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Hello, First off, i love the Star Wars movies and the RPG Star Wars games.
BUT. For me Star Wars is all about "insta kill" if u get what i mean, when you wield a light saber you should be able to 1 hit an enemy, not bash them 10 times before they die >< |
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8/21/11 11:45:18 PM#2
K edit- figured I'd answer a tweet with a tweet, To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes. |
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8/21/11 11:48:22 PM#3
I agree, 1 shotting all enemies would be so much fun. |
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8/21/11 11:53:41 PM#4
Wielding a battle axe or a large blade against flesh should have similiar results. An arrow would also have amazing stopping power / disabling ability. I get your point, but in general the combat mechanics for mmos aren't very realistic. |
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8/21/11 11:58:44 PM#5
i live in a fantasy world. u can slash me 10 time and i wont even die, aww i just got blinded by a light .. oh wait what.. i got my heath back? |
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8/21/11 11:59:55 PM#6
http://starwars.wikia.com/wiki/Cortosis-weave During the Old Republic era, Cortosis was mined by both the Empire and the Republic for use in the wars, and used in armor, weapons, and even ship hulls. Think about it.....with thousands of Force Users running around, the rest of the galaxy has to take precautions. During the GCW era (popularised by the movies we all know) there are very few Jedi left, and so the need for Cortosis weave was basically Nil. So when soomeone DID whip out a lightsaber, there was little or no defence against the blade. |
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8/22/11 12:01:37 AM#7
Another "One Shot Kill is the best" Thread? So what happens when the enemy mobs can do the same to you? I mean, as a Jedi you will be fighting Sith with lightsabers as well so . . . One shot kills are only fun when you can do them but the enemy can't. "If half of what you tell me is a lie, how can I believe any of it?" |
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PrinceDamien
Hard Core Member
Joined: 6/15/10
"Why are humans destined to meet those who will become important to them?" |
8/22/11 12:05:43 AM#8
I hear ya. Weapons like the Light Saber, which is an energy based weapon that can cut almost anything should instant-kill, if not chop off a limp or two. But to make a game more challenging you have to work for the kill. Running around instant-killing anything would be rather dull. Especially in PvP. Like "eluldor" said, arrows and projectiles can instant-kill aswell. Lets take a plaster since I took lightsaber earlier, is also energy based, and should instant-kill, if not well protected. And if so, PvP would be mainly Range combat since the melee guys would not stand a chance. |
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8/22/11 12:12:32 AM#9
This argument is always pointless, espescially when the guy says "weapons like a lightsaber" as if "weapons like a gun" are not expected to kill someone in one shot. A quick search on the internet will reward you with several videos of swords cutting heads off in one stroke. Saying it worked that way in the movies is equally pointless as guns generally work that way in the movies as well yet when an MMO with a gun comes around no one complains when you have to shoot the guy 30 times to kill him. |
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8/22/11 12:35:37 AM#10
http://www.youtube.com/watch?v=XCcHbjlDk2E Kill Bill says HI. http://www.youtube.com/watch?v=JMWabBX4iAw Gun Shot kills |
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
8/22/11 2:11:34 AM#11
Originally posted by Wharg0ul This and besides if it was 1 shot one kill then it'd be some extreme 3rd person shooter that no one would play, Imagine how much fun GW2 would be if it was one hit and you die? "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience" |
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8/22/11 2:13:04 AM#12
Originally posted by Entropy14 Yeah, like playing godmode in early fps games. It's so much fun. |
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8/22/11 2:16:41 AM#13
Shooting a huge ball of fire at someone or encasing them in ice should also one shot them. As should a huge flame thrower shooting them for half a second. Or they can run around for a minute slowly burning. Either works! |
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8/22/11 2:28:18 AM#14
Actually, I don't really think that the standard MMO mechanics are fitting the Star wars universe that good. Lightsabers should be lethal in one strike, but th problem with them is that you need to be close to use them. The gear stats and item focus also fits lousy in the world. So maybe Bioware should have set the game into the Mass effect world instead. But fitting the IP or not doesn't make a good or bad game. If I think the game is really fun I will easily ignore the nerd part of my brain and just enjoy the game. I will need a few hours alone with the game to be sure if I like it or not. ;) But I fail to see what this have to do with GW2??? We could discuss the old discussion realism Vs fun (which is a lot of BS mostly) or if the current MMO mechanics really are the best. TOR could have been a MMOFPS game instead, that might have fitted the IP better, but it isn't. Only one thing matters really here: How fun is the game? I can't say I agree with all Bioware have done but I can't say I agree 100% with any other devs either. |
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8/22/11 2:35:43 AM#15
Originally posted by Agricola1 Yeah, but GW2s technology level is about late 16th century, that was the last time armors still were effective. So you really need a canon to one shot a warrior in plate (or possibly magic, it is kinda hard to estimate how much actual damage that would make). Cloth users on the other hand is easy to kill. Their are plenty historical reccords about dueling knights that beat eachother senseless for 15 minutes without getting in a killing blow. We can on the other hand see what damage a lightsaber does in the movies. It seems to cut through anything. That doesn't mean it would make a great RPG game, but it would fit the IP. |
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8/22/11 2:41:40 AM#16
What !? No insta kill!?!... Nooooo! What about pew pew lazors?! Not playing!! >:( But seriously.. silly, silly OP. the best way to kill a troll is to FLAME ON! ...or with acid... |
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Storched
Novice Member
Joined: 7/11/10
MMORPG.com: You will never find a more wretched hive of scum and villainy. |
8/22/11 2:59:59 AM#17
Originally posted by andre369 Just like when swords one hit in fantasy games, right? Oh wait... |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
8/22/11 3:02:26 AM#18
Originally posted by Warjin Lol.
I think you guys should have left this at 0 posts. This is not a game. |
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8/22/11 3:06:15 AM#19
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8/22/11 3:22:28 AM#20
Well i don't know if the OP is trolling or not, but in the end it make no importance. In pen&paper game you used to have a simulation of fight with miss and hit, but this was slowly taken away in mmos just because looking at your toon missing all the time isn't very funny; so the system sliped away from a realistic model to an unrealistic model where toon are hitting zillion time to take down a hp bar. This aspect became even worth because you just can't compare a computer Ai, with the responsivness and decision a GM would have in a pen&paper game, at least from a good GM. A lot of Gm was bad thought, and would just throw dies endlessly without any consideration of tactic or mob behavior, i guess a lot of mmo dev also had very bad Gm during their pen&paper experiences. But a realistic combat system wouldn't make you hit a lot of time even with a traditional blade let alone with a light saber. Having to hit without miss someone or a mob 10 or 20 time is just stupid and it have nothing to do with star war or GW2, except maybe on huge mobs, but those need something like hundreds of hits anyway in most mmos. Taking down a dragon with hundreds of arrow launched during an hour is uterly stupid and unimmersive. This is where mechanism just for the sake of mechanism is just ending up with the opposite effect you are supposed to have. A proper combat system will avoid this kind of non sense, mmo or not, just because it is a non sense all together. Its is well know that the HP bar is just a way to handle a poor Ai and game concept, its no secret. They are some perfectly good combat system like in mount&blade where people actually fight realisticly, its not as if you had 2 stupid dummies playing punching balls with each others and call it a fight, people do parry and dodge, its not just faked, the players do it by themselves, and it work perfectly well. Because Star war used a 10 year old combat model and seam to think its perfectly valid doesn't mean it is good at all, or even up to date. Its is just an old model with a so called modern skin on it, like the gun parry hits and the simulated parry dance, or the faked cover that is given only to few class and doesn't even seam to have any real impact if you ask me. But it is just a skin, an appearance, where other combat system tryed to change their core and give more realism to the player rather than to the visuals. Well at least it look so superficial to me, maybe i'm wrong who knows. In any case the Swtor model seam to go backward in combat system development to me, it emphasis on visuals and have a super old core, and it just look terrible to me. I'll rather have a modern core with old visual imo, if you really need to have a terrible mix, which Bioware should need to do. |
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