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LFGame  » I need PvP

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40 posts found
  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

 
8/12/11 1:39:08 PM#1

Currently I'm not playing any games and I am in the mood for some MMORPG PvP.

 

I highly dislike WoW and Rift. Also I would like PvP I can get involved in/competitive in and not necessarily need a guild or need a big guild (I'm so tired of the drama of guilds I prefer to avoid them completely when possible, to me it is just a game and I just want to have fun). This seems like it would remove Darkfall from the equation since it seems you would need a guild to survive/get in fun battles.

 

Everytime I look for a good PvP MMO it seems like there just aren't many options out there (at this point I'd probably lean to a game that has battlegrounds since I can pop in without a group and become part of one). I don't want to play Warhammer (played it for a little while when it came out). I don't think I want to bother with AoC, I've tried it a couple times over the years and everytime I've lost interest in it within a day.

 

I just downloaded Earthrise to try it out and I couldn't get past the tutorial part because 1) the controls were the most awful I've ever experienced and made it annoying to even try to play and 2) I have a machine that can run newly released FPS games on high detail but for some reason even with the settings all at low the game ran like crap.

 

I am looking for a real MMO. That means no: Global Agenda, World of Tanks (which I tried and was remarkably awful for a game people like so much), GW (I did try that and after Earthrise it was the fastest I've stopped playing a game).

 

If it exists, I would certainly prefer a game that isn't CC heavy. That is one of the major things that keeps me from playing WoW BGs. I find constant roots/snares/fears/mind control/polymorphs/etc. to severely take the fun out of a game, even when I roll one of those classes and do it to others. That is simply not PvP to me.

 

Are there any good PvP games out there where you don't need to be part of a huge guild/drama fest simply to compete?

 

To recap games I'm not interested in/already tried:

WoW

Rift

GW

Warhammer

  willo248

Novice Member

Joined: 5/17/07
Posts: 276

8/12/11 2:02:55 PM#2

You can be a lone pirate in eve online, pm me and i will give you an extended 21 day trial

  RabbiFang

Novice Member

Joined: 4/28/09
Posts: 118

8/12/11 2:06:52 PM#3

Age of Conan (Blood and Glory ruleset)

Earthrise (get into it - it is actually a really decent game)

Neocron (retro, but the best PvP in any MMO, period)

  Maldinni3

Novice Member

Joined: 1/27/11
Posts: 29

8/12/11 2:08:04 PM#4

I know it's not a mmo, but you should try League of Legends

  Maldinni3

Novice Member

Joined: 1/27/11
Posts: 29

8/12/11 2:09:53 PM#5

Or maybe Bloodline Champions, it's 100% pvp, and very fun :D

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

 
8/12/11 4:20:40 PM#6

I tried LoL and I can say I am utterly baffled as to why so many people play it.

 

Earthrise may be fun once you get into it. For me though, if the UI/controls of a game aren't comfortable I can't stick with it. It is a deal breaker. And the controls along with the extremely unoptimized engine for Earthrise makes it a never touch again.

 

I did try EvE once. Too spreadsheet/technical and not enough excitement for me.

  Hardanger

Apprentice Member

Joined: 6/06/09
Posts: 170

8/12/11 7:18:02 PM#7

This is kind of what I want right now as well.  Specifically, something fairly casual and well-populated with good simple PvP.  Once again, we need DAoC2.

"Sorry, but if you didn't play with Lego as a kid, you were a deprived child and your parents should be flayed alive." ~ Hoobley

  Zeploud

Novice Member

Joined: 7/20/05
Posts: 4

8/12/11 11:13:45 PM#8

Darkfall Online, which is already out, and coming out with a ridiculous revamp as well.

  User Deleted
8/12/11 11:23:46 PM#9

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

  narfi

Apprentice Member

Joined: 11/04/10
Posts: 167

8/12/11 11:31:34 PM#10

I personaly dont enjoy pvp or have the internet connection to persue it, but you might like Entropia Universe. It is more twitch style pvp likea fps but in an mmo enviroment.

If you like pvp, how could you not like pvp for cash?

Check out this thread to see the potential,

http://www.planetcalypsoforum.com/forums/showthread.php?65574-PvP-Globals-Screens!!-yay

 

narfi

  vkejai

Novice Member

Joined: 6/22/07
Posts: 45

8/13/11 12:40:48 PM#11
The type of game u need is like dark age of camelot. Though as a new starter you would have loads of catch up to do , so i would wait for prime to come out and give that a bash. There is always lotro, prity good game to kill time to wait for new releases.

You sound very similar to me in game choice. I am cuurently playing cod 3 and gran turismo 5 on ps3 , waiting for new mmo to come out.
  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

 
8/14/11 2:03:08 PM#12
Originally posted by luro16

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

 I love MMOs. I loved Asheron's Call, I loved UO, I loved DAoC. I don't think there has really been a decent MMO made since DAoC though and that is my problem.

 

If you look at those games they also didn't really have any CC in the combat. CC can exist for PvE but it really has no place in PvP. It dulls the combat and makes people do lame things like shift forms to root and then to speed away and then to root etc. like druids in WoW. The only people who like CC in PvP are those who are awful at PvP. I also prefer games like AC where you could literally dodge the projectiles and position matter. WoW standardized the hit a button and watch the spell auto track, which also dulls PvP (and PvE) significantly.

 

I wan't trying to get into a MMO discussion as much as trying to find a decent game to entertain me. Since you brought it up, WoW was the worst thing to happen to the genre which is why all the games after it tend to be utterly awful. Rift is WoW, but even easier and more boring. Warhammer tried to be WoW but did it all wrong so it has like 6 players. Earthrise is just downright unplayable the way they have it set up, which is why no one is playing it.

 

I just want a good PvP game to play. The only reason I don't want to get into Darkfall is it seems you'd have to deal with a build guild, and all the drama that brings, to even get to PvP.

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

 
8/14/11 2:04:44 PM#13
Originally posted by vkejai
The type of game u need is like dark age of camelot. Though as a new starter you would have loads of catch up to do , so i would wait for prime to come out and give that a bash. There is always lotro, prity good game to kill time to wait for new releases.

You sound very similar to me in game choice. I am cuurently playing cod 3 and gran turismo 5 on ps3 , waiting for new mmo to come out.

 I considered messing around with LoTRO's Monster play to kill time. I'm not sure how much fun that really is though.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

8/14/11 2:05:43 PM#14
Originally posted by SnarlingWolf
Originally posted by luro16

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

 I love MMOs. I loved Asheron's Call, I loved UO, I loved DAoC. I don't think there has really been a decent MMO made since DAoC though and that is my problem.

 

If you look at those games they also didn't really have any CC in the combat. CC can exist for PvE but it really has no place in PvP. It dulls the combat and makes people do lame things like shift forms to root and then to speed away and then to root etc. like druids in WoW. The only people who like CC in PvP are those who are awful at PvP. I also prefer games like AC where you could literally dodge the projectiles and position matter. WoW standardized the hit a button and watch the spell auto track, which also dulls PvP (and PvE) significantly.

 

I disagree about hte CC in pvp. I has every place in pvp. It makes pvp become more than dps.

However, if you are going to hold up wow as the epitomy of pvp then I can't really go further.

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 513

8/14/11 2:11:34 PM#15
Originally posted by SnarlingWolf

Currently I'm not playing any games and I am in the mood for some MMORPG PvP.

 

I highly dislike WoW and Rift. Also I would like PvP I can get involved in/competitive in and not necessarily need a guild or need a big guild (I'm so tired of the drama of guilds I prefer to avoid them completely when possible, to me it is just a game and I just want to have fun). This seems like it would remove Darkfall from the equation since it seems you would need a guild to survive/get in fun battles.

 

Everytime I look for a good PvP MMO it seems like there just aren't many options out there (at this point I'd probably lean to a game that has battlegrounds since I can pop in without a group and become part of one). I don't want to play Warhammer (played it for a little while when it came out). I don't think I want to bother with AoC, I've tried it a couple times over the years and everytime I've lost interest in it within a day.

 

I just downloaded Earthrise to try it out and I couldn't get past the tutorial part because 1) the controls were the most awful I've ever experienced and made it annoying to even try to play and 2) I have a machine that can run newly released FPS games on high detail but for some reason even with the settings all at low the game ran like crap.

 

I am looking for a real MMO. That means no: Global Agenda, World of Tanks (which I tried and was remarkably awful for a game people like so much), GW (I did try that and after Earthrise it was the fastest I've stopped playing a game).

 

If it exists, I would certainly prefer a game that isn't CC heavy. That is one of the major things that keeps me from playing WoW BGs. I find constant roots/snares/fears/mind control/polymorphs/etc. to severely take the fun out of a game, even when I roll one of those classes and do it to others. That is simply not PvP to me.

 

Are there any good PvP games out there where you don't need to be part of a huge guild/drama fest simply to compete?

 

To recap games I'm not interested in/already tried:

WoW

Rift

GW

Warhammer

 from one AC vet to another ( i played AC sense 1999 ) when you find the game please let me know. because i have been in this boat for a very long time, and i allways end up back in AC.

I have tried all the new games that come out they are mostly all themepark WoW style, dumbed down easymode games. and when you go to pvp you spend more time rooted/snared/knocked down, than anything else. and after comeing from a skill based game were you can beat people higher level than you, and gear didnt decide who wins in a pvp fight its hard to keep interest in the crap that keeps coming out these days.

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1855

 
8/14/11 2:12:59 PM#16
Originally posted by Sovrath
Originally posted by SnarlingWolf
Originally posted by luro16

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

 I love MMOs. I loved Asheron's Call, I loved UO, I loved DAoC. I don't think there has really been a decent MMO made since DAoC though and that is my problem.

 

If you look at those games they also didn't really have any CC in the combat. CC can exist for PvE but it really has no place in PvP. It dulls the combat and makes people do lame things like shift forms to root and then to speed away and then to root etc. like druids in WoW. The only people who like CC in PvP are those who are awful at PvP. I also prefer games like AC where you could literally dodge the projectiles and position matter. WoW standardized the hit a button and watch the spell auto track, which also dulls PvP (and PvE) significantly.

 

I disagree about hte CC in pvp. I has every place in pvp. It makes pvp become more than dps.

However, if you are going to hold up wow as the epitomy of pvp then I can't really go further.

 WoW is the most played MMO, therefore it is also the most PvPed MMO. It also has some of the worst PvP ever due to it all being auto track and CC.

 

CC is truly the worst thing ever in PvP. Look at real life, look at the middle ages. There was TONS of strategy that wasn't simply DPS and yet there was no CC. PvP can be fun, exciting, interesting, and strategic without CC. With CC it is simply, root/stun/fear etc any target you're not dealing with. That isn't interesting at all.

I do agree though that if you have a game where everything auto tracks, then CC becomes necessary. I do applaud GW2 for going with moving spell casting and the ability to get out of the way of missile/spells... only took a company 11 years after AC did it to think of it again.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

8/14/11 2:41:24 PM#17
Originally posted by SnarlingWolf
Originally posted by Sovrath
Originally posted by SnarlingWolf
Originally posted by luro16

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

 I love MMOs. I loved Asheron's Call, I loved UO, I loved DAoC. I don't think there has really been a decent MMO made since DAoC though and that is my problem.

 

If you look at those games they also didn't really have any CC in the combat. CC can exist for PvE but it really has no place in PvP. It dulls the combat and makes people do lame things like shift forms to root and then to speed away and then to root etc. like druids in WoW. The only people who like CC in PvP are those who are awful at PvP. I also prefer games like AC where you could literally dodge the projectiles and position matter. WoW standardized the hit a button and watch the spell auto track, which also dulls PvP (and PvE) significantly.

 

I disagree about hte CC in pvp. I has every place in pvp. It makes pvp become more than dps.

However, if you are going to hold up wow as the epitomy of pvp then I can't really go further.

 WoW is the most played MMO, therefore it is also the most PvPed MMO. It also has some of the worst PvP ever due to it all being auto track and CC.

 

CC is truly the worst thing ever in PvP. Look at real life, look at the middle ages. There was TONS of strategy that wasn't simply DPS and yet there was no CC. PvP can be fun, exciting, interesting, and strategic without CC. With CC it is simply, root/stun/fear etc any target you're not dealing with. That isn't interesting at all.

I do agree though that if you have a game where everything auto tracks, then CC becomes necessary. I do applaud GW2 for going with moving spell casting and the ability to get out of the way of missile/spells... only took a company 11 years after AC did it to think of it again.

But that's assuming there are no knockouts or trips or "fill in the blank" in the middle ages. Considering that these tend to be fantasy or sci-fi games then adding some sort of "ability" to trip up your opponent that is more than a physical attack doesn't seem too far off the mark.

Here's a scenario for you, someone gets rooted and his mates have to come to his side in and protect him before they can whisk him to a safer place. Someone gets slept and another character has to remove the sleep.

someone gets stunned and again, his comrades have to leave what hey are doing and run to his side.

I wholey suspect that people dont' like crowd control because they are frustrated that they can't do anything while their charadter is incapacitated. But that's where the whole "group" thing in pvp comes in.

CC can allow for one individual to affect a greater part of the battlefield. Heck, one of the most interesting things I've seen for cc was a group, during a siege, descend uponi the flag in order to take it down. it would have completely disrupted the attacking force. But one individual group slept and stopped them in their tracks. Had they been more clever they should have called someone else over to "hit" them and break the sleep.

CC is about forcing your team to make decisions. In WArhammer I LOVED my ability to knock back mutliple opponents. However, it also made me a target so taht the other team had to shut me down they suspected a knock back was going ot happen again.

Where CC doesn't work is permanently shutting someone down long enough for them to be dispatched. It should provide pauses and force action not shut down a player for a long amount of time.

Still, I suspect it has more to do with players raging that they can't do anything "by themselves" in order to break it.

Edit: you know, I'm going to add that there is even a type of CC in chess. One can shut down the opposign player's pieces without a direct attack. It becomes one of the more interesting aspects of the game.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

8/14/11 2:47:35 PM#18
Originally posted by SnarlingWolf
Originally posted by Sovrath
 

 

CC is truly the worst thing ever in PvP. Look at real life, look at the middle ages. There was TONS of strategy that wasn't simply DPS and yet there was no CC. PvP can be fun, exciting, interesting, and strategic without CC. With CC it is simply, root/stun/fear etc any target you're not dealing with. That isn't interesting at all.

I do agree though that if you have a game where everything auto tracks, then CC becomes necessary. I do applaud GW2 for going with moving spell casting and the ability to get out of the way of missile/spells... only took a company 11 years after AC did it to think of it again.

 Well there was no magic in the middle ages at all...

 

Other than THAT aspect of CC... of course it existed.  The use of nets in combat goes back thousands of years.  That's CC.  You don't think people were stunned when their armor was smashed by a 2 handed hammer?   Heck that's CC as well.  Armies that would soak a field to creat mud and make the field hard to maneuver through... guess what.. that's CC.

 

Go back to feudal Japan and martial arts.. various takedowns and holds.  All that is centered around controling your opponent and stopping him from acting.

 

So yeah... magic didn't exist, but as long as there has been combat there has been CC.  Disabling your opponent is an integral part of combat.  It's not always about who stabs the most.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  raapnaap

Advanced Member

Joined: 12/08/05
Posts: 99

8/14/11 2:49:56 PM#19
Originally posted by SnarlingWolf

I just want a good PvP game to play. The only reason I don't want to get into Darkfall is it seems you'd have to deal with a build guild, and all the drama that brings, to even get to PvP.

 

You don't need a guild in Darkfall. Sure, like with every game, having a guild/clan comes with clear benefits, at the cost of having to participate in certain events and social stuff.

But by no means are you forced to play in a guild. Playing solo is perfectly viable, but just keep in mind, it's not an easy game to get into right now (you'd have to wait for the relaunch later this year), it's not a casual game, and you will need to spend several weeks building your character before you stand a chance to, say, solo raid a player city. Although from day one you are 'viable' against other new players around the NPC cities ('starter towns'), just don't expect to kill a veteran player anytime soon. :)

Having a clan in Darkfall might help you skill faster because the clan might have holdings next to good PvE spawns/dungeons, but overall the speed at which you raise skills is the same while solo, so you aren't really being put at that much of a disadvantage.

 

Edit: Side note, don't play Darkfall if you are bad at first person shooters. You need a solid aim and good reaction. You also shouldn't be playing if you prefer 3 button classes/specs in other MMO's, as in later stages of your Darkfall character you will easily use 50-80 different abilities at once, ranging from buffs, to situational abilities, to primary offensive abilities... A lot of keybinds.

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 513

8/14/11 2:52:38 PM#20
Originally posted by Sovrath
Originally posted by SnarlingWolf
Originally posted by Sovrath
Originally posted by SnarlingWolf
Originally posted by luro16

You kind of sound like you don't like mmos at all.

You don't like wow, rift, gw, warhammer,AoC, earthrise.

And you don't like CC.

Can i recomend Super Street Fighter 4.

 I love MMOs. I loved Asheron's Call, I loved UO, I loved DAoC. I don't think there has really been a decent MMO made since DAoC though and that is my problem.

 

If you look at those games they also didn't really have any CC in the combat. CC can exist for PvE but it really has no place in PvP. It dulls the combat and makes people do lame things like shift forms to root and then to speed away and then to root etc. like druids in WoW. The only people who like CC in PvP are those who are awful at PvP. I also prefer games like AC where you could literally dodge the projectiles and position matter. WoW standardized the hit a button and watch the spell auto track, which also dulls PvP (and PvE) significantly.

 

I disagree about hte CC in pvp. I has every place in pvp. It makes pvp become more than dps.

However, if you are going to hold up wow as the epitomy of pvp then I can't really go further.

 WoW is the most played MMO, therefore it is also the most PvPed MMO. It also has some of the worst PvP ever due to it all being auto track and CC.

 

CC is truly the worst thing ever in PvP. Look at real life, look at the middle ages. There was TONS of strategy that wasn't simply DPS and yet there was no CC. PvP can be fun, exciting, interesting, and strategic without CC. With CC it is simply, root/stun/fear etc any target you're not dealing with. That isn't interesting at all.

I do agree though that if you have a game where everything auto tracks, then CC becomes necessary. I do applaud GW2 for going with moving spell casting and the ability to get out of the way of missile/spells... only took a company 11 years after AC did it to think of it again.

But that's assuming there are no knockouts or trips or "fill in the blank" in the middle ages. Considering that these tend to be fantasy or sci-fi games then adding some sort of "ability" to trip up your opponent that is more than a physical attack doesn't seem too far off the mark.

Here's a scenario for you, someone gets rooted and his mates have to come to his side in and protect him before they can whisk him to a safer place. Someone gets slept and another character has to remove the sleep.

someone gets stunned and again, his comrades have to leave what hey are doing and run to his side.

I wholey suspect that people dont' like crowd control because they are frustrated that they can't do anything while their charadter is incapacitated. But that's where the whole "group" thing in pvp comes in.

CC can allow for one individual to affect a greater part of the battlefield. Heck, one of the most interesting things I've seen for cc was a group, during a siege, descend uponi the flag in order to take it down. it would have completely disrupted the attacking force. But one individual group slept and stopped them in their tracks. Had they been more clever they should have called someone else over to "hit" them and break the sleep.

CC is about forcing your team to make decisions. In WArhammer I LOVED my ability to knock back mutliple opponents. However, it also made me a target so taht the other team had to shut me down they suspected a knock back was going ot happen again.

Where CC doesn't work is permanently shutting someone down long enough for them to be dispatched. It should provide pauses and force action not shut down a player for a long amount of time.

Still, I suspect it has more to do with players raging that they can't do anything "by themselves" in order to break it.

 I can understand some people like CC and need it in pvp and others dont. for myself i cant stand CC all it is to me is a handicap for people.  Let me give you a scenario of why CC is garbage.

your group comes up to pvp my group, every one of us is going to CC the crap out of your healer and beat on him till he is dead once he is gone your group is going to lose. that healer is going to stand there like a pinata because we are each going to take turns CCing him.

and guess what, if your group wants a chance to win you better do the same thing. to me this isnt fun there is no strategy its allways the same thing CC the healer till he dies then go from there.....

here is another Scenario, im skipping along doing a quest and 3 guys come out to jump me. guess what I have 0 chance to win, why? because im going to stand there most of the fight CCed yay! fun times! This is why people hate on open pvp so much, because CC ruins open pvp.

when CC is removed more skill is involved.

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