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Mortal Online

Mortal Online 

General Discussion  » What's the problem with this game?

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92 posts found
  User Deleted
8/17/11 4:22:59 PM#81
Originally posted by deathshroud
Originally posted by kakasaki
Originally posted by MordragMO
Originally posted by deathshroud

like i said it isnt a soultion to the problem but there are ways to avoid dying from an invisible player during a large fight and the best way is to simply run heal up and come back, eventually all the palyers will load.

 

mo certainly has its problems but i still think mo deserves a chance if not for its unique aproach to the mmo genre then for it trying to be a sandbox mmo in a market that is rather empty. The more sandbox mmos the better.

Your postings are such questionable support for MO that I really wonder if you aren't just an MO-hater pulling a really, really, really clever concern troll to miscredit the game. XD

 

If you aren't getting paid for what you're doing here, I suggest you demand it. At least with a LOT of ingame gold, if you really play MO like you say you do. You're more active than their community manager and you don't seem to tire of it.

A bit harsh. I kinda "get" deathshroud's arguments. I just don't find them with merit.

Your loyalty is commendable man but you are backing a lame horse in MO... 

 show me a horse that isnt lame in this sandbox world of mmos that isnt called uo or eve sicne i have played both of those to death already and ill gladly playi t.

 You are basically only playing MO to get your thirst quenched for "sandbox MMOs" when MO fails miserably at doing that anyway. I think, and this is just a guess, that you are more in love with the idea of what MO is, than what it actually turned out to be. My advice is not to hold out hope that it will *ever* be that vision that they pushed early on. The team isn't capable enough, the CEO is not experienced enough, and their lack of morals and ethics basically show 100% that this game is headed for the bottom of the barrel.

  osmunda

Novice Member

Joined: 5/24/09
Posts: 1127

8/17/11 9:58:44 PM#82
Originally posted by kakasaki
Originally posted by Betel
 

And you may now return to the official MO boards, where I am sure you would be much happier as it is apparent that you had no interest in actual discussion :)

Many people posted valid arguments, but you have ignored them all as they are contrary to your initial aim - to denigrate those that think SV and MO are a poor company and a terrible game.

Therein lies the reason people post here, we cannot counter blatent shilling on the official boards but we can here.

  Exactly. Form the start of this thread it is obvious you had an agenda and had no interest in an actual discussion on the flaws/merits of MO. You have repeatedly cherry-picked posts to praise as fair and resasonable while at the same time ignored others as trolling. The only basis for your selection seems to be if a post is "pro" MO or against MO.

Honestly, I don't know what to say if you think zoobi is cherry picking pro-Mortal Online posts.

He has responded in this thread 3 times.

1st response --- Telling someone that "go play the trial" is avoiding the question

2nd response -- Thanking Lawlmonster for his response (posted below) If you think that is pro-Mortal Online, then  um well... i really don't know what to say that wouldn't risk me getting reported to the forum moderators

3rd response -- Thanking me.  From my posting history it's clear I am more positive towards MO and my post has a much more positive spin, but the core argument is essentially the same.

 

 

Do you honestly consider this post "Pro- Mortal online"?

 

Originally posted by Lawlmonster

These discussion are a bit ridiculous. Did any of you stop to think that some of us are sandbox enthusiasts, people who enjoy open world FFA PvP games, but know when we're playing something that's under developed, or almost entirely unenjoyable to play? How can you justify entire arguments on assumptions, like only themepark players hate MO, or that we're Darkfall fans, or that we've been banned before? Personally, none of these things apply to me and I'm certain that's true for others as well. Some of us really wanted this game to succeed, and it receives negative attention for good reasons: it simply isn't a finished, well made game.

  User Deleted
8/17/11 11:02:11 PM#83
Originally posted by deathshroud

it is when it prevents you from finishing the game and results in a compelte restart of the game, it was later patched so im guessing it was a bug.

One of the best thing playing Morrowind, or Arena (the first one), in THOSE DAYS, is the ability to enjoy the game and play on without ever finishing the story.  Actually there is no strong incentive in finishing the story for many.

Having to compare MO (played on a 4GB PC with powerful display cards) against Morrowind (played on slow PCs with 128KB RAM maybe and no display cards) is plain sad.  I think it is like saying driving the latest Porsche feels just as smooth as riding a donkey towed cart.

Given the new hardware gained over a decade or more, it is difficult not able to enhance the gameplay satisfaction.  This is not a snipe against MO alone, so few games feel really superior to the solo RPGs of the late 80s to early 90s.

  Lawlmonster

Advanced Member

Joined: 10/07/09
Posts: 873

Take my advice, I'm not using it anyway.

8/17/11 11:12:00 PM#84
Originally posted by deathshroud

agreed, i mean without sv a game wouldnt have even existed with the same mmo concept and even the haters agree they love the concept of mo. Take darkfall and aventurine as an example, they are more adept when it comes to coding but lack any real creativity or vision when it comes to actual game mechanics resulting in an inferior title and a poorly executed mmo. Im seriously hoping darkfall 2.0 delivers because i believe theres plenty of room in the sandbox mmo market for both darkfall and MO to thrive.

Just wanted to take a moment to quickly respond to this, and I think it's probably the core of the issue when I consider trying to get back in or give SV another chance. You can't sell me a game on a concept and expect that to be enough for my subscriptions to continue rolling in. At some point, you actually have to deliver on these concepts. SV's ideas with Aventurines development team? I don't know, sounds like it could work. There's definitely room in the market for both, though.

 

I'd also like to let people know that while I seem to be negative regarding my experience with MO, it is true that I love the concept and would enjoy playing a feature filled, completed, bugless version of Mortal Online. I'll be keeping my eye out for that day to come, but I'm not holding my breath.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  User Deleted
8/17/11 11:32:47 PM#85

From another forum, and my 2cp.

 

Originally posted by remyburke

I really tried to get into this game. I gave up, went back, gave up, and went back again...but ultimately, MO doesn't do it for me. In a sandbox, I want more simulation and less full loot pvp retardation.

 

This is just my opinion, but maybe the reason this PvP-centric formula of sandbox isn't successful, is that fans of sandbox games want to create, rather than destroy.

 

Brilliant post !

Someone gets it. Now just need someone who can actually make a modern game to get it.

 

I want to own a small piece of a world, and create things. Not just kill the same dragon every week.

I had more fun as a carpenter in UO than I have in a mmo since. I helped decorate the guild buildings and I traded things I made with a miner/smith friend who made me armor and it was great !

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

8/18/11 1:03:11 AM#86

you completey misunderstand my post, i originally posted that i enjoyed morrowind imensely because i could see through the bugs which plagued it at release, just like i can enjoy MO whilst looknig through the bugs. Many of my freinds hated morrowind due to its bugs yet they changed their minds once they got to paly it relatively bug free a year later. some people like myself can look passed bugs when they paly a game and others cant, this has nothing to do with what you are describing.

there are 2 types of mmo, imitators and innovaters.

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

8/18/11 1:08:26 AM#87
Originally posted by lostkoss

From another forum, and my 2cp.

 

Originally posted by remyburke

I really tried to get into this game. I gave up, went back, gave up, and went back again...but ultimately, MO doesn't do it for me. In a sandbox, I want more simulation and less full loot pvp retardation.

 

This is just my opinion, but maybe the reason this PvP-centric formula of sandbox isn't successful, is that fans of sandbox games want to create, rather than destroy.

 

Brilliant post !

Someone gets it. Now just need someone who can actually make a modern game to get it.

 

I want to own a small piece of a world, and create things. Not just kill the same dragon every week.

I had more fun as a carpenter in UO than I have in a mmo since. I helped decorate the guild buildings and I traded things I made with a miner/smith friend who made me armor and it was great !

 that sort of trade exists in mo, theres people who spend all their time as a trading guild simply there to make items and harvest resource for trade. They generally get a free pass due to being crucial in the success of any other guild (through trade they become useful).

Theres players in mo who just mine and extract ore, i know i have met them, theres players who setup shops and jsut craft i know i have dealt with people like that, theres players who like to learn all the current secrets of alchemy etc etc, whilst mo is certainly leaning more towards pvp as a focus that is only because getting pvp right is esential in a sandbox mmo but when you consider the proffesions outside of pvp available in mo

Constructon/builder (housing siege weapons)

armor crafter

weapon crafter

bow crafter

tamer

alchemist

cook

ore extractor

miner/lumberjack and refiner

fisherman

butcher

 thief

you start to see that mo is indeed becoming a true sandbox mmo

there are 2 types of mmo, imitators and innovaters.

  charlizd

Apprentice Member

Joined: 2/07/07
Posts: 892

Live Life today, Because tomorrow is but a dream and yesterday only a
memory!

8/18/11 2:16:57 AM#88

IF they can sort out the bugs and make the world feel like a living world then it will be a good game but till then it is just a bit of land with some finger happy kids thinking they are HC pvp fanatics, the main part of the game that kills it for me is the community, i stopped playing a long time ago and started a free trial last week just to see the changes, there are some really good cosmetic changes but the same ol crap still persisit in game with the tedious childish ganking and guarding games that persisited when i did play way back just during and just after beta ended.

I has great potential but will never live to that full potential till it is handled and run by a competent and professional dev team. 

  raff01

Apprentice Member

Joined: 7/06/10
Posts: 518

8/18/11 3:44:18 AM#89
Originally posted by deathshroud

you completey misunderstand my post, i originally posted that i enjoyed morrowind imensely because i could see through the bugs which plagued it at release, just like i can enjoy MO whilst looknig through the bugs. Many of my freinds hated morrowind due to its bugs yet they changed their minds once they got to paly it relatively bug free a year later. some people like myself can look passed bugs when they paly a game and others cant, this has nothing to do with what you are describing.

 

How do you want to be taken seriously when comparing MO to Morrowind bugwise? Morrowind might have had a few bugs, but it never hindered the game itself.

For Christ sake, in MO, simply getting to the character creation menu can be a challenge ! MO has people happy when they played 1 hour without crashing ! apples and oranges here, Morrowind was a true masterpiece from any standpoint, and had its few bugs fixed quickly, MO is an originally good concept turned into a pile of crap with rotten core hard-code and plagued with endless bugs.

  Draemos

Hard Core Member

Joined: 2/20/10
Posts: 1111

8/18/11 3:46:44 AM#90
Originally posted by Zoobi

Having glanced through a few threads on the forum, I've noticed there are a few people passionately running this game down for all they are worth. Now I understand that games will always attract people who take satisfaction in venting their frustration in public forums, but the dedication shown by some in this forum usually have a reason behind them.

I'd like to know what these reasons are. What I am interested in are the impressions of people of any problems in this game that are stopping it fulfilling it's potential. What are the game's problems?

What I'm not interested in is hearing in opinions regarding community management issues, arguments about populations, subscriber numbers or anything like that. Just client/world/mechanic/mob/sound/graphics/hosting/content or any other gaming issue that people have noticed.

Thank you for your co-operation :-)

It is extremely bad.

  raff01

Apprentice Member

Joined: 7/06/10
Posts: 518

8/18/11 4:51:12 PM#91
Originally posted by Draemos
Originally posted by Zoobi

Having glanced through a few threads on the forum, I've noticed there are a few people passionately running this game down for all they are worth. Now I understand that games will always attract people who take satisfaction in venting their frustration in public forums, but the dedication shown by some in this forum usually have a reason behind them.

I'd like to know what these reasons are. What I am interested in are the impressions of people of any problems in this game that are stopping it fulfilling it's potential. What are the game's problems?

What I'm not interested in is hearing in opinions regarding community management issues, arguments about populations, subscriber numbers or anything like that. Just client/world/mechanic/mob/sound/graphics/hosting/content or any other gaming issue that people have noticed.

Thank you for your co-operation :-)

It is extremely bad.

/thread

  nortoni

Novice Member

Joined: 12/11/07
Posts: 47

Find the enemy; attack, kill

8/20/11 5:39:53 PM#92

So much potential in the hands of people with such fond reminiscences of first person shooters.   Pity it hasn't matched UO let alone have much chance of getting better.

 

So many potential customers still waiting for something better.  The game just plain doesn't work.

Its about me

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