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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/02/11 1:12:06 PM#41
Originally posted by UnleadedRev Your knowledge of F2P and microtransactions seems to start a half a decade after free to play MMOs and about a decade after microtransactions in subscription games. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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The only reason Blizzard has been fighting gold sellers for the past 10 years us because they dont like the idea of anyone making money off their game except them, Now with Diablo III anyone can be a gold seller as long as Blizzard gets their cut....if ya cant beat them, then join them. All this BS about Blizzard making a "safer environment" is utter BS, they just want their cut. Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator. |
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8/02/11 1:58:55 PM#43
I have no interest in playing F2P games based on this model. I prefer the simplicity of a monthly subsciption, with all content available to the subscribers within the game. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/02/11 2:05:42 PM#44
Originally posted by UnleadedRev Er, well, yeah, you're right, this is a way for Blizzard to make money off of something that is going to happen regardless what they attempt to do to control it, so why would you expect them not to implement this? It does in fact provide a safer medium to conduct business, CCP does the same thing in EVE facilitating the PLEX trading market, though they don't get a cut from the sales. Besides, by increasing safety, Blizzard saves money not having to recover peoples stolen accounts and what not, which again is a the goal of a corporation, reduce costs, increase profitability. Time to face the real world folks, MMO's are a big business and they're going to be run like one. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/02/11 2:11:27 PM#45
Originally posted by Kyleran sorry but acounts with blizzard are already so NOT SAFE, and the fact people can sell stuff for real money means there will be MORE hacked acounts. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/02/11 2:16:04 PM#46
Originally posted by lizardbones So rather than continuing with their principles of doing what they can to try to keep RMT out of their games to preserve the spirit of the game... they figure they might as well jut take a cut of the action. That's the problem I have with it. Not just that they're allowing RMT, but that they're doing it explicitly so they can profit off of it themselves. And really this change doesn't do anything to help combat all of the problems that come from RMT, such as more extensive botting, hacking, economy inflation, etc. All of these same problems still exist, if not get worse. So really, all that's happened is that Blizzard will now take a cut of all of these sales, and the game and average players is still generally screwed by RMT's existence. As per the claim that they're just giving the majority of players what they want... I call bullshit on this. There are a lot of gamers, myself included, who prefer our games stay games, which means we don't like RMT. I for one will not be playing Diablo 3 in part because of this, and there looks to be a growing number of people who feel similarly. They may be giving in to what some players want, but they're also giving a lot of other players yet another reason to steer clear from their game. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/02/11 2:29:28 PM#47
Originally posted by Kyleran Actually, it's this kind of mentality that is allowing for MMOs to become this way. It's not something that's inevitable, or something we have to just accept and embrace. It's happening because the average gamer is allowing it to happen, not because they want it or because they can't stop it. It's quite simple, just stop buying into the corporate bullshit spin that these companies keep throwing at us to try to rationalize their attempts to bleed money from gamers. And this does nothing to make anything any safer. People's accounts are still going to be stolen and cleaned, and their items sold... only now Blizzard will take a small cut each time someone's account is hacked. So now Blizzard makes a bit more money, and gamers are still just as screwed... I guess you can call that progress if all you care about is companies making profit. |
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8/02/11 2:40:16 PM#48
hmm Diablo 3, i will still probably end up getting it, however i probably will not play it online as i only see this as a single player offline game mainly. It does not have a monthly subscription and is absolutly not multiplayer orientated. If i do choose to play it online though, it wont be for long and wont be like Wow/Rift/Aion etc etc etc that are solo'ly online multiplayer games. So if someone wants to buy an item in D3 for x ammount of money then so be it, i would rather run the boss over and over again and save my wallet some secevere heartache. If they did this for online games then it would be a differant matter entirely as that would screw up the economy, give those who have the money a huge advantage over most of teh other players. I then would tell that company how shit they were and would not touch their game (or any of them) again. |
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8/02/11 2:43:07 PM#49
Some of you guys must understand that video gaming is crossing from the teenager hobby sphere to the adult hobby realm. And in the case of adult hobbys it has always been all about money. The real money. The guy who can spend more cash on his hobby will have better and bigger stamp/coins/M:TG cards collection etc. than the guys who can spend less. It is freaking normal and why the virtual world should be any different? It was different so far, as it was child-oriented one time paid product or with some small subscription attached. Simply because child/teenager budget is very limited. But that changes. Now more and more adults are playing video games and their supply of cash is much bigger. |
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8/02/11 2:48:09 PM#50
I would rather play free than having to deal with monthly payments. So some people can buy items, so what. As far as Diablo III, that's not an MMO, so why are you bringing that up, to help you point? it's not helping. |
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8/02/11 3:05:08 PM#51
There is no principal here other than, "Don't make money off our game unless we make money too." That's it. They haven't been holding some sort of moral high ground. They've been protecting their profit margin. Blizzard isn't forcing anyone to play the game. They aren't forcing anyone to buy anything. Everyone has a choice. One of those choices are to not play. Everyone should exercise their free will and make a choice. Just don't be surprised when many more people choose to play. Blizzard has had a lot of time to figure out what people want. They've made billions of dollars off of giving people what they want. I bet on Blizzard being right long before anyone on these forums. Join the League For Gamers. |
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8/02/11 3:20:35 PM#52
Anyone who is upset by these things need simply vote with their wallet. It's likely going to be popular enough to stay a trend for some time, but that's no reason to be part of the "problem". There are plenty of alternatives. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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8/02/11 3:21:50 PM#53
OP's concern is not really an issue for me. P2P sub model was something new and it turned out fine. F2P with MT is just another payment model. No one is forcing anyone to pay for anything. An individual is ultimately responsible for that and if one can't make reasonable decision, don't blame the 'system' or game companies. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/02/11 3:33:42 PM#54
Originally posted by Ceridith No, I'm sorry, despite what you want to believe, you can't fight the future. Fewer accounts will be stolen, it will be safer to trade items through Blizzard's Auction house than through Ebay and living in denial won't change these facts. This is not corporate bullshit, this is business, the industry moved out of the cottage stage years ago. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/02/11 3:53:21 PM#55
I can not fatham the amount of rage that I feel when it comes to seeing people's blatent stupidity and ignorance. *sighs*
First of all, what it seems like to me is sheer jealousy. "I spent x hours grinding this piece of equipment or this gold, but he just spent $20 and got it in 5 minutes. wtf man" Now here's the reality, you could have spent the same amount of money! Omg I know right. On a serious note, put your lame pride aside and stop whining because some people choose the easy route. Oh well they get an advantage, well it's not like no one else can utilize it. If you're broke, well you don't drive a ferrari like that guy who lives in the mansion on the hill do you? Go whine about that too then while you're at it.
Secondly, to the poster that said blizzard accounts aren't safe and about hacking. Only stupid half brained dumb asses get hacked, sorry to say but no one can pry your brain of information. You know your account info, if you give it out or use the same information on other websites. Then guess what, that's your fault not the game companies. Hell they even made authenticators that are virtually impossible to decypher, but y'know they're the most unsafe since they're the ONLY company that uses them.
On a further note, stop whining. Businesses make money, that's why they are there. You can choose to play, you can choose to pay. If you don't like it leave and find something else, if you can't and enjoy the game then suck it up and stfu. No one ever has a different advantage in any game other then their own personal skill, just step back and think of it for a minute. |
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teddyboy420
Elite Member
Joined: 5/22/04
Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche |
8/02/11 4:09:59 PM#56
I'm sorry, but all you people talking about (paraphrasing) "myself, and lots of people like me won't put up w/ RMT, so we won't be playing x game b/c of it"....you really are much more alone then you realize. When this whole RMT thing started creeping into mainstream, western MMO's, I was all against it, sounding just like all of you. But really, now I don't really care very much. Honestly, how does it affect me if Joe-shmoe over there bought all his shiny gear? It doesn't. And if I want to drop a couple bucks on a vanity item, cool, I can do that. I won't be buying any high-end gear, but if someone else wants to, more power to em. Back to my main point about you in the hardcore anti-RMT crowd...I know it's not an MMO, but Team Fortress 2 has as large a population as many MMO's, and a community that is just as passionate. When Valve introduced RMT's into TF2 there was a lot of bitching and moaning, but Valve has made a not-so-small fortune through selling items in TF2, so obviously, you anti-RMT's aren't all that numerous as you like to think. Just food for thought |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/02/11 4:16:33 PM#57
Originally posted by Kyleran The future is whatever we make it to be. Defeatedly sitting back and letting corporations do what they want is allowing them to dictate our future. If enough people actually stand up for their principles, then the future can be influenced. It's not fighting the future, it's influencing the future to not be a cesspool of corporate greed. The only one in denial is yourself. Thinking that less hacking will occur because of sanctioned RMT is nonsense. Stealing people's accounts will still be the most profitable method of acquiring gold and items to sell per time spent. If anything, this system will do nothing but increase the frequency of hacking. You're right about one thing though, this is business. Blizzard doesn't care about creating a quality game. All they care about is profit these days. You're free to waste your money on a sub-par gaming experience and throw it at a corporate giant who doesn't care about you or your enjoyment. I'll save my money for the indie developers that actually care about making a decent game. |
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8/02/11 4:18:38 PM#58
Originally posted by xS0u1zx While I do actually agree with you, some things do not translate. Take any other hobby, such as making model cars. If someone puts a lot of time and effort into making model cars and gets good at it, that is something to be proud of and something to work toward. You get prizes for being very good at what you've accomplished. It doesn't matter as much if you can afford the best kits, or the best paint, because practice and ingenuity count more. What if someone could just pay money to make the best models? What if you could go to a store and buy a toy car and enter that into a contest and actually win? It's less about pure jealousy than about the spirit of the game, in my opinion. How many people would play Pacman against someone who pays money to have less ghosts floating around on the screen?
Secondly, these are predators you are talking about who hack people and steal their stuff. It doesn't matter if it's stupid people who are getting victimized, they are still victims. Just because you leave your house, doesn't mean that it's ok for you got get beaten or robbed. Ignoring the problem will only make it worse.
On a further note, governments make money. But that is not their primary function, it is to represent the people and try to make life better for everyone. Game publishers need to make money, but not at the cost of corrupting the spirit of the game or making players unequal based on arbitrary circumstances. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/02/11 4:25:07 PM#59
Originally posted by xS0u1zx It's not a matter of pride for a lot of people, it's a matter of accomplishment. If I can spent hours of time grinding for an item, or spent $10 for the same item, then personally I feel like I'm wasting my time playing the game because I make a lot more than $10 for an hour of work. I'm also not spending money to buy those items, because that defeats the purpose of playing the game. So either my gameplay feels diminished, or I feel like I'm wasting money... either way my enjoyment of the game has essentially died because of the existence of RMT. So my choice? Neither, I just won't play the game. I'll save my time, my money, and play a game that isn't infested with RMT. |
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8/02/11 4:38:50 PM#60
Originally posted by Ceridith So much THIS. Really you had put into worlds exactly what I feel and why I hate item shops and this blizz real cash AH idea. |
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