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General Gaming  » Diablo 3: The "Real Money" Auction House

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264 posts found
  laserit

Elite Member

Joined: 3/24/10
Posts: 1416

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

8/02/11 12:54:36 PM#241

Eh... What ever I'll buy it and I'll play it through and put it in the closet.

This whole buy an Uber sword in the cash shop so I can be leet stuff, just reinforces my belief in the stupidity of humanity.

Zenimax kicked my dog

  Stormreaver

Novice Member

Joined: 5/28/07
Posts: 133

8/02/11 12:54:58 PM#242

I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative?

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

8/02/11 1:06:54 PM#243
Originally posted by servedogg
Originally posted by Suraknar

Well, Played D1 played D2, never bought any Items from anyone else.

So I really do not mind that Blizz is including such a service, I do know that RMT plagued D2 to a very large extent, and I do dislike RMT in general, mainly from other types of games such as MMORPGs.

All I hope is that we will be able to play D3 on Solo mode without having to connect online like we did on D1 and D2, I never saw the Diablo Series as an MMORPG, and only connected to Battle.net in order to share some fun with friends, but I enjoyed playing that game and its story really Solo.

I hope we are not losing that otherwise I do not think I will be playing D3.

I'm not sure I understand the problem that people have with connecting online.  Can you explain why you are opposed to this?  The actual gameplay experience was the same regardless of whether you played online or offline, except ladder features were only available online.

In D2, the reasons to play offline rather than online are:

1.  You had extremely crappy internet service, which isn't really an issue like it was 10 years ago.

2.  You wanted to cheat using a hero editor.

3.  You wanted to cheat using an infinite stash mod.

4.  You wanted to use a pirated copy of D2.

5.  You wanted to play a modded version of D2.

 

The only one of these I will really miss is #5, because there was one D2 mod that was amazing. 

None of the above my friend.

Diablo for me is a Single Player RPG game, and I like to enjoy it as such, exploring its world, taking on on its challenges, adventuring and defeating its foes and completingthe story.

I really do not care much about the items I can have or could have had, as long as i can go through it, and momentarilly live through its world and Lore in the familiar Story Arc, I am happy.

I do not buy Solo Games that require me to be connected online period. The reason is because I buy solo games so that Ic an enjoy them anywhere I would like to like during a weekend up in the country house on my own time and pleasure without hassles.

I do play MMORPG's since the day of 28,8 k Modems mind you, and these I also buy and Subscribe to knowing that they come with an Online connection.

As a consumer, I like to have the line between Online games and Solo games separate because I play them in different circumstances and Context.

It is as simple as that.

So, if they want security and anti-pirating they can have the game like many other companies do require an online registration to be able to be installed.

But after that, it has to be playable Offline like any other Solo game too.

The fact that we like games doesn't mean we are plugged in to a chair and a High Speed connection 24/7. Unless Blizzard wants to remove itself from the Solo game Segment of the market.

if that is the case, tell us and we will seek another company to buy games from.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Clannetworks

Novice Member

Joined: 8/27/04
Posts: 10

8/02/11 1:10:58 PM#244
Originally posted by servedogg
Originally posted by Suraknar

Well, Played D1 played D2, never bought any Items from anyone else.

So I really do not mind that Blizz is including such a service, I do know that RMT plagued D2 to a very large extent, and I do dislike RMT in general, mainly from other types of games such as MMORPGs.

All I hope is that we will be able to play D3 on Solo mode without having to connect online like we did on D1 and D2, I never saw the Diablo Series as an MMORPG, and only connected to Battle.net in order to share some fun with friends, but I enjoyed playing that game and its story really Solo.

I hope we are not losing that otherwise I do not think I will be playing D3.

I'm not sure I understand the problem that people have with connecting online.  Can you explain why you are opposed to this?  The actual gameplay experience was the same regardless of whether you played online or offline, except ladder features were only available online.

In D2, the reasons to play offline rather than online are:

1.  You had extremely crappy internet service, which isn't really an issue like it was 10 years ago.

2.  You wanted to cheat using a hero editor.

3.  You wanted to cheat using an infinite stash mod.

4.  You wanted to use a pirated copy of D2.

5.  You wanted to play a modded version of D2.

 

The only one of these I will really miss is #5, because there was one D2 mod that was amazing. 

 

Yeah, who cares.. don't like it don't buy it... Not buying a game sends a message. If enough people are upset they won't buy it and blizzard will change it. If no one cares then they'll buy it. 

http://www.clan.net
Established 1997

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/02/11 1:13:45 PM#245

"Why we crack down on real-money trading

Real-money trading and related activities such as botting and spamming are breaches of the User Agreement and Rules of Conduct. These rules help protect the entire Guild Wars community from abuse by providing a set of guidelines for fair play that allow all players to enjoy the game. Real-money trading activities negatively impact the fun of many players.

For example, real-money trading companies set up networks of computers to constantly spam players. Message spamming in cities and towns can be irritating to many players who wish to use the chat channels to legitimately buy or sell items, look for a group or a friend, or get advice on some aspect of the game. These messages clutter the chat screen, upsetting regular players because their own messages get lost in the clutter or scroll off the screen too quickly due to all that computer-generated spam.

Real-money trading also upsets the game's economy. Many players spend countless hours of game time earning gold so they can purchase skills, weapon upgrades, or runes to improve their characters. However, regular players cannot compete with the huge bot networks run on hundreds of computers that real-money trading companies use to constantly farm the game. These bot farms can make it nearly impossible for casual and hard-core players alike to reap the benefits of the time they spend in the game. Players may find that the value of their hard-earned items has dropped due to a glut of bot-collected items, or they may find that the cost of their upgrades skyrocket due to all that purchased gold flooding the market."

http://guildwars.com/support/rmt/rmt-en.php

*Cough* I got the strange idea that this might be related.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3566

If you can't kill it, don't make it mad.

8/02/11 1:15:43 PM#246
Originally posted by Stormreaver

I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative?

 

Personally, I'd MUCH rather them drink at home (if they insist on it) and learn to deal with the effects, rather than out and about in the world as it were.  I'd much prefer they didn't, but life is about choices.  When you start dictating peoples choices, no matter the original intentions, it leads down the path to tyranny (which is how we ended up with the excessive nanny state we have). 

I can see why Blizzard is doing this for multiple reasons, and it makes sense, given the reality of human nature.  I'm still looking forward to D3. 

  noterra

Novice Member

Joined: 9/03/07
Posts: 13

8/02/11 1:16:52 PM#247
Originally posted by laserit

Eh... What ever I'll but it and I'll play it through and put it in the closet.

This whole buy an Uber sword in the cash shop so I can be leet stuff just reinforces my belief in the stupidity of humanity.

I reckon the lack of general open mindedness brings on a bigger downfall for humanity than the purchase of a virtual item. 

The consequences of this feature is blown out of proportion. People need to understand that this happens in games today anyway. The difference now is that everyone has access to it, and not just a selected few. If the cut Blizzard takes is in any way signifcant enough to make a difference, it would probably end up coming back to the game in terms of quality. 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10569

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/02/11 1:31:45 PM#248


Originally posted by Wraithone


Originally posted by Stormreaver
I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative?


 
Personally, I'd MUCH rather them drink at home (if they insist on it) and learn to deal with the effects, rather than out and about in the world as it were.  I'd much prefer they didn't, but life is about choices.  When you start dictating peoples choices, no matter the original intentions, it leads down the path to tyranny (which is how we ended up with the excessive nanny state we have). 
I can see why Blizzard is doing this for multiple reasons, and it makes sense, given the reality of human nature.  I'm still looking forward to D3. 



Having RMT that all players can participate in is not like telling your children to drink at home instead of outside. You can rephrase that as, "Something not allowed before, is now OK." You could just as easily say that having a Real Money Auction House in game is like allowing women to vote. Except it's not.

People keep trying to attach a moral argument or comparison to RMT in games, when there is none. It's not cheating if you aren't breaking the rules. It's not now, nor has it ever been illegal. It will not permanently scar you or your family and it will not cause a breakdown in the social makeup of society.

In regards to children and drinking, you do not allow your children to drink in the house. If they are going somewhere and you think there's going to be drinking, do not let them go. If they go somewhere and drink, you punish them. On top of all that, do not drink in your house yourself.

^^ This has nothing to do with Blizzard's real money auction house.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Stormreaver

Novice Member

Joined: 5/28/07
Posts: 133

8/02/11 1:46:30 PM#249
Originally posted by lizardbones

 


Originally posted by Wraithone


Originally posted by Stormreaver
I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative?



 
Personally, I'd MUCH rather them drink at home (if they insist on it) and learn to deal with the effects, rather than out and about in the world as it were.  I'd much prefer they didn't, but life is about choices.  When you start dictating peoples choices, no matter the original intentions, it leads down the path to tyranny (which is how we ended up with the excessive nanny state we have). 
I can see why Blizzard is doing this for multiple reasons, and it makes sense, given the reality of human nature.  I'm still looking forward to D3. 




Having RMT that all players can participate in is not like telling your children to drink at home instead of outside. You can rephrase that as, "Something not allowed before, is now OK." You could just as easily say that having a Real Money Auction House in game is like allowing women to vote. Except it's not.

People keep trying to attach a moral argument or comparison to RMT in games, when there is none. It's not cheating if you aren't breaking the rules. It's not now, nor has it ever been illegal. It will not permanently scar you or your family and it will not cause a breakdown in the social makeup of society.

In regards to children and drinking, you do not allow your children to drink in the house. If they are going somewhere and you think there's going to be drinking, do not let them go. If they go somewhere and drink, you punish them. On top of all that, do not drink in your house yourself.

^^ This has nothing to do with Blizzard's real money auction house.

 

I was trying to draw a connection to Blizzard's feelings towards RMT and not argue on moral grounds (or over our differing styles of parenting). Blizzard doesn't approve of RMT in WoW, and they didn't approve of it in previous Diablo games. It has nothing to do with morality and everything to do with Blizzard's attitude. However, they realize that RMT will happen regardless of how they feel about it. To go back to the drinking comparison: parents do not have the ability to stop all drinking everywhere. They simply cannot shut it down, so instead they create a safe space for it and maybe make a little cash in addition. 

  Sintrix

Novice Member

Joined: 7/06/05
Posts: 53

8/02/11 1:55:56 PM#250
I see it as a good thing. I'll never use it, but I would imagine that blizzard is going to use the money earned with the fees to remove the spammers. I loved diablo 2 but the spammers have made the game unplayable online for me.
  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2039

8/02/11 2:09:44 PM#251
Originally posted by BizkitNL
Originally posted by servedogg
Originally posted by Home15

How the mighty has fallen lol

Single player with co-op that has a RTM shop, hmm might work in asia but not here.

Will it be succesfull? sure, but it will leave alot of Blizzards faithfull buyers a bad taste in there mouth.

As for me im not buying, nickle and dime play is not my style, oooh where are those days when huge mappacks, mods, voicemods where all free, thats what i call service. =)

This is no different from how D2 worked.  D2 had RMT all over the place.  It was just unregulated and dangerous.  The only thing Blizzard did is chose to regulate it in order to protect their player base so its the same thing as D2, just now its safer for people that choose to use RMT.  I'm not sure how that can leave a bad taste in anyones mouth. 

As a Blizzard faithful I can state with certainty that this wont leave a bad taste and is a win/win/win situation for Blizzard/players/RMTs.  Everybody wins, Yay!!

Exactly, it's exactly the same as with D2, but this time, Blizzard has control over it (And revenue, obviously).

Seriously, if you think all was fair in D2, you're mistaken :).

Plus, who cares what everyone else buys?  Most people played D2 as a Co-op RPG with friends.  You do your thing, play the game your way with your friends, and whatever everyone else does is completely irrelevant.  None of that has changed whatsoever.  Even if you want to play publicly with random strangers, play the game how you want and don't worry about where everyone else is getting their gear.  And if you play the game just to get the best gear and show it off in town in attempt to impress random strangers, then I suggest you get other priorities :p  Even if that is your top priority, you can still get all the best stuff the legit way, although admittedly you would be at a slight disadvantage.  And every time someone inspects you or you inspect someone else, they/you will wonder if you/they got their gear through a RMT.  So in that regard, status associated with gear is slightly tarnished.  But to that I say thank god.  

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/02/11 2:14:50 PM#252

http://www.pcgamer.com/2011/08/02/blizzard-on-diablo-3-gold-farmers-and-players-really-doing-the-same-activity/

Executive producer Rob Pardo replied: “Theoretically that’s true, but I mean there’s really nothing… what’s the difference between a player that plays the game a lot and a gold farmer? I mean they’re really doing the same activity.”

With the Auction House there'll be even less differences between gold farmers and hardcore players.

  Herodes

Novice Member

Joined: 8/12/03
Posts: 1488

Consumer

8/02/11 2:17:22 PM#253

Currently playing around with Titan Quest. 8 classes, dual-classes, quite impressive. But I miss the HC-mode.
---
The community in Diablo-esque games was always mostly terrible. Ninja-looting wherever you join a random group. Luckily there are a few players who clean up their mules and give items away for free, or say "take this weapon, I already have it twice".

Now with this RMAH what do you think which crowd you will see more? The ninja looters or people who give away some epics (uniques, rares, set-items)?
---
Btw, the only D2 mod I can remember was the 8 players mod: when you played solo offline mobs toughness and drop rate acted like there were 8 players in game. It was quite good.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3566

If you can't kill it, don't make it mad.

8/02/11 4:18:02 PM#254
Originally posted by lizardbones

 


Originally posted by Wraithone


Originally posted by Stormreaver
I feel like this is akin to a parent telling a teenager, "if you're going to drink, please do it in my house under my supervision." I've never been a fan of using real money to buy/sell ingame items, but this may be the only way for Blizzard to make sure it happens in a safe, legitimate manner. What's the alternative?



 
Personally, I'd MUCH rather them drink at home (if they insist on it) and learn to deal with the effects, rather than out and about in the world as it were.  I'd much prefer they didn't, but life is about choices.  When you start dictating peoples choices, no matter the original intentions, it leads down the path to tyranny (which is how we ended up with the excessive nanny state we have). 
I can see why Blizzard is doing this for multiple reasons, and it makes sense, given the reality of human nature.  I'm still looking forward to D3. 




Having RMT that all players can participate in is not like telling your children to drink at home instead of outside. You can rephrase that as, "Something not allowed before, is now OK." You could just as easily say that having a Real Money Auction House in game is like allowing women to vote. Except it's not.

People keep trying to attach a moral argument or comparison to RMT in games, when there is none. It's not cheating if you aren't breaking the rules. It's not now, nor has it ever been illegal. It will not permanently scar you or your family and it will not cause a breakdown in the social makeup of society.

In regards to children and drinking, you do not allow your children to drink in the house. If they are going somewhere and you think there's going to be drinking, do not let them go. If they go somewhere and drink, you punish them. On top of all that, do not drink in your house yourself.

^^ This has nothing to do with Blizzard's real money auction house.

 

 

Totally agree, with the first part.  The Dev's make the rules, and if they say that something is allowed, then by definition its not cheating.  Blizzard isn't doing anything thats all that unexpected, nor that would make me not play D3.

As for the other, we will have to agree to disagree.  I did mention human nature. Drinking is its own punishment, so more on top of that is redundent. ^^  At the age when drinking typically becomes an issue, if they haven't been taught the truth about such choices, there are much greater issues to deal with. 

  Nifa

Novice Member

Joined: 11/07/08
Posts: 327

You can get more with a kind word & a 2x4 than you can with just a kind word

8/02/11 7:32:03 PM#255
Originally posted by EricDanie

Interestingly I am not against the way they seem to be implementing this, you're pretty naive to think RMT didn't run rampant in Diablo 2.

From what I've heard, Blizzard will not be directly selling items and will be simply letting players make their deals with other players through an auction house, Blizzard's profit coming only from getting a set percentage from all sales. It's player to player commerce. It's not the kind of infinite offer to meet the demand that the infamous item shop monopoly (F2P shops and some P2P MMOs too) does. 

My only real argument against that right now is based on mere speculation that Blizzard will not allow us to take that money we make out of the game, so it becomes just a system to generate money for Blizzard in a win-win environment, which people will completely bypass anyway since they won't be able to take the money they make out of the game. Oh, there is also the possibility that the in-game currency becomes worthless in this economy fueled by real money trading only.

Besides that, they'll have to pay a lot more attention to their game - bots, phishing and exploiting can quickly destroy this economy.

Now, we are merely talking about "leaks", so I could be wrong, no point getting all fired up until the official announcement and details come. If it is the way I described, then I have nothing against it, I'll take part in this experiment, even though I don't really know if I could get disappointed enough with their way to actually not purchase and play the game (especially since there are no monthly fees and the monthly choice it involves). 

The "RPG" definition will weaken though, there is no roleplay and lore to explain obtaining power and progression through a credit card.

Well, the article I read on it quoted Rob Pardo directly, so I'm thinking it's safe to say we're not talking leaks here, but the actual policy.

With that out of the way, there are two things that bother me here: 1 - the single-player game cannot be played without an internet connection. My internet goes out, I'm in the hospital, what have you, no D3. It didn't work for Ubisoft, but BLizzard thinks it's a good idea anyway. Is it piracy, or Blizzard's potential AH profits? Don't know, don't care. Not buying the game because of it.

2 - It's one thing when RMT is illegal and being run out of Chinese sweatshops and companies like Blizz are actively seeking to squash it. When Blizz and others say "screw it, can't squash it, may as well make a few bucks from it," that's when I have an issue. Sony did it by allowing players to sell characters and items and taking a cut, now Blizz is doing it.

Am I the only person who has a problem with Blizzard looking to SOE for advice on how to run games?

Firebrand Art

"You are obviously confusing a mature rating with actual maturity." -Asherman

Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr

  rykim86

Novice Member

Joined: 10/15/10
Posts: 238

8/03/11 1:27:48 AM#256

The markets will eventually saturate itself.  

And there will always be under cutters.

I don't see a particular problem with this.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

8/03/11 9:52:04 PM#257
Originally posted by Malevil
Originally posted by Rabenwolf
Originally posted by alkarionlog
Originally posted by Wraithone
Originally posted by Malevil
Originally posted by noterra

I personally rather work in real life for a few hours to buy items in the game that would take me weeks, if not months, to obtain since I won't be able to play more than a couple of hours a week. 

 

This is a good move by Blizzard, and anyone whom spent more than a ladder season in Diablo 2 will understand why. If not, then you're just stupid. 

 I'm sick of ppl like you. It's becouse of cheaters like you we have to deal with gold farmers and account hacking.

 

"Cheating" is defined by the Dev's of a given game.  Thus by definition, using the in game AH is not "cheating". 

but by old gameplay rules, anything using RL money to buy equips, skillz, and /or using programs to help you during game is cheating, but hey go ahead, give you money to greed devs, they do it because people like you give then money, it a nice way to make your own money worht a lot less then it should

 

Have you ever written a game design document? Ever been in the game development field? If you tried using your argument at a creative director or just any ol designer, they would laugh in your face. The simple fact is that cheating is doing what the DESIGNER does not intend or want the player do within the confines of the game design document (GDD). The core of a game its rule set, the rule set dictates the limitations which create elements of interacting and challenge. This can include the purchasing and or selling of items within the ruleset dictated by the designers and their server.

You clearly cannot even fathom the unique design choices and opportunities this approach opens up for a game like Diablo, nor what the designers are going for and its nothing short of brilliant. I hope you never play a collectable card game because its no different. Trading and selling cards is no more cheating that it is in Diablo. This isnt a mmorpg, it isnt even a f2p item shop business model game, its a collectable item game and the rule set makes it quite clear that there are a few ways to find, sell, use and share the items found within the game. Everyone wins with what Blizzard is doing.

"Old gameplay rules" also means nothing, its just empty rhetoric with no real substancial definition you could give them. You are entitled to your opinion, but know when to not claim it as fact, its just silly.

RMT in the way its implimented works in Diablo 3's favor and for everyones favor for that matter due to the nature of its design and history. What works for one game might not work for another. Think of Diablo 3 like a collectable card game (such as magic the gathering or Pokemon) and you will understand.

Look, you can write another  essay, but you and ppl like you are still nothing more than cheaters. Fighting against cheating by legalizing it is in my book same as fighting against crime by legalizing it. It's total fail.

 You know what the funny thing about that is... how absolutely clueless you are of how reality works. Something condoned by the developers is not cheating. Just like something that has been legalized is no longer a crime. You cant "fight against crime" when what youre fighting against isnt a crime. And just like we used to have a LOT of ridiculous nonsensical laws based on the ideas of a bunch of, amongst other things, religious fanatics.... eventually we grew up and realized there is no valid and truthful reason for some things to be illegal. Think about some of the things that are against the law where you live. Do you even understand why they are illegal and how that came to be, or do you simply say "it's just illegal, thats all that matters" and go about your day?

Would you really expect gaming to not go the same route? Can you give a single good reason why controlled forms of RMT, put in the game by the devs themselves, should not be allowed? No, i dont want your personal opinion on wether or not you like it, becaus ethere will always be someone who feels differently. Im talking a solid factual point regarding some harm that it will cause to others, and a reason why it shouldnt be allowed.

Truth is, there isnt one. There is nothing unfair about it. Just about everyone can make use of the system. Dont like spending real money of your own? Fine, sell your stuff for points and use them to buy what you want. It is absolutely no different than the AH in any other game except for 1 thing: in another game you would have spent hours/days/weeks doing some repetitive task to get that item, not actually playing just for enjoyment, but grinding/farming for an item. In D3 you can still do that if you prefer it, OR you can do something like be useful and go get a job for those several hours a day you spent farming and use a very small % of what you earned in all that time to buy the same thing.

Hell i'd bet the majority of the people against this either a) dont have jobs and mooch of their family b) dont have jobs on collect a welfare check c) have poor paying jobs that they dont enjoy and cant provide for their families a smuch as they could if they applied themselves in real life instead of spending half their time on video games or d) are students without jobs but are applying themselves to be succesful in the future

Of those 4, only the last has any real excuse to not have a bit of disposable income. The other 3 should stop being so worried about how something like this effects their gaming "experience" and worry more about their real life "experience" and why theyre even bothered by whats happening in a fantasy world while their children wonder why theyre going to need financial aid if they ever want to go to college.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

8/04/11 4:26:28 PM#258
Originally posted by kaiser3282
Im talking a solid factual point regarding some harm that it will cause to others, and a reason why it shouldnt be allowed.

Allowing RMT in your game is taboo because game developer control the whole system.

They have full control over the quanity of currency ingame, thus its inflation, same with items and drop tables. They can create or delete anything instantly, transfer anything to anyone as they wish. There is no possible mean for the players or anyone to control what they do ingame. So if they directly link all this with real money, do you even comprehend how easy and efficient their control is. They could easely scam everyone playing their game in a matter of second, espcially with DNA stating that they pocess all of it ;p I know they will prbably never do this, but it would be so easy to pull any small or heavy scam of it its scary. Even if they don't want to scam they control the inflation and the rarity of items. Basically they can manipulate the system as they wish. thats probably why they only take a fee, they don't even need to scam to make money of this; a fee is probably more than enough since they control the inflation, so the rate of transactions. For exemple if they refresh their loot table often, they are sure you will have to use the trading system, what is an uber loot today might be crap in 6 month when you replay the game. That is just an exemple right to explain.

That full control i think is why there is a taboo, its just too easy. Not only that but it is also uncontrolable. There is no possbile way for you to know what they are doing, you have to trust them blindly. Its just weird and scary imo, did they really needed that. I mean wasn't item binding as it was in D2 on the best drop enough to stop RMT? Why did they took away item binding, it seam a bit hypocrit on their part to say they want to fight RMT, and then make all the item tradable isn't it. Its not like an hack and slash game like Diablo couldn't do fine without a super easy trade system.

What would be nice is to have some servers without RMT auction house, that would be nice.

  User Deleted
8/04/11 4:43:33 PM#259
Originally posted by Requiamer
Originally posted by kaiser3282
Im talking a solid factual point regarding some harm that it will cause to others, and a reason why it shouldnt be allowed.

Allowing RMT in your game is taboo because game developer control the whole system.

They have full control over the quanity of currency ingame, thus its inflation, same with items and drop tables. They can create or delete anything instantly, transfer anything to anyone as they wish. There is no possible mean for the players or anyone to control what they do ingame. So if they directly link all this with real money, do you even comprehend how easy and efficient their control is. They could easely scam everyone playing their game in a matter of second, espcially with DNA stating that they pocess all of it ;p I know they will prbably never do this, but it would be so easy to pull any small or heavy scam of it its scary. Even if they don't want to scam they control the inflation and the rarity of items. Basically they can manipulate the system as they wish. thats probably why they only take a fee, they don't even need to scam to make money of this; a fee is probably more than enough since they control the inflation, so the rate of transactions. For exemple if they refresh their loot table often, they are sure you will have to use the trading system, what is an uber loot today might be crap in 6 month when you replay the game. That is just an exemple right to explain.

That full control i think is why there is a taboo, its just too easy. Not only that but it is also uncontrolable. There is no possbile way for you to know what they are doing, you have to trust them blindly. Its just weird and scary imo, did they really needed that. I mean wasn't item binding as it was in D2 on the best drop enough to stop RMT? Why did they took away item binding, it seam a bit hypocrit on their part to say they want to fight RMT, and then make all the item tradable isn't it. Its not like an hack and slash game like Diablo couldn't do fine without a super easy trade system.

What would be nice is to have some servers without RMT auction house, that would be nice.

If they do, and get caught they could face jail time.

Not saying rich people don't rip people off for even more money they don't really need, eq; wallstreet, but why take the risk?

Plus, not everyone is a crooked sob.  Some of us do whats right because we like to do whats right even when its a tough decision. 

 

You can judge a persons character by what they do when no ones looking.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

8/04/11 5:53:43 PM#260
Originally posted by Requiamer
Originally posted by kaiser3282
Im talking a solid factual point regarding some harm that it will cause to others, and a reason why it shouldnt be allowed.

Allowing RMT in your game is taboo because game developer control the whole system.

They have full control over the quanity of currency ingame, thus its inflation, same with items and drop tables. They can create or delete anything instantly, transfer anything to anyone as they wish. There is no possible mean for the players or anyone to control what they do ingame. So if they directly link all this with real money, do you even comprehend how easy and efficient their control is. They could easely scam everyone playing their game in a matter of second, espcially with DNA stating that they pocess all of it ;p I know they will prbably never do this, but it would be so easy to pull any small or heavy scam of it its scary. Even if they don't want to scam they control the inflation and the rarity of items. Basically they can manipulate the system as they wish. thats probably why they only take a fee, they don't even need to scam to make money of this; a fee is probably more than enough since they control the inflation, so the rate of transactions. For exemple if they refresh their loot table often, they are sure you will have to use the trading system, what is an uber loot today might be crap in 6 month when you replay the game. That is just an exemple right to explain.

That full control i think is why there is a taboo, its just too easy. Not only that but it is also uncontrolable. There is no possbile way for you to know what they are doing, you have to trust them blindly. Its just weird and scary imo, did they really needed that. I mean wasn't item binding as it was in D2 on the best drop enough to stop RMT? Why did they took away item binding, it seam a bit hypocrit on their part to say they want to fight RMT, and then make all the item tradable isn't it. Its not like an hack and slash game like Diablo couldn't do fine without a super easy trade system.

What would be nice is to have some servers without RMT auction house, that would be nice.

 See now you actually have a bit of common sense, and you have some good points, but much of that is an entirely different subject. The majority of the complaints in here basically amount to "OMG RMT IS EVIL!!!!" without any regard to what form the RMT takes, who is running it, what the conditions are, etc.

Youre right, they could do what you say, but well they would pretty much lose the majority of their players. Just look at all the QQ about the fact that RMT even exists in the game and the "screw this game, gonna play Torchlight 2" posts. If they pulled shady crap like youre talking about it would be even worse. Besides that, it is just a game after all, and nobody is required to play it and spend the money youre talking about if they do start doing that stuff. The only way anyone would be "harmed" by such a system is if they let themselves be, by being gullible and naive and just shelling out cash for something that isnt at all worth it without thinking it through.

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