| 1 posts found | |
|---|---|
|
I'm a big proponent of story. It's been one of the glaring holes that MMO's have yet to fill. Lately though we see it changing both with the AAA titles (TOR, GW2, SW, etc) and well as the smaller MMO's. Frankly I'm surprised it took this long for people to realize. I remember back in the day when Halo came out, I was like 'Ringworld!!' and I was sold, the idea that we love the characters we play in single player but suddenly can't or don't want story in our MMO's is kinda ridiculous.
I was pleasantly surprised to see how Dragon Nest went about the first three chapters in the storyline. War, Religion, Politics, Truth, Lies, all the good stuff. I loved how the story is shaped by the class you pick even if only in little ways. Each different playthrough gets you a little bit of nuance. Play the Cleric and you hear why you were betrayed but play the Sorceress and you get a little back story about the age old war going about. That's amazing that's what its all about. I love WoW, I thank Blizzard for showing us a new way. Back in the day we were satisfied with the grind day in and day out. Now these days we curse the grind. Maybe a bit too much of an extreme but WoW changed the way we play games and changed the way we look at launches. No buggy messes anymore!! I don't think Dragon Nest is going to set the world on fire but is it and a few other games the start of a new movement, I think so.
Long Live the Story! |
|