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7/07/11 8:42:50 AM#81
MMOs out of Asia tend not to be in line with my tastes, in either aesthetics or design. But this sounds promising in a number of respects, and very worrying in a number of others. This trial and jail system things sounds like it will be either ignored or a complete disaster, for example. The building and crating systems sound terriffic, though - I'm looking forward to trying it out when it hits North America. http://ardwulfslair.wordpress.com |
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7/07/11 10:55:15 AM#82
Open PvP with trials and jail time? You have got to be kidding! Get put in jail? Send stuff to another character and delete. Gold sellers will have rooms full of youngsters farming players. Lock out account? Gold sellers have rooms full of youngsters farming playes with multiple accounts. Criminals getting punished by trials? Most players who grief or pk or hunt down others do so for the fun of it, gaining stuff in a virtual world is a dim second place. Monitoring and trying to control such players will be a nightmare - good luck. Won't touch a game like this myself. You crims will just have to find some other 'cannon fodder' victims.
Good luck to the rest and I actually hope this works out for the real gamers who like some of the mechanics and ideas. |
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7/07/11 11:00:37 AM#83
Forgive my skepticism, but I find it difficult for them to convince me as a western audience member that they are trying to design a game that is suppose to include western audiences, yet, isn't designed even in beta 4 to allow western audiences. Does this mean that right before the game is launched you are going to get some western audiences to come in and give feedback? I guarantee the west and east looks at the game from diffirent standpoints, and finding a great fusion of the two would be an amazing achievement, however, how exactly is this going to be achieved if we, the western audience, so far have little to no input? Already you can start sort of see in the horizon the seperation of cultures in how they describe their class skills:
Really? So "Romance" is a school that includes buffs, singing and dancing, and if I want to be a healer, I have to follow the school of "Love". "I think Closed Beta Tests are to figure out what players would like to play and to check if the game is being developed in the right way." Absolutely right, so why the hell are western audiences not participating this early on, if you claim to want this to be an international success? I roll my eyes when any MMO says something to the equivelant of "we have two factions to pvp against each other". Really. That is what you need to give players a motivation for pvp? Another cookie cutter "originaility" here? " We are trying to make ArcheAge a game where players can make their own content by themselves instead of just consuming the content already made by the game developer." "The two alliances are Nuian and Hariharan. The Nuian alliance (led by the Nuian race, a human race in the Western continent), and Hariharan alliance (led by the Hariharan race, a human race in the Eastern continent) are in a hostile state when the game starts." 2? Really? The entire world is somehow pitted against one another, one on side A and one on side B, choose your faction. A third or fourth alternative simply cannot be. Much originaility here huh. You claim you want players to create their own content, yet, central core mechanics like factions are just limited to two sides. Maybe this is just a personal bias against games who just limit themselves to such a cut-and-paste idea that only two warring factions can and should exist. Forgetting the kind of in-game dynamics, in-game politics, and in general player-generated motivation, that can come by introducing a third side.
Again, forgive the skepticism, I've been over hyped for new and fresh MMORPGs now for more than half a decade, with a constant barrage of ever more cookie-cutter formulas, inability to really explore or define original gameplay, and false promises of "deep" and "innovative" features. However, saying all this, ArcheAge seems to be the next MMORPG i may get excited about. But I still remain ever skeptical, and this news development hasn't allievated it much at all.
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7/07/11 1:27:12 PM#84
This is the ONLY MMORPG scheduled to release in the next 5 years that I'm really excited about....but these interviews (especially one given by the president of the company) are largely worthless.....and are crypticly vauge at best. I get there are translation issues when doing a Q&A like this......but c'mon....its sounds like an interview was given to a 13 year old. Don't get me wrong....much appreciation to MMORPG.com for trying to get more information in our hands. I just think these sort of interviews are better suited for the developers, or other guys in the weeds, than given by upper management (if those lower level employees are allowed to give said interview) |
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7/07/11 3:02:01 PM#85
Originally posted by rounner You can't *accidentally* AOE someone, unless you don't understand how AOE works. Time to stop mashing buttons and think about what you're doing. There is an element of responsibility that comes along with using your skills in proximity to others (in FFA PvP games). Forcing the game to "save you" from your actions based on those around you is like dropping a bomb in the center of a battlefield and expecting only one side to take damage. |
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7/07/11 3:04:20 PM#86
Sad to hear you get mounts at a low level, mounts can really ruin a mmo if you get em to early, you tend to skip alot of content that way, hope they got it balanced right. |
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7/07/11 3:06:42 PM#87
Originally posted by Barkopolo Oh so you are so damn perfect that you never make mistakes while playing a game? accident happens, it does not mean that the said player didn't understand how the AOE mechanism works. Also, i always find it amusing when players use real life scenarios only when it suits their argument. |
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7/07/11 3:36:11 PM#88
He/she say 10 Abilities, not 10 classes. why is that?
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7/07/11 5:20:47 PM#89
Sounds like they are trying to coax non pvp players into playing open pvp with the promise of control [which is not open pvp]. Oh where have I heard this kind of talk before ... /cough Aion. It will be cute, amusing, maybe even fun until the organized PK guilds work the system for their own benefit. Which should take about 72 hours max from launch. Oh well.
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Tarzin
Novice Member
Joined: 11/07/08
"I got more time than money" Papa used to say to no one in general. |
7/07/11 5:47:21 PM#90
I have browsed their ,um, cough, website and saw nothing said about this. Where did you get this info? I would like to know more about ArcheAge because this and/or The Secret World are my 2 bets as far as moving on to something better than LOTRO.
Also, Romance and Love as abilities for a healer? I hope its a language translation error....
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7/07/11 8:54:15 PM#91
Originally posted by nefermor This may well depend on how the MMO community has evolved. Jake Song was the creator of Lineage, one of the first and most successful MMOs in the world, and there was world pvp but it wasn't a constant gankfest. There was PK'ing and fights and sieges and it was a lot more edgy than some might like, but it wasn't a ffa deathmatch like AoC pvp servers. There was a huge PvE focus in geatting gear. There was a huge pvp focus in competition for castles and resources. There was a great focus on community and self-policing. Jerks weren't tolerated and bullying really wasn't either, at least on my server. Some people did like to go around playing as a PK, but they also paid the price often. In all it was an incredibly community driven experience with many factions, not just two artificial developer created factions like in Aion, WoW, WAR, and other games. I would encourage those interested but daunted by some details of the interview to keep an open mind. Jake Song really does have some great ideas and creates gaming worlds, not just storylines or theme rides. We, as an MMO community, often criticize developers for lack of innovation (eg: WoW, RIFT, etc) and then balk when we see a studio actually thinking outside the box. |
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7/08/11 12:23:23 AM#92
Between all the mistranslations, there is a Yes and No to this game. Yes it tries to have open choices. No, you cannot do whatever you like.
Either release wtf this game is about or should we all just get Korean visas to be in the loop. I was interested in this game until I seen some ingame beta footage over at AA Portal (http://aaportal.net/en/). Any game after being in development for 5 years should have the basics down pat already. Seems like they are still figuring out themselves what this game is about. So give it another 6 years and we might be able to beta test it and then find out that it's just all plain marketing hype...
Moving on! Was worth a glimmer of hope, but alas nothing more! |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/08/11 12:36:50 AM#93
This game is gonna be ridiculously good. Im not even gonna bother countering the haters. Could care less if they play. There will be more than enough people playing this to keep it going indefinitely. Themepark is not a sub genre, its an excuse. |
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7/08/11 6:19:39 AM#94
I'm glad this one's not in the US yet, it's too unrefined, too unfocused as people have said. It's going to take a lot more polish than it seems to have now to impress us westerners, and it'd be a shame to ruin its potential by jumping the gun. They should basically wait to give us a nearly finished product before we get to try it. |
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7/08/11 8:47:31 AM#95
Originally posted by Shealladh Are we looking at the same videos? You seriously think they need another 6 years till they are done? Care to explain what you were seeing in the video that disapointed.....or what it is that they are lacking that will take another 6 years?
The game is meant to be a Sandbox / Themepark hybrid. The problem with pure sandbox games is that they don't offer enough direction to new players that aren't familiar with the game (or the genere) and they are viewed to be playgrounds for griefers due to the unrestricted game play. ArcheAge trys to fix this by offering "starter" zones and a very "themepark like" begginning experience where you have more protections against other players & guidence in what to do with newb quests n' what not. The problem with themepark games is that they don't let you go off the rails and can generally only make an existance in the game as an adventurer....constantly in a repetitive treadmill for gear gained by questing / raiding. ArcheAge trys to fix this by offering up a deep non-combat experiences (craftable houses / ships / Best in Slot Armor / Best in Slot Weapons / farming / gathering / fishing) and other sandbox systems like player driven economy, castle siege system, clan warring system, etc. Also, please keep in mind this is the first AAA quality sandbox game out of an indie developer.....thats why it took 6 years. It took Adventurine nearly 9 years to finally release Darkfall Online and it couldn't hold a candle to Arche Age if compared at beta states. The game certianly has its challenges (like finding a Western publisher), but its not exactly the sort of game you make it out to be. |
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7/08/11 11:36:25 PM#96
The difference is ArchAge isn't a standard korean game. Its not a themepark. Thats enough reason right there.
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7/08/11 11:42:56 PM#97
Originally posted by Foomerang
I would love to be wrong, you know that right? As I am sure the other "haters" would as well.
Asian game-- red flag Korean game-- Double red flag Lineage 2 Karma type system -- Dick Vitale "TRIFECTAH RED FLAG BABY!"
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7/08/11 11:59:39 PM#98
Originally posted by ste2000 It's basically the Hybrid MMO we have been waiting years for, something for everyone, you have the on-rails quests (themepark), creating your own stories or content and community driven features (housing, taverns, seiges, naval battles- sandbox) with hopefully a lot more non-combat activities down the road , like gambling, or a prostitue :P , with a game like this could be my next SWG for me, the trial system for PKing sounds interesting, hopefully as well hacks and exploiters are dealt with swiftly, really havent been keeping up with this game all the time, but is it a full loot PVP system, or will PVP be confined to certain areas like in EVE or SWG had? |
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7/09/11 12:07:36 AM#99
Originally posted by caremuchless Haters could care less about wanting to be wrong, they're there just to hate!
Western game -- red flag American game -- Double red flag Quest HUB type system -- #$)*TU$ Shit goes both ways. Lets hope it turns out well. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/09/11 1:12:39 AM#100
Wow if I didn't know any better I'd think I was in a skinhead forum. Themepark is not a sub genre, its an excuse. |