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Mortal Online

Mortal Online 

General Discussion  » Summer sale! 30% off in July, former players get to play FREE until 10th July!

4 Pages « 1 2 3 4 » Search
64 posts found
  deathshroud

Elite Member

Joined: 11/06/10
Posts: 888

7/05/11 2:30:46 PM#21

strange i though the new features added to mo would somehow affect the likely hood of pre existing players returning for the free days given to them. But i guess those 2 things arent linked :(

 

either way  ithink its a good time currently to try MO ,the major bugs are gone that were braught with dawn and the game is stable and playable. So why not give it a try once again.

there are 2 types of mmo, imitators and innovaters.

  kallearses

Novice Member

Joined: 4/09/11
Posts: 50

7/05/11 5:58:34 PM#22
Originally posted by deathshroud

strange i though the new features added to mo would somehow affect the likely hood of pre existing players returning for the free days given to them. But i guess those 2 things arent linked :(

 

either way  ithink its a good time currently to try MO ,the major bugs are gone that were braught with dawn and the game is stable and playable. So why not give it a try once again.

 

i think i will give the game a try. im a little bit worried about the complex crafting and cooking system i heard about it.

is it hard to learn or hard to become a master?

any other informations about the new professions they will introduce in the future? will they also be so complex?

is there a similar system on the market that can be compared with this one?

questions about questions! 

  Rohn

Elite Member

Joined: 7/02/08
Posts: 2871

7/05/11 7:21:39 PM#23
Originally posted by kallearses
Originally posted by deathshroud

strange i though the new features added to mo would somehow affect the likely hood of pre existing players returning for the free days given to them. But i guess those 2 things arent linked :(

 

either way  ithink its a good time currently to try MO ,the major bugs are gone that were braught with dawn and the game is stable and playable. So why not give it a try once again.

 

i think i will give the game a try. im a little bit worried about the complex crafting and cooking system i heard about it.

is it hard to learn or hard to become a master?

any other informations about the new professions they will introduce in the future? will they also be so complex?

is there a similar system on the market that can be compared with this one?

questions about questions! 

 

The crafting in the game is pretty complex, and relies on personal player knowledge rather than stock in-game recipes.  The basic design concept is quite different from other games, but once you get it down, the system makes quite a bit of sense (and crafting gives a pretty good sense of accomplishment, especially when you discover a good combination of materials to make a really useful item).  Honestly, I can't think of another MMO with a similar crafting system, though I've not played them all.

Overall, it'll take you a bit of time to master the craft skill, any appliance skills, and applicable lore skills for what you're trying to make.  If you play pretty frequently, it doesn't take a lot of time to do, but you'll also spend some time experimenting with different combinations to come up with good ones.  Most crafters guard their secrets, but you will find some helpful guidance out there as well.

I'm sure there are a lot of future systems that will likely follow a similar pattern to the ones we have now.  They've talked about professions like breeding and alchemy which will likely be some of the first new ones to appear.  I'm sure many others are planned, like carpentry, toolmaking, etc.

The Player Guides section of the official forum is a great resource for finding information about the game, which can be found here: http://www.mortalonline.com/forums/player-guides/

As an example, here's a thread in that section with some information about armor crafting: http://www.mortalonline.com/forums/58830-armour-crafting-you.html

Cooking is still a very new skill to the game, so many of us are still learning how it works, and what it does in relation to the Hunger/Reserves system.  Not a lot of good guides for this, but it is a great time to get in and be one of the people leading the  research in cooking right now.

One great resource that covers a lot of areas about the game is the MortalWiki, found here: http://www.mortalwiki.org/wiki/Main_Page .  You can find some basic maps here that can be pretty helpful.

Hope this helps.

Hell hath no fury like an MMORPG player scorned.

  funkmastaD

Novice Member

Joined: 5/23/10
Posts: 731

7/05/11 8:53:00 PM#24
Originally posted by kallearses
Originally posted by deathshroud

strange i though the new features added to mo would somehow affect the likely hood of pre existing players returning for the free days given to them. But i guess those 2 things arent linked :(

 

either way  ithink its a good time currently to try MO ,the major bugs are gone that were braught with dawn and the game is stable and playable. So why not give it a try once again.

 

i think i will give the game a try. im a little bit worried about the complex crafting and cooking system i heard about it.

is it hard to learn or hard to become a master?

any other informations about the new professions they will introduce in the future? will they also be so complex?

is there a similar system on the market that can be compared with this one?

questions about questions! 

 

While Rohn's links are definately worth a look, I'll try to demystify the crafting system a bit... :p

Keep in mind I'm not a 'master crafter' by any means, I just played around with it for a bit.

Let's say you want to make a sword.  First you need to know the skill to make the sword you want (a 'greatsword', for example... a style of 2 handed swords).  You go to a crafting table, hit the use key, and are presented with a fugly popup where you can choose the style of blade you want, and the style of handle.  This is intimidating because there's no description or stats revealed about these styles of blades... that's up to you to discover, either through experimentation or getting the info outta someone else.

 

once you select the blade and handle type you want, you drag and drop items from your inventory... you can put in a wide variety of different types, but not all would be wise... you can make, for example, an all-wood sword.   So, you decide the style and material of the blade, the style and material of the handle, and you hit 'create'.  You can then name this recipe (if you so choose), so you can mass-produce them once you find a good combination.

 

The mechanics aren't too complicated, it's experimentation and 'design choices' (more damage or ligher weight/faster swing/less stamina usage, etc)  that seperate noobs from masters.  Well, there's also character skill levels, but you'll get those maxed in no time.

 

  ShortyBible

Apprentice Member

Joined: 1/14/10
Posts: 69

7/05/11 11:45:30 PM#25
Originally posted by Rohn

It's a good opportunity to get into the game a little more cheaply than before.  Direct2Drive and GamersGate also have pretty cheap prices on MO ($23.95 at each shop).

Probably more importantly, it's a great way for people who previously subscribed to get back in and check out the changes without having to make a free trial account.

This is the exact text of the message:

 

We recently passed the one year mark with Mortal Online, and our first expansion. We are very proud of how far the game has gone, and we will continue pressing forward with Mortal Online. If you have been holding out on jumping in, then the summer sale would have you covered. If you are someone who has drifted away from the game, we are giving you a chance to once again step in your character's shoes, and rediscover Nave.

The new expansion added new areas, mechanics and systems to Mortal Online, you can read the entire changelog here.

For the month of July we will be offering a 30% discount on our digital copy of Mortal Online. Visit the store here.

Any players who have had an active subscription but since then have drifted away, can Play for Free until Sunday July 10th.

I had an active subscription. I payed $75.00 USD for the limited edition  (LE) over 2 years ago.  I have not received anything for that money as of  yet. They did not send me a working client on media, and they activated my account at launch, which means I  lost  the 30 days I paid for also.  (Please don't tell me that a working client on some sort of media is worthless due to patches etc:. I can grab any old dvd/cd for EVE, LOTRO,  CONAN etc and patch up to current version.)

I am willing to try the game again, have them send me a working client on media, (which I paid for) maybe I give it another shot. Might actually get 10 or 14 days for my $75.00 USD.

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 888

7/06/11 2:03:11 AM#26

you can install mo from the disc sold to you, however you will still need to patch the game of course. For the first couple of months the game would not install from the disc and people who owned the disc had to dl the client from the internet like everyone else :( but after a couple of mnoths people could then yuse their discs to install the game. this was due to the disc hving a different launcher to a patch released just after release, however now the launcher will update itsefl to the new version from the discs version.

 

to expand a little on the crafting system, basically with weapons you choose the head/blade of the weapon and the hilt/handle of the weapon, it is quite possible to put a spear head on a 2handed hilt or a long pole or a short handle or a short pole etc. You could even put a mace head on a sword hilt if you wanted to. When making weapons you choose a blade/head material which can be just about any solid material, from bone and wood to copper steel or stone. You also choose the handle/hilt coat material which is the grip and the handle core material which is the core of the handle. I beleive this roughly translates to aronud 1.3million possible combinations of weapons.

 

The armour and bow crafting system are a little more complex, mainly because you have 2 sliders, these sliders allow you to adjust the density of the material used, so you can use up more wood to make a bow fire further at the cost of weight and stamina drain etc.

 

The butchery system opens up an extraction window, when you palce an animal or human carcass into the window you can then butcher the carcass using a butchery bench or skin the carcass when away from the bench, using skinning greatly decreases the yield gained but does not require any appliance. When you skin a carcass you gain basic lores linked to mateirals for example bone tissue lore/ fullgrain leather lore etc. Some lore skills have to be read from a book because you simply cant understand how to extract these mateirals without having some basic knowledge. Once you butcher an animal you recieve its resource like bone jaw, teeth, meat, leather, scales etc

 

Fishing is also a very complex system, you choose the rod type, the line type and hook type, you also choose the bait you want to use as well, fishing at different deapths in different areas and using different bait will result in different types of fish being caught. the better rods have a better casting range.

 

i cant really talk much about cooking because i havent tried it personally, but playing mo regularly i obviously need to eat :P so i can tell you how that works. stamina, hitpoints and mana all have pools, basically your health is taken from a large pool of health, so for example your pool is 4000. You have a max of 170 health so you take 170 from that pool. Each time you die or loose health your helath is restored when yuo heal but taken from your pool of health, when you pool starts getting low your helath bar starts a creeping grey bar from the full side reducing your max health.

In order to remove this grey bar and replenish your health pool you must sleep, sleeping takes aronud 4-5minutes and 1-2 minutes when using a campfire, when you sleep your screen goes black and you are very vulnerable to mobs and other palyers so sleeping somewhere hidden is best. You also have a hunger bar, when your hunger drops bellow 770 from the max of 1800 you can no longer sleep because you are to hungry, this is when you must eat. But in MO food affects health pool stamina pool and mana pool all foods created affect each of those differently and replenish them at different rates. Some foods are fatty which icnrease your weight and some not so fatty which can be used to lwoer weight. Chnging your weight also changes your atributes with possitvies and negatives.

 

The truth is just about everything in MO is done with complexity.  But it all has depth to it. I hope this has helped people understand a little better how things work in mo and if they should return for this summer sale or buy the game.

there are 2 types of mmo, imitators and innovaters.

  Betel

Advanced Member

Joined: 11/08/10
Posts: 392

7/06/11 2:56:41 AM#27
Originally posted by Rohn

The crafting in the game is pretty complex, and relies on personal player knowledge rather than stock in-game recipes. 

Er what? Same as any online game there are FOTM (usually depending on what SV messed up last patch) weapons and armour so having 1.3 million combinations is of no real use. I could make a sword in RL out of paper, but it wouldn't help me in a sword fight against a steel one for example. Everyone ingame uses the same few pieces of equipment made from the same materials (barring poverty of course). It doesn't help that SV appears to have no concept of balance, or interest in it come to that.

The system is complicated though, in the same way LOTRO crafting was at the start with it's myriad of ingrediants and dependancies, but once you read the wiki it's easy enough to do. However, don't mistake complicated and fiddly with complexity, depth and usefulness.

As someone who always has a crafter in games to relax after PvP, in my opinion MO crafting is a step above WOW's but way behind SWG's or even UO's.

Also worthy of note, in this supposedly "sandbox" game all a metal smith can make is weapons and armour. Or has that changed recently? Even in 14 year old UO I could make all kinds of stuff as a tinker for example. But then MO is all about the PVP deathmatch.

 

The basic design concept is quite different from other games, but once you get it down, the system makes quite a bit of sense (and crafting gives a pretty good sense of accomplishment, especially when you discover a good combination of materials to make a really useful item). 

What item did you make that was so useful? Did you make the first Cronite sword or something?

 

Honestly, I can't think of another MMO with a similar crafting system, though I've not played them all.

Different does not mean good bad or indifferent. Just different. However, SV took some ideas from SWG (ratios to produce different effects) and then failed horribly to make a balanced or fun system, and completely forgot about the driver of the SWG system - resource quality and scarcity. Speaking of fun, as a crafter how long do you stand in town yelling for business? Or do you use ingame tools? If so, what are those tools?

 

I'm sure there are a lot of future systems that will likely follow a similar pattern to the ones we have now.  They've talked about professions like breeding and alchemy which will likely be some of the first new ones to appear.  I'm sure many others are planned, like carpentry, toolmaking, etc.

Hadn't they better fix the systems in place before adding new, and given SV's record, broken systems? Horse breeding and the hunger/food system worked really well after all those months of Dawn testing didn't they ... or not.

They added all this cooking stuff in, yet smart players can max cooking in 15 minutes from 0 skill and make food to keep them going. Once again, no actual reason to use all the billion recipes or whatever number Henrik says. Most players view it as nothing more than an annoyance and an impediment to the only thing to do ingame - PVP.

 

Related to the topic and another example of the viral marketing that many here insist doesn't happen -

http://www.mortalonline.com/forums/63946-get-new-subscribers.html#post1172738

Shinz ... er ... Black Opal posted - "You guys can also help us out by sending in tips to those same game sites. I believe there are some game sites that get spammed with tips; and only the "Gems" or the ones that are in "Public Demand" are ever addressed.

So I ask the community itself to also help us out, and start discussion about Mortal Online on any other forums that you might frequent."

 

  kallearses

Novice Member

Joined: 4/09/11
Posts: 50

7/06/11 5:22:52 AM#28

aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

  User Deleted
7/06/11 6:00:42 AM#29
Originally posted by kallearses

aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

Umm can you show me an MMO where you cannot choose your equipment and inventory?

  ltank

Advanced Member

Joined: 9/19/04
Posts: 240

7/06/11 9:40:46 AM#30

Just to quickly add something to what deathshroud said about fishing...Mats who is one of the devs also said that fishing in the same spot at different times of day can also yield different results.

  funkmastaD

Novice Member

Joined: 5/23/10
Posts: 731

7/06/11 9:44:18 AM#31
Originally posted by RedRocket
Originally posted by kallearses

aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

Umm can you show me an MMO where you cannot choose your equipment and inventory?

 

You know what he means; you can pick and choose every facet of your weapon (or armor, or food, or houses).

  Rohn

Elite Member

Joined: 7/02/08
Posts: 2871

7/06/11 10:25:36 AM#32
Originally posted by kallearses

aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

 

No problem at all. 

The systems look daunting at first, but I think that's mostly because they aren't the usual systems found in MMOs, so just takes a little time of adjustment.

Anyway, look at the help guides in-game, there's a lot of good basic information in there.  Don't hesitate to ask more questions, either here or on the official board (or in-game).  Lot of people willing to help.

Good fortune!

Hell hath no fury like an MMORPG player scorned.

  Aethaeryn

Hard Core Member

Joined: 2/14/10
Posts: 1333

7/06/11 10:25:44 AM#33
Originally posted by funkmastaD
Originally posted by RedRocket
Originally posted by kallearses

aah thx Rohn and deathshroud. cant wait to test it for myself and try all combinations :D.

the possibility to choose my armour my weapon my food like I want is so awesome. even if they are not useable :p.

Umm can you show me an MMO where you cannot choose your equipment and inventory?

 

You know what he means; you can pick and choose every facet of your weapon (or armor, or food, or houses).

Also there is a possibility of something having the same value while looking completely different.  You can also chose not to wear armour on one arm to keep yourself lighter.  In most MMOs there is something you "should" be wearing for your level etc. . anything else would be sub-par.

Wa min God! Se æx on min heafod is!

  gatheris

Advanced Member

Joined: 9/09/06
Posts: 800

7/06/11 11:18:51 AM#34

i can't see paying for the client since i (and apparently many others) can't get the client to download or install to attempt the trial

when they get around to COMPLETELY revamping their downloader/patcher i'd like to give it another shot

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 763

7/06/11 12:43:09 PM#35
Originally posted by deathshroud

if that is your menatlity then you seriously shouldnt have palyed MO to begin with.

 

But the reality here is that groups of palyers will always win agaisnt 1 player, it is how it is in MO and most mmorpgs with pvp and full loot, you think it was different in UO or Darkfall? , not to say it is always the case, many of my guild members have faught 1vs3 1vs5 1vs2 etc and managed to win.

  

 

In reality, a skilled FPS player can easily defeat 3 other players, more if he is cunning.

 

Mortal Online was a classless system, based on character skill, but the deciding factor was that no weapon, or armor was going to be so overpowering, that newbs cant attack, or win.

WHen I can land 11 hits, but die from only 2..  how is anything in Mortal Online related to my twitch skill & cunning in open space..?  Why can't I wield dual blades, for fast attacks..?  Why is everything so lathargic & based on 2-handers and heavy armor..?

 

 

lol...

MO = fail until Henrik is gone.

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 888

7/06/11 12:51:20 PM#36

try wearing armour we make new characters and we defeat geared palyers with naked warriors regularly. Infact noyl a few days ago i killed a russ guy wearing heavy ironbone armour and using a steel sword. I had only 90 max hps due to dying previously and being hungry, i only had a helmet and a chest peice no arms no legs and i manged to kill him without getting hit once after we were both facing each toher and drew our weapons and ran at each other behind the bank of kranesh. irt was a fair 1vs1 and my combat experience won me the fight even thoguh i was practically naked with only 90hps. It isnt your gear that wins fights, its your own combat experience from playing the game. The truth is a noobie will loose to a geared guy because not onyl does he lack good equipment he also is new to the game. Of coruse someone experienced will win a fight but its quite possible for experienced fighters to beat newer fighters no matter what armour they have.

 

another example was 11 aq vs 30 ymirian alliance in GK, it wasnt gear that wond us the fight here, it was our experience of living in gk everyday knowing the area off by heart and our own group pvp experience that won us this fight, ymirian alliance had equipment equal to our own, they jsut dont have the pvp experience we do.

 

Most of the people criticising mo have either not played the game in so long their opinions are now moot points and severly outdated, or they obviously didnt play mo very much considering the majority of them talk about things that are not true are exagerated.

there are 2 types of mmo, imitators and innovaters.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1423

7/06/11 12:57:43 PM#37
Originally posted by gatheris

i can't see paying for the client since i (and apparently many others) can't get the client to download or install to attempt the trial

when they get around to COMPLETELY revamping their downloader/patcher i'd like to give it another shot

It seems like they have redone the launcher, atleast it looks new since I last played the trial in March. It still takes a long time to d/l but no issues. Now if I can just log in... I can't seem to get my user/passw to work.

  deathshroud

Elite Member

Joined: 11/06/10
Posts: 888

7/06/11 1:00:16 PM#38

i think you have to of had a payed subscriptino to take advantage of the free days, However you should be able to play the game using a trial account if you just made one.

there are 2 types of mmo, imitators and innovaters.

  Jakdstripper

Hard Core Member

Joined: 2/14/10
Posts: 1485

7/06/11 1:08:58 PM#39
Originally posted by Phelcher
Originally posted by deathshroud

if that is your menatlity then you seriously shouldnt have palyed MO to begin with.

 

But the reality here is that groups of palyers will always win agaisnt 1 player, it is how it is in MO and most mmorpgs with pvp and full loot, you think it was different in UO or Darkfall? , not to say it is always the case, many of my guild members have faught 1vs3 1vs5 1vs2 etc and managed to win.

  

 

In reality, a skilled FPS player can easily defeat 3 other players, more if he is cunning.

 

Mortal Online was a classless system, based on character skill, but the deciding factor was that no weapon, or armor was going to be so overpowering, that newbs cant attack, or win.

WHen I can land 11 hits, but die from only 2..  how is anything in Mortal Online related to my twitch skill & cunning in open space..?  Why can't I wield dual blades, for fast attacks..?  Why is everything so lathargic & based on 2-handers and heavy armor..?

 

 

lol...

MO = fail until Henrik is gone.

 MO is actually one of the very few mmos that rewards skill and strategy much more then gear.  many, many times have i seen skilled players completely humiliate an opposing party even twice their numbers soley because of their skill and team work. unfortunately because of how the game is set up (only one server in Sweden, client side detection, etc..) a lot of times it's not the lack of skill that decides a fight as much as how well the game's mechanics are working for you on that particular day. some people get a much better, crisp and acurate preformance the others even soley beacuse of their proximity to the server.

fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

on top of this there are hacks. yes, there are hacks in this game.

  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 3297

7/06/11 1:38:05 PM#40
Originally posted by Jakdstripper

fps and hit detections become incredibly important when playing this style game and, sadly, combat preformance is all over the map in MO. some players get awesome preformace wile many others get horrible FPS and incredible desync.

on top of this there are hacks. yes, there are hacks in this game.

 Yeah I agree with this.

 

It looks like my original acct was reactivated as well.  I really just don't have the ambition to even load it up right now.  Maybe I will peek in before the 10th.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

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