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Dominus

Prime: Battle for Dominus 

General Discussion  » Looks alot like Earthrise...

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39 posts found
  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2044

8/16/11 10:07:27 AM#21
Originally posted by afhn2110
Originally posted by Yalexy

The way I read it, there's the option to fight against clans of the same faction aswell, which would turn it into FFA, no? Players of the same faction but not in your clan can loot your corpse, so atleast looting is FFA.

Anyways, all this doesn't matter much currently, as I found out that the game won't be released in EU at start

 

I hope you are right...eithe rway, after researaching, this game looks really good!

 no that doesnt make it ffa bacuse the fighting agianst a same race clan is like /duel for the most part

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9928

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/16/11 10:10:12 AM#22


Originally posted by Raxeon


Originally posted by Darkcrystal
Do some research before you bash a game, you need to say used to lag in earthrise, I been playing ER on and off since release , yes it had a bad release like most games do, WOW inlcuded, but the game does not lag hardly at all, unless  you have a crappy computer.. If someone says the graphics looks bad it ER, you need you eyes checked they always had nice eye candy as well.
 
Using your own engine is not a bad thing at all, being in game design my self, its better in many ways as you can design stuff the way you want, not around teh engine you bought... So before you talk, get your facts straight, I tested this game and its not good at all.  Earthrise's combat is 1000% times better and TW in ER is way better..
 
The tab targeting makes me wanna throw up its so 1985 ...


 and i know oyu havent tested it because if you know you cant base your opions on what weve tested so far



If I can base my opinion only on stuff I've read on this forum, I'm sure they can base their opinion on what they've played (or not played). That's the wonder of opinions, you can have them almost before you realize what they are. Everything after you realize what your opinion amounts to is just a justification for that opinion.

For that matter, I could review games I haven't played. I could base all my reviews on random internet flotsam and jetsam. I might even watch a video of the games I review.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7254

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

8/16/11 10:13:14 AM#23
Originally posted by lizardbones


For that matter, I could review games I haven't played. I could base all my reviews on random internet flotsam and jetsam. I might even watch a video of the games I review.

 

 

How dare you.

 

 

Anyways,  long story short,  at this point, it would be hard for anyone to really review the combat of this game.   Tab targeting doesn't have to mean that combat is bad,  you can have a lot of great games with awesome combat, yet they still have locked targeting.   

 

"Loan me a Dragon I wanna see space"


  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9928

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/16/11 10:53:26 AM#24


Originally posted by maskedweasel


Originally posted by lizardbones


For that matter, I could review games I haven't played. I could base all my reviews on random internet flotsam and jetsam. I might even watch a video of the games I review.

 


 
How dare you.
 
 
Anyways,  long story short,  at this point, it would be hard for anyone to really review the combat of this game.   Tab targeting doesn't have to mean that combat is bad,  you can have a lot of great games with awesome combat, yet they still have locked targeting.   
 



This is true. Not to mention the entire rest of the game. Don't get me wrong, combat is important, but it's the game as a whole that you're playing. Even if the combat in Earthrise is better* the rest of the game is total garbage. If Prime was merely functional with most of the features listed being active, it would beat out Earthrise easily.

* I find this hard to believe based on my experience. The combat, when it worked, was a frustrating spam fest. Perhaps it would be better if the game was totally functional, but it wasn't.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Murah

Novice Member

Joined: 8/15/11
Posts: 39

8/18/11 10:59:41 AM#25

Tab targetting is standard in mmorpgs.  Aim targetting would make this more like an fps with classes.  There's Team Fortress for that. 

The gathering skill is called Harvesting.  You run around doing a scan for materials, then if you see you are in an area with mats, you put down a harvester.  You can deploy more than one of these.  For the next period of time, I believe it's 24 hours, it harvests materials for you.  You return later and pick up the harvester, and you get whatever it grabbed.  Only the player that deployed the harvester can retrieve it. 

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 939

8/18/11 1:39:22 PM#26
Originally posted by Murah

Tab targetting is standard in mmorpgs.  Aim targetting would make this more like an fps with classes.  There's Team Fortress for that. 

The gathering skill is called Harvesting.  You run around doing a scan for materials, then if you see you are in an area with mats, you put down a harvester.  You can deploy more than one of these.  For the next period of time, I believe it's 24 hours, it harvests materials for you.  You return later and pick up the harvester, and you get whatever it grabbed.  Only the player that deployed the harvester can retrieve it. 

 There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.

Incognito
www.incognito-gaming.com
"You're either with us or against us"

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1003

 
OP  8/18/11 2:39:30 PM#27


Originally posted by afhn2110
There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.

FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.

Another thing why I prefer hardlocking over FPS is, that hardlocking allows for more options and better control. Hardlocking allows for mechanics like miss/hit-rates based on stats, variable damage based on stats, better target-selection in big battles and it allows for a server-sided game-engine less prone to cheating (aimbots, speedhacks, wallhacks).
Allthough many people don't like it, becasue it seems very slow and without alot of action I still find the system of EvE Onine to be one of the best around as it isn't based around twitch-combat but allmost 100% about tactics, targetcalling and setups. It makes the whole playingfield much more even between two equal sized and skilled groups, but it let's still alot of room for personal skills. Tactics and good analysis of the battlefield instead of twitch-skills.

This is just personal preference tho.

Another point I came across recently was, taht PvE sounds like an afterthought and the devs just confirmed, that they're not interested in PvE that much. Games like DF, MO and Earthrise are good examples for this, that even in a PvP-centric MMO lots of PvE is needed. PvE is needed to built up a big enough playerbase to get the whole thing running. And no, I'm not talking about raid-content, but about enough worthwile PvE-content you can do solo for when there's no buddies around. This content has to be somewhat safe, so that you don't need to watch your back constantly.
And again, EvE Online is a good example for how it works best imho. After six years of playing EvE Online tho I'd wish, that there would come another MMO with the same approach, preferably one with toons instead of spaceships.

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2044

8/18/11 6:40:47 PM#28
Originally posted by Yalexy

 


Originally posted by afhn2110
There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.


 

FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.

Another thing why I prefer hardlocking over FPS is, that hardlocking allows for more options and better control. Hardlocking allows for mechanics like miss/hit-rates based on stats, variable damage based on stats, better target-selection in big battles and it allows for a server-sided game-engine less prone to cheating (aimbots, speedhacks, wallhacks).
Allthough many people don't like it, becasue it seems very slow and without alot of action I still find the system of EvE Onine to be one of the best around as it isn't based around twitch-combat but allmost 100% about tactics, targetcalling and setups. It makes the whole playingfield much more even between two equal sized and skilled groups, but it let's still alot of room for personal skills. Tactics and good analysis of the battlefield instead of twitch-skills.

This is just personal preference tho.

Another point I came across recently was, taht PvE sounds like an afterthought and the devs just confirmed, that they're not interested in PvE that much. Games like DF, MO and Earthrise are good examples for this, that even in a PvP-centric MMO lots of PvE is needed. PvE is needed to built up a big enough playerbase to get the whole thing running. And no, I'm not talking about raid-content, but about enough worthwile PvE-content you can do solo for when there's no buddies around. This content has to be somewhat safe, so that you don't need to watch your back constantly.
And again, EvE Online is a good example for how it works best imho. After six years of playing EvE Online tho I'd wish, that there would come another MMO with the same approach, preferably one with toons instead of spaceships.

 prime  might be your next one then cause they will have pve eve pve isnt THAT good its decent tho

  Jostle

Advanced Member

Joined: 4/12/06
Posts: 63

8/18/11 7:06:21 PM#29

Prime will not feature FFA pvp or full looting or clan wars. There will be "arenas" (Not WoW-style arenas) for fun (not advancement) in the lower skill-levels for a change of pace from doing PvP for you to fight in. The main focus of the game is faction vs. faction vs. faction gameplay in an open world fighting for resources, bases, and technology.

Also, Prime will contain PvE content. It's not that they don't want it in their game, it's that the developers don't want to balance skills and classes around PvE. They've said that if a skill is fun and works correctly in PvP, but trivializes certain "dungeons", bosses, or encounters in PvE, they won't nerf the skill or class, but will instead change the PvE to fit into the PvP mold that they want for their game.

  Incomparable

Elite Member

Joined: 3/11/11
Posts: 673

8/20/11 12:50:33 AM#30

Have you read the FAQ?

They have devs from swtor, and the proffessions sound similar.

However there are things that they say to make themselves better than swtor:

1. Bounty system.

2. Focus on Combat

3. Dynamic events

Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.

Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2044

8/20/11 9:03:59 AM#31
Originally posted by Incomparable

Have you read the FAQ?

They have devs from swtor, and the proffessions sound similar.

However there are things that they say to make themselves better than swtor:

1. Bounty system.

2. Focus on Combat

3. Dynamic events

Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.

Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?

 i doubt they will release at the same time as swtor maybe a couple months after

  Joekra

Novice Member

Joined: 8/15/10
Posts: 183

8/21/11 6:41:10 PM#32
Originally posted by Raxeon
Originally posted by Incomparable

Have you read the FAQ?

They have devs from swtor, and the proffessions sound similar.

However there are things that they say to make themselves better than swtor:

1. Bounty system.

2. Focus on Combat

3. Dynamic events

Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.

Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?

 i doubt they will release at the same time as swtor maybe a couple months after

I doubt that they care when swtor releases. They will release when the game is finished. It's a different kind of game and the first for a small team.

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2044

8/21/11 7:37:49 PM#33
Originally posted by Joekra
Originally posted by Raxeon
Originally posted by Incomparable

Have you read the FAQ?

They have devs from swtor, and the proffessions sound similar.

However there are things that they say to make themselves better than swtor:

1. Bounty system.

2. Focus on Combat

3. Dynamic events

Then there are other similarities, one being a sci fi mmo, deep story as they marketed/metioned it, a monthly fee, and a similar time to release.

Now, I am looking for a nice mmo, and sci-fi might be right up my alley, but does this not seem like the timing of this mmos release in comeptition with swtor... unhealthy? Would it not affect Primes sales, but also barely affecting swtors having the I.P. to make sales?

 i doubt they will release at the same time as swtor maybe a couple months after

I doubt that they care when swtor releases. They will release when the game is finished. It's a different kind of game and the first for a small team.

 i think i knew that since i was part of the engine test and part of phase 1 beta invites

  Murah

Novice Member

Joined: 8/15/11
Posts: 39

8/22/11 10:46:55 AM#34

Prime appeals to gamers who like player killing, and swtor appeals to star wars fans. 

  RabbiFang

Novice Member

Joined: 4/28/09
Posts: 150

8/23/11 3:06:33 AM#35
Originally posted by Yalexy

 


Originally posted by afhn2110
There are more and more mmos trying fps, Darkfall, mo, er, planetside...its actually quite awesome, but im fine with either side as long as there are some uniqe ideas in the combat.


 

FPS actually doesn't work too well in MMOs imho as it doesn't comply very well with gearstats or character-skills. These two aspects are cruicial for a MMO tho, as these two require you to invest work, progressing and building your character. If these two things (gearstats and character-skills) are out of the equation, then we're basically not talking about a MMO anymore but only about a multiplayer FPS. However, this is only my POV about what defines MMORPGs.

I think you're looking at MMORPGs all wrong. 

 

FPS is far more immersive than tab-targetting, when done correctly. That's the point though; it has to be done correctly. A seldom mentioned/played Neocron had the most innovative FPS combat system out of every MMO I have ever played. I guarantee you 100% that anyone that has played Neocron to end game will agree; there simply isn't an MMO out there that's used a similarly brilliant and immersive combat system. Shame; so, so far ahead of its time that it didn't command the respect it so utterly deserved. 

 

Gear sets are a hinderence to the genre, really holding back MMORPGs in general. One of the first things I look for personally in an MMO, is character customization. By that, I mean, I don't want to be wearing the same PvP 10 gear as everyone else that happens to have picked the same linear class as me. Instead, I want to be unique; and I want to look unique. Neocron murdered this aspect when they released 2.0 several years ago; the patch which pretty much forced all classes into wearing Power Armours. The clone wars began. 

 

That means; drop the stereotypical classes that the lattter generation of MMO gamers have come to expect (Tank/DPS/Healer), and really reward experimentation. Some specialisation has to remain though, or you end up with the Darkfall issue of everyone being forced to use the most powerful abilities (magic).

  Murah

Novice Member

Joined: 8/15/11
Posts: 39

8/23/11 10:07:29 AM#36

I'm with you on the unique point, but I believe a successful mmo goes deeper than character customization.  I'd use the term "character investment".  I really get into an mmo when I feel like my avatar is both an escape from my reality and a piece of work I've been making progress on, to make her into what I really want, over a period of months, maybe even years.  Unique, yes, and powerful, and has the skills I want, and plays the way I want, within the boundaries of the game.

Gear sets do suck, as they have just become too much of an influence on the gap between the haves and the have-nots, in addition to the clone wars factor. 

FPS's have come a long way.  You do have some kind of progression there, weapon unlocks, avatar unlocks, missions within game, etc. 

An MMO is more of an investment in your character.  It starts with character customization, and blooms with a dedication to the class you've picked, within that the skill set, the playstyle, the weapon preferences.  Then there's your reputatoin with NPC factions and with real players, allies and enemies alike, on your server.  The better mmo's have ways to customize your toon with dyes, cloaks, guild emblems, armour embelishments.

I'm really looking forward to Prime.  No gear sets.  Player crafted gear is the best in the game, and the mats you need for the best stuff -  you fight for in pvp. 

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7254

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

8/23/11 10:53:21 AM#37

While FPS gameplay is my favorite as far as competition goes,  in an MMO it is impossible to police,  and at the end of the day,  those with aimbots will beat those without,  and it seems in most cases, companies can't do anything to curb the use of them.

 

While exploits are common in MMOs as well as other online games,  when you start to put a lot of emphasis on what you get for killing players (like prime for instance),  being at the mercy of someone who will beat you simply because they are using an illegal program, and then stealing your resources is just bad for business.  

 

While I did like the soft targeting of TR,  and GA is one of my favorite online games,  its could be very tough to keep a lasting appeal when exploits become rampant.   It is possible with Tab systems too,  but thats usually based on class balancing rather than bots or glitching.  

"Loan me a Dragon I wanna see space"


  Scambug

Advanced Member

Joined: 10/18/08
Posts: 243

8/23/11 10:58:53 AM#38
Originally posted by Yalexy

...let's hope it doesn't fail like Earthrise did tho.

Seriously, the whole thing reads like the information about Earthrise. The only difference is, that there's no manual targetting, but the crafting, skills, item-decay, full-loot, open FFA PvP etc is just the same.

I've got a bad feeling about this...

You got it all wrong, bro.

The game isn't FFA PvP - it's faction based PvP in dedicated zones only.

It doesn't have full loot either, you'll only be able to loot the crafting ressources your dead foe had on him; not his gear or the contents of his inventory (other than crafting ressources).

P:BfD is a sci fi MMO with some sandbox elements. That's as far as the comparison goes.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9928

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/23/11 11:22:55 AM#39


Originally posted by Scambug


Originally posted by Yalexy
...let's hope it doesn't fail like Earthrise did tho.
Seriously, the whole thing reads like the information about Earthrise. The only difference is, that there's no manual targetting, but the crafting, skills, item-decay, full-loot, open FFA PvP etc is just the same.
I've got a bad feeling about this...


You got it all wrong, bro.
The game isn't FFA PvP - it's faction based PvP in dedicated zones only.
It doesn't have full loot either, you'll only be able to loot the crafting ressources your dead foe had on him; not his gear or the contents of his inventory (other than crafting ressources).
P:BfD is a sci fi MMO with some sandbox elements. That's as far as the comparison goes.



The videos for Prime look better, which would lead me to believe that the game will run better.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

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