| 123 posts found | |
|---|---|
|
7/25/11 5:38:46 PM#81
I'm worried if it will be like: Okay I'm lvl180 now and everything under that level including 300 areas are totally worthless to me now.
It would mean that you actually have only few areas where you can do anything meaningful for your level. I really hope this wont be the case, even if the game is theme park it does not have to work like that, and I do hope it wont. |
|
|
7/25/11 5:45:20 PM#82
Technological growth is exponential, so I don't think taking what we've gained in the last ten years and just using that as a template for the next ten is in any way realistic. 2025 you say? There are numerous predictions for the worlds first AI by 2029. I personally hope that true VR has been introduced by then, and that I am not playing TOR with the same old engine on 500 different worlds... |
|
|
7/25/11 6:00:44 PM#83
What I took from this was this: They are in it for the long haul, they plan to add content on a fairly frequent basis, and they don't plan to shut down in a mere seven years. This gives me a sense of security....of course the future can't be seen, and too often sh!t happens that no one can predict, but I don't feel like I'm signing on to a game that will be dead in a couple years. |
|
|
7/25/11 6:53:10 PM#84
500 by 2025...some players may have to make a new character by then. |
|
|
7/25/11 8:50:21 PM#85
theres a lack in classes. need ch, bio engenneer tka ranger for campfires, all the musik stuff etc, no game with 4 classes will keep their playerbase over a year |
|
|
7/25/11 8:51:50 PM#86
Originally posted by Rizzit 8 actually... if your counting the other side, then they split into 2 classes each for a total of 16 though the story won't be much different so thats purely gameplay differences. |
|
|
AzurePrower
Apprentice Member
Joined: 3/18/07
I neither give in to the hype or hate. |
7/25/11 8:53:43 PM#87
Oh dear god. You're taking the 500 by 2025 seriously.
|
|
7/25/11 8:57:42 PM#88
Originally posted by TweFoju Heh... I'll be 38 in 3 months and I've pre-ordered my copy already. Games aren't something you outgrow. Video games, card games, board games... your personal taste in them may change, but everyone needs entertainment. |
|
|
7/25/11 9:03:28 PM#89
What they don't anticipate is the 400+ GB it will require on hard disk to store all the textures and landscape data for each one of those 500 planets. Want to use up Comcast's 250G monthly quota? here's how... |
|
|
7/25/11 10:12:20 PM#90
Originally posted by Size-Twelve I disagree. There is a lot of room for improvement. The day we get Battlefield 3 graphics playing smooth like buttah on a server with 300 plus people jumping around is the day we have reached your bell curve. Until then there's a LOT of improvement to be made. |
|
|
7/25/11 10:15:56 PM#91
Originally posted by tikt4ever New textures wouldn't take a bit of bandwidth except the initial download.
They'd most likely reuse a lot of them from different areas in the game. |
|
|
7/25/11 10:16:02 PM#92
Originally posted by tikt4ever In just a few short years no game will be installed on your hard drive let alone in 2025. The way of the future is cloud gaming and streaming directly from servers. I am not sure how you missed the memo but even with limited IT knowledge, what you just said there is pure comedy. |
|
|
7/25/11 10:37:22 PM#93
Reflections. Lights that dont have to be baked in. Real Time Procedural Mapping. Real Time Soft Shadows. Most MMOs dont even have bump/normal maps until recently. In theory it will possible to take a screenshot of World of the Flintsones (TM? lol) in 2025 and not be able to tell the difference between it and a photograph. More likely 2030 or later .. but who knows with the way computers go. LFD tools are great for cramming people into content, but quality > quantity. |
|
|
7/25/11 10:43:27 PM#94
As much as I want this game..
I call shenanigans... |
|
|
7/25/11 10:47:24 PM#95
Originally posted by Jyiiga the 500 planets line was a joke I'm going to have so many flowers that i could fill congress. You just mean it as a term to say i'm going to have a truck load of flowers, not that you mean you'll actually have enough flowers to fill congress. Same thing here. they just mean they will have a lot of planets by 2025, yeah totally like 500 planets...(in serious no more like 50 max by 2025) If they actually have 500 planets by 2025 i think even they would be surprised. The 500 planet wasn't an actual quote, just an astronomically high figure to make a joke..i'm going to be soo rich that i could buy 15 white houses by 2025...yeah no thats not happening. |
|
|
CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
7/25/11 10:49:23 PM#96
500 maps (They're not planets, guys...) is not that exciting in a themepark game. Once you finish with one, it becomes worthless to you. If TOR were a Sandbox game, it'd be more fun and give me something to look forward to when I'm 45 years old. |
|
7/26/11 1:16:51 AM#97
Ah yes, because the same exact "maps" in a sandbox are sooooooooo soooooo different lol? |
|
|
7/26/11 1:21:41 AM#98
I would think they'd have a new game by then, at least I hope they would.
I don't see them making anywhere near that many planets. |
|
|
CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
7/26/11 2:42:01 AM#99
Have you ever played a sandbox game? In a themepark MMORPG you level through areas/maps and never need to return to them. They become pointless wastes of space. In a Sandbox game the "map" is a simulated world where every inch of it is just as important as it was when you first joined the game. Your message was just... snide and without insight. |
|
7/26/11 3:01:27 AM#100
This makes me laugh. Not because the idea of having that many planets is insane to have been taken seriously, but because EA will have pulled away from this game long before 2025. Six months in, when the players that ran through the 200 *estimated* hours of story, reach the end-game content, get bored, roll a few alts, get bored, and start unsubscribing, EA will do what it has always done, which start cutting off funding when the game's profit margin begins slipping. |
|