Trending Games | World of Warcraft | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,738,249 Users Online:0
Games:715  Posts:6,176,987
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Full Loot PvP: What's the appeal?

14 Pages 1 2 3 4 5 6 7 » Last Search
271 posts found
  Zolgar

Novice Member

Joined: 1/11/11
Posts: 540

Where is fancy bred? In the heart or in the head?

 
OP  8/10/11 4:42:39 AM#1

I'm curious as to what makes this appealing to some people.

 

From my perspective, it sounds like it would be a real pain in the arse. You spend 'X' amount of hours crafting/finding "gear", someone/something kills you, you die, and someone takes all your stuff. Making the time you put into getting your "gear" useless.

 

Now, I know people say in these types of games to "only use what you can afford to lose." But, what then is the point to get anything better? If there's an "Epic Sword of Uber Doom" or a "Super Ship of Mega Awesomeness", that take days/weeks/months to aqquire, what's the point if you're never going to use it, or risk losing it if you do?

 

All that said, I could be looking at this all wrong and am just missing the point. But from where I'm standing, it seems like a huge time waster.

 

Thoughts?

 

-Z

0118 999 881 999 119 725... 3

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 559

8/10/11 4:44:48 AM#2

The only point I see to this is to help create immersion and the sense of danger, not found in your usual MMO.

But no, I don't like it.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

8/10/11 4:45:08 AM#3

Games are shallow without it, you need a sense of danger in the world or its just boring to hell.

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 559

8/10/11 4:49:05 AM#4
Originally posted by Requiamer

Games are shallow without it, you need a sense of danger in the world or its just boring to hell.

True. But on the other side of the coin, there is frustration, and that has no place in a game meant to be fun.

Some loss, to a degree, I can understand. But ressurecting naked, after loosing your armour and weapon (and being an RPG, I can only understand using the best you got) is a tremendous sense of loss.

And if you don't use a particular set of armour and weapon for the fear of loosing it.. well, this is just plain bad game design philosophy (at least for me).

  Quirhid

Advanced Member

Joined: 1/28/05
Posts: 5492

I dare you to pin a label on me.

8/10/11 4:52:41 AM#5

Full loot appeals to those who enjoy gambling and the cat 'n' mouse game that is inevitably involved with it. Without it, they don't get their rush from PvP.

It feels like a waste of time for those who don't get the gambler's rush - like you and me.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Ardwulf

Novice Member

Joined: 10/27/10
Posts: 284

8/10/11 4:53:45 AM#6

There's a reason nobody does full-loot PvP anymore, and why games that are sometimes said to have it really don't, or mitigate it significantly.  It sounds very appealing: you're a wolf, hunting sheep in the night for their loot and their tears.  Trouble is, most of those people turn out to be sheep.  Nobody wants to be a sheep, and to be a wolf, you need to be ultra-hardcore, which most people aren't willing or able to do.

People remember the golden age of Ultima Online back when it had full-loot FFA PvP.  Back then, though, the general consensus was that it made the game unplayable for most, which was a big part of the reason people flocked to EverQuest instead (3d being the other part.)

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

8/10/11 4:54:33 AM#7
Originally posted by BTrayaL
Originally posted by Requiamer

Games are shallow without it, you need a sense of danger in the world or its just boring to hell.

True. But on the other side of the coin, there is frustration, and that has no place in a game meant to be fun.

Some loss, to a degree, I can understand. But ressurecting naked, after loosing your armour and weapon (and being an RPG, I can only understand using the best you got) is a tremendous sense of loss.

And if you don't use a particular set of armour and weapon for the fear of loosing it.. well, this is just plain bad game design philosophy (at least for me).

The frustration come when you have no chance to retaliate, and when there is constant pking, this is for the pvp. Full loot need to be supported by the crafting system ala UO imo.

But they could probably could come with new ways to create a sense of danger in gaming world. I don't know Rift make something good in that domain, roaming mobs and mob factions. They probably can put some random spawn or have some long range agro mobs too. I don't think dev team ever put a lot of thought in this "dangerous world" aspect tbh.

  oddzor

Novice Member

Joined: 10/31/10
Posts: 15

8/10/11 4:54:35 AM#8

It's the thrill of it, always being on your toes, it drives you to be as good as possible because the rewards could be huge and the penalty could be even worse.

Generic MMOs, death is just like "oh know I have to spend 1/1000th of my coinage on a repair", "oh bummer I have to go for a 30 second walk back to my corpse". Dying means nothing and is just a stupid part of the game in these games, I honestly get bored to tears with this style of game, but clearly you don't and I won't hate on you for that, each to his own! Neither type is better than another, they just cater to completely different audiences which is totally cool.

  Zolgar

Novice Member

Joined: 1/11/11
Posts: 540

Where is fancy bred? In the heart or in the head?

 
OP  8/10/11 4:57:30 AM#9
Originally posted by oddzor

It's the thrill of it, always being on your toes, it drives you to be as good as possible because the rewards could be huge and the penalty could be even worse.

Generic MMOs, death is just like "oh know I have to spend 1/1000th of my coinage on a repair", "oh bummer I have to go for a 30 second walk back to my corpse". Dying means nothing and is just a stupid part of the game in these games, I honestly get bored to tears with this style of game, but clearly you don't and I won't hate on you for that, each to his own! Neither type is better than another, they just cater to completely different audiences which is totally cool.

I actually don't like either.

 

I would prefer something in the middle. Say you die, and only drop what's in your inventory, but keep what is equipped. But then you'd have people who wear the best, and carry nothing. I'm obviously not the one best suited for coming up with a "middle ground" obviously, but I wish some developer would eventually.

0118 999 881 999 119 725... 3

  User Deleted
8/10/11 5:09:18 AM#10

In some games, on "hardcore" PvP rules server you have a chance to drop an item from your equipment and you'll always drop an item from your inventory. Of course the game where they had this was f2p and of course there was a rather expensive cash shop item to prevent dropping your stuff upon death.

In the days of MUDs you'd easily lose a level and a half worth of experience (if not all) and all your stuff upon dying, so hardcore PvP is very relative these days and there aren't all that many takers.

  thexrated

Apprentice Member

Joined: 11/26/04
Posts: 1379

8/10/11 5:09:19 AM#11

I find that when there is a real threat of losing hard-earned things, quite different PvP environment can emerge. 

EVE does this very well, but a typical MMORPG seldom give tools to actually protect oneself or create a system where it is works. People, on the other hand, cry for fairness and getting gangbanged is far from it. War is seldom fair.

My assumption, and it is just an assumption, is that great many of those people who really enjoy full-loot PvP (discounting EVE here because the system works differently) are actually sosiopaths or psychopaths. Afterall, we know that 3-5% of men and 1% of women fit that category. These are people who often have no conscience nor can they feel empathy, but can feel pleasure and other emotions.

No doubt there are many other reasons to enjoy full loot PvP.

"The person who experiences greatness must have a feeling for the myth he is in."

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18727

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/10/11 5:13:05 AM#12

As mentioned, full loot PVP adds a sense of danger to the game, making it very important to avoid losing a fight and limits PVP to instances where you really think you have a chance to win. (the concept of the "fair fight" goes right out the window)

Now, the problem is, most PVP in MMO's is heavily stacked in favor of the attacker, and there is frequently no way for the "prey" to avoid losing their gear, hence it loses its appeal.

I think EVE does a great job providing a full loot PVP environment with mitigants that allow players to manage their level of risk.  Couple that with loot that in general is readily replaceable in most cases and it's pretty enjoyable, even for a carebear like myself.

Contrast that with a world like DFO where there really aren't many ways to mitigate loss (outside of staying with clanmates) and that sort of loot system ends up being a lot less appealing.

Personally, my favorite loot system was in Shadowbane, your equipped gear was safe, letting you use the best that you had, but anything in your backpack (including gold I think) was fair game to be dropped upon death.  It really seemed like the right balance of risk vs reward and I wish another MMO would bring it back.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  MannyMana

Novice Member

Joined: 11/27/09
Posts: 121

8/10/11 5:15:00 AM#13

SIMPLE: Risk vs Reward = More excitement

  ruonim

Advanced Member

Joined: 8/25/09
Posts: 253

8/10/11 5:25:00 AM#14
Originally posted by thexrated

I find that when there is a real threat of losing hard-earned things, quite different PvP environment can emerge. 

EVE does this very well, but a typical MMORPG seldom give tools to actually protect oneself or create a system where it is works. People, on the other hand, cry for fairness and getting gangbanged is far from it. War is seldom fair.

My assumption, and it is just an assumption, is that great many of those people who really enjoy full-loot PvP (discounting EVE here because the system works differently) are actually sosiopaths or psychopaths. Afterall, we know that 3-5% of men and 1% of women fit that category. These are people who often have no conscience nor can they feel empathy, but can feel pleasure and other emotions.

No doubt there are many other reasons to enjoy full loot PvP.

So all early mmos like UO was for psychopats? HAHAHAHAAHAHAHAHAHAHAHAHAH

And if you didnt hear

 

HAHAHAHAHAAHAHHAHAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

Reason full loot was removed. Devs added 0.01% drop loot. To keep dumbasses subbed. And if they got killed with that "hard earned" loot that bot could do that also. they whined and quited game.

 

Look uo and eve. Both you lose what you had. When you die. Gear is easy to make, crafting is profitable. But 0.01% slot machine guys hate that.

  Distopia2

Apprentice Member

Joined: 8/03/11
Posts: 601

"I''ve got a badge, what do you got"

8/10/11 5:25:59 AM#15

I just hope you're not basing your OP soley on something like DFO or MO. Back in UO there was a truly diverse community, where both reds and normals lived in the same world, PK's were hunted down and dealt with, this doesn't really happen in DFO or those games because all who play are basically reds, who prey on the weak.

To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

SW:TOR Graphics Evolution and Comparison

SW:TOR Compare MMO Quests, Combat and More...

  Zolgar

Novice Member

Joined: 1/11/11
Posts: 540

Where is fancy bred? In the heart or in the head?

 
OP  8/10/11 5:27:45 AM#16
Originally posted by MannyMana

SIMPLE: Risk vs Reward = More excitement

Oh, I agree. Risk always adds a good deal of flavor to a game. That said, what happens when you lose all your "rewards" because of the risk? It just sounds like a horrible experience to lose stuff you've spent days/weeks/months getting, and having to do it over again. Especially when you lose to a more epxerienced/powerful/better geared player.

 

Like I said, there's got to be some sort of middle ground. Apparently EVE does it well from what others have said.

0118 999 881 999 119 725... 3

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3114

Veni, Vidi, Converti

8/10/11 5:27:56 AM#17

As above, it needs to be implemented correctly. It does need to be implemented in some games because:

Actions => Consequences is very important part of eg sandbox virtual world. Cooperation vs competition, allies & enemies: 2-sides to the same coin.

There just needs to be gradatations of zones of law & order -> frontier -> lawless or eg EvE's implementation in space security status (sec) etc. Centralized authority in a game can marshal player behavior there and oc at the extremes you have anarchy where it's a wolf eat wolf world. Thus the full spectrum of experiences are available. As above, in favor of full loot-pvp but with the correct implementation. Ultimately if the design is right, it all hinges on the player community to find it's way.

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 559

8/10/11 5:50:42 AM#18
Originally posted by Kyleran

Personally, my favorite loot system was in Shadowbane, your equipped gear was safe, letting you use the best that you had, but anything in your backpack (including gold I think) was fair game to be dropped upon death.  It really seemed like the right balance of risk vs reward and I wish another MMO would bring it back.

Haven't played it, but yeah, that sounds like a good system to me. Maybe combined with some way of NOT being able to deposit everything in the town stash.

I would definetly play a game that has some risk, but not full-loot.

  alfokenty

Novice Member

Joined: 7/18/11
Posts: 24

8/10/11 6:59:17 AM#19

 

Why do people watch scary movies. Most people would say that there is no fun in being scared. But a lot o people like being scared.

Full Loot PVP is like a scary movie - you are scared most of the time. It's a special feeling and people like that.

If you don't like scary movies, if you don't like to be scared then it's very difficult for you to understand why some people enjoy it.

  azmundai

Novice Member

Joined: 3/18/10
Posts: 1422

8/10/11 7:13:31 AM#20

FFA would be great, in the right game.

In the current bent of themepark games based on loot grinds .. it just can't exist properly.

In a game where weapons and armor in particular do not make you more powerful, but are rather tools you use, our outfits you wear .. it would make a lot more sense.

At which point you have other things, gold, gems .. other things you are gathering which you can lose. Losing them doesn't mean the end of the world, but they are important enough that you dont casually carry them around with you like you do in themeparks and 88 slots of inventory full of boulders.

If you think about gaming as reflecting real life more than it does now (in most games), you can better see how FFA could work. You dont have 88 slots, and neither does the guy that killed you. He can't loot your whole inventory, and the inventory of the next guy and the next guy and the next guy he kills. He could loot it and move it and drop it .. but that becomes extra work for him which he would only do if he particularly doesn't like you. As such you'd potentially be able to reclaim a fair amount of your crap from random drive bys. Chances are he would only loot something which would actually benefit him in some way in most cases.

There are also mechanics that can be perceived from other games. Vanguard for example which wasn't FFA, but you left a corpse which you had to go get your loot from .. so somewhat similar .. you could reclaim your gear from the rez point for a cost. So anything the guy doesn't loot you can potentially "buy" back .. maybe even if he "moves" it .. within a certain time.

An FFA game also needs to have adequate risk to the "ganker" to be successful.

When I think about what would make a successful FFA PVP game .. the first thing I actually think about is the combat mechanics. I think a game like this could be really successful if it took the current 6 second combat model and extended it to an average of 60 seconds, or more while giving every class a lot of escape abilities. So if you dont want to fight, you run, and in most cases you live.

idk .. food for thought. havent played an ffa game in years.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

14 Pages 1 2 3 4 5 6 7 » Last Search