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6/28/11 5:47:37 AM#241
Your ten people per guild estimate is a little off, also you neglect to mention the 1.5 million people registered for closed Beta.
You are right when you say ToR Wont topple wow (atleast not if we believe the 12 million number, rather than going by the amount of Cataclysm box sales which was 4 million ish.... go figure 8 million people playing without the latest expansion?)
What it will do is settle in nicely into the number 2 spot, errode wows massive lead show other developers that you can live with the big white elephant and eventually overtake it as other games come and further errode wow. Wow was the catalyst for mainstreaming MMOs but its had its best days and will slowly decline to a steady and still impressive user base.
ToR wont fail, it might not be groundbreaking (Though it IS an evolution of the "Theme park MMO" Subgenre much like GW 2 will be) It will succeed on its merits and do welll for EA.
My prediction = 4-5 million box sales witth a retention of 2.5 million subs after a year. Beyond that it depends how fast and how good the content support is from BW. Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
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6/28/11 8:03:00 AM#242
Despite of what the doomsayers claim, this game will be a huge sucess because of these reasons:
I could be here all day saying why this will be the 2nd biggest MMO in the market right after launch. But heres a resume:
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6/28/11 8:19:43 AM#243
Originally posted by KyBo Your math is going to be way off as I believe your estimates of Guilds is innacurate and as pointed out you did not figure in the massive amount of folks who registered for beta. The guild I am in has well over 250 members last I checked and it is not one of the typical named guilds you usually see with massive numbers like the Old Timers Guild. Also, there is enough out there about TOR for people who pay attention to realize this is not an attempt to make Star WOW or NGE 2.0 . I won't bother to comment further accept to say this game is more like KOTOR + ME 1 &2 turned MMO with updated technology and using MMORPG and single player RPG standards (which WOW uses as well). None of us will really know how good the game is or if it is a game for us until it is live and to place lame labels on it now is just silly. Only a vocal minority of Sand Box cultists and former SWG fans who wear rose colored glasses thinking it was great pre-NGE are bashing this game repeatedly as far as I can see. I said this before, but for a great many players this may very well be the first MMO they play so everything will feel pretty fresh to them and with over 200 hours of personal story per class not including group content, PVP, Raids, Flashpoints, etc I should be a strong competitor and a market success story. EDIT- I am in the OLD REPUBLIC DADs guild currently at 346 members as a reference. |
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6/28/11 8:39:32 AM#244
Originally posted by dougmysticey Totally agree,I'm in a gaming community myself and it seems that there is like 400 + people interested in the game and after seeing what happened recently with Rift(around 400 members subscribed)I'm expecting this number to double as release date is announced. In the land of Predators,the lion does not fear the jackals... |
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6/28/11 9:56:37 AM#245
Well, they said they were going to give us a refreshing combat system....but then they put up a poll =/ It asked something like "Do you guys want a combat system like Dragon Age 2, or something more like all of those WoW clones out there?" in not so many words. WoW clone fans won.....or, at least, that's what the poll said. |
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6/28/11 11:58:20 AM#246
Originally posted by Deathsmind
TOR will satisfy a lot of players who've wanted a story-heavy MMO, but it's gameplay won't satisfy those who are looking for a genuine alternative to WoW, or simply don't like Star Wars or sci-fi. For those people, there's GW2, which has put an extremely heavy emphasis on playing for the fun of it, anti-grind, the lack of dedicated healers, dynamic events and other innovative gameplay features. It also has a fully voiced personal story line along with a personality system that's (shockingly) not based on good vs. evil. That being said, I think if there's one thing TOR will beat GW2 in, it's the story. I expect Bioware's story paths to be much more emotionally involving and complex than those in Guild Wars 2, though I do like its biography/backstory feature.
From Arenanet's perspective, it helps that Guild Wars 2 has no subscription fee, meaning box sales count for much more than they will for TOR, which is sticking to the subscription model. The press surrounding GW2 has been overwhelmingly positive and when it's been shown alongside TOR, Arenanet have made sure to put on fantastic, convention-stealing shows. People have seen and played this game and Arenanet have sometimes streamed developer walkthrough demos live from conventions. Whenever they release information, they follow it up a couple of days later with FAQs from various forums. They converse on said forums with the fans, especially when people are worried about this feature or that feature.
Guild Wars 2 is going to do very well indeed.
Now here's the important part. The success of Guild Wars 2 will not come at the expense of TOR. I'm sure reviewers will play the two off against one another for a few months after the release but both games are going to launch well. The two games have different USPs (unique selling points) and will attract different kinds of people, or the same kind of people for different reasons, as GW2's business model makes getting both less wallet-killing than is normal for MMOs.
When it comes to WoW-killing, I'm not sure either will manage it, but neither game needs to 'beat WoW' in order to be successful anyway. On the other hand, if both MMOs do as I think they will and gain a strong playerbase for at least the first year, then Blizzard will pay attention. As I said before, competition is good for the industry and it's extremely good for the fans. Why wouldn't you want to see WoW be as good as it can be, or GW2 deliver on all its promises, or TOR's story to be incredibly involving and entertaining? -headtilt- "Those who stand at the top determine what's wrong and what's right. This very place is neutral ground! Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!" |
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Originally posted by SaferSaviour Quite so. I'd say if there is a war with GW2 it's more likely to come from diablo III as F2P too.
Many players I know feels they invested too much time to move on a new MMO, unless a new Blizzard one.
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6/28/11 1:32:24 PM#248
D3 is B2p, not f2p. D3 has LoL to worry about....im a huge LoD fan and i was looking forward to D3. but once i started playing LoL, im sure i wont be buying it. LoL has/will have superior pvp balancing and interesting characters to suit all playstyles, whereas D3 is primarily a PVE game. |
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6/28/11 5:00:55 PM#249
Originally posted by dougmysticey Here's another little fact that the doomsayers seem to overlook: Not everyone who is going to play this game is going to join a guild. I plan on playing this game and have no interest in doing so. I'm not sure what the numbers are in MMOs, but I'd hedge to bet that at least half of the players in MMos don't join guilds. There will be many that do, but want to wait to try the game out first and there is no way in knowing how many of these people exist. Still, I think it is remarkable that a game which isn't even close to its release has already got 36,000 pre-registered guilds. NGE killed SWG. Get over it like the rest of us did in 2005. |
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6/28/11 7:26:44 PM#250
Originally posted by Deewe Considering the founders of Arenanet included three of Blizzard's key developers, including the company director and programmer (O'Brien), as well as WoW's lead programmer (Strain), that would be extremely ironic. xDD
D3 isn't competition for anything. It's its own game and because it's a regular ol' B2P game, people can pick it up without having to invest in subsequent monthly payments. I won't. It's not my type of game in the slghtest, but grabbing it wouldn't burn my money like a subscription game would. -shrugs-
Originally posted by ktanner3
This is a point but I'm not sure how valid it is. The majority of MMO players do join guilds... but many don't do so immediately and a lot of people don't publicise their guild information as they prefer to have a guild that's a small collection of friends rather than a game-affecting organisation.
And you're right; that number is remarkable for an unreleased MMO "Those who stand at the top determine what's wrong and what's right. This very place is neutral ground! Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!" |
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6/28/11 7:38:31 PM#251
Originally posted by Feverfew Was this serious?
WoW clones fans?...........*grabs my shotgun* :P How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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6/28/11 7:41:31 PM#252
My very late reply to the first thread would be. Will this website be anything more than a bunch of new mmo bashing (while keeping in mind you have not played any of the games you bash) buttfaces. The answer is no. To those who actually make educated assumptions ok. Buuuuut yeah. |
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