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8/17/11 2:58:31 AM#41
Originally posted by Horn_Of_Nave DarkFall not being developped anymore? how do you know this? do you mean they don't patch it anymore or do you mean they aren't working on an expansion? DarkFall in its current state has already got such a huge content and so much to do it doesn't need developping. DarkFall in its current state a huge map, a huge number of features, and works very well. DarkFall is a finished product its polished. |
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8/17/11 3:07:38 AM#42
Originally posted by raff01 dont mind him he's clearly just another blind fanboi. Eventually most people realize how shallow MO really is after they try. Some longer than others for me it was over a year before i realized what have i really done in game besides pvp over n over that was slightly fun. but i think he means the devs are solely working on darkfall 2.0 now |
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8/17/11 3:50:00 AM#43
Originally posted by Horn_Of_Nave Well after reading enough of your pretentious humour and impolite attempts at mockery, I see that one of the real problem with this supposing MMO is bad fans. If you can defend your game, talk about the game. Insults to other games ("boutique MMO") is only going to alienate average readers and doom your defense. Who the billy F do you think got it this far? You ask. You and the developer got it so far down the drain, it looks beyond rescue, my answer. Stick to discussion about the game, factual, specific, please, if you still want people to read what you write. |
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8/17/11 3:58:27 AM#44
Originally posted by deathshroud So you are saying that MO is developed by a team that has worse coding skills than DFO developer. Now I understand why it is broken. All MO can sell are creative ideas you appreciate (not all appreciate) and you are hoping that this bag of ideas will attract people who are unhappy with the general themepark games? First off, ideas not well implemented remains a bad game. The most creative game is a pen and a pile of blank paper. Write or draw anything you want. That is not a good game for many, including me. Second, there are enough alternate games in the market for unhappy non-themepark players. For me, if I ever want sandbox, there are enough solo games that are superb (try Morrowind). Don't start telling me that MO is an MMO, that does not make it better unless the game works. Pasting a bunch of titles labels or empty descriptions to a broken game does not change the fact that it is broken to many. |
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8/17/11 4:02:03 AM#45
Originally posted by Horn_Of_Nave Writing code is tricky. It is not that hard, if the design is good. High school kids can easily be taught to code something effective, if they are giving a solid spec that is well scoped and manageable. Blaming the issue on coding is cheap, what system designer allows bad coding from one or two programmer to ruin a system? On the other hand, if you are selling a service, and you know it is plagued with bad code, that is bad business practice. It is even worse if you are trying to sell hopes. |
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8/17/11 8:27:18 AM#46
Responding to the OP (and ignoring the rest of the thread so far) As to your question: Mortal Online is very much a work in progress, even down to it's core. While it is built on a well established engine (Unreal Engine 3), it also uses an untested add-on (Atlas). As best I can tell from the Atlas homepage and looking around at other games that use UE3, Mortal Online is the only game working with Atlas http://www.epicgameschina.com/tech/tech-atlas_overview.html Some posters have argued that using Atlas is evidence of Starvault being a bad company and is a bad design decision in and of itself. Without being directly involved in the design of the game, it's impossible to say whether the benefits of Atlas outweighed the problems, but simply put the development might not be as far along if they hadn't used Atlas Atlas is supposed to make adding new content easier and make the world seamless instead of having clearly defined zones (or make the borders between zones more organic/permeable, for those posters who may want to argue the definition of 'instance' or 'zone') Unfortunately it also introduces it's own set of problems. AI that works in plain UE3 can't "see" the terrain in Atlas. MO released with "core systems" in place and has been adding content and revamping older parts of the game (UI, tree models etc.) at a fairly rapid pace They are steadily working on bugs, but each time you add a new game feature, there's a chance of adding new bugs. Some posters argue that all of that is incompetent programming and makes the game unplayable. Obviously it is playable (since a fair number are playing and enjoying the game) and without insider knowledge it's hard to know the cause for programming problems. ------------------------------------- TL:DR version Since Mortal Online is very much a work in progress, it is more prone to bugs and temporary systems. ----------------------------------- As to your implied question: Why do "a few people passionately running this game down for all they are worth"? There are two things to consider. The game as it is now, and the game as it is intended (the "vision") Many of the critics very much like the "vision", but are frustrated / angered by the implementation Sandbox, open PVP "worlds" is a smallish niche of the MMO market. As such there are very few options for people to "move on" when they decide MO doesn't meet the "vision", and all of those alternatives have their own set of problems. Minecraft... great game but... um not an MMO, SHOE788. Not being an MMO simplifies game design alot and makes it easier to be a "sandbox" Wurm Online ... also a fine game, but... the graphics are primitive, much of the game is basically dropdown menu after dropdown menu and combat is hardly um "engaging" for lack of a better description. Xsyon...well, just read their forum http://www.mmorpg.com/discussion2.cfm/forum/1036/General-Discussion.html Darkfall... headed for a total revamp skillbased, no skill cap changing to a Free Realms style class system EVE ... nothing bad to say about Eve other than the cash shop, but it is a very different feel and different pace from MO Perpetuum... Well personally, I have nothing much to say. Just an onbservation that the online population doubled with the kerfuffle over EVE's cash shop, and has lost about 1/2 of that boost in a month As to why the critics stay here instead of complaining on those forums, I couldn't tell you, other than to suggest that the"vision" of MO is closer to what they wanted than any of the other games "vision" |
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8/17/11 8:40:07 AM#47
Originally posted by deathshroud |
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8/17/11 8:43:56 AM#48
Originally posted by deathshroud
Can you please find me an example of another MMO company doing what SV did please.
Thanks.
And the email means nothing, hence why so many customers got their money back on the grounds of credit card fraud.
Osmunda - SV chose ATLAS because they had very little coding experience. They hoped it would allow them to make an MMO in the manner of their only previous experience - modding UE. Sadly for Henrik, that is where reality started to hit home when he realised that was not the case and since then they have shown their inability to produce quality code/content every single patch.
Horn of Nave - People have shown you many sandbox games that are vastly superior to MO, you just refuse to see the obvious.
In EVE for eg, what can I buy right now that will affect my gameplay? I could buy a monocle for my portrait, but that does not affect gameplay in any way. So do please tell us what I need to buy to play the game. Otherwise, your point is ... pointless.
As for naming a sandbox MMO that is better than MO in my own opinion, I would say that a 14 year old game, mostly developed in the spare time of enthusiasts for free, is infinitely better. That game being UO emulators such as Im Por Ylem. It has all the features that MO claims to have but they actually work, and many more features that SV couldn't begin to program competantly. Yep, a game made by people for free in their spare time is better than MO. |
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Thank you osmunda for replying to the topic, as requested, with a well thought out post instead bringing your own agenda and arguments into this thread. I can only agree with your conclusions. I find it disheartening that other people posting in this thread have no sense propriety or respect for other forum users and by derailing this thread bring shame upon themselves and lessen their standing, and that of their "camp", in the eyes of any reasonable reader. This thread should be cast under the bridge now, so the trolls may fill further their fattened frames. cheers |
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8/17/11 9:50:43 AM#50
Originally posted by Zoobi
And you may now return to the official MO boards, where I am sure you would be much happier as it is apparent that you had no interest in actual discussion :)
Many people posted valid arguments, but you have ignored them all as they are contrary to your initial aim - to denigrate those that think SV and MO are a poor company and a terrible game.
Therein lies the reason people post here, we cannot counter blatent shilling on the official boards but we can here. |
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kakasaki
Hard Core Member
Joined: 6/11/06
"Gentlemen, you can't fight in here! This is the War Room!" |
8/17/11 10:40:05 AM#51
Originally posted by Betel
Like has been stated before: If someone is truly interested if seeing the "truth" about the game. Download and play the free trial. If you want to know why people "hate" on MO, a few minutes spent reading through the MMO forum will provide many specific examples of why people do not like the game. That you refuse to research or choose to ignore "negative"posts is your problem, not the other posters.
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true... |
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8/17/11 10:49:08 AM#52
Wurm Online ... also a fine game, but... the graphics are primitive, much of the game is basically dropdown menu after dropdown menu and combat is hardly um "engaging" for lack of a better description. I didn't know good graphics and combat made a good sandbox, Osmunda. Thanks for clearing that up. |
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8/17/11 10:55:44 AM#53
agreed, there are better sandbox games than mo but they simply arent better mmos. For example wurm online it has plenty of sandbox tools but lacks certain features that can only be found in a few sandbox mmos that prevent me from playing it again.
For me theres plenty of room in the sandbox mmo genre for mo and i hate it when any of them die out because we all know until an indie company has success with a proper sandbox mmo we wont see a major developer making one. there are 2 types of mmo, imitators and innovaters. |
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8/17/11 10:57:45 AM#54
i disagree, the mo mmorpg forums are so distorted on their facts i would simply try the trial after visiting the mo site and finding out for yourself how the game is. in my experience the moderation on mo forums is no different from the moderation on mmorpg forums. there are 2 types of mmo, imitators and innovaters. |
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8/17/11 11:04:52 AM#55
The game itself is unpolished, buggy and very niche within it's own genre due to several things with the gaming world. It feels very much like playing an old shareware game built by 1-2 people in a garage.
I am not sure how presenting those facts is trolling.. Trolling would be "MO players just don't want to admit they wasted 100 days of their life on a crappy MMOFPS put together by a crappy company"
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8/17/11 11:08:00 AM#56
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs. Operation flashpoint stalker morrowind hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try wow aion rift eq2
althoguh none of them or any game offers the same gaming experience mo does. there are 2 types of mmo, imitators and innovaters. |
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8/17/11 12:25:42 PM#57
Originally posted by deathshroud
Which gaming experience is that? Is it something I could not find on UO shards and have it actually work? Or do you mean SV's unique approach to QA? Please outline for us what MO offers that is unique, as every other time we have this discussion it ends with "well it has forced FPV!". |
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8/17/11 12:26:22 PM#58
Originally posted by deathshroud I don't agree with that list. I've been playing Operation Flashpoint and its been one of my favorite games ever, loved the huge maps, realism and freedom, however, I never had ONE single bug, went thru the entire campaign many times + online, never had even a single crash... Same with Morrowind, never had any bug. I kind of agree with the rest. thing with MO is its beyond a point where you can see past bugs, there are just too many of them and its too broken and the lack of content just prevents it. Some games have potential but simply need a bit of time, MO hasn't really got potential as a game at all. Its got potential as a concept and idea. But the fact its being developped by a bunch of delusional incompetents like SV takes away any potential, because you know as long as SV are in charge it will never be good. Give the license/ideas/concept of MO, hand it over to Bethesda or one of those awesome Korean dev studio, and it will have great potential, but as of right now, MO is just a good idea/concept. |
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8/17/11 12:34:47 PM#59
If you want to know what is wrong with the game here is a long time non biased person who plays the game. Read the highlighted paragraph please.
The reason I quit and the 150+ people in my alliance quit. We got sick and tired of figuring out how to play past bugs. We got sick of people using the bugs to thier advantage. Seriously 7/10 times I would die would be from a bug. http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg |
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8/17/11 12:55:09 PM#60
the concepts in this game are awesome, but the game is a buggy mess of sloppy coding. |
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