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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Pre-NGE SWG is a lot like Woodstock...

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49 posts found
  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 417

 
8/06/11 12:04:52 PM#1

...because there are almost certainly lots of people saying they played during that time period who actually didn't.

Currently Playing: EVE Online
Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR

  kobie173

Novice Member

Joined: 8/05/06
Posts: 2239

8/06/11 8:10:31 PM#2

Cool story, bro.

I really don't know what incentive people would have to lie about that.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  DarLorkar

Novice Member

Joined: 12/28/07
Posts: 471

8/06/11 9:06:45 PM#3

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1801

"Next time i log in SWG ill probably see elves and druids"

8/06/11 9:12:15 PM#4
Originally posted by DarLorkar

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

the best way to weed out the liars is to ask them what happens after you had permadeath

true pre-cu players know the real answer


  kobie173

Novice Member

Joined: 8/05/06
Posts: 2239

8/07/11 6:59:57 PM#5
Originally posted by Squal'Zell
Originally posted by DarLorkar

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

the best way to weed out the liars is to ask them what happens after you had permadeath

true pre-cu players know the real answer

Permadeath was removed from the game in February 2004; the CU didn't hit until over a year later.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1801

"Next time i log in SWG ill probably see elves and druids"

8/07/11 7:02:29 PM#6
Originally posted by kobie173
Originally posted by Squal'Zell
Originally posted by DarLorkar

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

the best way to weed out the liars is to ask them what happens after you had permadeath

true pre-cu players know the real answer

Permadeath was removed from the game in February 2004; the CU didn't hit until over a year later.

still, any pre-cu player would know what happened after you had permadeath


  Warlord33

Novice Member

Joined: 10/27/10
Posts: 80

8/07/11 7:10:01 PM#7
Originally posted by Squal'Zell
Originally posted by kobie173
Originally posted by Squal'Zell
Originally posted by DarLorkar

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

the best way to weed out the liars is to ask them what happens after you had permadeath

true pre-cu players know the real answer

Permadeath was removed from the game in February 2004; the CU didn't hit until over a year later.

still, any pre-cu player would know what happened after you had permadeath

So what happened when you had perma-death?

Stubot2 Xfire Miniprofile
  hyllstarter

Advanced Member

Joined: 11/28/05
Posts: 152

8/07/11 7:10:24 PM#8

Well I remember having to walk to your dead body to get your stuff after dying.

  Jenuviel

Hard Core Member

Joined: 5/26/05
Posts: 942

Sadness is but a wall between two gardens. -Kahlil Gibran

8/07/11 7:29:12 PM#9

I don't remember what happened after perma-death, probably because I spent all of my time dancing in a cantina and crafting until holocrons filled the cantinas with bots. Perma-death, if it even existed at the time, was limited to jedi, which wasn't something that interested me at all. Once the holocrons hit, I moved out of the cantinas and switched to creature handler/ranger, which still had no perma-death. What's more, none of the people I knew or associated with in-game during the early days were jedi; they were primarily medics, tailors, dancers, musicians and image designers, so I'm not sure asking people what happened after perma-death is going to be a terribly accurate test of who was or wasn't there.

  Squal'Zell

Novice Member

Joined: 10/09/04
Posts: 1801

"Next time i log in SWG ill probably see elves and druids"

8/07/11 9:08:55 PM#10
Originally posted by Jenuviel

I don't remember what happened after perma-death, probably because I spent all of my time dancing in a cantina and crafting until holocrons filled the cantinas with bots. Perma-death, if it even existed at the time, was limited to jedi, which wasn't something that interested me at all. Once the holocrons hit, I moved out of the cantinas and switched to creature handler/ranger, which still had no perma-death. What's more, none of the people I knew or associated with in-game during the early days were jedi; they were primarily medics, tailors, dancers, musicians and image designers, so I'm not sure asking people what happened after perma-death is going to be a terribly accurate test of who was or wasn't there.

i see your point

so no one remembers the blue glowie dead jedi??? (that never actually worked properly so they removed them)

i do remember going back to your corpse but there was a 75% chance that your corpse bugged out and you could not retrieve your stuff. (they removed that too)


  Distopia2

Apprentice Member

Joined: 8/03/11
Posts: 601

"I''ve got a badge, what do you got"

8/07/11 9:12:11 PM#11
Originally posted by DoktorTeufel

...because there are almost certainly lots of people saying they played during that time period who actually didn't.

WTH would people do that?

To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

SW:TOR Graphics Evolution and Comparison

SW:TOR Compare MMO Quests, Combat and More...

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

8/07/11 9:14:40 PM#12
Originally posted by Squal'Zell
Originally posted by kobie173
Originally posted by Squal'Zell
Originally posted by DarLorkar

Not me:) never tried it till long after.

 

The 2 best parts of game for me were, the searching for good resources on the worlds to mine, and the Space game. Ya, i know alot of people never liked space. But was fun for me and i spent quite a bit of time playing it.

 

But no, was not at woodstock either:P

the best way to weed out the liars is to ask them what happens after you had permadeath

true pre-cu players know the real answer

Permadeath was removed from the game in February 2004; the CU didn't hit until over a year later.

still, any pre-cu player would know what happened after you had permadeath

I played SWG before the CU, and I have no idea what the answer to that question would be.  Just because you say you played doesn't always mean you played for a long time or participated in the jedi grind.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3099

8/07/11 9:21:21 PM#13
Originally posted by DoktorTeufel

...because there are almost certainly lots of people saying they played during that time period who actually didn't.

That is about the only comparison. It fails if you look at the rest. The major difference is quality of content :p

SWG was riddled with bugs and offered barely content and a skillsystem that looked nice on paper but funneled all players into a few cookiecutter choices. While the major downside of Woodstock was just some mud, but had an awesome selection of the best music of that time. With live recordings that are still very popular.

That's why any musiclover would have wanted to be at Woodstock. While with SWG its mainly disgruntled SWG vets that look back through rosecoloured glasses,that would want Pre-NGE SWG back the way it was. Which only works as long as they dont get to play it again.

  Kalafax

Advanced Member

Joined: 9/05/05
Posts: 483

8/07/11 9:21:33 PM#14

Pretty much what SuperZero said, I was a Smuggler/Pikeman and never delt with holocrons other then to deal them for credits, I spent all my time crafting and selling Spice for credits, Slicing locked containers for credits ( Always taking the force crystals if they had them, they never knew. ), Getting paid to slice Armor and Weapons with crafting tools from the highest quality ores to always get the best slices, Slicing mission terminals for over double mission payouts, and dealing Force crystals to hidden jedis for tons of credits, and last but not least selling hidden Jedi locations to Bounty Hunters for lots of credits.

Never delt with the perma death, force users never been my thing, I like the Star Wars Universe from the nonforce sensitive side.

Mess with the best, Die like the rest

  DarthRaiden

Hard Core Member

Joined: 11/20/05
Posts: 4308

i make art,
till someone dies.

Forum Terrorist

8/08/11 7:52:10 AM#15

I was there, it felt liked the golden age of MMORPG's and i was mostly stoned

(what , hhuh, "is that possible in a game already ?!", "wau its like live in star wars and every moment i will step onto Darth Vader", "omg i am invited to someone's wedding on naboo", "wth did someone pulled a lightsaber at the cantina and has now all the blasters chasing him?", "wtf is with all the bubbles in the airport, hell a lot of peeps"  and all that) 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1330

8/08/11 8:00:53 AM#16

I never wanted to be a Jedi. I never did the hologrind. IMO the need to be a jedi made people lose their damn minds. Paying huge amounts of money on ebay for jedi accounts, grinding for months on end and for what? SOE should have never added playable Jedi to the game. It was the begining of the end for SWG.

  CasualMaker

Hard Core Member

Joined: 3/10/06
Posts: 803

Spelling and grammar do matter.

I find your lack of real-life skills disturbing.

8/08/11 1:02:15 PM#17
Originally posted by someforumguy

SWG was riddled with bugs and offered barely content and a skillsystem that looked nice on paper but funneled all players into a few cookiecutter choices.

For this statement to be true, then "all players" must have been interested primarily in combat, and PvP combat at that. As I know this was not the case, your statement fails.

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1757

8/08/11 1:07:21 PM#18

I played then. . no idea about permadeath.  I think I quit before people even knew how to become a jedi. . best game ever! ;)

The real question is:  In The Realm during alpha how did you cure poison if you were bit by a wolf ? :)

Wa min God! Se æx on min heafod is!

  fionanshrek

Apprentice Member

Joined: 7/18/11
Posts: 106

8/08/11 1:07:50 PM#19
Originally posted by CasualMaker
Originally posted by someforumguy

SWG was riddled with bugs and offered barely content and a skillsystem that looked nice on paper but funneled all players into a few cookiecutter choices.

For this statement to be true, then "all players" must have been interested primarily in combat, and PvP combat at that. As I know this was not the case, your statement fails.

 Why would all players have to be interested primarily in combat for this statement to be true.  The game at launch was riddled with bugs many of which lasted until and beyond the NGE.

Now the skill system comment I can't agree with I thought the original class system had something for everyone and can't remember seeing any class as dominant.

In regards to the threads topic though for this player maybe the NGE was like woodstock but meh I don't know if SWG deserves that high of a perch because for many people it was just another game that was riddled with bugs and a lack of quality content.

Many people have lasting memories from woodstock for reasons other than "it was their first concert".  Lots of people are hung up on SWG because for many it was the first time they played a game like that.

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1757

8/08/11 1:10:46 PM#20
Originally posted by fionanshrek
Originally posted by CasualMaker
Originally posted by someforumguy

SWG was riddled with bugs and offered barely content and a skillsystem that looked nice on paper but funneled all players into a few cookiecutter choices.

For this statement to be true, then "all players" must have been interested primarily in combat, and PvP combat at that. As I know this was not the case, your statement fails.

 Why would all players have to be interested primarily in combat for this statement to be true.  The game at launch was riddled with bugs many of which lasted until and beyond the NGE.

Now the skill system comment I can't agree with I thought the original class system had something for everyone and can't remember seeing any class as dominant.

I played a droid engineer with a bit of exploration and blaster skills.  I loved it.  No cookie cutter for me.  I also had some medical thrown in I believe.  Also you could change it :)

Wa min God! Se æx on min heafod is!

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