| 284 posts found | |
|---|---|
|
8/04/11 5:07:07 AM#181
Why would people complain about this? Believe me, there was nothing more I hated than having to re-run Hate, Fear, ToV, Vex Thal, etc, etc, to gear people up only to not receive a piece of loot for months on end. If this is what you WANT in a game, I suggest you hire a dominatrix, you'll get greater satisfacton paying someone to beat the shit out of you rather than paying someone to deny you loot. |
|
|
8/04/11 5:10:53 AM#182
I doubt any dominatrix for $15/month is going to be a quality product. That may be my ignorance talking. I'll happily sit corrected if anyone has any real experience to share on the subject. |
|
|
8/04/11 6:18:46 AM#183
Originally posted by darlok6666 I would say a majority of folks would rather not run the same instance over and over for months on end just to get a single piece of gear so that you can do it all over again. This is great for the developers as it extends the life of their product, but it's absolute crap for the player unless you enjoy mindless grinding. I guess some people have been fooled into thinking that running raids ad nauseum until you can do them blindfolded is supposed to be "fun". |
|
|
8/04/11 6:32:30 AM#184
The grind of raiding is exactly why I don't do it and eventually leave the game out of boredom... The fact that if I take the time out of my schedule to commit 2-3 hours for a raid and actually get something for my troubles... That's a no brainer... I for one appreciate the loot system that Bioware has put into place... |
|
|
8/04/11 6:37:09 AM#185
I fail to see how it could be considered 'welfare epics'. You still beat the encounter, its just adding a 2nd RNG that applies to each individual (thats not even guarenteed items anyway) on top of the one that is applied to the group as a whole (boss drops) |
|
|
8/04/11 6:44:05 AM#186
If you think you are going to have to run the dungeons less .. you need to re-read .. or re-think what is happening here. It's just an RNG. It's not like Bioware is 500% faster at creating content. The reason you are forced to grind content is because it takes time to develop. That isn't changing. You will just have a chance to get something in your loot sack. You are not going to walk through an instance and collect a full tier of gear in one week .. and most likely not in any less time than in any other game. If they did that, they'd have 1/2 their subs drop in about a month. LFD tools are great for cramming people into content, but quality > quantity. |
|
|
8/04/11 6:59:13 AM#187
Originally posted by azmundai Of course I realize that the grind is for the developers, as I said in my post if you had read it. I was responding to the other's defense of the endless grind and their seperation of "seasoned raiders" and the rest of us peasants who actually like to have fun playing a game. |
|
|
knapu
Advanced Member
Joined: 5/03/09
A little knowledge is a dangerous thing. |
8/04/11 7:19:16 AM#188
Sorry man Warhammer was first , warhammer has one of the best loot systems and pvp a game with big possibilitys and yet a failure :/.. BTW On TOR pvp are working poople from warhammer so i know that its gonna be awsome I am the punishment of God... |
|
8/04/11 7:26:03 AM#189
As it's been discussed endless after the previous article on the topic, I think this is a horrible idea. It's a good idea for pick-up raids and distribution of tokens, but otherwise it just takes away player ability to decide what to do with the rewards they've earned.
50 people do a raid and one of them gets a piece of good loot at random, while everyone else gets a "thanks for trying" token. After 50 raids, you get someone with 10 pairs of pants that they sell to vendor for nothing and other people that have gotten nothing but tokens good for inferior gear that they don't really want.
At best, this system for distributing loot should be optional. All games out there have the option to have the good drops randomly assigned to players. Virtually no one uses this option, but it's still there as an option.
It's great that everyone gets a token. That's been tested and tried in other games, but for the few actually valuable items to be assigned at random is plain stupid and will result in nothing but endless and thankless grind the same way it does in the few games that currently use that system - just ask all the people that have spent the last 6 months trying to get a chestpiece from an EQ2 public quest - sure, they've all gotten about 60 pairs of pants and lots of tokens, but still no actual BP drop. Still, if people want their loot to be given out randomly, I fully support them having that option, but for those of us capable of making decisions, I really hope they add other looting methods present in other games (i.e. NBG, Leader-Assigned, etc.)
I understand people wanting "something for everyone", but i think some of you aren't quite understanding what this system truly means. You're hoping that after a 20-player raid, instead of one "uber lightsaber of uberness" dropping, you'll now get 20 lightsabers - one for each person. This is not the case. You still get one or two lightsabers, only now you have no say whatsoever in who gets it, there is no "reason" for it, just a random person is picked. Everyone else gets a token that's good for likely 1/50th of a (probably inferior) lightsaber.
If it WAS the case of 20 people each getting the same awesome reward then it would be fantastic, but people, wake up - that's not what you're being sold here. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
|
|
8/04/11 8:11:15 AM#190
Pure genius. Eliminating the crap rolling system mmos have been known for? pure win Playing: GW2 |
|
|
8/04/11 8:27:58 AM#191
Originally posted by Derros I'm starting to think it's people who want to stand out by having the best gear of all the land. I've seen some claim it will let everyone gear up really fast and thus the game will die as everyone leaves the second they get all the gear. That still seems flawed due to the fact that you don't always get the class set piece or best gear every time you crack open that bag. Heck it could be rare, and the bag just gives you something that most people go meh and vender away. I think some just want to see only 5% of the server with such and such gear, or lower, with only guild leaders/officers and for the rare example of a guild, the more dedicated raiders ever have a chance at this gear. Maybe some honestly see the loot bags being a risk to the game, but I think others are using the fear of people quitting the game to keep particular armor graphics exclusive to them. |
|
|
8/04/11 9:07:46 AM#192
Here is SWTOR system:
20 people run a factory. Factory makes $10k a month.
Normal way: depending on organizational structure, the 20 people decide how to share the 10k. SWTOR way: 2 people at random get $5k each, 18 people get food stamps.
The 2nd way, the factory got 10K + free food stamps and EVERYONE got something. It's better, right? "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
|
|
8/04/11 9:38:23 AM#193
This is a FANTASTIC idea. Everyone should be rewarded for their TIME and effort. I think this will encourage even non - raiders (such as myself) to sign up and participate in raids. Good job Bio-ware, I love you guys/gals. |
|
|
8/04/11 9:39:31 AM#194
No, you said the same job, not the same amount of work. There is a big difference. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
8/04/11 9:47:10 AM#195
Originally posted by arieste When do factories give out foodstamps? |
|
|
8/04/11 9:47:35 AM#196
Bioware can easily avoid the notion of everyone being geared the same. Design most of their raids with this loot system. But also offer a few elite dungeons. By elite dungeons, I mean their most pull your hair out difficult raids, crappy drop rates, lockout timers, timed dungoens, etc, etc. These elite dungoens would retain that feeling of rarity. Where when you see x guy sporting x gear. You know that guy is a dedicated, badass or in a badass guild who spent countless hours in pursuit of their gear sets.
|
|
|
8/04/11 10:10:30 AM#197
Originally posted by Fourplay Wouldn't that just start the cycle all over again? The entire topic is about people who can't stand to be inferior. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
8/04/11 10:14:48 AM#198
Originally posted by arieste And in your prefered method 2 people get 5k and everyone else gets nothing. |
|
|
8/04/11 10:26:23 AM#199
It's a neverending rpg. Everyone is trying to become superior only to become inferior again when a new avenue opens up. I thought this thread was about removing the grind or randomness. Well, this loot system does that to a good extent. I think this a good move by Bioware. However, I think there should still be some rarity to an extent. An overall goal for people who really wanna dig in and strive to be snowflake. Without some rarity between crafts, character growth, etc. What is the point of having paths of growth. Again, I stress I am all for this, really, really, good idea by Bioware. Just sharing my point of view.
|
|
|
8/04/11 11:03:56 AM#200
" but more due to the fact that (and I say this with love) you guys (TOR fans) some of you guys will cry bloody murder over just about anything"
Thats evey forum everywhere
One guy in another post asked, if Collector Editions and pre orders were a business ploy to guage the subscriber base and what the expectations are for sales, And recall, he was "Asking IF" that was the case, he was called a paranoid moron and was the root evil of america in a round about way.......lmao wtf |
|