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MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » New Subscription Plan: It's $1.00 per death.

8 Pages « 1 2 3 4 5 6 7 » Last Search
141 posts found
  Talgen

Old School

Joined: 9/04/02
Posts: 396

This is just my opinion and should be viewed as just that, an opinion

8/31/11 5:16:01 AM#41

If they added a 'no charge if a healer rez's you'  .. healers would be rich.. "I'll heal you for 50 cents .. it'll save you 50 cents"  lol

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8785

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

8/31/11 5:21:25 AM#42
Originally posted by ActionMMORPG
Originally posted by Toland

If I was a tank I would demand I got paid a dollar to die for you squeashy folk, or no tanky for you.

*BIG GRIN*

Pay me in respawn tokens or no tanky.  I could see that.  It could become an in-game currency.

Something like this isn't a bad idea at all. Devising arbitrary penalties for failure is a pointless (however much beloved here) exercise, but devising ways for players to compensate each other for in game actions with respective rewards is an entertaining and creative direction to go.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

8/31/11 5:25:25 AM#43
Originally posted by eycel

I cant remember, who yea i do now.  In LOTRO there is an acheviment award for getting to level 30 without dieing.  Im not sure if there is any other things like that in wow or any other games but its doable, just not in raids or something where you can die easily or dungeons for that matter.

There would be alot of young kids chewing into there college tuition.  Just think, giving up all there money for a mmorpg, the irony...

There was an achievement for getting to level 20 in Guild Wars without dying. But that was the first in that string of titles. Then there were two more, each for meeting an insanely high benchmark of experience you had to obtain without dying. And up until recently, you had to have not died at all on the character or else you ahd to re-roll to get the title. It didn't reset like it does now.

  User Deleted
8/31/11 5:51:39 AM#44
Originally posted by precious328

So you want player deaths to mean something, eh?

Scratch the monthly fee. Scratch the cash shops. It's time to load that account with 1UPs!

Can you imagine the change of behavior?

 What would you say to the moron who trained a bunch of add-on mobs during the raid?

What would you say to the tank who refuses to hold aggro?

What would you say to the healer who went afk?

What would you say about the "Lost Connection" deaths?

What would you say to player who ganked you from the bushes?

What would you say to the player who opened the exploding chest?

 

 Lol, you think this is a kewl new idea? It's actually standard in some F2P korean grinders. Rezz orbs, allow you to revive with  no xp-loss. So you either pay a dollar or see X hours worth of grinding turn to dust (X goes up with levels of course). If it was a PvP death you don't lose xp upon reviving, if a mob got the last hit then you will lose xp upon standard revive. Oh and there's no real way to check if it was a mob or a player that killed you in case of doubt. :) Their servers just have to lag some to keep the money rolling in, don't they? Buggy terrain you can get stuck in so some stupid mob can come kill you without you being able to do anything about it. Yeah, yeah, all great F2P fun. Glad I'm not playing that crap anymore. And if that's going to have to replace a sub you can bet that you're eventually going to meet Mr. Greed, and you're not going to like it one bit.

Just stroll around in the F2P market for some grindheavy game and you'll see that this idea is not something that you'll come to love. Lower levels get no penalty of course, then at some point you get the penalty but advancement is still pretty fast, so not buying orbs is still an option at first but eventually...Grind for a few hours, pull mobs, crap laaaaaaaaaggggg, oh no dead. Darn! Choice to pay or not to pay, is my 3 hours I spent grinding worth a dollar? Think you'll say no and try to make up for it? Oh no, *sigh* more dollars down the drain...

This mechanic has been around for a very long time, and eventually it will suck for the players because the company that hosts it gains more money by providing a somewhat poor service than by providing a good one.

  User Deleted
8/31/11 6:11:22 AM#45
Originally posted by ActionMMORPG
*snip*
Another game... was it Allods?  has some sort of perfume item that can shake rez sickness.  Otherwise the character is stuck in purgatory for an hour after death (disclaimed, I barely recall this, I might be way off).

 This was the Fear of Death mechanic, you could either have Perfume active and be immune to it or buy it off for Myrhh that you could buy with in-game gold from Servants of the Light, or could indeed wait it out till your stats went back to normal. At level cap it was indeed almost an hour.The mechanic has been removed well over a year ago though.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6721

8/31/11 7:45:47 AM#46


Originally posted by Yaruna


Originally posted by ActionMMORPG


*snip*

Another game... was it Allods?  has some sort of perfume item that can shake rez sickness.  Otherwise the character is stuck in purgatory for an hour after death (disclaimed, I barely recall this, I might be way off).



 This was the Fear of Death mechanic, you could either have Perfume active and be immune to it or buy it off for Myrhh that you could buy with in-game gold from Servants of the Light, or could indeed wait it out till your stats went back to normal. At level cap it was indeed almost an hour.The mechanic has been removed well over a year ago though.



This was incredibly unpopular. Of course, Allods might have cost more than a dollar a death though. They were kind of money grubbers.

Even at a dollar a death, I don't see a whole bunch of people participating.

Join the League For Gamers.

  Vryheid

Novice Member

Joined: 7/29/10
Posts: 471

8/31/11 8:36:22 AM#47

I'd rather have some sort of scaling system. Die four or five times in a week, you get no penalty. The next five deaths, you start getting EXP reductions. Die more than that and you start getting charged for it, starting at maybe 50 cents and going up a quarter each time. Obviously these numbers can be tweaked but it would do away with trollish, suicidal behavior in short order. I'd love to play more games where people were actually careful with their character's existence.

  Forumfall

Novice Member

Joined: 10/01/08
Posts: 583

8/31/11 12:58:50 PM#48

I like this idea. Perhaps give players the choice, 5$ a month and then 0.5$ per death or the standard 15$ per month.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/31/11 1:01:48 PM#49

If the death penalty is some sort of item loss, you see players venturing out only in cheap gear.

If the death penalty is real monetary loss, what hope is there that they will venture out at all?

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4047

Zombie - Dead but still moving.

8/31/11 1:06:04 PM#50
Originally posted by lizardbones


Even at a dollar a death, I don't see a whole bunch of people participating.

 

 

I'm thinking along the lines of 10 cents per where you can buy a pack of 20 for 2 bucks, or get them on sale every once in a while for half-price.

 

I have a real problem with some games cash shops.  In one (no names, I don't need enemies) they had a lowbie helmet for something like 10 dollars.  No way.  If it were $1.50 I'd have paid for it no sweat.  I don't see the reasoning behind such pricing structures.  They clearly are not intended for anyone who is careful with cash.

  nyxium

Novice Member

Joined: 3/15/09
Posts: 1180

Tumbling down the rabbit hole?

8/31/11 1:07:37 PM#51

$1 per ressurection sounds fair. Your own lame fault for dying.

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

8/31/11 1:08:24 PM#52

This would suck for a game like WoW where endgame encounters are designed with the expectation that players with die repeatedly trying to learn and gear up...

Also for encounters where some players are guaranteed to die as part of the encounter design... lol death touch.

  Biggus99

Apprentice Member

Joined: 1/30/11
Posts: 964

8/31/11 1:11:27 PM#53

Probably the worst idea I've ever heard.  If you want to quickly kill the multiplayer aspect of an MMO, incorporate this idea.  It would turn the game into a single player solo game, as no one would want to take the chance on grouping.  Once the solo content is exhausted....bye bye player base.  

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4047

Zombie - Dead but still moving.

8/31/11 1:11:44 PM#54
Originally posted by patrikd23

And people would listen to healers more when they say mana break or brb toilet.

So maybe its a good idea, it will take time to get used to though. But if they make it the right way It might be a evolution in gaming.

 

That got a laugh!  I play healers all the time.  I knew one who used to say "I'm sitting down to drink and I'm not getting up until I'm finished".  People would still pull (and die).  She was dead serious.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/31/11 1:16:44 PM#55
Originally posted by nyxium

$1 per ressurection sounds fair. Your own lame fault for dying.

 

And what happens when Mom charges back the fees you've built up on her credit card?

A non-trivial problem, believe it or not.  It happened quite often in the GEnie/Compuserve era (hourly rates) when Junior would wrack up hundreds of hours playing games, at six to twelve bucks per hour, and Mom would be presented with a bill in the thousands of dollars.

The companies often did not get paid; there's a reason hourly sub fees disappeared.

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4047

Zombie - Dead but still moving.

8/31/11 1:21:01 PM#56
Originally posted by Icewhite
Originally posted by nyxium

$1 per ressurection sounds fair. Your own lame fault for dying.

 

And what happens when Mom charges back the fees you've built up on her credit card?

A non-trivial problem, believe it or not.  It happened quite often in the GEnie/Compuserve era (hourly rates) when Junior would wrack up hundreds of hours playing games, at six to twelve bucks per hour, and Mom would be presented with a bill in the thousands of dollars.

The companies often did not get paid; there's a reason hourly sub fees disappeared.

 

Even cash shop games have that problem.  Some require a faxed in contract just to buy currency depending on how it's paid for.

 

I side with the consumer on this one.  I'd rather see the consumer protected even if it means lost revenue from virtual items.

  Algoze

Apprentice Member

Joined: 9/02/07
Posts: 12

8/31/11 1:22:26 PM#57
Originally posted by eycel

I cant remember, who yea i do now.  In LOTRO there is an acheviment award for getting to level 30 without dieing.  Im not sure if there is any other things like that in wow or any other games but its doable, just not in raids or something where you can die easily or dungeons for that matter.

There would be alot of young kids chewing into there college tuition.  Just think, giving up all there money for a mmorpg, the irony...

Yeah, though in LOTRO you didn't get only 1 title, but a couple of them without dying every couple of levels until level 20.

Not sure exactly at which level you got the first 2 titles,  but I think you got a title if you didn't die at level 5-10-14-17-20.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

8/31/11 1:24:06 PM#58
Originally posted by ActionMMORPG

I side with the consumer on this one.  I'd rather see the consumer protected even if it means lost revenue from virtual items.

 

Me too.  The impossibility of collecting those death fees--well, just one more reason this idea is dead in the water.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

8/31/11 1:27:11 PM#59
Originally posted by Icewhite
Originally posted by nyxium

$1 per ressurection sounds fair. Your own lame fault for dying.

 

And what happens when Mom charges back the fees you've built up on her credit card?

A non-trivial problem, believe it or not.  It happened quite often in the GEnie/Compuserve era (hourly rates) when Junior would wrack up hundreds of hours playing games, at six to twelve bucks per hour, and Mom would be presented with a bill in the thousands of dollars.

The companies often did not get paid; there's a reason hourly sub fees disappeared.

This is an excellent argument against this idea.

Put another way.  This idea seeks to punish the person paying for the game when the player dies.  It assumes that the player is the person paying for the game.

But what if the person paying for the game is not the player?  I know I would never pay for a game where my bill could increase astronomically if the player kept dying.

Are you team Azeroth, team Tyria, or team Jacob?

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

8/31/11 1:29:33 PM#60

The result would be a game where players are afraid to take any risk at all. 

 

Sounds cool on paper, but I think the actual execution of this would lead to a really boring game. 

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