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Ultima Online

Ultima Online 

Britannia Tavern (General)  » JUST MAKE A NEW UO ALREADY!

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92 posts found
  TheDor

Novice Member

Joined: 12/10/08
Posts: 85

8/04/11 4:02:46 PM#21
Originally posted by Loke666

CCP is right now mixing P&P and MMOs in their upcomming game "World of darkness online", we need stuff like that instead of remakes of old games.

Champions Online is based on the Champion System pen and paper rule set. I don't recall anyone claiming how fresh CO was when it launched.

  FinalEclipse

Novice Member

Joined: 6/22/10
Posts: 9

 
OP  8/04/11 4:03:01 PM#22
Originally posted by Loktofeit
Originally posted by TheDor

Both Darkfall and Mortal Online developers have said in multiple interviews that their primary goal was recreating the Ultima Online experience.

 

I'm not going to try and argue what your (or anyone's) opinion of the game is, when the developer states that they are "making the spiritual successor to Ultima Online" I'd consider it to be a UO clone.

 

"The problem isn't that nobody has made a copy of UO, the problem is the people that it attractcs."

That was your statement. I don't doubt that those developers said at some point they wanted to make a UO type game. The problem is that they DIDN'T. The games they made were FFA 3rd person hack-n-slash PVP games. Now, this is not to say they are bad games. They simply aren't UO clones by any strewtch of the imagination thus the issue IS that nobody has made a copy of UO since SWG and EVE, although Xsyon seems to have the potential to pull it off if it lands an investor and gets a couple industry pros on board.

^This

  nestea

Novice Member

Joined: 3/04/05
Posts: 10

8/04/11 4:04:37 PM#23

I just LOL when I stumble across threads like this, OP has to be right. Posters have to be wrong. 

 

Me, I say shut up and try it ^^

  Lienhart

Novice Member

Joined: 5/21/07
Posts: 673

8/04/11 4:05:11 PM#24

Yes, lets recreate a game full of inconviences for a few thousand people that used to enjoy UO. If I were an investor, I'd invest in this great idea!

 

(NO)

  howtoland

Apprentice Member

Joined: 4/19/04
Posts: 115

8/04/11 4:05:20 PM#25
Originally posted by FinalEclipse
Originally posted by Loktofeit
Originally posted by TheDor

Both Darkfall and Mortal Online developers have said in multiple interviews that their primary goal was recreating the Ultima Online experience.

 

I'm not going to try and argue what your (or anyone's) opinion of the game is, when the developer states that they are "making the spiritual successor to Ultima Online" I'd consider it to be a UO clone.

 

"The problem isn't that nobody has made a copy of UO, the problem is the people that it attractcs."

That was your statement. I don't doubt that those developers said at some point they wanted to make a UO type game. The problem is that they DIDN'T. The games they made were FFA 3rd person hack-n-slash PVP games. Now, this is not to say they are bad games. They simply aren't UO clones by any strewtch of the imagination thus the issue IS that nobody has made a copy of UO since SWG and EVE, although Xsyon seems to have the potential to pull it off if it lands an investor and gets a couple industry pros on board.

^This

Unfortunately your accurate description of the situation will soon by tainted by one of the asshats in this thread quoting you and saying "You're wrong" without actually providing any evidence to the contrary (Likely because they never played either of the games they are comparing as spiritual successors to UO.)

 

Thanks for the attempt though. It was valiant.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/04/11 4:11:09 PM#26
Originally posted by TheDor
Originally posted by Loke666

CCP is right now mixing P&P and MMOs in their upcomming game "World of darkness online", we need stuff like that instead of remakes of old games.

Champions Online is based on the Champion System pen and paper rule set. I don't recall anyone claiming how fresh CO was when it launched.

I don't get your point there. CO used some D6 ruleset that few people outside of PnP gamers have ever heard of. You would have been better off using DDO as your example. :)

Loke didn't say it was the first time PnP systems went to an MMO - he simply said we need more of that.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

8/04/11 4:14:46 PM#27
Originally posted by howtoland
Originally posted by TheDor

Alright, everyone here go sign up for Dawntide: www.dawntide.net

Take a look at the features they are planning on having at release and their roadmap: https://docs.google.com/document/d/1Hqxx29KLDPJgeLCsjH57vRvNBEx-gQK0yAKWV9yBUjY/edit?hl=en_US&ndplr=1#

Everything that the OP asked for is there. The game won't have everything fully available at release, but guess what, it isn't $200, it's free with a small monthly subscription fee (once it launches).

 

If you want to say that games like UO can succede, it's time to put your money where your typing fingers are.

{mod edit}

Agree or disagree with him but when you have to resort to attacking someone due to spelling mistakes... well, it just makes you look petty.

As for the topic at hand: 

I think some of us old MMO vets are suffering from a  case of nostalgia induced rose-colored-glasses syndrome. UO was so succesful because it was released during the early days of the MMO era.  Back then, MMO games were not mainstram and success was measured on a whole other scale. Now, the industry and the player base have changed. Studios will not risk $$$ on a project that may or may not be a mainstram success. The result, we the players that want games with open FFA PvP, deep crafting/player driven economies and more of a challenge, are left with indie games of dubious quality.

Sad days indeed.

 

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  Noobgren

Novice Member

Joined: 6/03/10
Posts: 109

8/04/11 4:16:49 PM#28
Originally posted by howtoland

Unfortunately your accurate description of the situation will soon by tainted by one of the asshats in this thread quoting you and saying "You're wrong" without actually providing any evidence to the contrary (Likely because they never played either of the games they are comparing as spiritual successors to UO.)

 

Thanks for the attempt though. It was valiant.

 

Actually, you come off as the biggest asshat in this thread. Have you ever considered that your subjective opinion does not equal fact? Acting like a total ass does not give your subjective opinion any weight, either.

OnT: A "new UO" would be great. Unfortunately, most sandbox titles released today are made by indie devs severely lacking both funds and experience. Dawntide, for example, looks great on paper but is nowhere near release ready - and it's scheduled for an october release.

ArcheAge seems to be the only AAA title icoming out n the foreseeable future that features real sandbox elements, even though it's also heavily slanted towards the "themepark" audience.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/04/11 4:20:22 PM#29
Originally posted by Noobgren

Actually, you come off as the biggest asshat in this thread. Have you ever considered that your subjective opinion does not equal fact? Acting like a total ass does not give your subjective opinion any weight, either.

OnT: A "new UO" would be great. Unfortunately, most sandbox titles released today are made by indie devs severely lacking both funds and experience. Dawntide, for example, looks great on paper but is nowhere near release ready - and it's scheduled for an october release.

ArcheAge seems to be the only AAA title icoming out n the foreseeable future that features real sandbox elements, even though it's also heavily slanted towards the "themepark" audience.

I need to check out this ArcheAge thing I keep hearing so much about.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  howtoland

Apprentice Member

Joined: 4/19/04
Posts: 115

8/04/11 4:21:02 PM#30
Originally posted by Noobgren
Originally posted by howtoland

Unfortunately your accurate description of the situation will soon by tainted by one of the asshats in this thread quoting you and saying "You're wrong" without actually providing any evidence to the contrary (Likely because they never played either of the games they are comparing as spiritual successors to UO.)

 

Thanks for the attempt though. It was valiant.

 

Actually, you come off as the biggest asshat in this thread. Have you ever considered that your subjective opinion does not equal fact? Acting like a total ass does not give your subjective opinion any weight, either.

OnT: A "new UO" would be great. Unfortunately, most sandbox titles released today are made by indie devs severely lacking both funds and experience. Dawntide, for example, looks great on paper but is nowhere near release ready - and it's scheduled for an october release.

ArcheAge seems to be the only AAA title icoming out n the foreseeable future that features real sandbox elements, even though it's also heavily slanted towards the "themepark" audience.

No, I hadn't considered that.

 

Still haven't. Go figure.

 

Also, subjective opinion is redundant.

  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1011

Greatest threat to society is letting casualties of puberty reproduce.

8/04/11 4:27:24 PM#31

Some of the other posters are right the game can't survive if it is flooded with reds. Psychopathic killers do not  make a very stable society. If people want the the ffa pvp there should still be some criminal set up like UO. Free to do what you want but there are consequences for your actions.

  Sulaa

Advanced Member

Joined: 7/13/11
Posts: 927

8/04/11 4:32:32 PM#32
Originally posted by Loke666

UO was together with Meridian 59 the father of MMORPGs, an amazing game.

But we don't need a new UO, UO is already made and we need something rather different for the future.

You see what made UO and M59 so great was the fact that they didn't copy anyone else. Both games looked on single player games and P&P RPGs and molded that into something new and amazing.

If UO just would have been a polished up version of another game you would probably not remember it.

Someone needs to start fresh, not rehash the same old games again and again. Both Darkfall and Mortal online tried to make a new UO and it didn't work, part of that because Origin did have more competent people of course but still...

CCP is right now mixing P&P and MMOs in their upcomming game "World of darkness online", we need stuff like that instead of remakes of old games.

WoD gonna be microtransaction based from the start. Not going to play it personally, especially considering it's Plex system and MT prices in Eve. Really don't like their policy on this kind of things so I will not even bother :/

 

Darkfall& MO as new UO? Lol. Darkfall only has pvp nothing else in this game is worthwhile. Bad mechanics(no skill cap! just come on...), awful graphics, exploits and bugs ,etc

MO like one person on other forum said "I've been running naked in forest. And it works. They have to add everything else though...". First person perspective which imho is awful and many players don't like. Same as Darkfall , bad rules , bad mechanics & bugs.

 

I agree that we don't need simple copies from before , but also saying "everything old is bad" is also not smart.

  sudo

Apprentice Member

Joined: 8/23/05
Posts: 699

8/04/11 4:38:35 PM#33

Signed,

I want an isometric mmo with UO atmosphere/hardcorness and newer smooth gameplay with better enchanced graphics (something like a good looking RTS game looks nowdays only in a mmo world)

"Only in quiet waters do things mirror themselves undistorted.
Only in a quiet mind is adequate perception of the world."
Hans Margolius

  Newmoon

Novice Member

Joined: 1/10/06
Posts: 127

8/04/11 4:38:43 PM#34

I loved UO with all my heart. It's currently fairly dead, as I went back for a free trial. The graphics really are very dated. All that said, other developing companies know not to try and recreate it.

For those who played way back when: Remember Trammel. The ORIGINAL NGE..... Dear god the hate....

1) Reds screamed because they lost a ton of their prey. Prey decided Trammel was much nicer, a PvE ruleset. Yep, the majority of players went there. Even hard core PvPers did so they could buy goods in peace before moonstoning back.

2) I screamed because they nerfed the fel shard. If they had left it alone, I'd have stayed on the fel side. However, they turned it into an ugly wasteland and deleted the guards. So I went and slapped a tower down in the swamps on trammel side, and learned to love trammel- even though everything I did eventually ended up being classed an exploit/bug/unintended blah blah. So I did it the way they wanted and still had fun. (they told us to stop hunting artists for their shoes in trammel, we had to go to fel side, a year after I started making large gem quantity rings and bracelets, they decided they had to actually use up that many gems, etc)

3) Players complained about being able to mark and recall, with full runebooks being sold to farm spots were making for an empty world for exploring. Running down roads and not seeing another soul (blah blah blah)... (Cause the PKs were on the other facet, duh- so everyone was PvEing)

4)Itemization- people got used to their newbied katanas of vanquishing, and stopped buying GM gear. Why buy it if you aren't going to lose it to a PK ? You only have to worry about going linkdead. On the plus side, I sold a ton of artists' shoes in various shades.... and arrows:P

5) People couldn't play pure crafters until Trammel, since you needed to be able to gate and hide. I was our anti-pk guild's favorite goat ( I go mining and sure enough, within 15 minutes a PK would pop:D) After Trammel, I dropped those and went pure 7X crafter, like most. You had to join huge malls, it was the death of the hut in the woods. Why not go to a mall, you didn't have to fear dying, instead of having a rune to 3 different single vendor arrow vendors that we could camp waiting on a PK to show up:D

6) Faction wars was just a deathrobed thieves with poisoned newbie daggers zerging from the healing hut to the bank, fun to watch but MEH. Sometimes you'd see a group of GM fully-equipped warriors rip into each other, but those tended to be planned raids.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

8/04/11 5:12:21 PM#35

+ set in the wonderful world of Britannia

/signed

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/04/11 5:21:57 PM#36
Originally posted by Newmoon

" ...even though everything I did eventually ended up being classed an exploit/bug/unintended blah blah. "

A master in the art of 'creative use of game mechanics'?  :)

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  FinalEclipse

Novice Member

Joined: 6/22/10
Posts: 9

 
OP  8/04/11 5:27:25 PM#37
Originally posted by Newmoon

I loved UO with all my heart. It's currently fairly dead, as I went back for a free trial. The graphics really are very dated. All that said, other developing companies know not to try and recreate it.

For those who played way back when: Remember Trammel. The ORIGINAL NGE..... Dear god the hate....

1) Reds screamed because they lost a ton of their prey. Prey decided Trammel was much nicer, a PvE ruleset. Yep, the majority of players went there. Even hard core PvPers did so they could buy goods in peace before moonstoning back.

2) I screamed because they nerfed the fel shard. If they had left it alone, I'd have stayed on the fel side. However, they turned it into an ugly wasteland and deleted the guards. So I went and slapped a tower down in the swamps on trammel side, and learned to love trammel- even though everything I did eventually ended up being classed an exploit/bug/unintended blah blah. So I did it the way they wanted and still had fun. (they told us to stop hunting artists for their shoes in trammel, we had to go to fel side, a year after I started making large gem quantity rings and bracelets, they decided they had to actually use up that many gems, etc)

3) Players complained about being able to mark and recall, with full runebooks being sold to farm spots were making for an empty world for exploring. Running down roads and not seeing another soul (blah blah blah)... (Cause the PKs were on the other facet, duh- so everyone was PvEing)

4)Itemization- people got used to their newbied katanas of vanquishing, and stopped buying GM gear. Why buy it if you aren't going to lose it to a PK ? You only have to worry about going linkdead. On the plus side, I sold a ton of artists' shoes in various shades.... and arrows:P

5) People couldn't play pure crafters until Trammel, since you needed to be able to gate and hide. I was our anti-pk guild's favorite goat ( I go mining and sure enough, within 15 minutes a PK would pop:D) After Trammel, I dropped those and went pure 7X crafter, like most. You had to join huge malls, it was the death of the hut in the woods. Why not go to a mall, you didn't have to fear dying, instead of having a rune to 3 different single vendor arrow vendors that we could camp waiting on a PK to show up:D

6) Faction wars was just a deathrobed thieves with poisoned newbie daggers zerging from the healing hut to the bank, fun to watch but MEH. Sometimes you'd see a group of GM fully-equipped warriors rip into each other, but those tended to be planned raids.

Yepp. Trammel was when I left. I had a couple of blues and a red mage. It just wasn't the same. It turned into a PvE sandbox with a mirror wasteland.  Such a shame.

I suppose the ability to lose your gear at anytime is one of the larger determining factors of a good player based economy.

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 684

8/04/11 6:58:55 PM#38
Originally posted by FinalEclipse

The good old Ultima Online days:

Player Housing - Check

Crafting that meant something - Check

Player Driven economy - Check

Flexible Skill Trees - Check

Open world PvP - Check

Open world dungeons - Check

Great community - Check

Not a gear grind - Check

Player Skill > Gear - Check

Good Lore - Check

Multi Faction Wars (Guild Wars That meant something) - Check

 

SERIOUSLY! It's got a following. There's no denying nostalgia will sell plenty of boxes.  EA now owns the name.... If anyone has the money to sink into a game it's them. DO IT!!! 

Please.... Update the graphics a bit... You don't even have to make it 3rd person. The overview type of game still works for people... Look at Diablo III! It will sell millions of copies. Easy.

Please for the love of anything holy. Do it. Stop digging up other ideas for games that COULD be a good MMO. Ultima Online WAS a good MMO. It's got the lore to build on top of. Like, what, 8 single player games before UO came out? That's up there with Final Fantasy...

What the hell is up with people... Notch (Minecraft) has made millions off a simple concept. Let people have the freedom to do what they want. Build things. Adventure. We don't need something stringing us along.  GIVE US SOMETHING. I have my wallet out right now waiting for the next game that can acheive this... 

Loot tables!??!?!?!! WTF are those? Your purple armor of Azeroth helped slay the Dragon of One Million Respawns? Congrats? How many times did you wipe? Only 2x? Nice! What did you lose?! 5% off your total health of 1,000,000 gazillion hit points?! Oh noes, better pick up your gravestone to be back at 100%! And you finally got the "Bracers of 900 Hours of Raiding" Lucky drop dude. Only a .5% chance of them dropping on the second Wednesday following a full moon.

Give me a GM Katana and some decent plate and lets see what we can do.

/rant

 

 

Totally with you......the problem is all in the economics of the industry now.  

It costs hundreds of millions of dollars to put together a nice polished game.  So far, no publisher is willing to risk that kind of money on a MMORPG that appeals to a completely different crowd than what WOW has.

UNTIL.....XL Games.  It's a Korean outfit thats creating a game called Arche Age.  It is the second comming of UO, with CryEngine 3 engine and Lineage 2 styled models.  

THe game was developed with a Western audience in mind, but hasn't found a publisher yet.  I will probably hit the US late 2012 or early 2013.

  Whitetree

Novice Member

Joined: 4/29/07
Posts: 76

8/08/11 3:49:34 AM#39

Don't count too heavily on ArcheAge being the second coming. I know it looks like it will have everything we so desperately loved about UO, but it has a LONG way to go to truly prove itself. The possibilities are there, but if no publisher even picks them up we will never see the light of day on that potential gem. It has a few other things that could work against it as well, but I digress.

 

UO was my first. I had never even heard the term MMORPG before playing it though I understood the concept, and I had actually bought it as a second choice alternative (I was looking hopelessly for a Phantasy Star Online for PC... didn't exist) It completely ruined me, too. It's like losing your virginity to [sex goddess of your choice]; no other can ever compare. I admit part of it is nostalgia and that rose-colored glass we always look through when we look back, but at its core UO was the definitive sandbox and - to me - the ultimate example of what an MMORPG should be.

 

Several games have come along that use some of the popular features that UO brought to the table, but no one has pulled off what Garriott (God bless him) and his team managed to create. EVE has the open world, ruthless PVP (to a degree... its not too unlike Felucca vs. Trammel with the security zones), player-driven economy and probably a couple other features, but it lacks the tools UO provided to create lore, story, player events, and community. On a very personal and opinionated note, EVE's universe simply lacks the the charm of "swords and sorcery" Britannia as well. Housing has been done in several MMOs since UO, but none have done it justice at all; one of the few good things AoS brought us was the housing tool, which allowed you to completely design your home/workshop/lair from the ground up, literally. But even the pre-designed houses prior to this provided enough variation, accessibility and decorative possibilities to make it feel completely your own.

 

What has happened to player-hired NPC vendors, apparently replaced with the auction house? [Insert Note: I had a brainstorm idea in the middle of this post, and I am starting a General Discussion thread regarding player vendors immediately following this post about it] Heck, even F2P titles allow you to set up shop as your own character at least; most triple-A titles stick to the path of least risk and reward with this idea and don't move beyond the auctioneer.

 

Yes, ArcheAge looks like it "might" be the spiritual successor that we've longed for over the past decade or so, but so did Darkfall, and Mortal Online. Don't push your chips in just yet, but don't fold out of the game, either. Watch and Wait; that's the new game we're all playing, isn't it? Maybe something will come along to pull this genre out of the stinking rut it's in and get us back to our roots. Someone, do the sandbox justice; give this little niche corner of the market what we've been Watching and Waiting for.

 

-One of the two Alexanders from AOL Legends shard, 3x GM when that actually meant something

All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke

Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold

The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 684

8/08/11 9:38:52 AM#40
Originally posted by Whitetree

Don't count too heavily on ArcheAge being the second coming. I know it looks like it will have everything we so desperately loved about UO, but it has a LONG way to go to truly prove itself. The possibilities are there, but if no publisher even picks them up we will never see the light of day on that potential gem. It has a few other things that could work against it as well, but I digress.

Well yea, its still in Beta.  For the record, I don't think AA will be a full blown sandbox, in the way Darkfall is...where you could wonder out of town, get clubbed on the head and lose all your crap 10 min after you log in.  I think it will have some thempark like training wheels to get people aclimated and then as you venture out it operates more like a sandbox.

Most importantly....it will have the following features, which have missing....

  • Player Housing
  • Gathering
  • Meaningful Non-Combat Professions
  • Ship Building / Combat
  • Open Combat System
In a nut shell....there will be more opprotunites in the game to interact with other folks, and will allow for more ways to progress in the game than hack n' slashing.
 
As for the publisher....who knows.  It may take a "wait & see" for Western Publishers to feel more comfortable about spending money on a game that ISN'T going after the WOW crowd.  With that said, all the videos I've seen of this game look amazing, and UNLIKE MO & Darkfall......this game seems to be polished, runs on the latest technology and doesn't deviate too much from the original formula (IE, Darkfall & MO going First Person View Only)

 

UO was my first. I had never even heard the term MMORPG before playing it though I understood the concept, and I had actually bought it as a second choice alternative (I was looking hopelessly for a Phantasy Star Online for PC... didn't exist) It completely ruined me, too. It's like losing your virginity to [sex goddess of your choice]; no other can ever compare. I admit part of it is nostalgia and that rose-colored glass we always look through when we look back, but at its core UO was the definitive sandbox and - to me - the ultimate example of what an MMORPG should be.

I'm with you....and my first experience in MMORPG gaming wasn't much unlike yours.  It started with a friend recommending this old 2D game that looked right out of a SNES console....it was UO.  I quickly got over the graphics as the sheer idea that I was playing, and competing, against other real people sucked me in.

To be fair, UO enjoyed a market force that no other MMORPG enjoys today.....and thats lack of competition.  If you didn't like the way something was done in UO, you either adapted or quit.  Since the sum of the game was greater than any of its faults....many people put up with things like a Free For All PvP system, Full Loot Rules,  and a hard knocks open world environment.

My personal feeling is that the community turned out better because it challenged people to adapt....but you'll have a hard time convincing a new MMORPG player (that cut their teeth on WOW) about the merits of a full loot system or a free for all combat system.

 

Several games have come along that use some of the popular features that UO brought to the table, but no one has pulled off what Garriott (God bless him) and his team managed to create. EVE has the open world, ruthless PVP (to a degree... its not too unlike Felucca vs. Trammel with the security zones), player-driven economy and probably a couple other features, but it lacks the tools UO provided to create lore, story, player events, and community. On a very personal and opinionated note, EVE's universe simply lacks the the charm of "swords and sorcery" Britannia as well. Housing has been done in several MMOs since UO, but none have done it justice at all; one of the few good things AoS brought us was the housing tool, which allowed you to completely design your home/workshop/lair from the ground up, literally. But even the pre-designed houses prior to this provided enough variation, accessibility and decorative possibilities to make it feel completely your own.

Again, we are in agreement....in regard to the EVE thing.  I can create a whole post about the learning curve EVE has........but put simply (as you did), it just lacks that sort of charm you get with the bard music in the back ground and the whole fantasy setting.  There is just something cold and empty feeling flying around open space with little target boxes everywhere.

I love the direction EVE went in....and I think it captures that "Virtual World" feeling that modern MMORPGs are missing.  I just think we could improve upon that idea by working in some more familiar elements...swords & boards, magic and fantasy.

 

What has happened to player-hired NPC vendors, apparently replaced with the auction house? [Insert Note: I had a brainstorm idea in the middle of this post, and I am starting a General Discussion thread regarding player vendors immediately following this post about it] Heck, even F2P titles allow you to set up shop as your own character at least; most triple-A titles stick to the path of least risk and reward with this idea and don't move beyond the auctioneer.

Another lost treasure of old school MMORPGs.  NPC vendors were a great excuse to take a break from working skills to go adventuring.  You could only do so much exploring in UO.....but Star Wars Galaxies was a nice example of how player generated NPC vendors could get people expanding out in space....looking for those great deals.

The player generated stores don't achieve the same result I think.  Lineage 2 did this and it created a situation where you either had to pay for another account to just sell crap off of (because you can't ACTUALLY play your character while your trying to sell crap), or they were forced to not play their toon because they really needed to move that piece of equipment.  It might make the game look more populated than it really is....but doesn't really do much else for the player.

 

Yes, ArcheAge looks like it "might" be the spiritual successor that we've longed for over the past decade or so, but so did Darkfall, and Mortal Online. Don't push your chips in just yet, but don't fold out of the game, either. Watch and Wait; that's the new game we're all playing, isn't it? Maybe something will come along to pull this genre out of the stinking rut it's in and get us back to our roots. Someone, do the sandbox justice; give this little niche corner of the market what we've been Watching and Waiting for.

 You've been following AA for over a decade?  Jeez.....I thought it just popped up in the last 3 or so years.

Darkfall.....on the other hand......is another story all together, and exemplafies the challenges developers today have going against the grain of the themepark / story driven  model.  IMO Darkfall tried to bite off more than they could finance....and the end result was 10+ years in development.

Both Darkfall & MO had grand ideas, tried to match the polish and horsepower the Tripple A titles have made gold standard.....and ultimately failed to deliver a robust enough system to achieve all that it went out for.

Darkfall had to throttle its box sales because their servers couldn't handle the demand.  (And we aren't talking about a 11 million sub demand like WOW)  If that doesn't scream money problems, I don't know what does.

XL Games, on the other hand, are fitting this thing with Tripple A polish.  Again, the jury is still obviously out......but I just wanted to point out that XL Games is avoiding some of the pitfalls that DA & MO fell in.

-One of the two Alexanders from AOL Legends shard, 3x GM when that actually meant something

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