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8/30/11 11:46:47 PM#21
Originally posted by drbaltazar If 'optional' means opening a new account when drained of your lives. Technically this already exists in games like Dungeon Fighter, where you get a daily ration of 3 lives that let you revive during an instance. Beyond that, you pay for it. Though, what you propose is more of an arcade philosophy, andto be quite honest with you - it could definitely work with the right spin. The main problem remains this; barrier to entry. ~ but in this case; barrier to reentry. You DL the game, take time to make characters, get in, then quickly lose all your lives to either being of vegetable-class reaction in PvE, or having them sodomized from you forcefully in some kind of PvP oversight left in by the dev team. This kind of game + FFAPvP seems like 50/50 chance of being an utter disaster, or the most hardcore game of elitists willing to shill more than they ever would elsewhere. In most cases you will find people dropping the game entirely once drained of their initial lives, therefore, having a regenerating supply is just about the only choice "these days". Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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8/30/11 11:53:22 PM#22
This would never work, but man what a funny idea. :) How about an Idiot tax. You know, when your primnary healer decides to stand in the blue flame and can't keep the tank up and everyone wipes, or the DPS Rogue can't seem to stop pulling aggro from the Boss, or that Hunter once again has his pet attack and draw the other two mobs in the room while your trying to drop the first. Once the wipe happens everyone can mash the Idiot button and the offender has to eat the repair costs or pay the $40 for everyone dying if they can't afford it. Or I know, the offender has to play as a trash mob monster for the next run. Or gets ported to the enemy faction city wearing nothing but underwear and a little dunce cap with "I'm an Idiot" written on it and flagged for PVP. Cheaper than taking everyone to dinner to apologize. :) Might even get people to pay more attention. But probably not. :) Hell I'd probably do it at least once to see if I could kill anyone as a trash mob, or see if I could run out of the city naked and laughing before they slaughtered me. lol. And No, I'm not serious. Just playing along. |
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8/30/11 11:59:39 PM#23
I PVP a lot and so I know I die way more than 14 times a month. This would be utterly detrimental to my bank account. |
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8/31/11 12:01:51 AM#24
Wait, I know! How about if when a player dies to another player, the player who died loses a dollar and the person who won gets payed payed 60 cents of the dollar that the player who died lost. The other 40 cents would go towards the game companies revenue. I could probably almost sustain minimum wage doing that! |
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8/31/11 12:04:51 AM#25
Originally posted by GTwander In most cases you will find people dropping the game entirely once drained of their initial lives, therefore, having a regenerating supply is just about the only choice "these days". Initial supply... that's wizard. Give them 10 soulbound tokens at creation.
In all seriousness this is quite an idea.
2 related comments.
Shaiya has an ultimate mode character that's permadeath unless rezzed or having a cash shop item on them. It's very similar to this concept. Another game... was it Allods? has some sort of perfume item that can shake rez sickness. Otherwise the character is stuck in purgatory for an hour after death (disclaimed, I barely recall this, I might be way off). |
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8/31/11 12:08:12 AM#26
Originally posted by Nixish And entertaining to boot. It reminds me of a bunch of drunks sitting around a table talking about feeding mayonaise to tuna fish so when packed they'd be ready to make sandwiches. |
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8/31/11 12:10:06 AM#27
Originally posted by Erzabeta Now there ya go. The USA could finally balance its budget without fighting over raising the deficit. |
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8/31/11 12:10:15 AM#28
...denshing....to damn funny. :) And I have already found a major flaw in my "ported to enemy city naked" idea. Seeing that generally everyone blames someone else the cities would be filled with naked toons running everywhere. |
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8/31/11 12:12:31 AM#29
reminds me way back when arcades where only option, sit their in lunch break and a bag full of coins.
I do agree that death should mean something, be a notch against you. But for that to work, with or without $1 per death, needs a balanced system to be designed and integrated into the game first.
I'm fail to see any dev with enough balls to even try it, they're all pussies and only after fast cash with items etc. Why I don't even have an MMO atm to play, they're all shit.
I miss the old days of fighting a good game with skill, not the amount of dots, abilities, number of items I have gathered, etc. SIGH |
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patrikd23
Apprentice Member
Joined: 10/17/04
Everyone is entitled to their own opinion, but not their own facts. |
8/31/11 12:13:34 AM#30
Originally posted by precious328 The best way for people would then be to gather up 4 of their friends and just jump anything that passes. And eventually they will stop playing the game. Seen this before in alot of other free pvp. But when it comes to dungeons people would not be as overseeing as they are now. They will not take crap when it comes to their money, and also they should have a personal ban system. Meaning the ones that you dont like cant be in your group due to earlier misshaps and moronic behaviour. People without the certain skill would stop opening chests. ' And people would listen to healers more when they say mana break or brb toilet. So maybe its a good idea, it will take time to get used to though. But if they make it the right way It might be a evolution in gaming. |
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8/31/11 12:15:59 AM#31
Originally posted by precious328 1) You mean the perosn who is only human and simply messed up? 2) You mean the tank that tried to hold aggro but couldnt because of overzealous dps, or the one that did his/her best but was newish / tad undergeared? 3) The healer that went afk for urgent real life matters? Etc etc 4) Not sure what those are. I am guessing you are talking about someone dying to a DC? Well I would say, that sucks, shame there is such an awful system put in place that punishes you for things that are out of your control. 5) The guy who killed me on the pvp server? I probably wouldnt say anything. Might try to get revenge. I enjoy pvp, though if this system were put into place in a game I play on, I cant see myself enjoying pvp for too much longer. 6) lol |
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8/31/11 12:33:10 AM#32
lol cool idea. the game will prob be full of raging elitists and nobody will rvr/gvg/pvp |
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Adamantine
Elite Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
8/31/11 1:57:57 AM#33
I didnt demanded harsher death penalties in the first place. Also, your idea sucks. |
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8/31/11 2:04:16 AM#34
This Idea would be the end of pug groups, heck even just random groups in a game, everything would be planned carfully.
I like it!! |
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8/31/11 2:09:42 AM#35
Thar would be awsome |
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8/31/11 2:41:07 AM#36
I think that subcription plan would increase the challenge mostly for those people who are already bad at games and have trouble surviving. For those people who are good and get good groups, it would encourage them to grind the easy content instead of moving on to harder content little earlier and take the risk of dying a couple of times, and likely decrease the challenge. It's not really what MMOs need to get a large audience. Also if you're out of pre-paid respawns and have just failed at something you tried to do, the game asks you for money just when you feel already bad and might be considering if quitting. |
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8/31/11 2:56:26 AM#37
Interesting thread and discussion, but it would never, ever work. Might work on a pure PvE game, but wouldn't work for PvP. All we'd have are zerg clans roaming in groups, the death of solo play and everyone else hiding in the safe zones.
Nah, I'll pay monthly, thanks. |
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8/31/11 3:21:31 AM#38
Tweaked so that there are rez tokens purchasable and tradeable and there is a possitive effect to your balance for killing in pvp, also maybe tokens contained in loot drops from bosses in pve. Balanceing these values over time and having a game where it would be feasable in the first place, yes I think it's a decent idea and could work. I actually think SWG would have been a good game for this model. ----- |
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8/31/11 3:24:52 AM#39
I like this idea and I die alot, i never cared if i died 20v1 odds id try! Maybe this way id be more cautious? I think u have to be more sneaky with the cost though like 25 cents and u can buy a one use item that lets u retain all ur items in a partial loot death game. If you have the item nobody can loot part of ur inventory and it auto consumes at death. If you dont have it part of your inventory might get looted. This in conjunction with a real cash auction house 10% fee could make a really profitible free game. The game makes money and nobody gets pay only items that unbalance the game. Own, Mine, Defend, Attack, 24/7 |
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8/31/11 5:10:51 AM#40
Originally posted by Fendel84M CCP generally deal with this scenario by telling you that they're not responsible for your shitty connection, so sorry, have a nice day. Quite refreshing, really. Come to think of it, since a $17.50 PLEX sells for ~375M ISK, $1 = 22M ISK or so. That's about the price of T2 fitted T1 Cruiser. Most deaths in EVE "cost" far more than a dollar, and it has rather more that 12 people playing even after 8 years. People dick about with Titans and supercarriers worth thousands. Give me liberty or give me lasers |
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