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7/09/11 5:40:17 AM#101
Is this YET ANOTHER FPS MMO ? |
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7/09/11 7:38:03 AM#102
Originally posted by FragManDan Yeah, that pretty much sums it up. It's a huge "we don't know what the fuck we're doing" red flag. You can't say a game is for a world wide market, and then feature lock based only on input from people in one (and in this case not terribly large) market. |
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Uproar
Novice Member
Joined: 2/19/04
I was once Tailrot, Uproar, Bandage, Thus(tin) Hammered, Rock, and so many more. Aye gamerest. |
7/09/11 7:45:51 AM#103
Originally posted by Foomerang Yeah Foomerang. And you're the one sounding racist. Is it racist now to recognize that different gaming regions develop to largely different design rules? Cause if it isn't -- you have to wonder why you made that comment, huh?
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7/09/11 10:31:09 AM#104
I don't think you folks understand why only Koreans are allowed to play the game: 1. Legally, only Koreans can play Korean games on Korean servers with Korean citizens, since only Korean citizens legally have Korean national ID numbers. Cybercrime law in Korea dictates you must enter your Korean national ID number before registering to play Korean online game, so that the government can more easily track down online criminals. No ID, no game. Stealing an ID and registering is also illegal, but that hasn't stopped many people from trying anyhow. 2. The game is in Korean, not English, so most of you can't read it anyhow and XLGAMES isn't going to waste time translating it for you. |
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7/09/11 10:32:54 AM#105
You have no idea what you're talking about. Korea is one of the world's largest MMO markets, second only really to China. Europe and NA are nothing compared to Asia. |
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7/09/11 10:37:13 AM#106
ArcheAge-Online.com and ArcheAgeSource.com are both good sources of information. Use the search boxes on both sites to find more information. As for "Romance" and "Love" as abilities for a healer, it's not like that. If you want to play a character that primarily heals people, you choose cerntain schools of training. Romance and Love are two of those schools. They're not skills themselves. Inside those schools are skills that heal people, etc. |
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7/09/11 10:39:38 AM#107
Mounts in ArcheAge make travel faster, that's about it. They don't let you skip anything you couldn't skip already by running around it. You can skip quests in AA until you're blue in the face if you want, just means you're missing out on a bunch of exp. AA is pretty sandboxy like that, do what you want to do, skip what you want to skip, etc. |
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7/09/11 12:17:32 PM#108
Originally posted by MarkJW I understand that and realize that XL is restricted by this government limitation. However, I don't think that will help them create a game with global appeal. It is not just Korean or other Asian games with this problem, but North American and European developers as well. They want to create a game with global appeal, but only develop and test with regional feedback. I really enjoy the gaming style Jake Song created in Lineage and I'm sure he will do even better with ArcheAge. I do find it unfortuanate that we are still so heavily separated by language, culture, and government rules (both at home and abroad), that we can't collaborate more closely with one another to make the best gaming experience possible. Also, I would thank you for taking the time to clarify some misconceptions here about this game. |
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7/09/11 1:14:09 PM#109
Will it be free to play, or? |
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7/09/11 1:39:13 PM#110
Thats funny because American developers invented the fantasy mmo grind and other countries just copied it. In fact, Ive played a few Korean online games (ie Mabinogi, Dungeon Fighter) that were not grindy until they were rereleased for a western audience. Not to mention that Asian game developers basically invented almost every video game genre with a few exceptions and I start to wonder how narrow minded people are. Its so easy to label an entire nationality because of a few examples. And you think Im acting racist for taking a defensive stance against a sweeping generalization? That is sad. |
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7/09/11 11:49:52 PM#111
I so want to play this game, and even more so after every tid-bit of information we get.
I am half tempted to try and get into and play beta illegally |
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7/10/11 12:35:10 AM#112
Brushing aside all the regional prejudice (do you see many Asians bitching on these forums about the 'Western-ness' of many an MMO? Right.), I think this game holds a lot of promise. I do have a little request to make to MMORPG.com: since this was kind of a wide intro to the game for those who weren't in the know, it would be awesome if you could give us expanded, detailed info on the PvP system as well as on the class system. I know the class system is well explained in their website, so maybe you could give us details on how it works out in the game, beyond paper? Looking forward to this! |
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7/10/11 1:02:41 AM#113
This is an English forum. Why would we see many Asians? |
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7/10/11 2:52:17 AM#114
I know, right? I hate it when roleplaying games do that.
/sarcasm "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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7/10/11 11:41:04 AM#115
For the same reasons we see many Europeans around here? Knowing more than one language is pretty common nowadays, mate. |
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7/10/11 1:01:43 PM#116
Originally posted by tapeworm00 Outside of a couple trite posts flaming Korean games, there is a valid complaint about not including other regions. The game is billing itself as one with global appeal, yet they aren't getting any global feedback. Are they serious about that or are they just saying global appeal as a marketing tool? I've played NCSoft games for almost 10 years now and there is a feeling I get as though Korea doesn't really like its Western customer base. It often seems as though they tolerate us so they can make a little more money, but they rarely give us up to date information, include us in feedback, or bring us in as part of their gaming community. The experience feels very separate. I don't think that is bad feedback for them to hear either, if they truly care. If they don't then it doesn't really matter. It would be nice to have a more unified gaming community within a single game, but maybe that isn't realistic given cultural differences, attitudes, and tastes. |
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7/11/11 2:37:44 PM#117
other than its a sandbox i don't get why there is so much hype, but then again i don't see anything 'wrong' with the game either so if its good hey great, i am just waiting for that whoa moment where i see whatever everyone is see's that is so great and i am just not seeing it. |
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7/12/11 10:21:17 AM#118
So....RIFT, then? Or at least very, very similar? Players putting other players on trial sounds like a system doomed to exploitation....hey, just like real life I guess. And what happens if you get thrown in jail? Do you have to spend X amount of time logged in and just sitting there? Ok, I'm going to go make a sandwich, be back later...You can't force the player to sit in his chair and think about what he's done, so I can't see how jail could be a big enough punishment to matter...and if it actually is onerous enough, hurray, you've just introduced a gameplay mechanic designed to annoy your players. Sounds fun, right? |
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7/12/11 1:03:53 PM#119
I do not understand why it is so friggin hard to deal with PvP. Hell, just look at how EQ made their pvp: You can only attack players 8 levels above or below you. So if you were level 20, you could attack people from lv 12-28, which gave you quite a lot of places to go around and hunt people (mid level zones). This also prevented heavy griefing by higher level players, and kept PvP fun and engaging. Even if you were engaged in someone 8 levels above you, you still had a chance to escape or if you tried at least doing some damage to the opponent. EQ2 Did something even better, the level restrictions only affected lower levels. So if you were level 20 you couldnt kill anyone below lv 12, but you could attack anyone 20+. This was actually really useful when my party was in a dungeon that a lv 56 appeared and started just wiping all our baddies and taking our loot. Our party actually attacked him (we were in our mid 20s) and took him down, but when he came back he couldn't attack us from the start until we attacked him. UO had a system that if you killed players you became evil, and hated, and couldn't go to many towns. So it discouraged unwarranted blatant killing of newer players. It isn't that hard to come up with some basic rules and restrictions to make pvp fun for everyone. Including "open pvp". But punishing players with a trial system? REALLY? That's not quite an answer for it. I'm sick and tired of the concept that it is totally unrestricted pvp, battlegrounds, or nothing at all. Seriously, I am a developer, and Im going to say it to other developers: Think outside the box for just a minute. |
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8/06/11 3:35:11 PM#120
Its a style they like and if we dont like it dont play it :P Aion was a good mmo specialy later on and with patch 2.5 its even a much much better mmo then alot of (western mmo's)
So iam all up for asian mmo's if they are good offcourse, if they fail then i wont waste my money or breath on it. |
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