Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Guild Wars 2 | World of Warcraft

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are the wrong people developing games now?

2 Pages 1 2 » Search
32 posts found
  Swollen_Beef

Spotlight Poster

Joined: 7/15/09
Posts: 202

 
OP  8/28/11 11:25:07 PM#1

With the sudden surge of diploma mills offering game development courses that allude to the whole "Play video games and earn $85,000 right out of school!" gimmick, im starting to think that the wrong people are getting into game development. 

previously programers were the D&D nerdy types. Those who understood roleplay. Table top and pen and paper games were their realm. But now Im thinking as they grow older and assume executive roles that provide very little oversight of the game (or retire), they are replaced by the youngin's who have only read about games in a $80 college text book. They know of them, but they dont KNOW them. 

It seems now we are getting developers who are more ineterested in the "prestige" of the job rather than doing what they love. 

  miceinblack

Apprentice Member

Joined: 1/27/10
Posts: 122

8/28/11 11:32:01 PM#2

I'd say the answer is "Yes" if people making the decisions are CEOs and suits rather than a collection of artists, storytellers, and programmers who want to work for the common good of making an awesome game. I think games are interefered with especiallly if they are a major IP. Unfortunately the suits are always going to be the ones with the money for making the game so what can you do? Sometimes you luck out and get someone directing like Jobs of Apple but people in positions of wealth and power rarely inspire creativity these days. Unfortunately now its all about the Benjamins for companies and large companies like EA are swallowing up all the little guys.

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

8/28/11 11:40:46 PM#3

Yet, depending especially of the earlier days, stories did lack dept, Story lines where simple or even non existant at all.

Look at warcraft1 (even2) or comand anc conquerer, red alert and to pick one from another genre.. Doom.

Start at X goto Y , kill x, good vs evil. What makes them good or evil? The manual said so. That was about it. 

Nowadays actual artists, wel known writers and even actors are drawn into projects.

 

  miceinblack

Apprentice Member

Joined: 1/27/10
Posts: 122

8/28/11 11:47:43 PM#4

Admittedly actors and well known writers are being used but you have to be careful there because are they truely contributing or are they merely the hook. Leonard Nimoy did speaking parts for Star Trek Online and I found the game severely lacking in portraying the Star Trek Universe. I wouldn't say it was a failure but it was disappointing. Guild Wars 2 seems on the right track in regards to both art and storytelling. Still... Good MMOs seem to be a needle in the haystack these days. I have better hopes for late 2011 or 2012. Heh, I'm still waiting for that MechWarrior MMO to be made but that IP always seems to be in a legal pit of despair.

  Palebane

Apprentice Member

Joined: 10/18/04
Posts: 3211

8/28/11 11:51:52 PM#5
Originally posted by miceinblack

I'd say the answer is "Yes" if people making the decisions are CEOs and suits rather than a collection of artists, storytellers, and programmers who want to work for the common good of making an awesome game. I think games are interefered with especiallly if they are a major IP. Unfortunately the suits are always going to be the ones with the money for making the game so what can you do? Sometimes you luck out and get someone directing like Jobs of Apple but people in positions of wealth and power rarely inspire creativity these days. Unfortunately now its all about the Benjamins for companies and large companies like EA are swallowing up all the little guys.

 I agree. The art is lost on the bottom line.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

8/28/11 11:56:51 PM#6
Originally posted by miceinblack

Admittedly actors and well known writers are being used but you have to be careful there because are they truely contributing or are they merely the hook. Leonard Nimoy did speaking parts for Star Trek Online and I found the game severely lacking in portraying the Star Trek Universe. I wouldn't say it was a failure but it was disappointing. Guild Wars 2 seems on the right track in regards to both art and storytelling. Still... Good MMOs seem to be a needle in the haystack these days. I have better hopes for late 2011 or 2012. Heh, I'm still waiting for that MechWarrior MMO to be made but that IP always seems to be in a legal pit of despair.

 You are right the actors are just the gravy. But thanks to these writers story lines did become far far better.

While I DO agree not all changes are for the better.

But to pick one of the most successfull titles of them all..

Warcraft, it really did start off with very basic simplistic stories.

Good vs evil, Alliance good because they are pretty and Horde evil because they are ugly. Horde tries to kill the good, taking over the land, because thats what evil does.

Nowadays there is a huge story behind it all, things arent as black as white. Modern day horde isnt just evil, nor is alliance just the good side either.

  Swollen_Beef

Spotlight Poster

Joined: 7/15/09
Posts: 202

 
OP  8/28/11 11:58:52 PM#7
Originally posted by Paithan

Yet, depending especially of the earlier days, stories did lack dept, Story lines where simple or even non existant at all.

Look at warcraft1 (even2) or comand anc conquerer, red alert and to pick one from another genre.. Doom.

Start at X goto Y , kill x, good vs evil. What makes them good or evil? The manual said so. That was about it. 

Nowadays actual artists, wel known writers and even actors are drawn into projects.

 

We also used our imagination back then to fill in the blanks. (imo, that made games feel more intimate)

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

8/29/11 12:02:41 AM#8
Originally posted by Swollen_Beef
Originally posted by Paithan

Yet, depending especially of the earlier days, stories did lack dept, Story lines where simple or even non existant at all.

Look at warcraft1 (even2) or comand anc conquerer, red alert and to pick one from another genre.. Doom.

Start at X goto Y , kill x, good vs evil. What makes them good or evil? The manual said so. That was about it. 

Nowadays actual artists, wel known writers and even actors are drawn into projects.

 

We also used our imagination back then to fill in the blanks. (imo, that made games feel more intimate)

 Like I said , its not all for the better.

Nowadays stories are getting told a bit too much.

But then again especially if you want to go back as far as the very 1st warcraft and doom. In many case we didnt fill in the blanks, we made up the stories because the game itself didnt have one.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

8/29/11 12:06:23 AM#9
Originally posted by Swollen_Beef

With the sudden surge of diploma mills offering game development courses that allude to the whole "Play video games and earn $85,000 right out of school!" gimmick, im starting to think that the wrong people are getting into game development. 

previously programers were the D&D nerdy types. Those who understood roleplay. Table top and pen and paper games were their realm. But now Im thinking as they grow older and assume executive roles that provide very little oversight of the game (or retire), they are replaced by the youngin's who have only read about games in a $80 college text book. They know of them, but they dont KNOW them. 

It seems now we are getting developers who are more ineterested in the "prestige" of the job rather than doing what they love. 

You're just referring to the foot soldiers who do the coding for these games.  The developers are the generals who are calling the shots.  The trouble today is that many of them seem to be more the weekend warrior types that hail from marketing or proudly hang their MBAs around their necks with a gold chain. 

The problem with games is that they are being directed by shortsighted business suits with no understanding of the product and no interest in it beyond the shareholder's report.  The end result?  Vapid gameplay with broad enough appeal to ensure that quantity will always trump quality.

  grimm6th

Advanced Member

Joined: 10/22/10
Posts: 978

8/29/11 12:06:35 AM#10

I think that the problem is less that there are too many new people who don't know what they heck they are doing, but that there doesn't seem to be any deep thought on what makes something fun or not.  In my experience, the people who REALLY like games and want to make them already know what they find fun, and want to make games that they want to play.  The people giving them the money might have different ideas.  I think that, when it comes to MMOs, money seems to win out over bold efforts to innovate or change up the genre, and in some cases, it isn't such a bad thing (these games need to be appealing to as large an audience as possible), but in others it just ends up feeding the reputation of MMOs as being tired and an unchanging grind-fest full of WoW clones.

 

You know what?  I actually doubt this is a problem unique to the MMO market.  You know what I see when I look at the offline gaming market?  I see games made for fans of movies, MW version xyz, many games using long establised IPs to capitalize on new consoles or new technology, and a lot fewer good games and new ideas.

 

you know what?  I see this same problem in the movie industry.  The big difference is that developers are making a relatively small number of MMOs because of how much time it takes to make them (or at least make good ones).  If there are more new developers willing to make new MMOs, I think that is inherently good.  it will keep the genre moving forward.

 

Also, there will never be a WoW killer.  WoW isn't special because it is better than everyone else, it is special because it is bigger than everone else.  Newcomers will not have this playerbase or community, and must therefore do something to creat there playerbase.  Using well known IPs can do that, but then you have fans who expect certain things from that IP that the developers can't or don't deliver on.  You can hype your MMO, but you run the risk of the hype overshadowing the game.

One last thing you can do is take the time to establish an IP of your own, but this is pretty hard, as it requires a LOT of effort to get people interested in the IP.  Sometimes, however, that effort is rewarded with a playerbase who sees the IP as good because of the game and not the game being good because of the IP (*cough* swtor *cough*).

I used to TL;DR, but then I took a bullet point to the footnote.

  Quizzical

Guide

Joined: 12/11/08
Posts: 11383

8/29/11 12:18:22 AM#11

I would bet that the overwhelming majority of the people who develop computer games took a job in the industry because they like to play computer games.  It's the sort of job that a lot of people think would be fun, or at least more fun than using the same programming skills to develop some sort of enterprise middleware.  Given the same wages, a lot of people would rather code games than code other software.  Some would be willing to get paid somewhat less in order to work on games.  Thus, I'd expect people who work on developing games to tend to get paid less than they could make by using the same coding skills to develop less glamorous software.  You don't accept that if you don't like playing computer games.

Now, there are probably a small handful of game developers who are really, really good at it, and get paid a lot for what they do.  I'd expect that Blizzard stockholders aren't the only ones to get rich off of World of Warcraft, for example.  But that doesn't invalidate my eariler point.  Most actors could probably also get paid more if they went to a different industry, even if there are a small handful of really rich ones who make many millions of dollars.

  marcuslm

Hard Core Member

Joined: 2/01/05
Posts: 196

8/29/11 12:33:21 AM#12

I think another thing that has changed is the scope, number of people, and the length of the development cycle. Back in the day the development of games involved only a few people (sometimes even a single person did it all) and did not take years as it does now. This small team would do design, programming, art, sound, and so on. Now it consists of a huge team broken up into smaller teams dedicated to specific pieces. For example some will do art only (sometimes it even goes more granular than that....employee x only does concept art, or environment art). An individual may only work on a single small aspect of a game.

 

It's less intimate and there just isn't that sense of ownership. It's just not the same.

 

I think that is why you see some of the more interesting games these days coming from small Indie developers.

 

Just my 2 cents.

  EvilChemist

Novice Member

Joined: 8/22/11
Posts: 110

8/29/11 12:36:35 AM#13

I can't remember who linked this in the forums originally but, I think if you read this, then it should answer your question. http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252

"LOL"

  Eladi

Hard Core Member

Joined: 11/23/06
Posts: 1003

8/29/11 1:04:49 AM#14

The more students toward the game industrie the more games can adn will be made the bigger chance there is for someone to get it right, ofc you have to swim in a ocean of lesser tittles before reaching the island you are looking for.

the main problem is in direction, to many small teams and a boarf of investors. you need a single person whit a idea and stick to it. it might not always work but games designed by the masses for the masses never will succed. games are like music and movies. some like country, others like rap. if you try to make a game for everyone then you might have a succes short term (mainstream music...) but never will last.  mainstream is a good scource of income tho so you always see that kinda junk.

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

8/29/11 1:19:43 AM#15

You have to get through the WRONG, to get to the RIGHT. More people trying simply means more opportunity to get a great game.

Do you HAVE to be a tabletop, D&D gaming nerd in order to design a great game? Nope.

Do you HAVE to be a tabletop, D&D gaming nerd in order to design a great D&D style game? Yes.

 

Too bad I'm only looking for the first one. I like experimental games, not ones that has proven to work over and over again. I like new games, not games that are just simply reskinned and based on one system over and over again. RPG is great, but so is RTS, and FPS, and even puzzles and platforming.

What we need in the industry is variety, not hardcore pinpoint 'perfect' genre. Anyone in a design business, whether it is fashion or architecture knows that, no design is perfect, it is simply what the audience wants. (NOTE: customers usually don't know what they ACTUALLY want, they think they do but they usually don't, it is a designer's job to help them understand as well)

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  jpnz

Hard Core Member

Joined: 6/29/06
Posts: 3004

8/29/11 1:23:26 AM#16

Game developers are actually paid a fair amount less than other areas.

Except for the select few, you really have to love the area you are in or you'll burn out.

Look up how much an average coder/designer makes in various areas and gaming is the worst out there.

Wonder why there seems to be more haters on the internet?

Read this by an actual marketing guy to find out why.
http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8081-Trolls-Haters-and-Flame-War-Generals-Thank-You

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5155

Freedom is the will to be responsible to ourselves.

8/29/11 1:28:54 AM#17

 Are the wrong people developing games now?

No of course not, but are there games that are being developed that you, me or someone else don't like? then yes.

There must be some passion with most developers to sit down for 2, 3, 4 or more years to work on one project, there is this sense of wanting to create a fun experiance, even though some or many games might not turn out to be fun towards the consumer.

Then there is this whole new and bigger generation of gamers that have come due to mainstream internet who have shown that they have mostly a different take on games and how to play them then many of us old schoolgamers did back then. Which results in supply by demand.

Any of you who have been with this genre for a long time shouldn't be suprised how this genre turned out these day's as we already could have read it back in the day's on forums when internet became more mainstream and the wants and needs of those who where new to this medium had different idea's about games as they where not used to being online, where we grew into online and knew how things where before online was possible or very limited, where there is this hugh new generation that doesn't know any better then online is just there for the grabs.

Keep in mind developers gather so much more info/data then most of us will see and for example if you see your roleplaying games has about 5 or 10% of it's population playing roleplay and hte rest is doing more of a hack and slash rush to cap lvl then it's obvious that developers will focus more on the cap rushers then the rp's.

I don't really like the direction this genre has taken, but can still enjoy some of it.

  Death1942

Novice Member

Joined: 2/24/07
Posts: 2595

8/29/11 1:42:08 AM#18

As someone who is currently studying games development (not at some stupid degree factory, but at a place started by and run by actual games developers), I can tell you that most people who get a "games degree" wont make it into the industry.  As much as people would like to blame crappy games on too many inexperienced devs, the fact of the matter is that the games industry is one of the hardest industries in the world to get into. 

If your crap (like many of my classmates) then you wont get in, period.  The problem with the industry is more the direction studios are taken after a few successes, by the management team (who are chasing $$ and not fun games).

 

If you look deep enough you will see that most game studios start out small with a dedicated and talented team, they release some awesome games and make some money and expand.  Eventually a publisher teams up/buys them out and that's when the talent leaves and the studio stops innovating and producing fun games.  Those guys who started it all (and are now gone) move on and start a new company and the cycle starts all over again.

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  deathshroud

Hard Core Member

Joined: 11/06/10
Posts: 1345

8/29/11 2:02:25 AM#19

i think the problem here is with those who buy games, they make games they beleive we will pay for if your willing to settle for less in terms of artistic design, story and originality then they will naturally give you less. The problem here is not only that they manage to sell it but that the najority of the gaming communtiy also thank them for it. Gamers have become rather accustomed to the high levels of polish found in most modern games. Only when an indie developer creates soemthing new and has success with itwill it ever have a chance of being recreated and polished by a major developer. Problem here tohugh is that theres many new inovative games with first time features even in the mmo genre that are indie developed but lack funds and through that support from fans who are unwilling to sacrifice polish for something new and exciting. Thats why clones and sequal reign supreme and the days of baldurs gate, monkey island, dungeon keeper, UO etc have pretty much given way to WOW, cod4, battlefield3, gow3, halo4 etc. want proof of mmos with features not fonud in 90% of other mmos? well heres some

http://www.youtube.com/watch?v=-KErvQIYa7A life is feudal -in alpha

http://www.youtube.com/watch?v=5--1rZR7VTo embers of caerus- in alpha

http://www.youtube.com/watch?v=01p4M-SKB_g mortal online- released

http://www.youtube.com/watch?v=alKR4riy1SQ darkfall- released

there are 2 types of mmo, imitators and innovaters.

  User Deleted
8/29/11 2:05:14 AM#20

well you can't blame the poor programmer, blame the ones responsible:

 

Suits, CEOs, big fat PR monkeys (Barnett anyone?) programmers have to work their asses off and do what the suits want. I'm sure their heart is bleeding given how much stupid crap they have to introduce, cause an arrogant suit had an "idea".

Lately I have bee nrethinking my studying cause actually getting into this industry is so damn hard and if you lucky enough you might end up working for the evil companies someday.

2 Pages 1 2 » Search