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9/02/11 8:40:03 PM#61
This: "So we’re aware of when things don’t seem to pan out as they should, but really our focus is the theme: storyline, the war between two sides, and the combat as well. So really we just want to make sure that each class feels useful in PVP, and that they serve their roles. If we can do that first, we can worry about tweaking skills down the road." Means that at some point two or three months down the road they will release a patch that screws a percentage of the playerbase that has invested their time and money, Ragers will flame, Fanbois will defend and the game will suffer. Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish". Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA, LOTRO... |
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9/02/11 8:43:14 PM#62
Originally posted by Prankster Easier said than done, any change they make to a skill or talent, impacts not only the pvp aspect of that class but the pve portion as well. |
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9/02/11 8:49:59 PM#63
That is also an old quote from May 2011 This is from the interview at PAX. It states that PVE is the best gear and PVP gear is the next best. The difference between them is 10%. Maybe PVP gear will still be better in PVP even though the PVE gear is 10% better. 8:54p - DE: The tier right under that, that you're going to need to go get into that Operation, you're going to come see me (the crafter). 8:54p - GA: There are several different slots, and there are some slots that remain specific for the crafters to help with the best PvE and PvP gear. The difference between the PvP and PvE gear is around 10%. And crafting can help support that in a couple of the slots. And we're trying around in testing just to figure out specifically what slots those are JO: The best gear in the game is going to come from the PvE Operations. So if you want to have the best gear in the game, you have to do Operations. You can also get gear that is nearly as good, but more specialized, from the PvP game. Those are our two highest stat gear and they're also the gear that we've reserved some of the best appearances for. |
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9/02/11 8:57:09 PM#64
Originally posted by rathalas22 Age of quote doesn't really matter, especially if it's as recent as a few months back.
This is what has been stated elsewhere:
So, PvP gear will be best for PvP situations, because of the PvP stat that's tacked to PvP gear.
Originally posted by Prankster Game companies should realise that in any mmo with pvp in any form the balance should be the foundation of the system not the "polish". There's no such thing as perfect balance between classes in MMO's and PvP. Everyone who has been into MMO's for 5-10 years knows that it has always been a neverending ongoing process of tweaking and finetuning, especially since MMO's aren't solid-state environments and there'll always be some FotM's that rule supreme, or superior enough for other players to either copy blindly or complain about. Or to paraphrase what someone once said, 'how can it be perfect content and a PvP heaven? There's people in it, no heaven is possible with them.' The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/02/11 9:00:40 PM#65
Originally posted by MMO.Maverick I'm glad they went with an all around boost rather than straight up absorption. |
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9/02/11 9:02:50 PM#66
because this is a story based mmo. Everything u do has story in it. pvp has a reason for it. on illum u are fighting for control because thats where lightsaber chrystals come from on the othe 10 planets with world pvp lakes im sure they have there reasons u fight for them also. thats not a bad thing it acutally makes me an anit pvp guy wanna pvp. i have pvp in wow. the cinematic storytelling aspects make me wanna try it. the fact that while alderaan is a resource capture map like arathi doesnt matter to me becaue u are shooting down a ship and not just getting resources for holding something makes it much more intersting to me my fav bg in wow was alterac where we got to kill some elite general why because u had a point there were other things tht counted but if u beat that damn elite u won. period . huttball may be a flag based pvp map but the fact u have traps and a game instead of just get a flag go back to base capture flag again makes it a much more interesting take on capture the flag. and world pvp having objectives and a point makes world pvp matter to me more then it does in wow where world pvp means some max level ganks me while im leveling a 20 and camps me if u want to pvp anywhere join a pvp server if u want to just do it in lakes then join a pve server which is what im doing so say what u will but story is important to bioware because thats what they are known for. |
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9/02/11 9:16:50 PM#67
The age of the quote is very relevent , especialy if its a few months old. Many things have changed in this game from what was originaly stated. What I stated is only a week old and more reliable than anything said a few months ago. It says PVE gear is better than PVP gear. Though it doesnt specificaly say if its better in PVP as well. I hope you all are right and PVP gear is 10% better in PVP than PVE gear, it would only make sense to go that route, but that Q&A has casted doubts that that is how it is going to work. I am not going to argue the point because I am not 100% that I am correct. I am just relaying the most recent information. |
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9/02/11 9:25:17 PM#68
Originally posted by rathalas22 There is a PvP only stat that MMO just posted above. So, no doubt PvP gear will be better for PvP. On a seperate note... Not having seen them in any of the PvP gameplay videos, I completely forgot about companions! They will definately add some interesting factors to PvP. This is assuming they will still be usable in it. |
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9/02/11 9:40:17 PM#69
Originally posted by rathalas22 You fail to see how those quotes do not contradict eachother, PvP gear is better in PvP situations, but the best of the normal gear is better all around. Different stats for PvP and PvE situations, at least for the PvP gear. It's not as if this has never been done in MMO's before. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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9/03/11 12:47:03 AM#70
Originally posted by precious328 They're throwing features at you so you can play the game in many different ways and so you can do many different in-game activities, and you are denouncing them for it. That does not make sense. They've given you open world PvP, you can fight random dudes on 10 planets far away from any "designated PvP areas" if you want. They've given you "PvP lakes," with activities and objectives. You can avoid these, or play with them if you want. They've given you a whole PvP planet with objectives and activities. You can also just engage in world PvP while there too. They've given you battlegrounds, where you can take part in specific battles and activities. You don't ever have to step foot in them if you don't want to. Not sure about this one, but they might have given you arenas as well. I'm sorry, but Bioware is giving us as many PvP choices as they can, you can avoid every single one of these PvP styles except for your chosen one, no one is forcing you to play battlegrounds, no one is forcing you to do anything. Your idea of what good PvP is sounds incredibly dull to me, my idea of fun PvP might feel fake and contrived to you, but the good news is that we don't ever have to engage in the others' chosen style of PvP at all. And that is why I would be throwing up my hands and saying "I DON'T KNOW WHAT YOU WANT ANYMORE!" Because instead of saying "I'm looking forward to the open world PvP I know will be in the game because I actually read this article and others that have been posted in this thread and they all said there would be open world PvP" you are complaining because they put MORE PvP options in the game and you happen to dislike a few of them. |
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9/03/11 1:02:48 AM#71
Originally posted by Xondar123 Maybe that is why people are calling it "WoW with lightsabers" because it has raiding and BGs? The game can give you anything you might want to do at endgame but if those choices include BGs and raiding then it's an automatic WoW Clone and will fail. Oh well... They can plug their ears and scream, "WoW Clone!" all they want. From what I've seen and heard, I will enjoy the shit out of this game. |
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9/03/11 1:32:06 AM#72
People who hold into certain quotes and make them absolute and irrevocable truths make me smile. They are funny. Now, others have tried to explain it, so I am going to give it a shot as well to see if we can get the message through: If you go into an Operation, a.k.a PvE raids_____
If you go into Warzones, a.k.a PvP zones, and/or Open World PvP situations_____
Ok. That was my best try at it.
And to the ones not happy with World PvP, answer me this:
What is stoping you from gathering a large ammount of people from your faction, flaging yourself if you are on a PvE server or just go for it if you are on a PvP server, and then go and assault a high level Outpost of even a City (not Capital Worlds nor Origing Worlds because we now you can not travel to those if you are from the oposite faction), kill all the NPC guards, kill any player from the oposing faction who dares oppose you, kill all other NPCs, and just take over the place and just keep killing every living thing you don't like?
I can see this endevour as something fun to do for PvP enthusiastics, and a shitload of Merc rewards from doing so. You could even coordinate your whole server to mantain domain over that place for a couple of hours... No. Make that for a couple of days.
With all the options I see implemented in this game, I think that the major restriction in this game is the players imagination.
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
9/03/11 2:03:05 AM#73
Originally posted by Kuaidam One or two people may think this is awesome - perhaps even a small guild - but to coordinate the required number of players for any significant length of time is nearly impossible. Why? It gets boring. Players will naturally shift to PvP activities which offer instant action, then complain that world PvP, as you've described, it is "dead" or "nonexistant."
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9/03/11 3:09:31 AM#74
Originally posted by Comnitus This isn't WoW. I don't believe you can kill quest givers. |
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9/03/11 7:10:39 AM#75
Where are you getting this from? I read the same article, and this is not what I took away from it at all. They're saying "some places have world PVP objectives." And you're reading "all PVP in this game will be minigame-based." Umm, hell no.... "The keys are in your hands. Realize you are sole creator... of your own madter plan" - Dimmu Borgir, Gateways |
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9/03/11 10:09:35 AM#76
Originally posted by EijiBayushi @Comnitus: I'm not a PvP fan. I'm all about PvE. I was just trying to set up the coolest scenario I would think would excite a PvP zealot. And I think your last statement is absolutely true. I guess that was I was really trying to expose is that some people will always find something to complain about. No matter how much you change a game to please them, and how many options you offer them. Some people just love to complain about everything. @EijiBayushi From this quote "On PvP servers, there is nothing to stop higher-level players from returning to lower-level planets (except starter/capital) and ganking lower-level players. The guards in the various safe areas on all planets are universally high level, to provide at least some protection for those levelling - Torocast" I would think that only the guards will be the badasses. The rest of the NPCs I would think that if they have a health bar, they can die. Quest guivers, vendors, passersby. They all should be able to bite the big one. |
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9/03/11 11:02:56 AM#77
[quote]The guys from Warhammer, you know we’ve really got a lot of experience from that team and we think we’ve learned what to do and what not to do from the depth those guys bring.[/quote] As long as they don't make a Khaine's Embrace wannabe scenario (warzone) I'm ok. God that was a horrid scenario. Overall though, I think the PvP will be in good hands then. |
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9/03/11 12:28:00 PM#78
Just roll on a pvp server where everyone is autoflagged all the time, then your theoretical problem is solved right? Now if you are saying that the only pvp option on any server should be open world pvp with no pvp planet, no warzones, no pvp lakes, etc then you are just being unreasonable. What you want is an option just as what other people want is an option. If most people don't choose your option then wouldn't it make more sense for you to adjust to where the population is instead of the other way around? Its either adjust or open world pvp with the people that want to do it. Wanting a developer to cater only to your small subset of a population is as I said before, unreasonable. Although on the internet the unreasonable opinion seems to be the norm so what do I know. |
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9/03/11 1:17:27 PM#79
After reading through this thread I think its safe to say...people really are looking for any reason to not like this game. They could have kept Huttball or open world pvp out of the game and it would still have had a ton of content. The fact that they are adding these extra things really shows just how hard they are working to make this game great and full of things to do. Look at some of the games that have come out in the last 5 years...they hardly even have a 10th of what SWTOR is releasing but yet people complain that they are adding things that other developers would have never even bothered with. I'm not a huge massive fan of SWTOR by any stretch of the imagination but even I can see they are providing tons of great content and working hard to make sure fans are happy. HEAVEN OR HELL |
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9/03/11 2:36:24 PM#80
Originally posted by Acvivm
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