Trending Games | WildStar | ArcheAge | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,776,684 Users Online:0
Games:723  Posts:6,191,678
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » A prehistoric MMO - How would you do it?

5 Pages « 1 2 3 4 5 » Search
94 posts found
  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 5:07:44 PM#41
Originally posted by MustaphaMond
Originally posted by thebigchin11

Ouch my eyes.

If you are referring to my wall of text, then my apologies. I forgot that most of the people on this site are more accustomed to the bells and whistles of the latest cookie cutter MMO than actually being interested in bothering to read something. Heaven forbid somebody take the time to write a thoughtful response to what somebody said. I might be wordy, but at least I tried to contribute something greater than a snarky comment that showcases my laziness.

 To be fair you were backing up my argument (thank you for that), and admittedly I haven't read it, but I think I probably know what you wrote, and I am sure it was correct.  Because you have the inclination to write/ read walls of text written by (no offence) non-academics doesn't mean we all necessarily have to.  Edit: wrote that in a pique, sorry shouldn't have sent the flippant response. 

Chins

  astoria

Novice Member

Joined: 11/26/08
Posts: 1685

7/28/11 5:17:07 PM#42
Originally posted by MustaphaMond
Originally posted by Homitu
Originally posted by thebigchin11
Originally posted by Homitu
Originally posted by Requiamer
Originally posted by Homitu
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

There would be a fundamental paradox with a prehistoric MMO.  Prehistory by definition refers to a time before recorded history.  That means a time before people (whatever races inhabit your MMO world) could communicate via language to pass down stories and lore either orally or through written text.  This would eliminate all possibilty for lore, background story, context, and, logically, even communication in your MMO, which are all rather essential "MMORPG" features.  A game lacking these features could hardly be called an MMO or RPG, thus the paradox.  

 

The only way I can comprehend a "prehistoric" MMO is if you control a particular beast in a sort of Darwinian, cut-throat, survival of the fittest jungle world.  You would focus on strengthening your beast in typical RPG/MMO progression fashion.  Perhaps a milestone to shoot for would be to "evolve" a la Pokemon.  Perhaps if you work with others to take down a larger beast, you then (inexplicably) gain control of that beast as a means of "progressing."  

I don't want to be rude but i think you should check a dictionary because your definition is really off.

http://en.wikipedia.org/wiki/Prehistory  

http://dictionary.reference.com/browse/prehistory

 

Actually, my definition was spot on.  The only ammendment would be that prehistoric peoples, although non-literate, could communicate in a primitive way without a fully developed language.  

 Cave paintings are a form of literature.  These things evolve gradually, there is no line in the sand (other than the arbitrary era's we give them which in practice must overlap). 

 

Cave paintings may be a form of expression of thought and, therefore, a means of communication, but it can in no way be confused with literature, which involves the use of a devoloped and mutually understood written language.  And yes, prehistory did "end" in various locations around the world at various points in history.  

 

Anyway, these are all just semantics.  The only definition I gave of prehistory was that it is the period before recorded history.  

Literature linked exclusively to written language? O RLY?

Tell that to Homer (if he existed), The Beowulf poet (i.e., not the scribe who wrote it down hundreds of years after it was composed by an Anglo-Saxon), The Epic of Gilgamesh poet, the tribes who passed down most of the major books of the Old Testament, the Anonymous writers of a whole series of Lyrics and Ballads, etc. Those are all considered great works of literature and they were all composed, memorized, and passed down generation to generation orally. Writing didn't become involved until hundreds of years after the fact.

True, the poems/songs/etc. may have possibly been lost to the ages if scribes didn't eventually transcribe them and put them down in writing. In fact, there is evidence that many extant earlier forms of some of these works were lost because they weren't committed to text (or, if they were, they were somehow lost or destroyed). None of this, however, changes the fact that they are great works of literature, even though they existed only within the realms of the oral tradition.

It is a relatively recent phenomenon to link literacy and knowledge to written text, but writing and written language is a relatively new development within the context of humanity's history. The printing press and the mass production of literary texts happened almost yesterday given the timeline of human civilization, and even with the proliferation of writing, for most periods of history, the masses were illiterate and a sign of knowledge and learning was based more on a person's ability to memorize the important works of the day, as well as use rhetoric adeptly (see: Plato's "Theatetus" where Socrates laments the new fad of holding writing and "book knowledge" above the memorization and masterful oral recitation of great works).

Literature as we think of it now is, indeed, linked to written texts. But, I just had to amend the record because the prominence of writing is such a recent change that it does a great disservice to many of the great bards, minstrels, and oral poets of the past to contend that literature *must* be written. Members of the oral tradition were literary giants too, despite the fact that their songs/poems/etc. were not recorded until they had been passed down through history orally over multiple generations.

Now, back to OP. If the OP intends this MMO to be "prehistory"  in the sense of Clan of the Cave Bear, then perhaps language and "literature" as we are speaking of it did not exist as the cultural powerhouse we tend to imagine them to be. However, even in this popular image of cavemen grunting and being devoid of language, there is a lot of controversy. In light of this issue, there is a growing camp of anthropolgists, arcaeologists, and linguists who are starting to dispute many of the earlier conclusions made about the speech of prehistoric humans. Most of the earlier conclusions that prehistoric humans could not speak were based on analysis of the skull structure of Neanderthals (which seemed to show a lack of space for the development of areas of the brain most responsible for speech). However, recent fossil evidence and a deeper understanding of the brain and language in general has shown that prehistoric humans had anatomical structures that were nearly identical to modern humans with respect to language:

The recovery of a fossil hominid skeleton with a complete hyoid bone from Mousterian deposits in Kebara Cave, Israel, provides new evidence pertaining to the evolution of speech. Previous studies of speech in the Middle Palaeolithic (most notably those on Neandertals) have focused on the basicranium as an indicator of speech capabilities. This work critiques the use of the basicranium and instead presents the anatomical relations of the hyoid and adjacent structures in living humans as a basis for understanding the form of the vocal tract. The size and morphology of the hyoid from Kebara and its relations to other anatomical components are almost identical to those in modern humans, suggesting that Middle Palaeolithic populations were anatomically capable of fully modern speech.

http://onlinelibrary.wiley.com/doi/10.1002/ajpa.1330830202/abstract

Admittedly, this doesn't mean that prehistoric humans *did* speak and utililize language in a way that mirrors the literature and oral tradition of the classical period. However, considering that prehistoric humans were considered to be devoid of speech based on erroneous conclusions about the brain by earlier scientists, it is entirely possible that humans were capable of speech. In fact, most evolutionary biologists contend that the major factor that set humans apart from primates was our ability to use language to communicate, especially, when it comes to abstractions.

TL;DR = The notion that prehistoric humans didn't speak or use language is coming under more and more fire. Humans likely spoke, and in some sense, it is not out of the realm of possibility that tribal shamans and leaders of successive generations would use recitations of lineages and cultural tales to impart important historical, cultural, and spiritual knowledge to their people.

sorry for the somewhat off-topic but aside from that one link, are there any other books you'd recommend on the subject? and thanks for the post very interesting.

and for everyone else, prehistory means no writin - suck it

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  MustaphaMond

Novice Member

Joined: 4/12/09
Posts: 344

"History is bunk."

7/28/11 6:12:35 PM#43
*snip*

sorry for the somewhat off-topic but aside from that one link, are there any other books you'd recommend on the subject? and thanks for the post very interesting.

and for everyone else, prehistory means no writin - suck it

Books can be difficult to come by since this line of thought is fairly recent. A lot of the stuff I am writing about comes from journal articles and textbooks that cite very recent articles. Most of these claims are based on new developments in neurobiology, which have yielded stunning new insights into language which were thought of only in a theoretical light just 20 years ago. Plus, in all honesty, my background is applied linguistics and I only have a very superficial familiarity with this topic. Still, maybe these will help point you in the right direction of better resources:

 

1) Steven Pinker's The Language Instinct: How the Mind Creates Language is a good introduction to the topic, though dated.

2) Another book that does a decent job describing the likely co-evolution of the brain and species is The Symbolic Species: The Co-evolution of Language and the Brain (Terrence W. Deacon). This is somewhat dated too considering recent developments... And his dismissal of Chomsky's Universal Grammar is rather unconvincing (there are detractors to Chomsky who dispute some of his claims, but a lot of his theories are still supported by current research in linguistics)

3) A fairly succinct overview of the general debate about the issue can be found here: http://findarticles.com/p/articles/mi_m1200/is_n24_v145/ai_15517386/

4) An intro to a rather interesting series of videos that tend to approach the topic from a "late origin" perspective. You might be able to find this DVD on Netflix or at your local library: http://www.youtube.com/watch?v=OuUAPVFFCRQ

5) This gives a very quick and easy treatment of the paleoanthropological aspects of language, namely the study of the physical "speech" structures of early hominids: http://en.wikibooks.org/wiki/Introduction_to_Paleoanthropology/Origin_of_Language#Origins_of_language

Finally, if you would like an academic overview of the two major camps, then this would be useful: http://www.sciencedirect.com/science/article/pii/S1364661303001360

(an interesting book I forgot about):

Grooming, Gossip, and the Evolution of Language (Robin Dunbar)

 

I must be honest that most of the links I include above (and am familiar with) tend to support an innatist view of language (versus the social-interactionist model that is also popular). It is a very complicated/complex topic, and I shouldn't have been so heavy-handed in explaining it earlier. In truth, nobody will ever know unless we can invent a time machine and go back and see what early hominids were all about. Anyway, I hope those are interesting resources for you and I am glad you find the topic worthy of more study. I apologize to OP for going horribly OT (and also to thebigchin11 for deluging him and others with so much jargon).

Regardless, I really love this idea for an MMO. I think devs could do some great things and it would make for an excellent sandbox. But, I fear gamers just don't have the patience for something of that nature. Still, it is a cool setting for a game. There are a lot of possibilities, even stuff that borders on the prehistoric tribes having to deal with technologically superior overloards a la "Chariot of the Gods" / "Stargate". If gamers could just get away from the "kill 10 rats" themepark style of gameplay, a setting like what is described by some in this thread could be amazing. Despite my rambling and OT posts, this is one of the best threads I've seen on this forum in a long time. Lots of cool ideas. I should have let the literature/language thing slide, tbh. Anyway.... Later^^

  Wrender

Apprentice Member

Joined: 2/03/04
Posts: 1426

The truth shall set you free!
The truth shall piss you off!

7/28/11 6:16:04 PM#44

We already have one. Well, the closet thing to it anyways. Ryzom !

  observer

Elite Member

Joined: 2/17/05
Posts: 2104

First came pride, then envy.

7/28/11 6:40:06 PM#45

I can just imagine it now.

"Hey Player! Go fetch me X number of dino teeth"

or

"I need you to kill X number of  T-rex's"

Sigh. This genre needs a major overhaul, otherwise the theme and setting doesn't matter..

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 6:42:47 PM#46
Originally posted by observer

I can just imagine it now.

"Hey Player! Go fetch me X number of dino teeth"

or

"I need you to kill X number of  T-rex's"

Sigh. This genre needs a major overhaul, otherwise the theme and setting doesn't matter..

Oh God, please can we accept the point that dino's and humanoids never co-existed. 

Conversation would be 'Ugh ugh ugh'

'ugh?'

'Thats right him over there'

'Stop talking you prat'

'ugh?'

Chins

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

7/28/11 6:53:00 PM#47
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

I think I would go a different way.

I would have a human colony ship crash onto an earth like planet which is still in its prehistoric development phase, setting it not on earth opens up scope for a lot more imho.

Such as:

- I could have human & maybe a genetically modified/engineered race to choose from.

- I could have psionics or mind powers to replace standad magic systems or use a mutations system similar to fallen earths.

- I can draw upon all the prehistoric knowledge of earth as well as add alien prehistoric creatures, plants etc giving me scope to make things up.

- I can have a prehistoric alien race/races if I so choose.

- I can still have some technology from the crashed ship but I can limit its use if I choose to & maybe restrict lower level equipment to more primitive things like wood & stone weapons, flint spears, knives, bows, hide armor etc and later on maybe through crafting allow more advanced weapons & armour.

- Survival can be a fun part of the challenge & exploration can be a large part of the game since it is an unknown planet.

Obviously it would still have all the cool things of prehistoric earth without the limitations holding it back and leaving a lot of scope for expansion content, new races etc later on.

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 6:55:02 PM#48
Originally posted by TheCrow2k
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

I think I would go a different way.

I would have a human colony ship crash onto an earth like planet which is still in its prehistoric development phase, setting it not on earth opens up scope for a lot more imho.

Such as:

- I could have human & maybe a genetically modified/engineered race to choose from.

- I could have psionics or mind powers to replace standad magic systems or use a mutations system similar to fallen earths.

- I can draw upon all the prehistoric knowledge of earth as well as add alien prehistoric creatures, plants etc giving me scope to make things up.

- I can have a prehistoric alien race/races if I so choose.

- I can still have some technology from the crashed ship but I can limit its use if I choose to & maybe restrict lower level equipment to more primitive things like wood & stone weapons, flint spears, knives, bows, hide armor etc and later on maybe through crafting allow more advanced weapons & armour.

- Survival can be a fun part of the challenge & exploration can be a large part of the game since it is an unknown planet.

Obviously it would still have all the cool things of prehistoric earth without the limitations holding it back and leaving a lot of scope for expansion content, new races etc later on.

 I like it but please no magic or magic pretence, ruins almost every game for me.  Is risable.

Chins

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

7/28/11 7:00:21 PM#49
Originally posted by thebigchin11
Originally posted by TheCrow2k
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

I think I would go a different way.

I would have a human colony ship crash onto an earth like planet which is still in its prehistoric development phase, setting it not on earth opens up scope for a lot more imho.

Such as:

- I could have human & maybe a genetically modified/engineered race to choose from.

- I could have psionics or mind powers to replace standad magic systems or use a mutations system similar to fallen earths.

- I can draw upon all the prehistoric knowledge of earth as well as add alien prehistoric creatures, plants etc giving me scope to make things up.

- I can have a prehistoric alien race/races if I so choose.

- I can still have some technology from the crashed ship but I can limit its use if I choose to & maybe restrict lower level equipment to more primitive things like wood & stone weapons, flint spears, knives, bows, hide armor etc and later on maybe through crafting allow more advanced weapons & armour.

- Survival can be a fun part of the challenge & exploration can be a large part of the game since it is an unknown planet.

Obviously it would still have all the cool things of prehistoric earth without the limitations holding it back and leaving a lot of scope for expansion content, new races etc later on.

 I like it but please no magic or magic pretence, ruins almost every game for me.  Is risable.

Actually for psionics I was thinking more along the lines of buff enhancements & pet class. IE: as your psionics gets stronger you can mentally dominate stronger and stronger creatures to do your bidding. not so much pew pew magic.

Just a thought anyway and games that launch without some form of  "magic" seem to do poorly. Personally I like "low magic games/worlds" and was a bit dissapointed AoC had as much magic as it did.

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 7:01:31 PM#50
Originally posted by TheCrow2k
Originally posted by thebigchin11
Originally posted by TheCrow2k
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

I think I would go a different way.

I would have a human colony ship crash onto an earth like planet which is still in its prehistoric development phase, setting it not on earth opens up scope for a lot more imho.

Such as:

- I could have human & maybe a genetically modified/engineered race to choose from.

- I could have psionics or mind powers to replace standad magic systems or use a mutations system similar to fallen earths.

- I can draw upon all the prehistoric knowledge of earth as well as add alien prehistoric creatures, plants etc giving me scope to make things up.

- I can have a prehistoric alien race/races if I so choose.

- I can still have some technology from the crashed ship but I can limit its use if I choose to & maybe restrict lower level equipment to more primitive things like wood & stone weapons, flint spears, knives, bows, hide armor etc and later on maybe through crafting allow more advanced weapons & armour.

- Survival can be a fun part of the challenge & exploration can be a large part of the game since it is an unknown planet.

Obviously it would still have all the cool things of prehistoric earth without the limitations holding it back and leaving a lot of scope for expansion content, new races etc later on.

 I like it but please no magic or magic pretence, ruins almost every game for me.  Is risable.

Actually for psionics I was thinking more along the lines of buff enhancements & pet class. IE: as your psionics gets stronger you can mentally dominate stronger and stronger creatures to do your bidding. not so much pew pew magic.

Just a thought anyway and games that launch without some form of  "magic" seem to do poorly. Personally I like "low magic games/worlds" and was a bit dissapointed AoC had as much magic as it did.

 kinda like the horse whisperer, I like that idea.

Chins

  bepolite

Apprentice Member

Joined: 6/22/11
Posts: 55

Theres only one solution:
SANDPARK

7/28/11 7:20:51 PM#51

now this would be an mmo that could literaly live without story (theres an ongoing thread bout that).

ok how would i do it:

1. huge map

1 a. 4 seasons

2. lots of salvaging and refining for each area , for example north map holds different minerals ...so does south map

    specialised miners and researchers in geography who provide crafters with materials

3. crafters providing everyone with the necessary tools , gaining schematics through craftexpirience.

4. tribe leadership and survival depending on pvp and pve, diplomacy and politics

5. interactive changeable landscape that helps to shape save enviroments(with penaltys of overharvesting)

6. random world desasters, destoying everything

7 divine interventions  (GM wise) bringin  destruction amongst a society

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 7:23:09 PM#52

small map but lots of interactivity between levels?

Chins

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

7/28/11 8:51:19 PM#53

I would also have timed & offline crafting like in Fallen Earth & similar vehicles & mounts system with fuel/food.

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 8:53:00 PM#54
Originally posted by TheCrow2k

I would lso have timed & offline crafting like in Fallen Earth.

 Generally or as a caveman?  Would you kill sabre-tooths or Tyrannesauras?

Chins

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

7/28/11 8:56:50 PM#55
Originally posted by thebigchin11
Originally posted by TheCrow2k

I would lso have timed & offline crafting like in Fallen Earth.

 Generally or as a caveman?  Would you kill sabre-tooths or Tyrannesauras?

Sorry I was expanding on my earlier idea of Human colonists stranded on a prehistoric earth-like planet.

Well since I would not have to follow the rules of Earth's prehistoric timeline I could make tyran and sabre-tooths co-exist in the world at the same time & therefore kill both and make a bitchin helmet with a T-Rex skull and a cool fur cloak with the sabre-tooth skin :) :)

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 8:58:13 PM#56

fair enough.  But if a new world why not let your imagination run wild?

Chins

  lthompson94

Novice Member

Joined: 4/23/11
Posts: 199

7/28/11 9:03:31 PM#57
Originally posted by Homitu
Originally posted by Karesh

Pretty much like the title stated, feel free to post your ideas, etc.

I always find people's opinions and ideas interesting, so that's pretty much my reason for creating this thread.

There would be a fundamental paradox with a prehistoric MMO.  Prehistory by definition refers to a time before recorded history.  That means a time before people (whatever races inhabit your MMO world) could communicate via language to pass down stories and lore either orally or through written text.  This would eliminate all possibilty for lore, background story, context, and, logically, even communication in your MMO, which are all rather essential "MMORPG" features.  A game lacking these features could hardly be called an MMO or RPG, thus the paradox.  

 

The only way I can comprehend a "prehistoric" MMO is if you control a particular beast in a sort of Darwinian, cut-throat, survival of the fittest jungle world.  You would focus on strengthening your beast in typical RPG/MMO progression fashion.  Perhaps a milestone to shoot for would be to "evolve" a la Pokemon.  Perhaps if you work with others to take down a larger beast, you then (inexplicably) gain control of that beast as a means of "progressing."  

Not if it happened before a certain "mass extinction" that wiped out all of the records.  You could easily work lore into the game, it would just be on the brink of utter devastation in a million years or so.

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 9:05:25 PM#58

you mean why not long term future after all records of us are gone?

Chins

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

7/28/11 9:12:29 PM#59
Originally posted by thebigchin11

fair enough.  But if a new world why not let your imagination run wild?

 

Oh dont worry it would, I wanted the prehistoric world to seem familiar but alien as well. Keep that "cool, look there are  dinosaurs" feel while still offering plenty of "what the hell is that" moments.

I already know my first expansion would probably be an area were hostile aliens have landed ships to rape & pillage the planets natural resources and intend to destroy the planet in the process. Since its your new home you would need to stop them.

Alternatively this could be in at launch with factional sides for players to choose human or alien.

  thebigchin11

Novice Member

Joined: 6/04/10
Posts: 544

7/28/11 9:14:18 PM#60
Originally posted by TheCrow2k
Originally posted by thebigchin11

fair enough.  But if a new world why not let your imagination run wild?

 

Oh dont worry it would, I wanted the prehistoric world to seem familiar but alien as well. Keep that "cool, look there are  dinosaurs" feel while still offering plenty of "what the hell is that" moments.

I already know my first expansion would probably be an area were hostile aliens have landed ships to rape & pillage the planets natural resources and intend to destroy the planet in the process. Since its your new home you would need to stop them.

Alternatively this could be in at launch with factional sides for players to choose human or alien.

 I assume you would have genetically engineered humans full of Nano's friendly or otherwise?

Chins

5 Pages « 1 2 3 4 5 » Search