| 284 posts found | |
|---|---|
|
8/04/11 10:44:31 PM#221
Originally posted by Palebane And I'm asking how someone kill a boss and loot being decided by random chance is any different than the mob droping loot on its body by random chance, aside from everyone getting a consulation prize, and maybe a piece of epic loot. Why does it matter how loot is distributed, why is someone handing out loot through a master loot system superior to random chance? Who cares if someone gets their loot faster than someone else? Generally in the raids I've been in even if someone has all the best gear, they go back to either help the guild, have fun, or both. The way it worked in my WoW guild was you were on a list, you bid on an item, if you won it, you dropped to the bottom of the list, and could only move up if you were at a raid. But this works out on any schdual, instead of some people intially having an advantage over someone else because they have more free time, or their free time warrents itself to raiding better than someone else. If a hardcore raider can go on more raids, hes still going to get all his gear faster than someone who can only come half the time in most cases, and if the person that comes half the time gets lucky and gears up first, who cares? That still means that when that person attends raids everyone will benefit from the increased damage. Also theres less feeling discouraged because you got nothing, since sure you get a measly token, but at least its working towards something. |
|
|
8/04/11 10:52:35 PM#222
Originally posted by Kendane It doesn't matter. Master looter is not superior to random chance. I cannot argue with your logic. As a bit of an underachiever, I really don't understand why players have to have the best gear in the first place. Is random chance superior to master looter in this regard? Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
8/04/11 10:56:14 PM#223
Whew! Im sure glad they put that disclaimer there at the end. Otherwise we might have had pages and pages of endless bickeri... oh wait. Themepark is not a sub genre, its an excuse. |
|
8/04/11 10:58:22 PM#224
Originally posted by Foomerang Oh, come on, Foom, don't try to depriciate our precious forum PvP. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
8/04/11 11:02:10 PM#225
I was just spamming a little CC. By all means, continue DPSing. Themepark is not a sub genre, its an excuse. |
|
8/04/11 11:12:08 PM#226
Originally posted by Palebane Look, I don't particularly care about having the best loot in the game either, that kind of stuff doesn't matter to me. I was just wondering why it mattered how loot was distributed. I was just wondering if there was any particular reason you prefered one system to the other. Even if you have no reason, fair enough, so people prefer a particular method over another just because. I was just curious, sorry if I sounded hostile, its just sometimes people against it seem to be elitists whose only reason is to keep gear to themselves. As for your question if random chance is superior, I see getting anything better than the possibility of going through 3 raids getting absololutly nothing as an improvement, even if people might get frustrated with getting the consluation prize over epic loot after several runs. But again, thats just my opinon. Also wow these quote replys are getting long lol. |
|
|
8/05/11 8:22:58 AM#227
Originally posted by Foomerang I thought we got rid of the trinity system? oh wait, thats GW2
I think some people are thinking the gear drop from the loot container will always be the latest and greatest gear, it isn't, the article just says some form of gear, it doesn't mean you don't have to work for the better ones, it just means you aren't in conflict with your own group. I personally think it should have some sort of contribution tally, whoever contributed the most gets the bestest gear, then the second best and so on, but then, this isn't GW2 you can't tally much when you can only either take damage, dps or heal, but I'm sure the devs can work something out How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
|
|
8/05/11 9:29:52 AM#228
Originally posted by Kendane Since you are curious, I highlighted my reason for prefering master looter over random chance in my above post. I didn't think you were being hostile. Your question was valid, and after further deliberation, I think you are right. For me, this mechanic is another step toward completely desocializing a genre that was built and based upon social interaction, whether or not it was always pleasant. As you said, it is just a preference. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
Originally posted by Nifa Notice how the term is in quotes in the headline? And how I feel positively about the system while trying to reassure the 'welfare epics' crowd that everything will be alright? Oh right, you didn't read the article. ;) Michael "MikeB" Bitton |
|
|
8/05/11 7:11:09 PM#230
Originally posted by Palebane While I agree that getting rid of social interations is a bad thing, I think that it could be done in other areas. Perhaps finding a way to make use of Cantinas to gain some sort of benefit while loged in to encorage interaction, or not having a looking for group system, or at least limit it to the server so you cant act like a total tool. |
|
|
8/06/11 8:44:13 AM#231
Originally posted by Kendane
Well... "Social interaction" isn't what it once was... At this point on the down slope, I see no reason what so ever for dealing with around 98% plus of the gaming population. Make that 99% plus of the general population... ^^ Designing games that rely on "social interaction" is setting ones game up to either fail, and/or become a haven for trolls and griefers. Unless one is an ideologue, one deals with reality as it exists, rather than as one might wish it to be. The reality is that WAY too many people these days have a distinct lack of civility, coupled with an entitlement complex the size of all out doors. Add in a near total lack of critical thinking, and thoughtfullness, and one has the general population, of which the gaming population is a sub set. One of the ways that something like WoW's Dungeon Finder could be more useful, is to link it to ignore lists at *account* level. That way, if someone is a total nit wit, you just /ignore them, and the system excludes them from any future matches with you. Designing systems to deal with ones target audience (and their traits) makes good sense, from both a functionality perspective, as well as business wise. |
|
|
8/06/11 11:23:59 AM#232
I love the idea. It was terrible to run a raid over and over for a low percentage drop rate item. Only to lose the roll a few times to someone else. With the medalions you are working toward it each run. |
|
|
8/07/11 2:17:12 PM#233
The expectation of loot is one of the major problems with MMOs. The loot system for time spent is an old paradigm with both negative and positive elements. If only we could shift away from a loot system and progress this genre forward. |
|
|
8/08/11 10:12:42 AM#234
Its a good way to do things. Still doesn't make the game good enough to buy and not that much different than tokens and is still the same old, so it seems, gear grind hamester wheel.
|
|
|
8/08/11 11:07:09 AM#235
Originally posted by Wraithone While I agree with most of what you say, dealing with reality as it exists only works if one is not complacent about it. Ignoring the problem only serves to make it worse in many cases. There is no reason not to strive for more, save laziness or apathy. Why couldn't there be revolutionary game mechanics that cause players to want to work together and to help and care about one another? Perhaps online communities could eventually go a long way toward fixing the problems you speak of, not only in video games, but within humanity as a whole. I know its a huge stretch, but nothing is impossible. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
8/08/11 11:10:45 AM#236
Originally posted by MikeB lol talk about proving people do not actually read threads. How was this comedy gold skipped over with no comments? This is too funny and pure ownage. |
|
|
8/08/11 9:06:07 PM#237
I like the idea of individual loot bags a LOT. The hardcores will still gear up faster and still see content that I'll never unlock or see, i'm sure. No bitchers. |
|
|
8/08/11 9:11:05 PM#238
Originally posted by Puremallace It would be funny on just about any other forum. Sadly its much to common here.
Seems like the majority support this design decision around here. Loot drama is the worst kind. |
|
|
Nifa
Advanced Member
Joined: 11/07/08
You can get more with a kind word & a 2x4 than you can with just a kind word |
8/08/11 10:03:24 PM#239
Originally posted by MikeB You're right, I didn't. I might... later. Fact is, the elitist jackasses that tend to have the point of view the terminology indicates find their way onto my ignore list very quickly anymore. I'm too old to tolerate the stupidity anymore (hence my canceled WoW account). /my lawn. Get off. ;) "You are obviously confusing a mature rating with actual maturity." -Asherman Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr |
|
8/09/11 1:07:34 AM#240
Originally posted by Nifa So you are too elite for the elitist jackasses? Ironic. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|