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therain93
Novice Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
7/26/11 12:52:29 PM#81
Originally posted by Fadedbomb I stopped right there -- only clowns make silly statements like "x game is going to kill y game" or "x is a WoW killer". Do we take clowns seriously? I'll answer for you: No. |
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7/26/11 12:54:22 PM#82
Yawn "RIFT was supposed to kill WoW".. no where did they ever say this so if you had been around awhile you would have known what they DID say when people ASKED them this question.. pffft. This is where I stopped. lol this guy has no clue. Oh guess what SWTOR is not out to KILL WOW either. |
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7/26/11 12:55:05 PM#83
Originally posted by Scambug I am not saying it will be an end to all video gaming but it will put a major dent in MMO development. If a game backed by EA, created by Bioware, based on a successful gaming history, focused on the Star Wars universe, flops and causes a net loss due to its failure, investing in MMO's will not be that attractive of a prospect for fudning. That is just business. And themepark clones are here to stay. If TOR does well, similar games will be put in major development. If it flops, then the likelihood that risker game investment (such as sandboxes) will decline greatly. Either way, themeparks are the future. |
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7/26/11 12:57:07 PM#84
RIFT DID NOT FLOP
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7/26/11 12:59:39 PM#85
Originally posted by Elidien Or maybe they will realise that people want something where their role in the world actually matters. (aka sandbox games), and start developing more games in that genre, which is the logic presented, which your clearly don't get. |
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7/26/11 1:00:54 PM#86
Originally posted by Scrogdog Precisely, and it has to be big business now. A game the size and scope of an MMO requires tons of funding and countless thousands of hours of time investment to produce. All of the mechanics, all of the art direction, all of the code, all of those assets takes big money to get done in any sort of a reasonable time frame. MMOs unfortunately take so long to produce something of quality, that you really can't afford to miss. Years of development time and millions of dollars. With all of that inherent risk already built in, is it any surprise that the developers and publishers would try to maximize their investment by catering to the masses? I don't think it's strange or egregious or even underhanded in the least. It's just business. |
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7/26/11 1:01:15 PM#87
Originally posted by Wicoa Rift's actually in a pretty good position. At least six months more of improvement to add, bringing the game out of the shadow of WoW, proving to the players that you can deliver the content, etc. This could actually end up a four or five way race for the MMO throne, instead of the Behemoth and the Also Rans. Would be a damned good thing for the industry. Ignore the nattering of beldames, enjoy whatever you like. |
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7/26/11 1:02:59 PM#88
Originally posted by Crackbone The better question for you to answer for me is, Why would any development house limit their potential customer base to such a small niche? It's financial suicide. This is the money quote. I wonder how many of folks commenting on the direction of MMO development have actually been involved in substantial investment decisions. A top line MMO costs upwards of $50 million nowadays. No one ... no firm is going to green light that type of investment on anything other than a mass market opportunity. Certainly you will get minor players investing much smaller sums of money and expecting much less in return (and providing a lower quality product), but to get a blockbuster? No, you invest tens if not hundreds of millions of dollars and you are expected to deliver a return. Fail to deliver that return and the product manager (producer/whatever) who proposed that work is at risk .... as well as everyone who signed off on it. |
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7/26/11 1:06:03 PM#89
Originally posted by Icewhite Thank you at least someone else is sensible, I just got the game for my son having a blast. More content coming fast which is great. At least it has stepped away from arena as a top means for end game pvp gear which is a major factor for me. DCUO flopped in my opinion but not rift.
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7/26/11 1:07:06 PM#90
Originally posted by maskedweasel I think part of the problem is that the dev teams have fooled themselves in to thinking that a single path is the only path. Yes, if your only measure of success is dollars, then I suppose that's true. Why don't all musians, then, follow the path of the previous year's top selling artist? If you have the NEED to create, to express yourself, to hold true to a vision, you'll find a way just like all other artists do. I guess then that as a potential amatuer film maker with a vision, that I'd have to not care a whit that my film is never going to be a glitz bomb like Avatar. But then, does it need to be for me to express myself? Nope. That's apprently why there will never be another Morrowind. Just as Oblivion fell down in front of Morrowind in the eyes of many the reason was easy to see. They wanted a less stat-based, more cinematic action experience. Oblivion sold more units, and catered to a wider crowd, but many among us will never consider it a better game. So, if money is ALL that matters, and apparently that's where we're at for the foreseeable future, then I suppose we could say that the games we are seeing are in perfect synch with the goals. |
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7/26/11 1:09:41 PM#91
Wow. The premise of the op is about as off-base as one can be. By all accounts Rift has, thus far, been more successful than any AAA title, perhaps outside of LotRO, since the release of WoW. Trion never thought Rift would kill WoW, nor did anyone outside of absurd fanboys on gaming forums. The best guess is that Trion sold between 700k and 1 mil units around launch, and according to Trion this was far ahead of their own projections. Thus far the decline in population also seems to go along with Scott Hartsman's own predictions at launch and are not nearly as severe as other AAA titles in recent years. So the facts so far indicate that Rift succeeded REALLY hard. The long-term results have yet to be seen. What SWTOR will actually do is anyone's guess, but you're not only predicting catastrophic failure but anticipating what the results of the failure will be. I think the entire industry would be shocked if SWTOR didn't sell 1 million copies at launch, and it almost certainly will, which would be a huge success. The danger for SWTOR is not that it won't sell (it will) but that it will not sell enough or hold enough subscribers to make up for the enormous production cost. Seems to me that if SWTOR fails it will be blamed primarily on bad business. It reminds me of when Kevin Costner's Waterworld failed (yes, I'm dating myself.) Pundits were predicting the end of the blockbuster movie business, but people who understood business realized that it had nothing to do with blockbuster movies and everything to do with horrendous business decisions that have not been repeated since. |
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7/26/11 1:13:16 PM#92
Originally posted by Scrogdog Or finally release the notion that popularity has little or nothing to do with good game qualities, and explore the MMO universe for the variety that you missed. There's a lot more niche games out there then can easily be explained by Corporate Profit Rules. So clearly a game controlled by the creative team rather than the bean counters manages to slip through from time to time.
Ignore the nattering of beldames, enjoy whatever you like. |
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7/26/11 1:15:17 PM#93
Nah TOR isnt going to flop and trion is fighting tooth and nail to keep rift afloat against all odds imho, however they have not flopped as of yet.. A game doesnt have to have 1 million or more players to not flop it just needs to pay its bills to be considered somewhat successful in todays gaming market... As for sandbox games i havent seen one in a while minus eve all i see is litterbox games claiming they are sandbox and even most of those wretched hunks of junk have not flopped.. Playing GW2.. |
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7/26/11 1:15:56 PM#94
I like the words flip flop...I like wearing flip flops too. |
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dirtyd77
Novice Member
Joined: 11/28/06
Your "best"! Losers always whine about their best. Winners go home and fuck the prom queen. |
7/26/11 1:16:16 PM#95
Originally posted by Malickie :( Although I would not mind the action and twitch combat .... this would sadden me if we see less and less of virtual/persistent worlds and less and less focus on community. ( although the more time rolls on the less I seem to like most games communities maybe I am just getting old). |
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7/26/11 1:17:29 PM#96
Do Warcraft kids get upset when another MMO comes out and puts one more nail in the coffin of a game they wasted quite a few years of their life playing? Let's read on and find out, shall we? Prepare yourself for this weeks installment of: "Every game that isn't WoW failed (even though many have more subscribers)" Originally posted by Fadedbomb |
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7/26/11 1:18:46 PM#97
Originally posted by Icewhite |
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7/26/11 1:21:48 PM#98
Originally posted by dirtyd77 I agree, I'm not even crazy about the action oriented route some studios are bringing to the genre. Nothing focuses on community interaction today, nor do players, I miss that aspect of MMO's. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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7/26/11 1:25:37 PM#99
Only readed topic title and couldnt bother to read to topic itself cus of it.
I dont play rift i have played it but it is just not for me but the game is far from a flop their paycheck could tell you that. |
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7/26/11 1:27:42 PM#100
Originally posted by MaraGossep I clearly get it and I am offering a counter-argument...something most posters in this thread and on this site do not get it seems. Why on earth would investors do that? Can anyone point out sandbox games that are doing well financially? Where are the ones rolling in the money? Arguably the two biggest/best sandboxes of all time are not doing so hot lately. Eve with the whole online store fiasco and SWG that is getting shut down and considered one of the biggest MMO failures of all time (in terms of its potential success). /sarcasm on Sure with that track record, investors will just line up at the door to drop $100+ million on a risky venture in today's economy. |
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