I don't want it all to be wiped. I don't mind a wipe, however, since I don't have much to lose with a 6-month-old casually developed toon. But I'm not going to put more of my precious, limited gaming time into it under present circumstances. It just wouldn't be fun for me. On the whole, I think a wipe would be good for the population. I also think DF veterans with skill will come back to dominance in a fairly short time. There will also be room for new skilled players to join them. (I'm not considering myself a skilled pvper, but I hope there is a niche for me in this sandbox where I can still have fun as an average player who likes to contribute to my clan's overall goals, explore and craft). The problem is, for me, that we don't know when 2.0 is coming out (it doesn't look like soon) and STILL the question about THE WIPE has not been answered. I don't like this and I feel the communication from AV has not been as forthright as it could or should be. I want to play DF, but I just can't bring myself to re-sub under the current circumstances. I do want to play DF 2.0 and I will try it once it ever becomes a reality - if ever. |
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9/04/11 2:51:58 AM#30
January 24th 2012 character wipe. Can't provide proof but when it happens I'm going to quote this post. This isn't a signature, you just think it is. |
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9/04/11 3:02:18 AM#31
What lol, don't belive the trolls. |
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9/04/11 3:08:02 AM#32
Originally posted by emperorwings AV doesn't ever do anything on Tuesdays. Tuesdays are their day of recovery from the exhausting day of Monday, where they do nothing. Tuesdays also require them to rest up, as Wednesday will require a lot of energy when they're doing nothing. |
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RavingRabbid
Novice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
9/04/11 3:12:48 AM#33
While I don't particurly care for this game, I would not want to see it shut down. It has a dedicated player base that is passionate about it. I hope Tasos sees this. At least at this point there is no current evidence that tbis would happen soon.
***dances with christina scabbia of lacuna coil***
Everyone on MMORPG.com before every thread put the letters IMO as you and I dont speak for the gaming community or anyone else. Playing: SWTOR, Eve Online, and World of Tanks. |
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9/04/11 9:34:57 AM#34
Originally posted by DarthRaiden Yeah, I bet you had to. The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
"The G in mmorpg stands for game not grind" |
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9/04/11 12:26:25 PM#35
Originally posted by Hotjazz Darkfall PVE kills: 30700 |
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9/04/11 8:35:59 PM#36
Originally posted by Hotjazz It is a grind because there is nothing else in the game, an empty box void of sand. |
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9/05/11 8:55:11 AM#37
Originally posted by LisXia All sandboxes are like this you realize.
Abscent the hand held linear quest spam, instanced battle grounds, and raids/5man's that many, many players like yourself find them selves unable to create their own need to character progression...then lable it endless grind. The endless part comes fromt he fact this isnt a game where you reach endgame in a month.
Sad to say this game is about the journey part, not the end game instances. Its why its unique in a world of games that focus on an instant endgame full in instanced themepark attractions. Those games tailor made for individuals like yourself who lack the imagination or self motivation to play a game and enjoy it, while at the same time providing the near instant gratification you seem to want.
Sad fact is, there is a ton of stuff to do in darkfall if you have a reason to play OTHER than maxing all stats then griefind new players. Most wont have the attention span to fully enjoy it unfortunately. |
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9/05/11 11:08:41 AM#38
Originally posted by strangerdang Maybe so, but that's not how most of the remaining players got to where they are. I didn't get griefed too badly, but I did get farmed from time to time and I didn't much care for it. I saw (heard) a lot of players macroing, swimming into walls, etc., trying to max key stats (quickness). If you just want to play the game as it was meant to be played, your experience will be not so good because you will be ganked or farmed by min/maxers. That's who plays pvp titles. That's the sad truth I found for people who want to "just play the game" as if they were playing Morrowind or Oblivion or something with other players, or trying to find a niche in an open-ended sandbox world. I'm not crying about it or complaining about the community that was there at the time. I met a lot of decent people including those that ganked me and took some of my stuff. Often they wound up giving me other stuff, which was very decent. There are so-called d-bags in that game like any other, but I would say the precentage is way below that I've found in other more popular games. All I'm saying is that's how the game seemed to be played. You had to macro, auto-swim, etc. if you wanted to be in a clan or to pvp successfully, or even just survive in the world. And new players did get griefed and farmed. I just don't play now. |
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9/05/11 11:22:05 AM#39
Originally posted by strangerdang That is simply untrue. Ultime Online being one of the more obvious exemple. You could max out fairly quickly (1 week to 1-2 month for casuals) and the game was filled with Sand. You wouldn't be grinding anymore, it was all about the actions you took that would define who you (your character) are in the world. In UO you could craft, you could steal, you could write books, tame, kill players, defend players, etc and your actions had more impact in the world.
Or EVE. Has incredible amount of depth, and is clearly about the journey. Wether you decide to resisde in 0.0 and become part of a larger alliance or become more of a lone wolf/small group raiders, discover hidden locations in search of rare minerals and materials. Or stick to 1.0 and learn the ways of the market and whatnot. It's amazing all the options available to you in EVE.
DarkFall, on the other hand, is a RvR FFA PvP Themepark without most restrictions, A box without sand. There are no classes, but there are no specializations or soft/hard caps either, which forces players to acquire everything to compete. There are no limits to crafting either which strongly encourages all players to acquire them, which deters dedicated crafters. Despite actually being intended for Races to have meanings, they have none because of the lack of restrictions which had made what was intended to be mostly RAC, into a game purely of ARAC beating on each other for no purpose. DarkFall was suppose to be great for crafters, have trade routes and whatnot along with Localized Banking, but there is none and Fast Travel has made this even more pointless. There is no Economy, there is no Meaning, Consequences, Incentives, nothing. What DarkFall has is simply this: Bumper Cars and King Of The Hill. Strip a PvP Themepark of most of it's restrictions (Class, Levels/Level Requirements, Player Killing Restrictions, etc), remove instancing and add Full Loot and you get DarkFall. The only thing to do in Darkfall is Grind and kill Players, and that's nothing remotely close to a Sandbox, as fun as the PvP might be. ------ |
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9/05/11 2:18:11 PM#40
Originally posted by Ash_Emerald Well, this is the same guy who said the game was complete and "could launch today" months before they actually pushed it out the door, is it not? Sounds like more of the same to me. I admire their dilligence and really think they have the makings of a fun game on their hands.. I still stop way short of ever putting faith in anything Tasos says, however. |
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