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7/27/11 2:34:00 AM#141
Who really cares if it's revolutionary? Frankly, if a developer makes a game and takes good qualities that /work/ from other games who previously set the standard on what is awesome, why flame them for it?
If it works, don't fix it.
I'm tired of elves with big tits, swords and magic. I'll take a good blaster any day over the same regurgitated garbage that has been done hundreds of times already in the passed 10 years. Hundreds of fantasy genre MMOs. Do you know how many Star Wars genre MMOs there are? Two. And one of them isn't even out yet.
And frankly, SWG set the bar for how an MMO should be with their class system (including non-combat classes), starships infrastructure, player built houses, player run economy, sandbox element, etc etc.
Ever game should be /atleast/ to the standard of what great games have done in the past. |
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Ghost021
Apprentice Member
Joined: 7/10/06
"Never take a gamble you''re not prepared to lose." - Abdul Goldberg, rogue trader. |
7/27/11 2:48:24 AM#142
Wait the game will have cash shops? Ok.. pre-order not happening.
Thats the biggest turn off in a game, having you pouring your money into something that should have an entertaining factor in it, not a money sink.
Scratch this one also... ( this cash shop game model is really anoying, it really takes the fun and entertainment factor out of any games, worst ideia ever! ) |
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7/27/11 3:25:15 AM#143
Originally posted by Ghost021 It doesn't have a cash shop like F2P games do but it will have the usual fluff you can buy in others like name changes, server transfers etc and wouldn't surprise me if they go as far as WoW did with shiny mounts somewhere down the line. Always keep your words soft and sweet, just in case you have to eat them. |
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7/27/11 3:35:04 AM#144
im really curious how people think this game is revolutionary? I dont mean this in a negative way its just a question.. |
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7/27/11 3:48:30 AM#145
No, anyone who voted yes is a deluded fanboy. TERA, GW2, ArcheAge are revolutionary, SWTOR is not. |
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Ghost021
Apprentice Member
Joined: 7/10/06
"Never take a gamble you''re not prepared to lose." - Abdul Goldberg, rogue trader. |
7/27/11 3:54:38 AM#146
Originally posted by Kabaal Why should i have to pay for a shinny mount? Ok ... vanity items as long as they don't being to sell weapons and items thats ok i suppose .. but the concept alone.. you should have that ingame only, special items that should be hard to make and acquire, now that would be something.. but buying.. bleh. Thats an ideia to catter the lazy masses... |
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7/27/11 4:06:38 AM#147
Ah the old: "Everyone who thinks like me is right, everyone who doesn't think like me is wrong", argument. Also called: the arrogant child ideology. |
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7/27/11 4:19:56 AM#148
Khmm ... and why sould be evolutionary? Why you people always for any cost looks in any game for something "evolutionary" and then spend months (until possibly premature death) and months complaining instead of playing?? I never had this problem. And if game brings together best features in new package I will enjoy it. No need to discover hot water. |
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7/27/11 4:30:15 AM#149
Originally posted by daltanious yeah theres this...then theres the results of the poll in the OP that make me wonder...... |
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7/27/11 4:31:50 AM#150
Originally posted by 2can People on this site are not representative of the majority of MMO players, most are burned out players who have left atleast 1 or 2 games and are jaded by the way the genre has been going. You have to take that into account when looking at anything thats said here. Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
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7/27/11 4:35:33 AM#151
1 or 2? Hehe, make that 10-15. I stayed in all of them a minimum of 3 months and a maximum of 3 years.
Btw, the OP as many before him is asking the wrong question. The right question is whether the game is fun and for how long. That's all it matters. |
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7/27/11 4:39:23 AM#152
I voted No, I don't see the game being "Revolutionary"; however, that is far differant than "how it wont even begin to change the game industry..." Changes will without doubt occur, the size of those changes is what should be questioned. Every game that is cancelled, created, or anything slightly effects the game industry (talk about a huge generalization). I guess people love to over generalize most things in life, that way you can avoid using your brain to think. I mean with statements like this "Its all a bunch of BS, this game looks worse then rift did and that game wasnt even that bad." Makes it sound like Rift appeared good, and thus Star Wars appearing below Rift shouldn't be that negative. And even though I voted No (For Revolution lol), the op's argument completely blows... |
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7/27/11 5:34:03 AM#153
Originally posted by matf91 This is typical of people that just want to bash things. What did we see here ? well, first most mmos do not have chat options when interacting with npc's, you had at least 3 different thing's you could say to the guy, most you go up, read, click accept and you get the exact same story/chat the last guy got and the next guy will get. Can you say that all 3 lead to the same things being said ? not from this video you can't. Next watch the smuggler I guess it was, she throws up a barrier then procedes to use it as cover, ie actually ducking behind it, popping up to take a few shots and ducking back again. Most other mmo's do not have this ability, in fact in most other mmo's your only hope is to try to use a bit of static scenery to try to break los (line of sight) I have not yet seen an mmo where things in the world can be used as cover let alone the ability to deploy your own cover. Of course in the most general sense the interface looks simular but, then in any mmo you are going to need 1 a toolbar 2 a map 3 a method of keeping track of team members and if they need help, hence the team names to the left with hams. Try to play without these things and see how far you get. Ok, so lets take out all the things that may remind a person of wow, remove the charactor, completly remove the interface tool bars and all of it, oh yes and take out the scenery or backround, so now go play !! oh yeah wait that leaves you with a blank screen .... oops they had something rather like that that had nothing on a screen it was called pen and paper role playing. The second link said nothing about revolutionizing the idustry so why you put it here trying to use it to back up your "no it won't" thread is beyond me. The article on the 2nd link did say that BIOWARE was the main source of the info, it also said BIOWARE has a good history of story telling in it's games, which is true, It said the game would have crafting, not revolutionary crafting just crafting is all it said, it said it would have housing, not revolutionary housing but, housing. It said that SWTOR would bring back meaning to the phrase mmo and broke that down as massivly multiplayer online, the first video looked like there was more then the one player there ......... not massive but then I know there are vids all over the net showing people how to solo supposedly 5 man instances and I have soloed a few myself in wow. The question before you can make a statement about the multiplayer aspect is what would happen if those folks were in there on there own ? since we can not tell that from the video you just can't say. So I must say to me that this seems to be a case of you picking at narrow parts and ignoring the rest going on in the video, the guy playing struck me as trying to sort out how to work his various commands and being it was an e3 video he probaly had not played before and was doing just that. In the end your statements don't seem to have any grounds or at the very least only take in part of the picture not the entire bulk of info provided. That is your mistake not the games nor the article writers. |
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7/27/11 9:11:28 AM#154
This game will not change much in the MMO industry, it's more and less a typical MMO. But hej, it's Star Wars and it's made by the guys who makes the best RPG games these days. I bought the game for 3 reasons: Star Wars, Bioware, SWTOR. And according what I have seen sofar from beta leeks I will have at least 1-2 good years of fun with. |
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7/27/11 9:28:29 AM#155
Originally posted by Zexela You are absolutely wrong about this. Now, one can argue the fine points of whether or not SWTOR is a typical MMO (others will argue it is not even an MMO but a single player RPG with MMO trappings) but it WILL change the MMO industry. The answer of why is money. ALL industry eyes are on TOR and other company leaders have even stated as such. The success or failure of the game will determine where game companies spend their dollars in the future and may discover what type of investment is needed to make a truly successful MMO. If TOR fails I seriously DOUBT the conclusion will be to run out and make sandbox MMOs. I think it will be "This model sucks, lets go make single player hot titles instead". Which would hurt the MMO industry. If TOR succeeds some fear it might do away with sandbox MMOs all together but to be honest TOR is a hybrid of a game. It is, without a doubt, an MMO (most might say thempark style) and it is, without a doubt, a story driven Bioware game in the likes of KOTOR , Dragon Age, and Mass Effect. So whether people want to admit this or not that makes the game pretty different than what is offered today. It may do away with Sandbox MMOs but it may also give people the confidence to experiment a little with big bidget games, who knows the details of it yet. TOR WILL impact our beloved MMO genre (or is it beloved, often times hard to tell on these forums) significantly regardless of what you think of the game itself. Personally, while I see many MMO staples in the game it looks and feels quite different from WOW to me but that is a personal view. I have, however, researched the living F*ing crap of of the game so I am pretty confident in my assessment. |
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7/27/11 10:31:21 AM#156
I agree with Doug.... Again...
The sheer amount of money spent on SW:TOR has already changed the game industry.
No matter what happens now, the cost of making a BIG budget MMO game has gone up.
Any game that follows that did not spend 100 million or more will be judged on that fact. |
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7/27/11 11:23:01 AM#157
Maybe I misunderstood the question. From budget point of view you might be right, the success or fail of the game can change the market. But what I thought: it will not change the MMORPG genre. I have some frends in the beta, they told me that the game is absolutely a WoW copy from gameplay point of view. But they also told that it's very good, very polished and they love it very much. This game might fail as MMO in the long run, but as a game, I'm pretty confident that it will be a huge success. |
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7/27/11 11:29:32 AM#158
Look at WoW.... the graphics are not really impressive yet it hosts the most subscriptions of any online game. What Bioware is going for is the ability for older systems to play this game without bogging down. I think once people get used to the "different" style of these graphics they will grow on you. I am looking forward to the release of this game just to play something different then the classic fantasy MMO. I am also a huge Star Wars and Bioware fan so this should be a great combo. I look forward to seeing you all in game! Draegoth |
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7/27/11 11:35:06 AM#159
I think the OP misunderstood the 'devil's advocate' article as representing the formal opinion of the whole mmorpg.com staff. Which it is not, reread it if you like.
So, that's 1 argument that was untrue in the OP. As for whether SWTOR is revolutionary, it depends what you categorize as revolutionary. WoW was far from revolutionary in its mechanics, but it was definitely revolutionary in its impact and influence it had on the MMO market and its 'themepark design' recognition it managed to insert in public awareness. So was WoW revolutionary? That all depends upon what you consider revolutionary, I guess.
Whether it'll be successful or a fail, a lot of people in the MMO gaming industry are watching SWTOR closely, if it'll be hugely successful then it'll prove the validity of the themepark design model to them and that blockbuster MMO's can work, if it isn't that successful then it'll start making people believe that WoW may have been a perfect storm. I can see though why sandbox loving fans or themepark burn outs are vehemently against crediting any important value or success to SWTOR except a fervent wish for it to fail. Personally, I think that SWTOR isn't revolutionary but there's no denying that its entrance into the MMO market will make waves and no small ones, whether for a good or bad end result remains to be seen. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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7/27/11 11:37:04 AM#160
Originally posted by Draegoth Yeah, and then there are tons of games (MMOs or not) which are forgotten thanks to their shitty gfx Jesus, stop creating out of WoWs formula a rule to succes - it's is one weird abomination/exception that breaks any logic |
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