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Darkfall

Darkfall 

General Discussion  » DF2?

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67 posts found
  mmoski

Advanced Member

Joined: 6/27/08
Posts: 235

7/08/11 9:33:58 AM#41

Too me a lot of what DF provide was really good, but what really let the game down was the ultra simplistic combat system, the game could be so much more had it provided a system where player skill was not watered down to a repitive aim and click, if they dont change this then i dont think it will ever really be a successful MMO.

  User Deleted
7/08/11 9:46:20 AM#42
Originally posted by mmoski

the game could be so much more had it provided a system where player skill was not watered down to a repitive aim and click

And what would you replace it with? The ever-exciting button-mashing of WoW and it's clones? Now there's skill for you!

Oh, lookee. At level 1 I'm learning the game by pressing 1, 2, 3, mob dead. Now that I'm level 50 and much more skilled, I vaporize my enemies by...uh...um...pressing 1, 2, 3, dead...wait...what?

What alternative would you offer?

  mmoski

Advanced Member

Joined: 6/27/08
Posts: 235

7/08/11 9:53:21 AM#43

Well they could go for a hybrid system like AoC, where you hit a skill then hit directionals to complete that skill in an attack ( thou the AoC system missed out an effective tier combo system and break ), or you could go for a pure combo based action based system like dragons nest, or even go to a system used in severance blade of darkeness in 2001, any of these systems are much better, and theres much more that could be done to improve them.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7111

“No path is darker then when your eyes are shut.” -Flemeth

7/08/11 10:38:18 PM#44

Is there any list of changes and new things?

...

 

And with Germany giving 100+ BILLION Euro to Greece, do I get a free copy? That would be a nice gesture. XD

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  xpiher

Apprentice Member

Joined: 8/22/08
Posts: 2812

7/09/11 2:22:58 AM#45
Originally posted by mmoski

Well they could go for a hybrid system like AoC, where you hit a skill then hit directionals to complete that skill in an attack ( thou the AoC system missed out an effective tier combo system and break ), or you could go for a pure combo based action based system like dragons nest, or even go to a system used in severance blade of darkeness in 2001, any of these systems are much better, and theres much more that could be done to improve them.

1) AOC's comnbat system was terribe

2) Combo systems are repetive

The only thing DFO needs is an active block system and more melee combat options/skills.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  gotha

Apprentice Member

Joined: 10/13/05
Posts: 988

7/09/11 2:28:06 AM#46
Originally posted by xpiher
Originally posted by mmoski

Well they could go for a hybrid system like AoC, where you hit a skill then hit directionals to complete that skill in an attack ( thou the AoC system missed out an effective tier combo system and break ), or you could go for a pure combo based action based system like dragons nest, or even go to a system used in severance blade of darkeness in 2001, any of these systems are much better, and theres much more that could be done to improve them.

1) AOC's comnbat system was terribe

2) Combo systems are repetive

The only thing DFO needs is an active block system and more melee combat options/skills.

AOC system was way to convuluted.  DF needs to keep it simple though,  savage 2 style.  easy to learn hard to master.  

Directional they could go M&B style,  depends on what they think their server can take and what not.

  mmoski

Advanced Member

Joined: 6/27/08
Posts: 235

7/09/11 7:05:13 AM#47
Originally posted by xpiher
Originally posted by mmoski

Well they could go for a hybrid system like AoC, where you hit a skill then hit directionals to complete that skill in an attack ( thou the AoC system missed out an effective tier combo system and break ), or you could go for a pure combo based action based system like dragons nest, or even go to a system used in severance blade of darkeness in 2001, any of these systems are much better, and theres much more that could be done to improve them.

1) AOC's comnbat system was terribe

2) Combo systems are repetive

The only thing DFO needs is an active block system and more melee combat options/skills.

1) Still 1000 times better than DF's system.

2) LOL, your saying this system http://www.youtube.com/watch?v=3_0jVTNc2dQ or http://www.youtube.com/watch?v=CSb931bWpx8 is more repetive than this http://www.youtube.com/watch?v=cBEp-WO3Kqo

Blade of Darkness even had active block with shield breaking and it was made in 2001... xD

Originally posted by gotha
AOC system was way to convuluted.  DF needs to keep it simple though,  savage 2 style.  easy to learn hard to master.  

Directional they could go M&B style,  depends on what they think their server can take and what not.

Now we are getting somewhere, the savage 2 system is very good, its fast gets the mind thinking, adren pumping, its not just mindless clicking, but if you add a combo system into that then it gets really interesting, give the player the ability to chain and break lock's.

  adderVXI

Advanced Member

Joined: 1/08/05
Posts: 480

Tonight!!

7/09/11 9:14:07 AM#48

I heard in DF2 they were going to have enviromental sounds!!

:)

Those who suppress freedom always do so in the name of law and order - John V. Lindsay

  ThaneSolus

Novice Member

Joined: 1/05/05
Posts: 33

Burn the heretic. Kill the mutant. Purge the unclean.

7/11/11 12:43:16 AM#49

well i played DF this year for over 3 months and it was a blast. I loved the crafting, pve, and pvp. The problem was that once i become decent at pvp (sword/bow) i noticed that almost everybody that rolls the rest, are fire mages. So the balance is shit, the new PK system is horrible, and on top of that most of the high vets, afk grinded most of their skills(AV knows this), due to a bad designed system.

It was fun but i left the game due horrible balance, and unpolished features and broken skills system th at was exploited by everybody...

Firemage > fireball pushes in the air, instant, land , repeat lol. Thats for average meleers, i am sure they are some vets that can handle firemages. I hope!

 

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1299

7/11/11 12:46:11 AM#50
Originally posted by Seinaru

Well, they said "relaunch." So that means that either it's going to be a new game or everyone's going to be wiped, right?

I've never played DF but I think I might try it out as long as there's going to be a clean slate.

It's going to be like a NGE, only the a change for the better hopefully, current owners or DF don't need to buy the game again as their account will become 2.0. There will be a community debate wipes to current playerbase assets or skills etc.

  adderVXI

Advanced Member

Joined: 1/08/05
Posts: 480

Tonight!!

7/11/11 7:29:56 AM#51
Originally posted by IAmMMO
Originally posted by Seinaru

Well, they said "relaunch." So that means that either it's going to be a new game or everyone's going to be wiped, right?

I've never played DF but I think I might try it out as long as there's going to be a clean slate.

It's going to be like a NGE, only the a change for the better hopefully, current owners or DF don't need to buy the game again as their account will become 2.0. There will be a community debate wipes to current playerbase assets or skills etc.

This seems to be the mose likely, but i have to wonder, why would anyone play right now?  You dont know if your items, skills, stats or money will be saved.  Hell, all of it could be wiped.  Im not going to resub until i get some more info and guessing the speed of patches we will still have these discussions in 2012-2013...

Those who suppress freedom always do so in the name of law and order - John V. Lindsay

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 447

7/11/11 1:37:11 PM#52
Originally posted by adderVXI
Originally posted by IAmMMO
Originally posted by Seinaru

Well, they said "relaunch." So that means that either it's going to be a new game or everyone's going to be wiped, right?

I've never played DF but I think I might try it out as long as there's going to be a clean slate.

It's going to be like a NGE, only the a change for the better hopefully, current owners or DF don't need to buy the game again as their account will become 2.0. There will be a community debate wipes to current playerbase assets or skills etc.

This seems to be the mose likely, but i have to wonder, why would anyone play right now?  You dont know if your items, skills, stats or money will be saved.  Hell, all of it could be wiped.  Im not going to resub until i get some more info and guessing the speed of patches we will still have these discussions in 2012-2013...

I know a lot of people don't view it this way, but at the end of the day everyone playing DF will quit it before they die most likely. Every hour you put in will be for nothing under your logic. You quit, everything you did in the game was a waste, or was it for the enjoyment? If you play to enjoy the game, then you aren't losing anything.

I know a lot of people have years of hard work that they don't want to redo, and that's what makes me oppose a wipe, I feel for those people. However, that doesn't mean there is 'no reason to play' because of the possibility of a wipe. I've heard more people wanting to just use the best possible gear and go kill as many people as they can before the reset.

  Lumanil

Novice Member

Joined: 11/08/09
Posts: 112

7/11/11 1:49:59 PM#53

[QUOTE]"....I know a lot of people have years of hard work..."[/QUOTE]

Maybe these people should stop with Darkfall. Darkfall is a GAME and not a side job. 

If they feel they have to WORK in Darkfall, this clearly isn't for them.

I enjoyed Darkfall for 1 1/2 years and never thought of it as a side job. 

I explored the world, killed some interesting mobs with friends and robbed some random guys in the wild.

It was fun, it was enjoyable, but it was never ever like work for me.

GAMES are meant to make fun and relax... if they don't, then it's time to move on.

  tcosaddict

Apprentice Member

Joined: 9/06/07
Posts: 352

"The quickest way to a woman's bed is through her parents... have sex with them and you're in!"

7/11/11 1:52:55 PM#54

I would love it if this relaunch was a version of the game more similar to what was originally planned.  If they launched a version of the game with skill caps and racial alliances that were actually significant in some way I would play it in a heartbeat.  The only thing keeping me from playing Darkfall is the fact that everyone is working toward becoming the same character essentially.  When everyone has the same skills it basically becomes like counter strike: medieval with a long grind to get there.  I don't mind the grind, I've been playing MMOs for over a decade and grinding has always been an important part of MMOs for me.  If I could create a character that was truly different from the masses, maybe a different combination of skills than what some others use, I would happily grind to get there.  As long as the only thing differentiating characters is how long they've been built up the game will be out of my radar.  Give us something like the original concept for Darkfall and you'll have a lot of disgruntled players coming back.  The players who left to pursue games like Mortal, Xsyon, Dawntide and the rest would likely give Darkfall another shot if it was more like what they expected pre-release.

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 447

7/11/11 2:08:30 PM#55
Originally posted by Lumanil

[QUOTE]"....I know a lot of people have years of hard work..."[/QUOTE]

Maybe these people should stop with Darkfall. Darkfall is a GAME and not a side job. 

If they feel they have to WORK in Darkfall, this clearly isn't for them.

I enjoyed Darkfall for 1 1/2 years and never thought of it as a side job. 

I explored the world, killed some interesting mobs with friends and robbed some random guys in the wild.

It was fun, it was enjoyable, but it was never ever like work for me.

GAMES are meant to make fun and relax... if they don't, then it's time to move on.

No.. I think you missed my point. People put in the hard work, because they enjoyed the game. It took years to get where they are, though. If you had 2 years of work you did taken from you, how would you feel about doing it over again? That's when it becomes "hard work". 

 

"Games are meant to be fun and relax" - I disagree, they are meant to be fun, but I don't know about relaxing. I play games far too much to just "relax". When I want to relax I go gather ore and do some other stuff, but I wouldn't say that playing Darkfall while gathering is fun. Fun and relax is a console-mentality, lots of people play games to be competitive, and that is FAR from relaxing.

  Lumanil

Novice Member

Joined: 11/08/09
Posts: 112

7/11/11 2:22:05 PM#56
Originally posted by tcosaddict

I would love it if this relaunch was a version of the game more similar to what was originally planned.  If they launched a version of the game with skill caps and racial alliances that were actually significant in some way I would play it in a heartbeat.  The only thing keeping me from playing Darkfall is the fact that everyone is working toward becoming the same character essentially.  When everyone has the same skills it basically becomes like counter strike: medieval with a long grind to get there.  I don't mind the grind, I've been playing MMOs for over a decade and grinding has always been an important part of MMOs for me.  If I could create a character that was truly different from the masses, maybe a different combination of skills than what some others use, I would happily grind to get there.  As long as the only thing differentiating characters is how long they've been built up the game will be out of my radar.  Give us something like the original concept for Darkfall and you'll have a lot of disgruntled players coming back.  The players who left to pursue games like Mortal, Xsyon, Dawntide and the rest would likely give Darkfall another shot if it was more like what they expected pre-release.

Racial alliances would be a good idea for sure. But AV shouldn't force people to play in a racial alliance, but support people, who want to do this.

A skill cap is a mixed blessing. It would definitely help to see different chars at the start, but will increase the so called "grind" after a few weeks. At the time people realize that they invested their skillpoints wrong, they will start raising the flavor of the month skills.

After each patch, which is balancing one or more skills, people will start unlearning some skills and raising others.

 

The way it is now, is the best to let people play the way they want to play. People can play what they want without the fear to unlearn or lock certain skills first. People can even play with "uncompetitive skills" just for fun and switch to competitve ones within a second.

Instead of a skillcap they should use armors to block and/or soften/strengthen certain skills to make different char builds useful.

  Snoepie

Advanced Member

Joined: 8/18/07
Posts: 365

7/11/11 2:31:26 PM#57
Originally posted by Lumanil
Originally posted by tcosaddict

I would love it if this relaunch was a version of the game more similar to what was originally planned.  If they launched a version of the game with skill caps and racial alliances that were actually significant in some way I would play it in a heartbeat.  The only thing keeping me from playing Darkfall is the fact that everyone is working toward becoming the same character essentially.  When everyone has the same skills it basically becomes like counter strike: medieval with a long grind to get there.  I don't mind the grind, I've been playing MMOs for over a decade and grinding has always been an important part of MMOs for me.  If I could create a character that was truly different from the masses, maybe a different combination of skills than what some others use, I would happily grind to get there.  As long as the only thing differentiating characters is how long they've been built up the game will be out of my radar.  Give us something like the original concept for Darkfall and you'll have a lot of disgruntled players coming back.  The players who left to pursue games like Mortal, Xsyon, Dawntide and the rest would likely give Darkfall another shot if it was more like what they expected pre-release.

Racial alliances would be a good idea for sure. But AV shouldn't force people to play in a racial alliance, but support people, who want to do this.

A skill cap is a mixed blessing. It would definitely help to see different chars at the start, but will increase the so called "grind" after a few weeks. At the time people realize that they invested their skillpoints wrong, they will start raising the flavor of the month skills.

After each patch, which is balancing one or more skills, people will start unlearning some skills and raising others.

 

The way it is now, is the best to let people play the way they want to play. People can play what they want without the fear to unlearn or lock certain skills first. People can even play with "uncompetitive skills" just for fun and switch to competitve ones within a second.

Instead of a skillcap they should use armors to block and/or soften/strengthen certain skills to make different char builds useful.

true everone should be keep doing what they wanne do

 

They should remove the presurges that is just fail

  Lumanil

Novice Member

Joined: 11/08/09
Posts: 112

7/11/11 2:38:52 PM#58
Originally posted by luciusETRUR
Originally posted by Lumanil

[QUOTE]"....I know a lot of people have years of hard work..."[/QUOTE]

Maybe these people should stop with Darkfall. Darkfall is a GAME and not a side job. 

If they feel they have to WORK in Darkfall, this clearly isn't for them.

I enjoyed Darkfall for 1 1/2 years and never thought of it as a side job. 

I explored the world, killed some interesting mobs with friends and robbed some random guys in the wild.

It was fun, it was enjoyable, but it was never ever like work for me.

GAMES are meant to make fun and relax... if they don't, then it's time to move on.

No.. I think you missed my point. People put in the hard work, because they enjoyed the game. It took years to get where they are, though. If you had 2 years of work you did taken from you, how would you feel about doing it over again? That's when it becomes "hard work". 

 

"Games are meant to be fun and relax" - I disagree, they are meant to be fun, but I don't know about relaxing. I play games far too much to just "relax". When I want to relax I go gather ore and do some other stuff, but I wouldn't say that playing Darkfall while gathering is fun. Fun and relax is a console-mentality, lots of people play games to be competitive, and that is FAR from relaxing.

No. You missed the point. If you enjoy something, it isn't work for you. If they put in hard work, they clearly didn't enjoy the game.

I enjoyed Darkfall for 1 1/2 years. This can't be taken from me ( except maybe a shotgun ), because it is in my memory. The joy isn't something AV can take away. The fun i had, can be repeated every time with my friends and clanmates. The skills and equipment didn't make the fun, the people did. So AV can delete my char, skills, equipment, because i know, i can get it back, while having fun with my friends.

I really hope for you and your friends, that skilling and looting wasn't the fun for ya, because this would show me that your real life isn't the best. No offence, but being materialistic isn't the best thing in life.

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 447

7/11/11 2:47:14 PM#59
Originally posted by Lumanil
Originally posted by luciusETRUR
Originally posted by Lumanil

[QUOTE]"....I know a lot of people have years of hard work..."[/QUOTE]

Maybe these people should stop with Darkfall. Darkfall is a GAME and not a side job. 

If they feel they have to WORK in Darkfall, this clearly isn't for them.

I enjoyed Darkfall for 1 1/2 years and never thought of it as a side job. 

I explored the world, killed some interesting mobs with friends and robbed some random guys in the wild.

It was fun, it was enjoyable, but it was never ever like work for me.

GAMES are meant to make fun and relax... if they don't, then it's time to move on.

No.. I think you missed my point. People put in the hard work, because they enjoyed the game. It took years to get where they are, though. If you had 2 years of work you did taken from you, how would you feel about doing it over again? That's when it becomes "hard work". 

 

"Games are meant to be fun and relax" - I disagree, they are meant to be fun, but I don't know about relaxing. I play games far too much to just "relax". When I want to relax I go gather ore and do some other stuff, but I wouldn't say that playing Darkfall while gathering is fun. Fun and relax is a console-mentality, lots of people play games to be competitive, and that is FAR from relaxing.

No. You missed the point. If you enjoy something, it isn't work for you. If they put in hard work, they clearly didn't enjoy the game.

I enjoyed Darkfall for 1 1/2 years. This can't be taken from me ( except maybe a shotgun ), because it is in my memory. The joy isn't something AV can take away. The fun i had, can be repeated every time with my friends and clanmates. The skills and equipment didn't make the fun, the people did. So AV can delete my char, skills, equipment, because i know, i can get it back, while having fun with my friends.

I really hope for you and your friends, that skilling and looting wasn't the fun for ya, because this would show me that your real life isn't the best. No offence, but being materialistic isn't the best thing in life.

First time around it might not be work, but doing it over again it could be. It wouldn't be to me, but not everyone is like me, OK? It's not too hard to understand. I couldn't really care less if they wipe or not, and I said that before, I just feel bad for the people who have played since release.

I agree it's the people, the immersiveness of Agon, etc. but that's not everyones thing, you know? I don't just look for how it benefits myself, but perhaps the entire community. 

  Talos84

Apprentice Member

Joined: 7/11/11
Posts: 6

7/11/11 2:52:48 PM#60

long time lurker. but i have to ask how is the POP of darkfall N.AMERICAN? is worth playing till 2.0 comes out?

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