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News Discussion  » Star Wars: The Old Republic: PAX Interview - PVP, Voidstar, and Replayability

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95 posts found
  Prankster

Advanced Member

Joined: 2/26/04
Posts: 128

People Suck Avoid Them Whenever Possible

9/02/11 8:40:03 PM#61

This:


"So we’re aware of when things don’t seem to pan out as they should, but really our focus is the theme: storyline, the war between two sides, and the combat as well. So really we just want to make sure that each class feels useful in PVP, and that they serve their roles. If we can do that first, we can worry about tweaking skills down the road."


Means that at some point two or three months down the road they will release a patch that screws a percentage of the playerbase that has invested their time and money, Ragers will flame, Fanbois will defend and the game will suffer. Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish".


Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA, LOTRO...

  User Deleted
9/02/11 8:43:14 PM#62
Originally posted by Prankster

This:


"So we’re aware of when things don’t seem to pan out as they should, but really our focus is the theme: storyline, the war between two sides, and the combat as well. So really we just want to make sure that each class feels useful in PVP, and that they serve their roles. If we can do that first, we can worry about tweaking skills down the road."


Means that at some point two or three months down the road they will release a patch that screws a percentage of the playerbase that has invested their time and money, Ragers will flame, Fanbois will defend and the game will suffer. Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish".

Easier said than done, any change they make to a skill or talent, impacts not only the pvp aspect of that class but the pve portion as well.

  rathalas22

Novice Member

Joined: 9/19/10
Posts: 43

9/02/11 8:49:59 PM#63

 and for the thing about the 10 percent difference between gear, here is the quote from the fansite summit where it was mentioned:


Tom from TOR-Talk: I was just wondering is PvP going to be more based upon gear than skill, is it going to be vice-versa, or is there going to be a good balance of both?



Gabe Amatangelo: So the matchmaking system we have is dynamic. It tries to match premades against premades and number of healers against number of healers, those kind of things. It does a bunch of different magic tries to bring them together and be an equal match, and then it does a bolster, and it brings everyone to, our goal is to bring everyone to at least 80% effectiveness of one another, so level spectrum and gear is going to make up that other 20% difference. So then, gear basically is about a 10% difference, so we do want to carrot PvP players to earn that gear and get an edge but it's not going to be like a 50% difference, so skill is going to have a big part and a bigger part. It's not going to be like, hey I've got my full set of PvP gear, you have your full set of PvE gear, bam one shot, get out of PvP. No it's not going to be that, but it is going to be if you go toe-to-toe equal skill everything remaining equal, you're going to have the 10% edge, so skill is going to play a bigger part than I think most people are used to seeing.



 That is also an old quote from May 2011


This is from the interview at PAX. It states that PVE is the best gear and PVP gear is the next best. The difference between them is 10%. Maybe PVP gear will still be better in PVP even though the PVE gear is 10% better.


8:54p - DE: The tier right under that, that you're going to need to go get into that Operation, you're going to come see me (the crafter).


8:54p - GA: There are several different slots, and there are some slots that remain specific for the crafters to help with the best PvE and PvP gear. The difference between the PvP and PvE gear is around 10%. And crafting can help support that in a couple of the slots. And we're trying around in testing just to figure out specifically what slots those are

 


 JO: The best gear in the game is going to come from the PvE Operations. So if you want to have the best gear in the game, you have to do Operations. You can also get gear that is nearly as good, but more specialized, from the PvP game. Those are our two highest stat gear and they're also the gear that we've reserved some of the best appearances for. 


  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

9/02/11 8:57:09 PM#64
Originally posted by rathalas22

 That is also an old quote from May 2011

Age of quote doesn't really matter, especially if it's as recent as a few months back.

 

This is what has been stated elsewhere:

  • PVP gear will come with a "PVP Stat." This stat will increase a character's damage, damage absorption, and healing effectiveness specifically in PVP - Darth Hater
  • It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete. - Darth Hater

 

So, PvP gear will be best for PvP situations, because of the PvP stat that's tacked to PvP gear.

 

Originally posted by Prankster
Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish".

There's no such thing as perfect balance between classes in MMO's and PvP. Everyone who has been into MMO's for 5-10 years knows that it has always been a neverending ongoing process of tweaking and finetuning, especially since MMO's aren't solid-state environments and there'll always be some FotM's that rule supreme, or superior enough for other players to either copy blindly or complain about.

Or to paraphrase what someone once said, 'how can it be perfect content and a PvP heaven? There's people in it, no heaven is possible with them.'

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Kelthius

Elite Member

Joined: 6/14/10
Posts: 308

9/02/11 9:00:40 PM#65
Originally posted by MMO.Maverick

  • PVP gear will come with a "PVP Stat." This stat will increase a character's damage, damage absorption, and healing effectiveness specifically in PVP - Darth Hater
  • It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete. - Darth Hater

I'm glad they went with an all around boost rather than straight up absorption.

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1351

9/02/11 9:02:50 PM#66

because this is a story based mmo. Everything u do has story in it. pvp has a reason for it. on illum u are fighting for control because thats where lightsaber chrystals come from 

on the othe 10 planets with world pvp lakes im sure they have there reasons u fight for them also. 

thats not a bad thing it acutally makes me an anit pvp guy wanna pvp. i have pvp in wow. the cinematic storytelling aspects make me wanna try it. 

the fact that while alderaan is a resource capture map like arathi doesnt matter to me becaue u are shooting down a ship and not just getting resources for holding something makes it much more intersting to me

my fav bg in wow was alterac where we got to kill some elite general why because u had a point there were other things tht counted but if u beat that damn elite u won. period . 

huttball may be a flag based pvp map but the fact u have traps and a game instead of just get a flag go back to base capture flag again makes it a much more interesting take on capture the flag. 

and world pvp having objectives and a point makes world pvp matter to me more then it does in wow where world pvp means some max level ganks me while im leveling a 20 and camps me 

if u want to pvp anywhere join a pvp server if u want to just do it in lakes then join a pve server which is what im doing

so say what u will but story is important to bioware because thats what they are known for. 

  rathalas22

Novice Member

Joined: 9/19/10
Posts: 43

9/02/11 9:16:50 PM#67

Originally posted by MMO.Maverick



Originally posted by rathalas22




 That is also an old quote from May 2011



Age of quote doesn't really matter, especially if it's as recent as a few months back.



 The age of the quote is very relevent , especialy if its a few months old. Many things have changed in this game from what was originaly stated. What I stated is only a week old and more reliable than anything said a few months ago. It says PVE gear is better than PVP gear. Though it doesnt specificaly say if its better in PVP as well.  I hope you all are right and PVP gear is 10% better in PVP than PVE gear, it would only make sense to go that route, but that Q&A has casted doubts that that is how it is going to work. I am not going to argue the point because I am not 100% that I am correct. I am just  relaying the most recent information.   


  Kelthius

Elite Member

Joined: 6/14/10
Posts: 308

9/02/11 9:25:17 PM#68
Originally posted by rathalas22

 The age of the quote is very relevent , especialy if its a few months old. Many things have changed in this game from what was originaly stated. What I stated is only a week old and more reliable than anything said a few months ago. It says PVE gear is better than PVP gear. Though it doesnt specificaly say if its better in PVP as well.  I hope you all are right and PVP gear is 10% better in PVP than PVE gear, it would only make sense to go that route, but that Q&A has casted doubts that that is how it is going to work. I am not going to argue the point because I am not 100% that I am correct. I am just  relaying the most recent information.   

There is a PvP only stat that MMO just posted above. So, no doubt PvP gear will be better for PvP.

On a seperate note... Not having seen them in any of the PvP gameplay videos, I completely forgot about companions! They will definately add some interesting factors to PvP. This is assuming they will still be usable in it.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

9/02/11 9:40:17 PM#69
Originally posted by rathalas22

 The age of the quote is very relevent , especialy if its a few months old. Many things have changed in this game from what was originaly stated. What I stated is only a week old and more reliable than anything said a few months ago. It says PVE gear is better than PVP gear. Though it doesnt specificaly say if its better in PVP as well.  I hope you all are right and PVP gear is 10% better in PVP than PVE gear, it would only make sense to go that route, but that Q&A has casted doubts that that is how it is going to work. I am not going to argue the point because I am not 100% that I am correct. I am just  relaying the most recent information.   

You fail to see how those quotes do not contradict eachother, PvP gear is better in PvP situations, but the best of the normal gear is better all around. Different stats for PvP and PvE situations, at least for the PvP gear. It's not as if this has never been done in MMO's before.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2574

9/03/11 12:47:03 AM#70
Originally posted by precious328

Originally posted by Xondar123




Originally posted by precious328





Another game ruined by lack-luster PvP.








 








I still can't believe people actually buy this instanced and staged pvp crap.








 








Sad.







 



If I was an MMO developer I'd be throwing up my hands and screaming "I DON'T KNOW WHAT YOU WANT ANYMORE!!!" It seems like some people are never ever satisfied no matter what a developer gives them.




I think the PvP looks great. It'll possibly be the best PvP an MMO has ever featured with lots of options and activities.



 

 Are you serious? Where the heck have you been since 2004?


Since WoW, we have gotten the following BG / BS clones:


SWG: NGE, EQ2 PvP BG Revamp, Age of Conan, Warhammer Online, Aion, RIFT, etc.


SAME CRAP SAME CRAP SAME CRAP.


Throwing your arms up in confusion? "WOW"

They're throwing features at you so you can play the game in many different ways and so you can do many different in-game activities, and you are denouncing them for it. That does not make sense.

They've given you open world PvP, you can fight random dudes on 10 planets far away from any "designated PvP areas" if you want.

They've given you "PvP lakes," with activities and objectives. You can avoid these, or play with them if you want.

They've given you a whole PvP planet with objectives and activities. You can also just engage in world PvP while there too.

They've given you battlegrounds, where you can take part in specific battles and activities. You don't ever have to step foot in them if you don't want to.

Not sure about this one, but they might have given you arenas as well.

I'm sorry, but Bioware is giving us as many PvP choices as they can, you can avoid every single one of these PvP styles except for your chosen one, no one is forcing you to play battlegrounds, no one is forcing you to do anything.

Your idea of what good PvP is sounds incredibly dull to me, my idea of fun PvP might feel fake and contrived to you, but the good news is that we don't ever have to engage in the others' chosen style of PvP at all.

And that is why I would be throwing up my hands and saying "I DON'T KNOW WHAT YOU WANT ANYMORE!" Because instead of saying "I'm looking forward to the open world PvP I know will be in the game because I actually read this article and others that have been posted in this thread and they all said there would be open world PvP" you are complaining because they put MORE PvP options in the game and you happen to dislike a few of them.

xondar10 Xfire Miniprofile
  Kelthius

Elite Member

Joined: 6/14/10
Posts: 308

9/03/11 1:02:48 AM#71
Originally posted by Xondar123

They're throwing features at you so you can play the game in many different ways and so you can do many different in-game activities, and you are denouncing them for it. That does not make sense.

They've given you open world PvP, you can fight random dudes on 10 planets far away from any "designated PvP areas" if you want.

They've given you "PvP lakes," with activities and objectives. You can avoid these, or play with them if you want.

They've given you a whole PvP planet with objectives and activities. You can also just engage in world PvP while there too.

They've given you battlegrounds, where you can take part in specific battles and activities. You don't ever have to step foot in them if you don't want to.

Not sure about this one, but they might have given you arenas as well.

I'm sorry, but Bioware is giving us as many PvP choices as they can, you can avoid every single one of these PvP styles except for your chosen one, no one is forcing you to play battlegrounds, no one is forcing you to do anything.

Your idea of what good PvP is sounds incredibly dull to me, my idea of fun PvP might feel fake and contrived to you, but the good news is that we don't ever have to engage in the others' chosen style of PvP at all.

And that is why I would be throwing up my hands and saying "I DON'T KNOW WHAT YOU WANT ANYMORE!" Because instead of saying "I'm looking forward to the open world PvP I know will be in the game because I actually read this article and others that have been posted in this thread and they all said there would be open world PvP" you are complaining because they put MORE PvP options in the game and you happen to dislike a few of them.

Maybe that is why people are calling it "WoW with lightsabers" because it has raiding and BGs? The game can give you anything you might want to do at endgame but if those choices include BGs and raiding then it's an automatic WoW Clone and will fail. Oh well... They can plug their ears and scream, "WoW Clone!" all they want. From what I've seen and heard, I will enjoy the shit out of this game.

  Kuaidam

Novice Member

Joined: 5/14/09
Posts: 184

9/03/11 1:32:06 AM#72

People who hold into certain quotes and make them absolute and irrevocable truths make me smile. They are funny.

Now, others have tried to explain it, so I am going to give it a shot as well to see if we can get the message through:

If you go into an Operation, a.k.a PvE raids_____

  • Wearing PvE gear, you will perform 10% better statswise than people wearing PvP gear against computer controlled enemies.
  • Wearing PvP gear, you will perform 10% worse statswise than people wearing PvE gear against computer controlled enemies.

If you go into Warzones, a.k.a PvP zones, and/or Open World PvP situations_____

  • Wearing PvE gear, you will perform 10% worse statwise than people wearing PvP gear against human controlled enemies.
  • Wearing PvP gear, you will perform 10% better statwise than people wearing PvE gear against human controlled enemies.
Ok. That was my best try at it.
 
And to the ones not happy with World PvP, answer me this:
 
What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?
 
I can see this endevour as something fun to do for PvP enthusiastics, and a shitload of Merc rewards from doing so. You could even coordinate your whole server to mantain domain over that place for a couple of hours... No. Make that for a couple of days.
 
With all the options I see implemented in this game, I think that the major restriction in this game is the players imagination.

  Comnitus

Advanced Member

Joined: 6/03/09
Posts: 2507

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

9/03/11 2:03:05 AM#73
Originally posted by Kuaidam
What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?

One or two people may think this is awesome - perhaps even a small guild - but to coordinate the required number of players for any significant length of time is nearly impossible. Why? It gets boring. Players will naturally shift to PvP activities which offer instant action, then complain that world PvP, as you've described, it is "dead" or "nonexistant."

  EijiBayushi

Novice Member

Joined: 8/29/11
Posts: 5

9/03/11 3:09:31 AM#74
Originally posted by Comnitus
Originally posted by Kuaidam
What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?

One or two people may think this is awesome - perhaps even a small guild - but to coordinate the required number of players for any significant length of time is nearly impossible. Why? It gets boring. Players will naturally shift to PvP activities which offer instant action, then complain that world PvP, as you've described, it is "dead" or "nonexistant."

This isn't WoW. I don't believe you can kill quest givers.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1258

9/03/11 7:10:39 AM#75

Originally posted by hardicon

so world pvp is a set area with pvp objectives.  sounds like a battleground to me, just not instanced maybe.  what about just being able to fight people.  the actual name for this game should be Star Wars: The Old Republic playing Mini Games.   seems like every single thing in there game has a mini game associated with it to earn tokens for loot.  world pvp as a minigame really isnt world pvp imo.  just my view on it, too bad bioware screwed this up for me at least, I think they could have done so much better than WOW but apparantly they dont think so.



 


 Where are you getting this from?  I read the same article, and this is not what I took away from it at all.   They're saying "some places have world PVP objectives." And you're reading "all PVP in this game will be minigame-based."  Umm,  hell no....


"The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways

  Kuaidam

Novice Member

Joined: 5/14/09
Posts: 184

9/03/11 10:09:35 AM#76
Originally posted by EijiBayushi
Originally posted by Comnitus
Originally posted by Kuaidam
What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?

One or two people may think this is awesome - perhaps even a small guild - but to coordinate the required number of players for any significant length of time is nearly impossible. Why? It gets boring. Players will naturally shift to PvP activities which offer instant action, then complain that world PvP, as you've described, it is "dead" or "nonexistant."

This isn't WoW. I don't believe you can kill quest givers.

@Comnitus:

I'm not a PvP fan. I'm all about PvE. I was just trying to set up the coolest scenario I would think would excite a PvP zealot. And I think your last statement is absolutely true. I guess that was I was really trying to expose is that some people will always find something to complain about. No matter how much you change a game to please them, and how many options you offer them. Some people just love to complain about everything.

@EijiBayushi

From this quote "On PvP servers, there is nothing to stop higher-level players from returning to lower-level planets (except starter/capital) and ganking lower-level players. The guards in the various safe areas on all planets are universally high level, to provide at least some protection for those levelling - Torocast" I would think that only the guards will be the badasses. The rest of the NPCs I would think that if they have a health bar, they can die. Quest guivers, vendors, passersby. They all should be able to bite the big one.

  Trustedx

Novice Member

Joined: 9/01/07
Posts: 22

9/03/11 11:02:56 AM#77

[quote]The guys from Warhammer, you know we’ve really got a lot of experience from that team and we think we’ve learned what to do and what not to do from the depth those guys bring.[/quote]


As long as they don't make a Khaine's Embrace wannabe scenario (warzone) I'm ok. God that was a horrid scenario. Overall though, I think the PvP will be in good hands then.


  Aluvius

Novice Member

Joined: 12/13/09
Posts: 288

9/03/11 12:28:00 PM#78

Originally posted by Comnitus



Originally posted by Kuaidam



What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?


One or two people may think this is awesome - perhaps even a small guild - but to coordinate the required number of players for any significant length of time is nearly impossible. Why? It gets boring. Players will naturally shift to PvP activities which offer instant action, then complain that world PvP, as you've described, it is "dead" or "nonexistant."



 


 Just roll on a pvp server where everyone is autoflagged all the time, then your theoretical problem is solved right? 


Now if you are saying that the only pvp option on any server should be open world pvp with no pvp planet, no warzones, no pvp lakes, etc then you are just being unreasonable.  What you want is an option just as what other people want is an option.  If most people don't choose your option then wouldn't it make more sense for you to adjust to where the population is instead of the other way around?  Its either adjust or open world pvp with the people that want to do it. 


Wanting a developer to cater only to your small subset of a population is as I said before, unreasonable.  Although on the internet the unreasonable opinion seems to be the norm so what do I know.


  Acvivm

Apprentice Member

Joined: 3/25/10
Posts: 234

9/03/11 1:17:27 PM#79

After reading through this thread I think its safe to say...people really are looking for any reason to not like this game. They could have kept Huttball or open world pvp out of the game and it would still have had a ton of content. The fact that they are adding these extra things really shows just how hard they are working to make this game great and full of things to do. Look at some of the games that have come out in the last 5 years...they hardly even have a 10th of what SWTOR is releasing but yet people complain that they are adding things that other developers would have never even bothered with. I'm not a huge massive fan of SWTOR by any stretch of the imagination but even I can see they are providing tons of great content and working hard to make sure fans are happy.

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  Kuaidam

Novice Member

Joined: 5/14/09
Posts: 184

9/03/11 2:36:24 PM#80
Originally posted by Acvivm

After reading through this thread I think its safe to say...people really are looking for any reason to not like this game. They could have kept Huttball or open world pvp out of the game and it would still have had a ton of content. The fact that they are adding these extra things really shows just how hard they are working to make this game great and full of things to do. Look at some of the games that have come out in the last 5 years...they hardly even have a 10th of what SWTOR is releasing but yet people complain that they are adding things that other developers would have never even bothered with. I'm not a huge massive fan of SWTOR by any stretch of the imagination but even I can see they are providing tons of great content and working hard to make sure fans are happy.

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