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News & Features Discussion  » General: Warhammer Online: Age of Reckoning Was No Failure

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119 posts found

Hard Core Member

Joined: 8/30/04
Posts: 1264

8/03/11 10:36:51 AM#21

Well, a game that missed the expectations that much must be called a failure even some fans like something about it.
AoC still has more subs and that speaks for itself as AoC is one of the bigger failures too.

How it is possible to miss the mark that far like WAR seems good mmos be more a chance of luck, like a rare planetary constellation, when all the publisher, developers, programmers, artists work together for the same goal once in a dozen years and it never happens twice...

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say:
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Novice Member

Joined: 9/26/06
Posts: 2592

8/03/11 10:37:58 AM#22
The bugs issues because of the tome of knowledge, the bad latency, the boring quests and stupid mobs, horrible combat animation, small world, etc... The only things that I like is the pq idea So no, I wouldn't call a game that's facing extinction a success

RIP Orc Choppa


Advanced Member

Joined: 4/16/04
Posts: 1467

8/03/11 10:59:53 AM#23
Originally posted by Palebane

I remember hearing beta testeres talk about how much fun RvR was. Once I was able to pick up the game, I found that most players were in scenarios because that gameplay type had better rewards. The only RvR that was to be found was hugely ring-around-the-rosey keep capture where players were taking empty keeps while the enemy was away taking a different empty keep. I don't know, I sort of blame the playerbase. I think WAR had a lot more potential that was never realized (in the time that I played it.)

Yeah, this happened because one side would outnumber the other by ridiculous numbers, so the "ring around the rosey" keep taking was the only viable option.


That would have all been fixed with a 3 faction system...that mythic pretty much invented.....and then ignored.


p.s. In beta, the numbers were a lot more equal, and people went toe to toe, which was fun.  But a limited player beta environment is totally different than real world.  

In the real world what do you do If you're outnumbered 5 to 1? You run like hell and attack vulnerable positions you have a chance at winning at.  Nobody wants to run facefirst into a wall of steel that they can't possibly beat just do to horrible odds.

Ask Custer how that worked out for him...


Advanced Member

Joined: 3/03/06
Posts: 1372

8/03/11 11:09:17 AM#24

EPIC failure.

Where are the faction cities promised at release? Never appeared.

Where is the inter-factional conflicts? Not even in the game....Elves and Dwarves skip around hand in hand as do Dark Elves and Chaos....this is NOT Warhammer.

Where are the Forts? Gone.

Have they fixed the bugged PvE raiding yet? No. It's still a case of group vs bugs instead of group vs mechanic. Pathetic.

PvP balance? Nope, broken. 2 faction is BORKED, it means the ONLY way to keep Chaos and Empire with even numbers is instances, open world pvp is about numbers...DAoC got this right with the third faction, EA threw the baby out with the bathwater with does NOT work.

Population? In the toilet.

Biggest large IP flop of all time? Arguably yes.

Expresso gave me a Hearthstone beta key.....I'm so happy :)


Hard Core Member

Joined: 8/29/04
Posts: 2000

8/03/11 11:09:27 AM#25

It's a shame really because the game itself was not even bad. It simply needed a year or so more development not to get rid of the bugs (there where not to many tbh), but to get the end-game PvP working properly (fortress sieges for example) and fix the networking issues (without using quick fixes) and maybe to expand a bit on the PvE side.

The PvP was fun and overall balanced, battleground where interesting to play, Public quest where usually fun to do (especially when the factions where competing and ending up becoming a PvP match :P), The quest and story line where not to bad (admitingly though I find the books I read more interesting). The game definitly made me interested in the Warhammer lore and been reading a few books about it.

I have no regred playing the game at all. I do admit though it never capture the atmosphere that I got from the books. It was simply to black and white (one side is evil, the other side is not), with in the books it's often was not.


Spotlight Poster

Joined: 2/09/06
Posts: 8122

“No path is darker then when your eyes are shut.” -Flemeth

8/03/11 12:18:03 PM#26

Warhammer fell SO far behind it's expectations and potential, how can one not see it as fail?

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


Novice Member

Joined: 12/26/07
Posts: 826

*Everyone dies, not everyone really fights*

8/03/11 12:22:41 PM#27

Originally posted by Palebane

I remember hearing beta testeres talk about how much fun RvR was. Once I was able to pick up the game, I found that most players were in scenarios because that gameplay type had better rewards. The only RvR that was to be found was hugely ring-around-the-rosey keep capture where players were taking empty keeps while the enemy was away taking a different empty keep. I don't know, I sort of blame the playerbase. I think WAR had a lot more potential that was never realized (in the time that I played it.)


Ring around the rosey Keep indeed, it is how it literally was. And people would change target when enemies were spotted.

It was very peculiar to experience, here you have a game that makes an honnest attempt at having Epic meaningfull Combat, and a player base that wants nothing to do with it. I went back to give it a second try a year later, by that time many servers were closed down and Subs were at most 120k, things had changed, now people were actually looking to find out which keep was defended and scrambled to attack that keep.

But you know, one could have expected that somewhere allongthe line the behavior of people could have been anticipated anyways. It is a given that people will always choose the path of least resistance, with that in mind, all of the RvR aspect of the game could have been implemented much more differently.

Then, the performance of the game was still poor, the responsivness of the UI and Animations still frustrating, the Crowd Control Combat mechanics were out of whack, and many people would still crash in the middle of combat.

And on top of it, a major new Expansion, which added more ..PVE...that was the straw that broke the camel's back for me, and I have not looked back since.

I have immersed myself in Warhammer Lore for years with the table top games, but WAR was not able to recreate the environment of the IP to any satisfactory level.

I beleive, indirectly WoW is to blame, because in many ways WAR was designed to appeal to WoW players, when in reality it did not need to do so. On top of it, it also lost support from DAOC vets. So in reality it lost all around, even the WoW players it initially atracted, as they went back with the release of the Lich King which was 70% a rip of WAR features anyways, but within the familiar setting for all these players, where they could just continue playing with their already lvl 70 characters, and the UI/Animations responsivness they were used to.

So for me WAR failed, as a Design and Implementation all together.

- Duke Suraknar -
Order of the Silver Star, OSS

ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard


Novice Member

Joined: 6/28/11
Posts: 107

8/03/11 12:24:30 PM#28

"The game has since gone into “Endless Trial”, which allows to you play your Tier 1 character as long as you'd like and there's been whisperings (for months, seemingly) of the game finally biting the bullet and going F2P. Would this help the game? Does the game really need the help?"


Perhaps next time, the writer will have actually ever played the game.

Originally posted by Deleted User

So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.



Advanced Member

Joined: 8/02/05
Posts: 2998

Haggis Humper

8/03/11 12:25:22 PM#29

I like WAR, I really do and am currently playing it again alongside AoC. But, Mythic have done everything wrong since the games release to the point that the decisions are what drive the customers away, especially new ones. They try to expand the game with 20 new levels for example which seemed great in theory, but in practice it did nothing more than force people to reroll and grind out excruciating RR levels in order to be even slightly competitive when they reach end game and go up against the RR100's. Even then they still mostly don't stand a chance.


Scenarios were one of the best part of the game but they've killed them off and no one does them anymore in fear of gaining more XP than Renown.


The main reasons i still like it despite it's flaws are that i love PvP and being able to do nothing but PvP in WAR in order to advance is a huge plus to me. Also, the combat in the game is fast paced and steps ahead of the WoW and Rift types, it reminds me a little of the combat in City of Heroes to an extent.


Novice Member

Joined: 7/07/05
Posts: 3167

8/03/11 12:27:20 PM#30

This is the only MMO I quit within a matter of days, before even getting to level 10, despite paying full box price.  I just couldn't stand it.  I'm not even going to get into specifics, but for me, personally, that makes it a huge failure.  


For them though, well, they got my $50, so I guess they can call it a win.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.


Novice Member

Joined: 10/18/05
Posts: 393

8/03/11 12:30:51 PM#31

WAR was not even rated "M" like it should have been, it had a outdated graphics engine, it was trash


Novice Member

Joined: 5/29/06
Posts: 630

Has successfully forgiven SOE/LA for the NGE.

8/03/11 12:31:00 PM#32

Drew, perhaps next time, before you write one of these articles, you could define your benchmark for failure. Without knowing that, the agument for and against will rage back and forth for millenia.

In my opinion, when a game shuts down completely, especially within it's first year of release, then it's a failure.

WAR has been going for what, a couple years or so, now? I deem that successful.

Whether the game has features that I like is completely irrelevant to success or failure measuring. Surely the only measurement of a MMO's success is it's continued existence?


Novice Member

Joined: 7/07/10
Posts: 336

8/03/11 1:20:09 PM#33

WAR was a great MMORPG that just need more depth to its PvE...However, Once EA got its hands on it, they put it into LIMBO because they fear the Warhammer and Warhammer 40K IP.

With the exception of THQ, all other publishers and devrelopers have wasted this great IP.

Hopefully THQ will buy Warhammer, fix it, re-release it, along with their new Warhammer 40K MMO coming out next year.

Many people forget that both the Warhammer and Warhammer 40K universes came out long before (1980) Blizzards Warcraft and Starcraft universes.

Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator.


Novice Member

Joined: 4/19/06
Posts: 244

8/03/11 1:36:41 PM#34

Originally posted by korvass


Whether the game has features that I like is completely irrelevant to success or failure measuring. Surely the only measurement of a MMO's success is it's continued existence?



In what part of real life is just exsisting or sliding by called success? There is stuff between black and white.....


They are down to 4 servers, no content updates and no expansion pack..........what a success....


Spotlight Poster

Joined: 8/24/06
Posts: 3298

8/03/11 1:47:19 PM#35

I think the biggest problem WAR had was expectations.  Everyone expected DAoC with warhammer characters.  Nothing will ever live upto DAoC, NWN, EQ, UO, and all the originals, because they were original.  I would say that WAR wasn't a failure, it wasn't a success either, more of a push.  I've gone back to it a couple of times.  This last time I went back with a fresh view, and finally (somehow) stopped expecting DAoC or the preconcived notions I had the several times I played it before.  It's actually not that bad now.  I spent about 8 hours (time flies when killing goodie-two-shoes lol), in Tier 4 and was actually having a good time.  The only problem I have with it now is that there are better games out there, and I limit myself to only 2 subscriptions :(


Advanced Member

Joined: 3/18/04
Posts: 18

8/03/11 1:57:44 PM#36

If any game should go F2P it is this one.  Open up the entire game for everyone and just sell the each area as an expansion pack.  I still think the Public Quests were one of the coolest things I ever experienced in an MMO and wished the game had enough players to finish them in the higher levels. 

If Mythic had the resources they could launch this game F2P and set it up so each area can be purchased for a small amount of money.

On the failure side did anyone mention how they took all the starting areas and combined it into one starting area because the game lacked enough people to play with?  Each area was so unique and they basically took it away by combining everyone into one area.


Novice Member

Joined: 7/29/10
Posts: 101

Bigfoot does not have a account......he told me.

8/03/11 2:02:31 PM#37

 I don't think WAR was a failure. EA was-is the failure of this MMO. Be warned SW:TOR fans. EA has their mittens on this MMO also. EA should be banned from having anything to do with MMO.

Jymm Byuu
Playing : Blood Bowl. Waiting for 2. Holding breath for Archeage and EQN.


Advanced Member

Joined: 8/02/05
Posts: 2998

Haggis Humper

8/03/11 2:05:28 PM#38
Originally posted by Sinizar

If any game should go F2P it is this one.  Open up the entire game for everyone and just sell the each area as an expansion pack.  I still think the Public Quests were one of the coolest things I ever experienced in an MMO and wished the game had enough players to finish them in the higher levels. 

If Mythic had the resources they could launch this game F2P and set it up so each area can be purchased for a small amount of money.

On the failure side did anyone mention how they took all the starting areas and combined it into one starting area because the game lacked enough people to play with?  Each area was so unique and they basically took it away by combining everyone into one area.

I have to agree. But before they do they would have to sort something out to get rid of the massive gap between RR100's and RR40's for example so the players stop avoiding normal levels. Even creating a tier 5 for RR70 - 100 and increasing RP /reducing XP in SC's would go a long way to sorting out the mid tiers. Otherwise the F2P players would quit for the same reasons as the subscribers, gear > skill.


Old School

Joined: 1/03/04
Posts: 7814

8/03/11 2:17:36 PM#39

My only question about Warhammer going free to play is what problem does that solve?  I don't think the problems of the game are that it is to expensive and making it free will somehow fix what has been keeping players away.


Unless the problems are fixed that originally drove all the players away, then changing the access fee won't really do much.  Perhaps get a rush of people to try the game, but the outcome will most likely remain the same. 


I have not played the game in a while, so I'm not making statements of the games current condition.  Perhaps tons of things have been fixed and more people would stay.  Perhaps it would just disrupt the game for the remaining players who have learned to live with the problems and find enjoyment. 



Novice Member

Joined: 6/06/09
Posts: 228

8/03/11 2:23:01 PM#40

The game was well made, and a lot of fun.  However, in the end it wasn't successful.  I don't know whether that makes it a failure or not, but I enjoyed it for a time.

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