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News & Features Discussion  » World of Tanks: A Different Kind of Tanking

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92 posts found
  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1458

8/08/11 11:40:36 PM#21

Fun game, but it's not an MMO.


  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

8/08/11 11:45:30 PM#22

With all the positive press this has been getting (maybe it has to do with the little collectible tanks and the rarer larger remote controlled tanks they have been giving out at conventions) lately I will have to give it a look I think.

  redpins

Apprentice Member

Joined: 7/29/11
Posts: 147

People simply can't create fun for themselves!

8/09/11 12:02:26 AM#23

I'd be very honest about my personal review on this game. I didn't enjoy it at all. To say that it wasn't lacking in something is to exaderate. I was very bored with the little to no customization features the game had. While graphics and visuals were average, the experience was blighted by boredom. I'd only play again if they did a interesting revamp to it, other than that no thank you. You can keep your tanks.


I struggle not with life, money, emotions, and world, but against old mindsets and selves to be proven obsolete in a age and time of rapid changes. Go create fun, so you can have fun.

  Fritoman

Novice Member

Joined: 7/03/05
Posts: 60

"And you applaud" - McKay

8/09/11 1:12:18 AM#24

I myself played for a short time, got bored very quickly.  There is no tutorial to speak of and you have to muddle your way around trying to figure out how to upgrade.  It is fun for a short time...but after awhile, it gets kinda boring.  And as some have mentioned, it is not an MMORPG...those who say it is not an MMO are wrong.  


  moters

Novice Member

Joined: 11/03/05
Posts: 73

8/09/11 4:28:54 AM#25

The game lacks if you dont pay premuim grind takes forever after teir 4. Matcmaking sucks after tier 3. Takes lots of cash at high levels to do good in conquest i know a few people who spent over 100 there first month wich i think is lame and the reason i stoped playing. Also the game needs cheat detection badly. 8.1 score is way over rated.


  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4305

8/09/11 5:40:08 AM#26

I beta tested this but have not had time to pick it up again.


After reading this I fell like giving it another go :)


 


During beta the game worked pretty well i never came accross any major game braknig bugs..


 


Yes of coruse you have to spend cash to get some thing in game, they are a company out to make money so they cant give everything away for nothing, so i have issues with that.


 


I think they got the rating just about right i might have scored it a tiny bit lower but as i said i only tested in beta..


My 3D models
http://dragon3d.webs.com/

  Filosofi

Novice Member

Joined: 3/06/08
Posts: 10

8/09/11 7:44:09 AM#27


  Filosofi

Novice Member

Joined: 3/06/08
Posts: 10

8/09/11 7:49:48 AM#28

Uups... Douple post...


 


This is a good game. Your clan doesn't need to have 400+ members with premiun accounts, if your clan has skilled players. Teamwork and proper tactics are vital.


Matchmaking... Small percentage will always be higher tiers, but mostly others have same or +-2/3 tier...


  Zodan

Novice Member

Joined: 10/07/04
Posts: 565

8/09/11 8:50:11 AM#29

Only issue with this game is the insane grind from Tier 7 onwards.


  vonslasha

Novice Member

Joined: 9/18/05
Posts: 32

8/09/11 9:48:00 AM#30

 "mmorpg" stands for "massivley multiplayer on-line roll playing game". every letter in that acronym does apply to WOT.  so go back to playing house with your dress up dolls, im playing tanks!!


  comicaze

Novice Member

Joined: 3/26/10
Posts: 148

8/09/11 11:19:27 AM#31
Originally posted by GrumpyMel2

You're actualy missing about 8/10th's of the tactics/strategy involved in WWII combat...and skewing it pretty badly. WWII combat was all about combined arms....and most of the strategy, tactics & systems developed for it....including those developed by the Armor arm were about facing different sorts of threats. Tanks without infantry, AT Guns, Artillery, Air Power, etc makes for less then half a game.

AT Guns (self-propelled) and Artillery are in the game. Does it make more like a 75% game?

  comicaze

Novice Member

Joined: 3/26/10
Posts: 148

8/09/11 11:21:24 AM#32
Originally posted by Yellowbeardd

The game it self not bad to kill a few hours but if you are looking for end game go find a different game for this monster has huge issues in the end game tons of issues if u don't have a clan of 400 members all with the highest tier tanks you willl have no chance at keeping land might get lucky get 1 chunk but that is about it. also those clans that have 400 members will make alliances with the same guilds so they can control the entire map then you only have 30 or so clans on the map getting all the gold and the small guy gets the crap stick and there are over 1400 clans on NA side and right now less then 3% of those clans own land so yaaaa not very good lol.

Clans are limited to 100 members. But who cares about the facts, right?

  comicaze

Novice Member

Joined: 3/26/10
Posts: 148

8/09/11 11:31:04 AM#33
Originally posted by finnmacool1

You hop on and just hope to get a match around your tier. More often than not that isnt the case and your one shot fodder for 2/3 or more than enemy team and all your rounds simply bounce. The spotting system is the biggest joke aside from the matchmaker and can really ruin some matches.

I reckon I saw you yesterday in El Halluf in A-20 camping at the base and sniping King Tiger on the other side.

  Centhan

Novice Member

Joined: 2/17/04
Posts: 485

8/09/11 12:03:09 PM#34

I'm actually having fun playing this one.  Great to have a game to play for a short time and log out.

However, like others have said, please don't call this an MMO.  It is exactly like any other multiplayer shooter.  For most of us, you click "Battle" and randomly get put into a 15 v 15 match.  That's about as far as the MMO goes.

Good review, just two things that have me a bit confused...

1) You give gamplay an 8/10, but your last sentence of the section says "...surprised, entertained, and engrossed me, but it never really convinced me."  That's a pretty high score for something that doesn't "convince" you.  You must be real easy to shop for.

2) You mention buying the gold, and purchsing the "premium" account, but you never mention that buying this account gives you 50% more credits and experience per battle.  Why would you leave out probably the biggest benefit of the premium account in your article?

  Akrux

Novice Member

Joined: 3/18/04
Posts: 56

8/09/11 12:26:57 PM#35

WOT is god fun. It is a different kind of fun.


I have played many shooters and the twitch factor and no death penalty in most shooters make them appeal to 14 year olds.


In WOT your strategic thinking is just as important if not more important than your twitch skills. Being at the right place at the right time is crucial. 


When you die in WOT you don't magically reappear 15 seconds later. Your tank is out of action for the duration of the battle. You can leave battle and start a new battle in a different tank. You will also suffer a hefty repair cost if you die in battle. This causes players to be far more careful than any other shooter that I have played. No more kamikaze runs. Playing smart is rewarded.


Try WOT its free and its fun.

  Gooney

Novice Member

Joined: 12/02/05
Posts: 194

Simple mind, simple pleasure.

8/09/11 12:28:19 PM#36
Really enjoy this game because it is so easy to jump in and out of. Wouldn't really class it as an MMO though, more of a match making engine like guild wars or the Battlefield games. -Gooney
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1828

8/09/11 1:24:32 PM#37

Originally posted by comicaze



Originally posted by GrumpyMel2




You're actualy missing about 8/10th's of the tactics/strategy involved in WWII combat...and skewing it pretty badly. WWII combat was all about combined arms....and most of the strategy, tactics & systems developed for it....including those developed by the Armor arm were about facing different sorts of threats. Tanks without infantry, AT Guns, Artillery, Air Power, etc makes for less then half a game.



AT Guns (self-propelled) and Artillery are in the game. Does it make more like a 75% game?



 


Tacticaly there is a very significant difference between AT Guns and TD's (what WOT has). The same holds true for SPA and towed Artillery.


The thing about armor is that it has horrible situational awareness, especialy with the crew buttoned up...which they really need to be in combat if there is any possibility of hostile infantry in the area (or just HE rounds landing in the vicinity).


It was very often the case that tanks would roll right up on and even past well concealed AT guns. Giving the enemy point blank shots, often against side or rear armor. This is one of the reasons that AT Guns were so effective in the defense, particulary where plentiful cover exists. It's also one of the reasons it was very important to provide armor with close infantry support, if they were operating anywhere except a wide open field with no cover.


Towed AT guns have a MUCH smaller profile then TD's (or even towed Artillery for that matter). TD's (and SPA's) have pretty much the same profile as most tanks (they were often built on the same chasis). Some of the German TD's, like the Hetzer, did achieve lower profiles by removing the turret.....but even these couldn't compare with the profile of a purpose built AT gun.


Most Allied (and many Axis & Soviet models as well) TD's were basicaly tanks with lighter armor so they could achieve better speed (shoot & scoot was a common tactic) and guns with good armor penetration.


The big thing about artillery (both towed & SPA) was the FO's that could call in indirect fire without exposing the gun and crew to danger. Without having infantry FO's you are really neutering alot of artillerys functionaly. They really were only employed in a direct fire role in an emergency, as they had very limited survivability when exposed to direct attack.


I just took a look at thier site and they also seem to have some pretty bad historical inaccuracies. For instance in the US Arsenal they list a TD called the "M36 Slugger".  The M36's designation was the "Jackson" (as in Stonewall Jackson) and they have it listed as sporting a 76MM gun standard. In reality it NEVER mounted a 76MM gun, it was purpose built for the 90MM and only ever deployed with that gun. Even the early M4 conversions only ever sported 90 MM's.... that was it's reason for existance. At the same time, they have the M46 Patton listed...which wasn't even in the US Arsenal until '49..... yet the M24 Chaffe is completely absent...even though it did see some significant action at the end of the War...including in the Buldge.


On the Axis side they have the Maus listed which only ever had a few proto-types built and never saw action. Even germanys own tank experts regarded it as an extremely impractical machine. Worse yet, they have this listed in the description of it "Good speed allows it to get at most needed place in time." . Yet the actual vehicles engine was only capable of achieving a top speed of 8.1 mph under ideal conditions, which would have made it one of the slowest tanks of the entire War...let alone for '45. The strain on it's power plant caused frequent breakdowns in the proto-types. It was too large to actualy cross most bridges of the day.....and it's high ground pressure meant it was in danger of bogging down even on reasonably firm ground.


World of Tanks may be a fun little arcade game...but it's definately not something that would interest anyone looking for a serious WWII game....MMO or not.


  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

8/09/11 1:57:56 PM#38
Originally posted by GrumpyMel2

Tacticaly there is a very significant difference between AT Guns and TD's (what WOT has). The same holds true for SPA and towed Artillery.


The thing about armor is that it has horrible situational awareness, especialy with the crew buttoned up...which they really need to be in combat if there is any possibility of hostile infantry in the area (or just HE rounds landing in the vicinity).


It was very often the case that tanks would roll right up on and even past well concealed AT guns. Giving the enemy point blank shots, often against side or rear armor. This is one of the reasons that AT Guns were so effective in the defense, particulary where plentiful cover exists. It's also one of the reasons it was very important to provide armor with close infantry support, if they were operating anywhere except a wide open field with no cover.


Towed AT guns have a MUCH smaller profile then TD's (or even towed Artillery for that matter). TD's (and SPA's) have pretty much the same profile as most tanks (they were often built on the same chasis). Some of the German TD's, like the Hetzer, did achieve lower profiles by removing the turret.....but even these couldn't compare with the profile of a purpose built AT gun.


Most Allied (and many Axis & Soviet models as well) TD's were basicaly tanks with lighter armor so they could achieve better speed (shoot & scoot was a common tactic) and guns with good armor penetration.


The big thing about artillery (both towed & SPA) was the FO's that could call in indirect fire without exposing the gun and crew to danger. Without having infantry FO's you are really neutering alot of artillerys functionaly. They really were only employed in a direct fire role in an emergency, as they had very limited survivability when exposed to direct attack.


I just took a look at thier site and they also seem to have some pretty bad historical inaccuracies. For instance in the US Arsenal they list a TD called the "M36 Slugger".  The M36's designation was the "Jackson" (as in Stonewall Jackson) and they have it listed as sporting a 76MM gun standard. In reality it NEVER mounted a 76MM gun, it was purpose built for the 90MM and only ever deployed with that gun. Even the early M4 conversions only ever sported 90 MM's.... that was it's reason for existance. At the same time, they have the M46 Patton listed...which wasn't even in the US Arsenal until '49..... yet the M24 Chaffe is completely absent...even though it did see some significant action at the end of the War...including in the Buldge.


On the Axis side they have the Maus listed which only ever had a few proto-types built and never saw action. Even germanys own tank experts regarded it as an extremely impractical machine. Worse yet, they have this listed in the description of it "Good speed allows it to get at most needed place in time." . Yet the actual vehicles engine was only capable of achieving a top speed of 8.1 mph under ideal conditions, which would have made it one of the slowest tanks of the entire War...let alone for '45. The strain on it's power plant caused frequent breakdowns in the proto-types. It was too large to actualy cross most bridges of the day.....and it's high ground pressure meant it was in danger of bogging down even on reasonably firm ground.


World of Tanks may be a fun little arcade game...but it's definately not something that would interest anyone looking for a serious WWII game....MMO or not.

Not to knock your historical information, but most of what you are posting about misses the point of this game.

First, the tanks are set up to be balanced, not to be historically accurate in their dates of operation.  Some things are operating with designs that never left the prototype stage or were developed post war.   It really does work nicely for what the game is trying to accomplish.   It is pretty cool to play in some tanks that never actually saw combat or play with variations of equipment on different vehicles.   Most of which I can tell is still historically accurate.

I do agree that adding infantry, long range artillery, AT guns and things of that nature would add new dynamics to the game, but again that isn't the goal of this game.  It is a tank shooter and not a military campaign simulation. 

 

There are already plenty of serious WWII games that fill the gamespace for those types of games.  That does not diminish what this game is trying to be, which is a lobby style tank shooter and it achieves that very well. 

 

Personally I find it an exceptionally fun game.

 

  comicaze

Novice Member

Joined: 3/26/10
Posts: 148

8/09/11 2:16:56 PM#39
Originally posted by GrumpyMel2

Tacticaly there is a very significant difference between AT Guns and TD's (what WOT has). The same holds true for SPA and towed Artillery.


The thing about armor is that it has horrible situational awareness, especialy with the crew buttoned up...which they really need to be in combat if there is any possibility of hostile infantry in the area (or just HE rounds landing in the vicinity).


It was very often the case that tanks would roll right up on and even past well concealed AT guns. Giving the enemy point blank shots, often against side or rear armor. This is one of the reasons that AT Guns were so effective in the defense, particulary where plentiful cover exists. It's also one of the reasons it was very important to provide armor with close infantry support, if they were operating anywhere except a wide open field with no cover.


Towed AT guns have a MUCH smaller profile then TD's (or even towed Artillery for that matter). TD's (and SPA's) have pretty much the same profile as most tanks (they were often built on the same chasis). Some of the German TD's, like the Hetzer, did achieve lower profiles by removing the turret.....but even these couldn't compare with the profile of a purpose built AT gun.

WoT TDs have much better camo value that tanks, which addresses your point  AT vs TD.

 

 

Originally posted by GrumpyMel2
The big thing about artillery (both towed & SPA) was the FO's that could call in indirect fire without exposing the gun and crew to danger. Without having infantry FO's you are really neutering alot of artillerys functionaly. They really were only employed in a direct fire role in an emergency, as they had very limited survivability when exposed to direct attack.

SPGs in the game use "indirect fire without exposing the gun and crew to danger", any allied tank can call the fire. You should really try playing the game.

 

Originally posted by GrumpyMel2

I just took a look at thier site and they also seem to have some pretty bad historical inaccuracies. For instance in the US Arsenal they list a TD called the "M36 Slugger".  The M36's designation was the "Jackson" (as in Stonewall Jackson) and they have it listed as sporting a 76MM gun standard. In reality it NEVER mounted a 76MM gun, it was purpose built for the 90MM and only ever deployed with that gun.

Slugger is British for Jackson. 90mm is the second gun and no one really play with the stock one for long.

 

 

Originally posted by GrumpyMel2

At the same time, they have the M46 Patton listed...which wasn't even in the US Arsenal until '49.....

If you read something about the game, you'll find that the game encompasses period from 30's to 50's, and Patton is a direct competitor to T-54 of approx the same period.

 

 

Originally posted by GrumpyMel2


On the Axis side they have the Maus listed which only ever had a few proto-types built and never saw action.

Two tanks were actually deployed.

 

 

Originally posted by GrumpyMel2


World of Tanks may be a fun little arcade game...but it's definately not something that would interest anyone looking for a serious WWII game....MMO or not.

Well, Captain Obvious tells me that WoT is definitely not a Uni historic student's tutorial, but for armatures, like me, it gives an interesting and pretty accurate incursion into the history of mid-XX.

  XaeroDegreaz

Novice Member

Joined: 2/03/07
Posts: 13

8/09/11 3:15:19 PM#40

Originally posted by GrumpyMel2



Admitedly I haven't tried this out but having A WWII based tactical wargame where the only playing pieces are tanks is kinda like playing an old school D&D game where the only character type allowed in the game is a halfling rogue.




You're actualy missing about 8/10th's of the tactics/strategy involved in WWII combat...and skewing it pretty badly. WWII combat was all about combined arms....and most of the strategy, tactics & systems developed for it....including those developed by the Armor arm were about facing different sorts of threats. Tanks without infantry, AT Guns, Artillery, Air Power, etc makes for less then half a game.




Heck the whole US armor strategy for pretty much the entire war was that tanks were NOT intended to engage enemy armor. They weren't designed or built for that. That role was intended for dedicated AT weapons (initialy towed AT Guns, later augmented by TD's)...not sure how the game could even cope with that design difference. It wasn't until the M26 came out (with only a few months left in the War in Europe) that the US had a tank which was primarly designed to deal with enemy armor. Earlier estimates were that it took about 5 Shermans to engage and defeat a single Panther. How could the game deal with something like that?



 


I do see your point about the game missing some elements, but if you threw in all of the stuff you're talking about then it wouldn't be a "tank game" -- it would be Battlefield 2, or Bad Company, or some other game who has ran that genre into the ground.


Who cares about the realism of "tank-on-tank" battles, and how they were deemed inneffective in real war, so long ago. If I wanted realism, I would watch the Military Channel.


But, I blow up some fricking tanks, so I play World of Tanks.


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