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8/29/11 11:43:31 AM#181
nope, which is why when I bought a sailboat and found out it couldn't go as fast as my friends motor boat, i went to the DOT and made it illegal to go more than 10mph on the lake I sail on. LFD tools are great for cramming people into content, but quality > quantity. |
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8/29/11 11:43:51 AM#182
Originally posted by raistlinm You are telling me that BW doesn't want all their single player RPG fanbois thinking this will be just like a huge, giant single player RPG with other people in it? Come, on up until recently their PR whole focus has been about story. I'm not saying the signs were not there earlier, but I am saying that BW want people to believe this game is something it is not - different. I'll give them story, but I'm not fooled into thinking they've revolutionized the MMO world with story, instead they've added it to the MMO world, there is a huge difference between designing a game with story as a foundation, which is the impression they've given and adding story to a game with an old foundation, which is what these solo-players are seeing right now. |
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8/29/11 11:49:15 AM#183
Originally posted by azmundai I've seen huge guild throw fits in the forums of EQ, EQ2, SWG, and even WoW. If you actually read what I read, I'm not saying people should play games that don't cater to their preferences, I'm saying game companies should make games that cater mostly to one preference and not both, as the two can't live harmoniously together. No game will ever get WoW numbers again, but games that do one thing, and do that one thing well would probably make more money than most games do these days. How many players does Rift have left? I doubt it's more than 300K of the 1.5 million they sold to. That's not bad, but suppose they had been able to keep 500-750K by making a mostly raid game or a mostly solo game. There are now larger niches out there because WoW opened up the MMO world to more peaople, but these people are not all a monolithic block, those who want WoW keep playing WoW, but those who want something else are looking for it and still haven't found it. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/29/11 11:52:23 AM#184
One of the staples of themepark MMOs is having group based endgame progression. Why do people have a hard time accepting that this is just how it is? MMOs are multiplayer games, get used to having to play with other people. |
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8/29/11 12:01:06 PM#185
I still think you are overestimating that raiders are somehow more fickle, but anyway, even when games were more "forced groups" oriented, there was still solo content which is part of my point from a previous post a page back. Todays entitlement gaming evolved slowly from games that were all raid/group content games like you speak of except any game needs to have some solo content. The problem is as soon as you let the solo player in and give him a sense of accomplishment, he turns that into a sense of entitlement and before you know it you have the difference between vanilla and cata.\ a game cant be devoid of solo content. sometimes even those of use that would prefer to group most of the time .. want to just bang around in our game in a meaningful, but relaxed way. but then im of the opinion that an mmo, a true mmo, should be a huge persistent world where there are very few limitations. limiting content just doesn't apply to me. I am the kind of player that plays all aspects of the game, even pvp which I don't particularly love, but can have fun doing .. that being said I don't go into pvp expecting to win, or to get the same gear as the real pvpers get. which brings us a little closer to the topic at hand .. but still pretty far out in left field at this point. anyway, I dont see separation as a good thing .. but assuming it was going to happen, SWTOR is pretty much already that. You can solo what appears to be 95% of this game. They have stated I believe that they will have a lot of solo endgame content. It just won't be for the best gear .. which shouldn't matter if you aren't doing the hardest content. if its a problem of pvp .. they will probably just do the resilience thing down the road or something. LFD tools are great for cramming people into content, but quality > quantity. |
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8/29/11 12:09:09 PM#186
If this is the model they're going to have I will be fine with it. I'm more of a solo and pvp player and I think it's ok that raiders get the best "pve" gear. However, I hope that as new patches get released the gear gap between players who raid and those that don't remains the same and doesn't widen. In other words I hope the devs upgrade gear and recipes across the board and not just predominantly raid and pvp gear. |
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8/29/11 12:10:45 PM#187
Originally posted by Leoghan I'm sorry but I don't hang on every word a dev says but it has been known for months that TOR would have raids (isn't that what the flashpoints are) as a matter of fact I recall hearing months ago that there would be an entire planet dedicated to end game soloing which would indicate that there is some type of content at end game dedicated to grouping. as stated earlier you are simply trying to add one plus one and say it's eleven. we get it you don't agree with BW focusing on story but please don't try to connect dots that aren't on the same page. I'm going to go again back to what started my response to your post BW is not to blame because people wanted to believe that there would not be raiding simply because it's what they wanted the game to be like and making excuses using some feature you aren't happy with doesn't make that true. These people in the post aren't complaining about story they are complaining because they want equal access to gear how you dragged story into this is beyond me. |
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8/29/11 12:12:33 PM#188
Originally posted by azmundai
I hear what you're saying but like many others it sounds as if you feel as though we solo/small group players are demanding that raiding and group content are abolished, but we're not. We just want it possible to play through the end-game stories, and earn the gear that raiders have access too. All-the-while the apparently holy-grail of 8-16man raiding is still available for those that desire that type of gameplay.
This is no different than when in PvP and everyone complains that its not balanced and fair, and demand it be fixed. And like I posted a few pages back, it wouldn't be difficult for the devs to add an alternate solo/small group version of the raids so we too can experience that content. It can be just as similar as raiding with a weekly lockout and couldn't be completed in a single run, thus having to come back several days thereafter or not finishing it at all until you figure out the boss strategies to move on. And lastly all they have to do is put a weekly lock on it as they've been doing for 10/25/40 man raids already. Once a week you can run the solo/small group version, the 8-man or the 16-man based on your preferences. Nobody is left out, and the content is there for everyone to play as they choose. One week I may run into a larger group of players and want to do the 8-man version instead, and who know maybe that 16-man raider can't participate in their run that week or it gets cancelled, but now they would still have the option to go and play the solo version, and still earn some progress that week.
Its not entirely about the gear, but I sure would like to earn some of the better looking flashy gear without being forced into a type of gameplay I don't desire anymore. There is no reason that only raiders{the lowest % of players} should be allowed access to the best gear and content when the entire game was designed to be solo'd and cater to all types of players. And its just outright silly for the raider to keep saying that we play/worked the hardest thus we get better rewards ~ you all are just fooling yourselves because raiding is quite simple as you just follow a pattern with on-screen hints and tips. Its just everyone has to be paying attention to win! |
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8/29/11 12:13:22 PM#189
Originally posted by jackbelt20 Same here, from what they've said the PvP gear will be more specialised than that gotten through raiding which in my eyes is fine. Raid gear sounds like it will have more stats in general and PvP gear less but higher value stats. There is also mention that it's the upgrades that affect you more than the actual stats anyway. Always keep your words soft and sweet, just in case you have to eat them. |
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8/29/11 1:43:53 PM#190
Originally posted by raistlinm Of course they've talked about raids, but at the same time they talked about raids they announced a solo planet for end game. They want people to believe that this game is KoTOR 3, 4, 5 and 6 all in one big game, in fact Devs have even used that analogy. Now these people who saw what they wanted are finding out things that they don't want to see and complaining, big surprise. How you cannot equate BW with single player story driven games is beyond me, have you not played a BW product before? Read half of the "Yay SWTOR" threads and all people talk about is how awesome the story is going to be, I haven't seen anyone say - "f*** yeah Raids!", and since we know that group stories can't have a huge impact on your characters personal story then it is not stretch to see where people have been hoping this wouldn't be a game that turned into huge group content at the end. Was it a realisitic hope, clearly not, but there is plenty of reason for them to have had those hopes and plenty of those reasons come from BW's own PR. |
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8/29/11 1:51:07 PM#191
Originally posted by azmundai You are still missing my point. Solo player complain and rage quit too, but because they do it as individuals they don't appear to have as big an impact, I doubt that there is much difference in a games retention numbers between players who tend toward solo and players who tend towards group/raid content in games that divide the content from start game to end game, it is just that on the forums, where guilds tend to be more active any way, it appears that raiders have more pull. I would imagine in game polls have proven otherwise, but few companies do them. You point out that SWTOR is already divided and I don't disagree, what I disagree with is that what's pissing some people off in this specific thread is not that it is divided, but in fact that it divided the content from start game to end game. Had they made a game where 95% of the content through out the entire game is solo-story friendly, I doubt these posters would be complaining. Now if end game was still solo friendly would raiders be complaining? Probably. You see the problem is not so much the divide itself, but taking a game that has X as a focus and then shifting that focus at end game to the opposite side of the specturm. If a game had 95% of it's lower level content as raiding and then the last 5% (end game) was soloing we'd see the same kinds of problems. |
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8/29/11 1:55:19 PM#192
Originally posted by Leoghan if the game isnt entirely solo friendly thats not a bad thing.. to make up for it.. you can do the group content with just 2 people, if you are using companions.. so even the billy no mates of this world .. won't have to struggle too hard.. |
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8/29/11 2:00:10 PM#193
It's been said umpteen million times... if you want an equal single player experience, go play an RPG. Welcome to MMORPGs where you have to play with other players, god forbid. Stop qq'ing about raids getting the best gear. Such a sad, sad argument that never seems to die... |
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8/29/11 2:05:19 PM#194
Originally posted by Leoghan I'm kind of surprised how many people are so off with their estimations of how a game will be, people should know better after years of playing MMO's, the base mechanics of an MMO should be evident. Regarding SWTOR, of course they added story immersion, mostly witnessed via questing features, and to a lesser degree in things like flashpoints, warzones and operations. But of course there's also a limit to it, like everyone who knows how quests work should know. Also, of course the addition of more immersive story questing won't change the core mechanics of an MMO from what they are: raiding, pvp arenas, open world pvp, dungeons, at their core they're what people have experienced them to be in other MMO's, only with its own distinctions and variations and maybe packaged differently. But still (themepark) MMO gameplay. All this should be no surprise.
As for how the different aspects, when witnessing other forums, it's also obvious that the Operations/raiding part is more liked by raiders, the PvP elements by PvP'ers and the story questing by those who're fond of questing in an MMO. Depending upon how individual persons regard those other MMO features they'll be less thrilled about them, or equally when they like PvP next to story questing or raiding next to pvp. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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8/29/11 2:07:36 PM#195
Originally posted by Dianic i can think of many reasons not to play this game, but .. group content focus definitely isnt one of them.. encouraging players to form groups, and making it easier for them to do so.. is commendable.. its not like there are heavy requirements for groups... perhaps by playing, some of these 'solo' players will discover that playing with other people actually makes a game much more fun.. radical i know |
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8/29/11 2:14:16 PM#196
Originally posted by Rednecksith
Amen. As in real life, it is astounding what you can get a human to do for a bit of colored ribbon. If we didn't care about these things, we would still be playing text-adventure MUD's and Barbie would not be a multi-billion dollar business. Thirty years ago I hand painted and sculpted our D&D figures because we do care what our character looks like. |
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8/29/11 2:30:33 PM#197
Ive had an account for years and have never felt the need to log in and post anything except on the subject of solo play in MMO. MMORPG's is a genre desigined to require you play with mulitple people. Pre WoW mmo players and might I add true MMO players didnt play MMOs for instant gratification. They new before even starting any MMO that anything i want will take time. I will have to spend qaulity game time trying to obtain it and it will take me hours with a group to do it ands maybe in a year if im fortunate enough to have a great guild. I will have the best armor, the most awsome sword. the most powerful magics and everyone will know just by checking on me what i went through to get and others will respect me for having put in the time an effort to obtain it. I will suffur long hours and late nights and maybe even a few fights with my wife or girlfriend but I will apreciate it everytime i log in and see what i have. Let me ask and spell this out. Why would you insist on playing an Massive Multiplayer Oline Role Playing Game and then complain about not being able to solo more? I would never spend my money on a console RPG game and complain about theres noone to party with. ITS STUPID and would show my complete ignorance as to what i was paying for and why im paying for it. I beg you Solo players to return to your console RPG games where you can do everything you want without the restrictuions of needing other people and stop ruining my reason for Playing MMOs. I will get flamed, most of you that comment on this in that way wont understand what im even saying but i ask the community of True MMO players to start standing together and lets take back our Genre and get it back to the way it was. I want a game developer to make me work hard for my rewards. Make me spend hours accomplishing a single goal and create unique individual classes that i must depend on and them me so that i may make great friends and help build and be part of an amazing community |
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8/29/11 2:46:05 PM#198
OP: you like PVP and you like raiding, so don't see what your problem is as both are non-solo play so you'll be just fine. I only wonder are high end gear/weapons bind on equip or bind on pickup or are they tradeble?? Me as a solo player don't mind that the best gear to pvp or do raids come from actually doing pvp or raids, so for my pve pleasure I seem good enough without from what I read. Why should I have the best gear or weapons if I merly pve in the first place. Overall this is a MMORPG and not some singleplayer game, so it's obvious to me that people who do raids or pvp will get better gear/weapons then I get from mainly pve'ing and perhaps doing it solo. I just don't get topics like this even though I have become a more solo player I still understand I am playing and enjoying a MMORPG that has options and some options I like and play and some I can do without or simply ignore. But then again it's populair to just complain as we use to see news from this game where many felt it was more like a solo-singleplayer game and now that they annouched allot of group content we get people that begin to complain about the lack of solo options. There will never be a game where 100% of it's community likes 100% of the game, there will always be things people might like and things people might dislike.
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8/29/11 2:56:32 PM#199
I personally would like to see a game one day that completely alienates "solo" players.. I have been in games in the past, that offer exp bonuses for teaming, and I would see someone obviously doing the same quest or whatever, and they refuse to group because they are "solo" players.. It just kills the experience for me, I would prefer to group and start making regular teammates from level 1 if I could. Solo players are like terrorists infiltrating multiplayer games and forcing me to solo until everyone is forced to group.. I hope oneday theres a game that its impossible to kill a single monster the same level as you solo.. of course I realize once the population dwindled it would fail because there would need to be a healthy population..
But surely there is some balance.. I mean if I have to play alone all the time, there is NOTHING IN ANY MMO THAT COMPARES / BEATS TO THE AVAILABLE SINGLE PLAYER EXPERIENCE IN AAA TITLES.. so WHY pay monthy or play a really bare bones solo experience, to never group?
Its like a religion, some people ive met are so fanatical about soloing, even if there are huge bonuses for teaming.. Its like go play a BETTER game thats single player and stop wasting my time because I am looking for a teammate... |
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8/29/11 3:00:27 PM#200
Originally posted by Desias And next patch, when they release new and better gear, you get to do it all over again, because all those shinnies just became next to worthless. Getting in fights with the girlfriend or the wife over a game? Looks like you need to take a break, step back and take a really hard look at WTF it is that you're doing. It's a virtual game with virtual respect, it means nothing in real life. |
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