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7/13/11 3:44:43 PM#21
Originally posted by jado818 WoT USED to be fun, until they started churning out more premium tanks. To say the least, they're just inventing weapons to put on tanks now in an effort to "balance" the game out. It's good for a short laugh, but to frustrating at times to really enjoy. Maybe they'll get smart with their next game, I hear they're coming out with World of Warplanes. Somehow, I doubt this one will be any less frustrating. |
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7/13/11 5:46:52 PM#22
Yeah I was wondering what the point of creating 3 seperate accounts would achieve and took that into consideration for his "opinion". There is a lot of speculation and hyperbole about tanks in the game. Some of it is true, but usually not to the degree most people try to make it out to be. I've played a lot of tanks that people flat out say are terrible and have found them to be very fun and competitive when played to their strengths. Not every tank is made to rush into the thick of battle and slug it out against every tank they come up against. There is a lot of variance between the tier, nation and class of your enemy tank. I enjoy it and think the Tiger is a good tank for its tier. It can't do everything, but no tank I have played really can. |
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7/17/11 12:10:41 AM#23
Domesto, I wish I would have come across your post sooner! Now that I own a Tiger, I can't agree more with you that the developers of WoT gimped it. My question to you (and anyone else that may be reading this) is: can you recommend a better game than WoT? I'd love to find a game similar to WoT, but one in which the WWII-era tanks perform closer to historical reality. |
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7/17/11 12:18:17 AM#24
Originally posted by Daffid011
Daffid011, It sounds like you're implying that there is something fishy about creating three separate accounts. Well, I've created two, and am considering a third. Why? Because there is limited garage space in *free* accounts, and a person rapidly runs out of room for new vehicles. If a person wants to avoid spending actual money, it seems logical to me to create extra accounts. I have one for the German vehicles, and one for Soviet vehicles. I am thinking about opening a third to explore American vehicles. Just wanted to clarify that for readers who aren't familiar with the game. |
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7/17/11 7:54:46 AM#25
Originally posted by ragnar705 Yeah I do get that as a reason why someone would vreate three accounts, but I just don't understand how it would make someone more educated about how the tanks play nation versus nation.
[in general] The Tiger certainly isn't the scourge of the battlefield it was historically in WWII, but this is a game where balance is more important to gameplay than being completely historically accurate, but the Tiger is a good tank. Perhaps more difficult to play than other tanks, but still a good tank. In my Tiger I have killed more enemies than I have played by a lot. Almost a 3:1 kill to death ratio. I earn some form of medal or citation on average every 2 games.
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7/17/11 8:27:16 AM#26
Originally posted by ragnar705 Just wait for the King Tiger - the best heavy of level 8. After that VK 4502, which is again kind of difficult to play tank. And finally Maus - hugely popular in clan wars. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
7/17/11 8:36:10 AM#27
Originally posted by Daffid011 I have the tiger as well still about 30k away from researching the next level. You can take a pounding if you don't know how to play it. I have the best gun on it and a set of binoculars and camo. What I like to do on some maps is find that sweet spot and get still let the camo work for me and sit there and snipe the enemy with that gun. The only tank I cant snipe is the lowe, you got to get behind that 390 armor. You just have to be careful how you play your tiger. I know I gotten the steel wall award several times. The problem is if you get spotted by arty it don't take much to take you out. |
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7/17/11 8:36:27 AM#28
Originally posted by ragnar705 Keeping all tanks in the garage is a huge time investment. Getting crews to 100% with perks for each tank you come across in the game? [Mod Edit] |
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7/17/11 8:51:46 AM#29
The Tiger was designed to kill T-34s and KV-1s. If I was in my Tiger against them in WOT I would Dominate every MAP unless I got derped twice by 152's. The problem people have is that it is a tier 7 tank designed to kill tier 5 tanks. It is a Time period problem. The germans used this Tank at the beginning of the war it was not designed to take on the heavies it is put against in the game. The Tiger 2 was and it is a great tank for its lvl. To have a Historically accurate game would be boring. There would be like 3 Tigers facing off against 10 T-34s and 10 shermans and a KV or 2. |
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7/18/11 5:17:04 AM#30
Originally posted by BigWaagh
I think there's a lot of truth to what you say. I have wondered why the first US and Soviet heavies are tier 5, whereas on the German tech tree, a person has to work up to tier 7 for the first heavy (Tiger I). It sounds like you came to the same conclusion that I did: that if the developers simply pitted heavy versus heavy (i.e. the Tiger I vs. KVs and T1s), the Tiger would be FAR too dominant. Thus, the developers decided to create varying tier levels as a method to handicap tanks to achieve some sort of "balanced", competitive playing field. However, I'm irked that they went so far -- too far, in my opinion. What we end up with in WoT is a Tiger that is anything BUT dominant on the field when facing tanks of its own tier. The tank truly was legendary in real life; but in tier 7 I think WoT has made it a bit of a turkey. I can understand the developers desire to introduce handicaps to create more interesting game play, but in a nod to the Tiger's real-life stature, I would have preferred to see it remain dominant (just not *too* dominant) at its tier.
I'm not sure that three Tigers facing off against 22 enemy tanks would be "boring", though. |
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7/18/11 5:30:00 AM#31
Yeah I do get that as a reason why someone would vreate three accounts, but I just don't understand how it would make someone more educated about how the tanks play nation versus nation.
Your comment makes more sense to me now. Yeah, having three separate accounts isn't going to make a person some sort of expert by definition. I think all the OP meant was that he had worked his way up the tech trees of the three different nations represented in the game, and thus had direct experience by which to compare the performance of the different tanks.
I'm interested in the fact that you're able to play the Tiger I so well. I'm going to try some of the tactics that others here have described, and maybe I'll have better luck. Also, I'm still working on unlocking the long 88. I'm sure that will make a big difference in game play, as well.
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7/18/11 5:31:44 AM#32
Originally posted by comicaze
That's good news about the Tiger II -- I'll look forward to getting that one! Thanks for the post. |
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7/18/11 5:36:30 AM#33
Originally posted by ragnar705 Company battles already in the game |
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7/18/11 5:49:48 AM#34
Biggest F**k you from the wot devs was, imo, when they said that they can't give the new T9 medium 150mm armor on 60t and gave it 120mm, while the russian T9 medium has 120mm at 39tons. |
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7/18/11 9:38:14 AM#35
Originally posted by AvatarBlade Looking at Patton I guess E-50 will be on par with the current PII. Maybe slight variations here and there. It's perfectly fine then. PII is very competitive at its level. |
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Here is something easy for people to check and see just how bad the Tiger is in this game. Find players that drive the KV or SU-85 (Both are tier 5 tanks) and take the total damage they have done and divide by total number of games to get the avrg damage a game they do.
Next find Tiger (Tier 7 tank) drivers and do the same.
You will see that many KV and SU-85 drivers do as much or more damage per battle than the Tigers.
I found that I am doing almost 2x more damage than most Tiger drivers in my SU-85.
Huge russian bias. But fun in a russian tank :) |
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7/19/11 11:52:56 AM#37
Originally posted by Domesto
Do you mind giving a few player names, whose stats could back up your story? I assume all they have, at very least, a hundred battles in the respective tanks. |
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7/20/11 4:15:42 PM#38
Originally posted by jihashi Lay off the history channel. The tiger was a failed design overall. It broke down a lot. It was too heavy/wide for many of the bridges in Europe. It had flat armor (only slightly sloped) and it was "only" 100mm, which was impressive in 1941 and early 42, it was't that impressive in '43 and later when the 17lber came out for the Brits (And the 76.2mm M1 and the Russian 122mm). It had a good gun and optics. But over much of europe (not the steppes of russia), it wasn't that useful to be able to shoot at 2km. Allied air power in 1944 and 1945 meant that sitting out in the open was suicide, so having a gun that could penetrate the enemy at 2km wasn't very useful. There were 2K tiger's built. There were over 50K shermans built. About as many T-34's and its variants. Even if the tiger had a 10:1 K/D ratio, they were facing 50:1 odds just against the "mediums", no mention of all the TD's and russian Heavy tanks (KV/IS). And of course, many of them were "lost" because their crews had to abandon them as they broke down and the enemy was coming. The Panther was similarly fated (overly complex, prone to break down, especially the transmission, which is fatal to a tank, unless you want to die in a metal coffin). |
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7/24/11 11:10:22 AM#39
Domesto, With 185 battles in my Tiger I, I've dealt 301 damage points per battle, on average. With the KV (86 battles), I've dealt an average of 380 damage points per battle. I would expect this average to climb with more games, since that tank is now fully upgraded, etc.. So, I don't have double the damage or anything like that, but I do have more.
The difference that strikes me most when playing these two different vehicles is their presence on the field. When I'm the top player in a KV, I dominate the field. I can go on a rampage and destroy five or more tanks. Most enemy tanks can't do much damage to me. I'm a true heavyweight. It's fun! ;) When I'm the top player in a Tiger I, the experience is NOWHERE the same. I need to play in more of a sniper role if I expect to survive. If I'm too aggressive, I'm easily taken out.
The most telling statistics to me are in the win ratios. Now, I know that the wins are mostly a function of team cooperation and team skill. For that reason, it doesn't surprise me that in most of my vehicles (the ones in which I've played 100+ games), I have a 50% to 55% win ratio. However, in the Tiger I, my win ratio is only 39%. This is the ONLY vehicle I have with such a low win ratio. Despite the random nature of team wins, I cannot help but notice this statistic and conclude it is due to the gimp factor they've placed on the Tiger.
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7/24/11 1:55:15 PM#40
Originally posted by ragnar705 It's true that Tiger is not a brawl tank, I actually said that few pages ago. But I am not sure where you got your numbers from. My stats with Tiger I ~ 960 damage per battle (200 matches), and I am really bad with this tank. Speaking about lvl 5 heavies, I did not play KV, but for T1, which is way worse, it's 430 (89 matches). They might gimped Tiger for overall playability. Level 7 is dominated by T29, level 8 - King Tiger is the best, level 9 - IS-4 is the winner, level 10 - there is no clear leader. So this way they force players to spread accross different branches. This is just my guess, I don't have any proof for that. |
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