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News & Features Discussion  » Guild Wars 2: PAX 2011 - The Whole Package

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50 posts found
  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1300

8/31/11 2:27:43 PM#21

Lets hope this sets a trend in the gaming industry that's it really is ok to stay away from the WOW formula as people really are tired of that now and the next generation to find it new is still around 3 to 4 years off from being at the age they'll start MMO gaming. The 2000 babies.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

8/31/11 2:37:09 PM#22
Originally posted by fiontar

Perfect example. They don't want stuff like that to ruin the immersion for other players. I just hope they don't go too far in the limitations. I think you should be able to duplicate the same kinds of variation we find in the middle 90% of the human population.

 

Problem is, the middle 90% of real people don't have to choose from a small handful of face textures.  Look at AoC for example - plenty of sliders, but everyone looks pretty much like their base texture, because you cant do enough with those sliders.  Aion's customization was way better than AoC's, and part of why it was so good is because of how much freedom they let the player have.

 

The only way it went too far, IMHO, was the body size sliders.  I don't like seeing everyone making tiny characters for the PvP advantage.  Ugly characters didn't bother me, though.  I saw them now and then, but still not sure why it was bad enough to warrant curbing everyone else's creative freedom to prevent it.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

8/31/11 2:50:56 PM#23
Originally posted by Spalliero
No ugos is freaking bs IMO, don't worry I say I'll figure a way to make an ugos I always do.

That shouldn't be a trouble in GW2... Just roll an Asura :D

  scotty899

Novice Member

Joined: 1/01/06
Posts: 173

8/31/11 2:56:55 PM#24

@ the AION pic of the femal troll. i could not stop laughing baahahahahah. imagine getting owned by something that stupid looking. you feel like such a douche


  WardTheGreat

Novice Member

Joined: 10/26/09
Posts: 410

8/31/11 3:52:03 PM#25

Originally posted by Vhaln



Why are they afraid of players being able to make ugly characters?  I'd rather see more slider range - some people might just make deformed characters, but others might find the room to be extra creative with it.  If sliders are too limited, you just get everyone looking so similar, there's no much point in even having sliders.



 


It's not just them not wanting players to make ugly characters.  It's also the fact that players could be breaking lore by doing so.  Such as making a dwarf sized Norn or so.  I am completely satisfied with this, you can still make ugly characters it just won't be to the extent of lore breaking.


  ausj3w3l

Novice Member

Joined: 1/29/11
Posts: 1

8/31/11 7:00:28 PM#26

Originally posted by WardTheGreat





Originally posted by Vhaln






Why are they afraid of players being able to make ugly characters?  I'd rather see more slider range - some people might just make deformed characters, but others might find the room to be extra creative with it.  If sliders are too limited, you just get everyone looking so similar, there's no much point in even having sliders.







 




It's not just them not wanting players to make ugly characters.  It's also the fact that players could be breaking lore by doing so.  Such as making a dwarf sized Norn or so.  I am completely satisfied with this, you can still make ugly characters it just won't be to the extent of lore breaking.



 


it would be quite esay to have make sliders have a reasonable limit without hindering peoples creativity, cause dammit i want my norn to have a big pot belly


having everyone look very similiar imo is more breaking to immersion than having uggos


  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

8/31/11 7:03:02 PM#27

"There’s something very epic about watching the trebuchet launch its projectiles across the map and destroy actual buildings and scenery. "


 


epic?


How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  Vampero

Novice Member

Joined: 7/10/04
Posts: 35

gamingphanatic.com

8/31/11 7:32:55 PM#28

This game is going to be very good I can feel it in my veins!!! I will play this and SWTOR !!


  HurricanePip

Novice Member

Joined: 3/07/04
Posts: 157

8/31/11 7:35:51 PM#29

Looks great and there are some awesome youtube videos available from Gamescom for those who haven't seen them.  GW2 looks like the game for all the MMO fans that got tired of the current suck in the genre.  Just wish the game was coming out this year. 


If you don't worry about it, it's not a problem.

  keithian

Elite Member

Joined: 5/20/06
Posts: 1668

8/31/11 11:06:11 PM#30

I have to be honest. Some of their concepts seem quite interesting, like the dodge and energy bar, and I'll be curious to see how this all plays out. It will be nice to have a game a little different then the norm. I love the artistry of the game and the character creation is one areas I wish SWTOR would copy. One can only hope that we have two great games on our hands in 2012 at the same time.


  shadow417

Novice Member

Joined: 9/02/07
Posts: 170

8/31/11 11:13:54 PM#31


Originally posted by Vampero
This game is going to be very good I can feel it in my veins!!! I will play this and SWTOR !!

+1

shadow1337 Xfire Miniprofile
  Dubhlaith

Novice Member

Joined: 1/04/09
Posts: 1018

Confident, cocky, lazy, dead.
-Dread

9/01/11 3:29:23 AM#32


Originally posted by Vhaln
Why are they afraid of players being able to make ugly characters?  I'd rather see more slider range - some people might just make deformed characters, but others might find the room to be extra creative with it.  If sliders are too limited, you just get everyone looking so similar, there's no much point in even having sliders.

"No uggos" is a gross mischaracterisation of the issue. You will not be able to make grotesque or unrealistic characters. They can be ugly or beautiful or imposing; they just cannot stretch beyond the bounds of realism for the race.


All in all, a nice recap of information we've gotten out of Anet recently. Thanks for putting this up on the front page. But, as usual, I will suggest the writers have someone edit their copy before they send it out, and not to use words with which they are not familiar.


Also, I am 178% with Serelisk on the solo lore missions being added as DLC. I love the bonus mission pack, I loved Durmand, and I would buy them all up like candy.

"His name is Turai Ossa ..."

"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

WTF? No subscription fee?

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

9/01/11 3:57:19 AM#33
Originally posted by Dubhlaith

 


Originally posted by Vhaln
Why are they afraid of players being able to make ugly characters?  I'd rather see more slider range - some people might just make deformed characters, but others might find the room to be extra creative with it.  If sliders are too limited, you just get everyone looking so similar, there's no much point in even having sliders.

 

"No uggos" is a gross mischaracterisation of the issue. You will not be able to make grotesque or unrealistic characters. They can be ugly or beautiful or imposing; they just cannot stretch beyond the bounds of realism for the race.


All in all, a nice recap of information we've gotten out of Anet recently. Thanks for putting this up on the front page. But, as usual, I will suggest the writers have someone edit their copy before they send it out, and not to use words with which they are not familiar.


Also, I am 178% with Serelisk on the solo lore missions being added as DLC. I love the bonus mission pack, I loved Durmand, and I would buy them all up like candy.

"His name is Turai Ossa ..."

This gentleman would like a word with you

 

"I am not a robot. I am a unicorn."

  made9

Novice Member

Joined: 8/27/09
Posts: 22

9/01/11 5:36:32 AM#34

i want to play this games so much *.*


charrs arte so cool


  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

9/01/11 5:45:24 AM#35

Originally posted by Fir3line



 


Yeah, that is hideous. But mainly because of Aion devs didn't link certain sliders to keep everything in proportion. A high amount of freedom in cc is great, just make sure that proportions always relate to eachother to a certain extent.


Aion implementing this in a wrong way isn't any proof for freedom in cc being a bad choice in mmorpgs. If I recall correctly, AoC did a better job, to give an example.


  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

9/01/11 5:50:33 AM#36

CC is something I am not to fussed about, GW2 seems to have it done well, or with more than enough options to make you feel unique from what I could see. And it still is limited i.e., unfinished.

 

Just that too much freedom, might be too much

"I am not a robot. I am a unicorn."

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

9/01/11 6:58:59 AM#37
Originally posted by DarkPony

Yeah, that is hideous. But mainly because of Aion devs didn't link certain sliders to keep everything in proportion. A high amount of freedom in cc is great, just make sure that proportions always relate to eachother to a certain extent.


Aion implementing this in a wrong way isn't any proof for freedom in cc being a bad choice in mmorpgs. If I recall correctly, AoC did a better job, to give an example.

 

AoC's a great example of terrible customization.  I ran into clones all the time.  You get all these sliders, yet somehow, people always end up looking the same unless you really went out of your way to look ugly.  Rift is another example.  Seemed like whenever I made a new character, it'd take all of 5-10 seconds to bump into someone who had the same hairstyle/color, and since all the slider choices were so subtle, that's all it took to look identical.

 

In Aion, I never once ran into anyone who looked like me, on any of my characters.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

9/01/11 7:03:50 AM#38
Originally posted by Vhaln
Originally posted by DarkPony

Yeah, that is hideous. But mainly because of Aion devs didn't link certain sliders to keep everything in proportion. A high amount of freedom in cc is great, just make sure that proportions always relate to eachother to a certain extent.


Aion implementing this in a wrong way isn't any proof for freedom in cc being a bad choice in mmorpgs. If I recall correctly, AoC did a better job, to give an example.

 

AoC's a great example of terrible customization.  I ran into clones all the time.  You get all these sliders, yet somehow, people always end up looking the same unless you really went out of your way to look ugly.  Rift is another example.  Seemed like whenever I made a new character, it'd take all of 5-10 seconds to bump into someone who had the same hairstyle/color, and since all the slider choices were so subtle, that's all it took to look identical.

 

In Aion, I never once ran into anyone who looked like me, on any of my characters.

I can imagine that. *looks up at picture*

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

9/01/11 8:34:10 AM#39
Originally posted by DarkPony
Originally posted by Vhaln

 

In Aion, I never once ran into anyone who looked like me, on any of my characters.

I can imagine that. *looks up at picture*

 

Most of my characters were unique yet well within the normal range.  If I moved a slider too far, it was just a matter of moving other sliders accordingly to get a unique look that was still normal.  Some people did basically the opposite, moving sliders in opposite directions to get that sort of mutant look, but it wasnt that common, and again, not sure why people are so bothered by it.

 

There was one character I made, that I was rather proud of - an Asmo that bore a striking resemblance to some sort of goblin.  Not some crazy mutant, but it did require some extreme slider positions.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  tx47e

Novice Member

Joined: 7/03/08
Posts: 8

9/01/11 9:16:19 AM#40

Judging by the terms used in the article , the author of this article has no clue of GW.


Yes , imo there will be mission packs / bonus content , its already classic to ncsoft.


Btw, stop comparing GW 1/2 to any other game its ridiculous. GW1/2 is/was/will be revolutionary and unique in PVP/PVE.


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