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8/17/11 4:22:59 PM#81
Originally posted by deathshroud You are basically only playing MO to get your thirst quenched for "sandbox MMOs" when MO fails miserably at doing that anyway. I think, and this is just a guess, that you are more in love with the idea of what MO is, than what it actually turned out to be. My advice is not to hold out hope that it will *ever* be that vision that they pushed early on. The team isn't capable enough, the CEO is not experienced enough, and their lack of morals and ethics basically show 100% that this game is headed for the bottom of the barrel. |
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8/17/11 9:58:44 PM#82
Originally posted by kakasaki Honestly, I don't know what to say if you think zoobi is cherry picking pro-Mortal Online posts. He has responded in this thread 3 times. 1st response --- Telling someone that "go play the trial" is avoiding the question 2nd response -- Thanking Lawlmonster for his response (posted below) If you think that is pro-Mortal Online, then um well... i really don't know what to say that wouldn't risk me getting reported to the forum moderators 3rd response -- Thanking me. From my posting history it's clear I am more positive towards MO and my post has a much more positive spin, but the core argument is essentially the same.
Do you honestly consider this post "Pro- Mortal online"?
Originally posted by Lawlmonster |
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8/17/11 11:02:11 PM#83
Originally posted by deathshroud One of the best thing playing Morrowind, or Arena (the first one), in THOSE DAYS, is the ability to enjoy the game and play on without ever finishing the story. Actually there is no strong incentive in finishing the story for many. Having to compare MO (played on a 4GB PC with powerful display cards) against Morrowind (played on slow PCs with 128KB RAM maybe and no display cards) is plain sad. I think it is like saying driving the latest Porsche feels just as smooth as riding a donkey towed cart. Given the new hardware gained over a decade or more, it is difficult not able to enhance the gameplay satisfaction. This is not a snipe against MO alone, so few games feel really superior to the solo RPGs of the late 80s to early 90s. |
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8/17/11 11:12:00 PM#84
Originally posted by deathshroud Just wanted to take a moment to quickly respond to this, and I think it's probably the core of the issue when I consider trying to get back in or give SV another chance. You can't sell me a game on a concept and expect that to be enough for my subscriptions to continue rolling in. At some point, you actually have to deliver on these concepts. SV's ideas with Aventurines development team? I don't know, sounds like it could work. There's definitely room in the market for both, though.
I'd also like to let people know that while I seem to be negative regarding my experience with MO, it is true that I love the concept and would enjoy playing a feature filled, completed, bugless version of Mortal Online. I'll be keeping my eye out for that day to come, but I'm not holding my breath. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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8/17/11 11:32:47 PM#85
From another forum, and my 2cp.
Originally posted by remyburke
Brilliant post ! Someone gets it. Now just need someone who can actually make a modern game to get it.
I want to own a small piece of a world, and create things. Not just kill the same dragon every week. I had more fun as a carpenter in UO than I have in a mmo since. I helped decorate the guild buildings and I traded things I made with a miner/smith friend who made me armor and it was great ! |
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8/18/11 1:03:11 AM#86
you completey misunderstand my post, i originally posted that i enjoyed morrowind imensely because i could see through the bugs which plagued it at release, just like i can enjoy MO whilst looknig through the bugs. Many of my freinds hated morrowind due to its bugs yet they changed their minds once they got to paly it relatively bug free a year later. some people like myself can look passed bugs when they paly a game and others cant, this has nothing to do with what you are describing. there are 2 types of mmo, imitators and innovaters. |
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8/18/11 1:08:26 AM#87
Originally posted by lostkoss that sort of trade exists in mo, theres people who spend all their time as a trading guild simply there to make items and harvest resource for trade. They generally get a free pass due to being crucial in the success of any other guild (through trade they become useful). Theres players in mo who just mine and extract ore, i know i have met them, theres players who setup shops and jsut craft i know i have dealt with people like that, theres players who like to learn all the current secrets of alchemy etc etc, whilst mo is certainly leaning more towards pvp as a focus that is only because getting pvp right is esential in a sandbox mmo but when you consider the proffesions outside of pvp available in mo Constructon/builder (housing siege weapons) armor crafter weapon crafter bow crafter tamer alchemist cook ore extractor miner/lumberjack and refiner fisherman butcher thief you start to see that mo is indeed becoming a true sandbox mmo there are 2 types of mmo, imitators and innovaters. |
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charlizd
Apprentice Member
Joined: 2/07/07
Live Life today, Because tomorrow is but a dream and yesterday only a |
8/18/11 2:16:57 AM#88
IF they can sort out the bugs and make the world feel like a living world then it will be a good game but till then it is just a bit of land with some finger happy kids thinking they are HC pvp fanatics, the main part of the game that kills it for me is the community, i stopped playing a long time ago and started a free trial last week just to see the changes, there are some really good cosmetic changes but the same ol crap still persisit in game with the tedious childish ganking and guarding games that persisited when i did play way back just during and just after beta ended. I has great potential but will never live to that full potential till it is handled and run by a competent and professional dev team.
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8/18/11 3:44:18 AM#89
Originally posted by deathshroud
How do you want to be taken seriously when comparing MO to Morrowind bugwise? Morrowind might have had a few bugs, but it never hindered the game itself. For Christ sake, in MO, simply getting to the character creation menu can be a challenge ! MO has people happy when they played 1 hour without crashing ! apples and oranges here, Morrowind was a true masterpiece from any standpoint, and had its few bugs fixed quickly, MO is an originally good concept turned into a pile of crap with rotten core hard-code and plagued with endless bugs. |
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8/18/11 3:46:44 AM#90
Originally posted by Zoobi It is extremely bad. |
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8/18/11 4:51:12 PM#91
Originally posted by Draemos /thread |
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8/20/11 5:39:53 PM#92
So much potential in the hands of people with such fond reminiscences of first person shooters. Pity it hasn't matched UO let alone have much chance of getting better.
So many potential customers still waiting for something better. The game just plain doesn't work. Its about me |
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