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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR PVP

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33 posts found
  Gosseyn

Novice Member

Joined: 7/25/04
Posts: 22

 
8/24/11 6:21:22 AM#1

Will the pvp in SWTOR be as pointless as the pvp in WOW.

Or am i missing something here?

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

8/24/11 6:27:37 AM#2

    Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

"If half of what you tell me is a lie, how can I believe any of it?"

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1386

8/24/11 6:32:46 AM#3
Originally posted by GMan3

    Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

The haters eat children at night.

  PrinceDamien

Advanced Member

Joined: 6/15/10
Posts: 139

"Why are humans destined to meet those who will become important to them?"

8/24/11 6:34:20 AM#4

IMO I think the PvP in ToR will remind of the one in WoW.

I think that because ToR is such PvE heavy, with all the story lines PvP will be more of a side part. But if they put some story line missions inside of a PvP area, it might make more of a difference which side wins and lose.

But then it also depends on what you mean by Pointless. I enjoyed the PvP in WoW because it was easy to enter (BG's) and it kept me busy. I enoy most kinds of PvP, I just like to bash some skulls. -hehe-

But if your a hardcore PvP player, I dont think ToR will be your cup of tea. But I dont think it will be bad either.

  GMan3

Apprentice Member

Joined: 8/27/10
Posts: 2239

8/24/11 6:45:46 AM#5
Originally posted by Metentso
Originally posted by GMan3

    Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

The haters eat children at night.

     No, not as bad as all that.  Simple fact is the haters of any game do their best to make things look as bad as possible, especially on the parts of a "soon to be released game" that people know little about.  Personally, I have no idea what motivates them other than some desire to feel important, but they do seem to come out in much larger numbers the less is known about something.  Then they look like idiots after the real info is released (most times) and they are proven wrong.  Heck it is almost as bad on the GW2 forums and that game looks to be about the same (quality of gameplay wise) as this one.

"If half of what you tell me is a lie, how can I believe any of it?"

  Bigdaddyx

Advanced Member

Joined: 5/24/10
Posts: 214

8/24/11 6:48:04 AM#6
Originally posted by Metentso
Originally posted by GMan3

    Considering they have not divulged very many details we have no idea.  However, the haters are sure to jump all over the nonexistant information to tell us why you are right I am sure.  Won't take long now.

The haters eat children at night.

Come on man you are the one compared SWTOR to Dark and Light. If that isn't un informed and biased hate then what is it? i am not a SW fan but even i won't go that far.

  mmorpgbro

Apprentice Member

Joined: 7/31/11
Posts: 86

8/24/11 6:49:56 AM#7

Well it's a themepark, by definition you can't expect anything overly complex or innovative.

 

My bet is on a BG system with PVP points for gear, instanced raids, and open world pvp with no objectives or meaning in some areas.

PVP with some sort of territorial control could be great...

  thexrated

Hard Core Member

Joined: 11/26/04
Posts: 1233

8/24/11 7:05:44 AM#8

TTH: Can you talk a little bit about PvP objectives?

 Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose. The world PvP: you queue for it and we try to match a similar amount of players. We scale your power to a certain extent that we prefer to match players of the same levels. We also want people to play PvP rather than wait forever for a match that is never going to come. We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power. We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

 PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP. So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels. It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to. Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

 Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers. But we also have special places where there are objectives. Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens. They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP. The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great. It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects. It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

"The person who experiences greatness must have a feeling for the myth he is in."

  FrostWolfie

Novice Member

Joined: 12/24/05
Posts: 50

All that we see or seem. Is but a dream within a dream

8/24/11 7:10:56 AM#9

Newest Pvp video featuring a trooper, if you think this looks boring then no, the pvp in this game does not suit you. Also, its rather low level, i expect the action increase even further higher up, even though its quite action packed and has even me, one that usually dislikes pvp thinking about delving into it :) 

http://www.youtube.com/watch?v=luKynXnf378&feature=channel_video_title

  Gosseyn

Novice Member

Joined: 7/25/04
Posts: 22

 
8/24/11 7:41:55 AM#10

Thanks for the info TheXRated.

Now i am currious of what those open world pvp objectives will be.

  Atlan99

Elite Member

Joined: 8/07/08
Posts: 880

8/24/11 7:50:45 AM#11
Originally posted by Gosseyn

Thanks for the info TheXRated.

Now i am currious of what those open world pvp objectives will be.

We can really only speculate right now.

I have a feeling we will find out at Pax though. 

  Fadedbomb

Hard Core Member

Joined: 5/19/06
Posts: 1481

8/24/11 7:54:45 AM#12

"PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

 

PVP:

-DAOC

-Shadowbane

-UO

-Mortal Online (although a poor representation, still better than SWTOR)

-Darkfall (again, highly niche, and poor rep)

-EVE

-EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

 

 

IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

8/24/11 8:06:59 AM#13
Originally posted by Fadedbomb

"PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

 

PVP:

-DAOC

-Shadowbane

-UO

-Mortal Online (although a poor representation, still better than SWTOR)

-Darkfall (again, highly niche, and poor rep)

-EVE

-EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

 

 

IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

 

You say you know the feature list, yet you think PvP was just "tacked on".  Shows how little you honestly know.  Just sayin'.  

"Loan me a Dragon I wanna see space"


  Raevanhawk

Hard Core Member

Joined: 10/27/06
Posts: 83

8/24/11 8:24:43 AM#14
Originally posted by Fadedbomb

"PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

 

PVP:

-DAOC

-Shadowbane

-UO

-Mortal Online (although a poor representation, still better than SWTOR)

-Darkfall (again, highly niche, and poor rep)

-EVE

-EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

 

 

IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

I'll play the game as I already ordered the pre-order, but it is as you put more of a distraction type of pvp really almost exactly as WoW did then anything else. It's also dumbed down incredibly. The fact that when you target someone there is no thinking involved as the system tells you exactly what class your playing against. I guess they really didn't want to make it difficult for children.

  BadSpock2

Apprentice Member

Joined: 8/22/11
Posts: 100

Logic be damned.

8/24/11 8:31:36 AM#15
Originally posted by thexrated

TTH: Can you talk a little bit about PvP objectives?

 Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

The world PvP: you queue for it and we try to match a similar amount of players.

-We scale your power to a certain extent that we prefer to match players of the same levels.

-We also want people to play PvP rather than wait forever for a match that is never going to come.

-We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power.

-We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

 PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP.

-So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels.

It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to.

-Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

-Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers.

-But we also have special places where there are objectives.

-Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens.

-They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP.

-The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great.

-It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects.

-It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

Yeah.. sounds exactly like WoW... oh wait...

  Thornbeard

Novice Member

Joined: 8/21/07
Posts: 16

8/24/11 9:44:23 AM#16

The main thing to understand about PvP in TOR is that it feels far more like PvP in Warhammer Online or Dark Age of Camelot than anything in WoW. That is a good thing. It is quite obvious that Bioware pick up some great people from Mythic and set them to work on the PvP system in the game. 

Huttball is a murderball type PvP map much like Temple of Mourkin in WAR

Alderaan  is a capture and control map and is a ton of fun

Voidstar is a rush like map (rush from games like BFBC2) and is amazing as well

They have not talked about world PvP, but once again think about how RvR lakes in Warhammer online worked and I thinkyou will get how this is going to work. 

 

  Gosseyn

Novice Member

Joined: 7/25/04
Posts: 22

 
8/25/11 4:05:25 AM#17
Originally posted by Fadedbomb

"PVP", if you could even call it that, will be what WoW did after the 1st year of it's release. They've tacked it onto SWTOR as an "after thought", and the systems in place are merely a "distraction" from the main storyline so you don't burn through everything and say "DONE!" in a month (although you probably will anyways).

 

PVP:

-DAOC

-Shadowbane

-UO

-Mortal Online (although a poor representation, still better than SWTOR)

-Darkfall (again, highly niche, and poor rep)

-EVE

-EQ - PVP ruleset server. Ralos Zek was one of the best examples of how PVE games can do PVP correctly.

 IF, AND ONLY IF, SWTOR does a PvP ruleset server (similar to Ralos Zek) I'd play it. Otherwise, it's not for me as there is no REAL pvp, similar to WoW's sad excuse for it.

 

 I am a darkfall player, so pvp took on an all new meaning to me.

That said, swtor dont have to have constant open world pvp. (btw bg's and warzones are not world pvp). But i really would love to see open-world pvp with some territorial controll meganism or something like that.

i am really looking forward to the story driven part of swtor, but in the end only the pvp keeps me in any mmo, unless its a neverending story :P

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 3921

I beleive in life before death... So dont forget to enjoy it while you still can.

8/25/11 6:30:17 AM#18
Originally posted by BadSpock2
Originally posted by thexrated

TTH: Can you talk a little bit about PvP objectives?

 Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

The world PvP: you queue for it and we try to match a similar amount of players.

Whats wrong with my vocabulary, queueing up for open world PvP, they certainly gave a new meaning to Openworld PvP....

-We scale your power to a certain extent that we prefer to match players of the same levels.

-We also want people to play PvP rather than wait forever for a match that is never going to come.

-We have a system of match-making that can match you with people who are not your level, but everybody is kind of boosted to level 50 power.

-We try to minimize its impact, but it’s more about your skill rather than your level. Of course, the higher level the player, the more tools they have and they will have an advantage, but it won’t be overwhelming which is important.

 PvP is very important for some players and is a valid way of playing the game. You’re spending time and are in the game. If we did not reward you in an equivalent manner if you were playing PvE, then you would be wasting your time. That would make it just so much harder for anyone to do PvP.

-So we give you experience, we give you credits, and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP. We give you tokens to let you buy various sets of PvP equipment at different levels.

It’s not every level, but there’s a great level 20 set and there’s a really great level 50 set. It’s a good way to play the game if that’s what you aim to.

-Of course, a player can just stay forever and only do that, but we think that there’ll be more balance than that. They’ll want to progress as a character through the story and do this as downtime, but it’ll be up to the player.

-Now, with open world PvP, we have objectives that can just happen naturally – you run into players of another faction and you can just attack them, especially on PvP servers.

-But we also have special places where there are objectives.

-Fulfilling the objectives will give you some tokens as well, which are different from the warzone tokens.

-They can be exchanged for each other, but not a favorable rate so that we encourage you to do both forms of PvP, but we don’t force you to do both forms of PvP.

-The reason why we have objectives in the open world for open world PvP is a) to focus the player as they know that there will players on the other side who is trying to do this objective, which is great.

-It’s a big universe, where do you fight otherwise? Not only does it let us focus them, it allows us to focus them in the right way, because if you put every player on the server onto one spot, it never works very well for many reasons: technical, gameplay, visual effects.

-It spreads them though the clever design of objectives and the clever design of what you need to do. It gives us control, but it’s also out of control because it’s open world.

Source: http://swtor.tentonhammer.com/featured-post/gamescom-interview-with-emmanuel-lusinchi/

Yeah.. sounds exactly like WoW... oh wait...    

Actually it sounds more like warcraft to me

 

Leaves me with one question, will there be open world PvP like in Warcraft on PvE servers?

 

Currently i am a super hero in DCUO.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Waiting for : GW2

  gaou

Keeper of the Archives

Joined: 12/04/09
Posts: 1816

8/25/11 7:37:41 AM#19
Originally posted by Lord.Bachus
Originally posted by BadSpock2
Originally posted by thexrated

TTH: Can you talk a little bit about PvP objectives?

 Emmanuel Lusinchi: A little bit. So, we have different kinds of PvP. The one you’re mentioning with objectives is the open-world PvP, I suppose.

The world PvP: you queue for it and we try to match a similar amount of players.

Whats wrong with my vocabulary, queueing up for open world PvP, they certainly gave a new meaning to Openworld PvP....

Yeah.. sounds exactly like WoW... oh wait...    

Actually it sounds more like warcraft to me

 

Leaves me with one question, will there be open world PvP like in Warcraft on PvE servers?

 

he is not referring to world pvp in that first part.  in that paragraph he is talking about the instanced warzones.  either he misspoke or it was written wrong.

 

don't know how its done in warcraft so cant comment on that.  but here is what has said about world pvp on pve servers:

 

Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.

http://darthhater.com/2011/05/05/fan-site-summit-gabe-amatangelo-interview/

 

so they have the normal flagging yourself for pvp and open pvp specific areas with objectives that will auto flag you when you enter them.  those areas also on pvp sercers, but there is no need to flag you as you are always essentially flagged

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

8/25/11 7:45:52 AM#20

Yeah that quote was only partially about open world PvP.

Hopefully we'll find out more details at PAX.

 

I hope/pray that with Mythic on board in the EA family, they'll have learned from their mistakes in WAR and will apply their expertise, with the vision and intellect of Bioware, to give us a open world PvP experience that is deserving of both the Star Wars license and the heritage/history of both Bioware and Mythic.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

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