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6/18/11 3:09:43 PM#1101
Originally posted by Nerf09 Being able to solo all the way to level cap is perfecting forced-group mechanics huh? Sounds like you have it backwards. Perhaps they should make the journey to cap the grouping part of the game and save the end-game for solo content. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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6/18/11 3:20:48 PM#1102
As mentioned above it's the blatant switch at endgame that I think is so poor in most games these days. If you can solo all the way to endgame then there should be viable endgame content for soloing as well- moreso than just collections, acheivements and such. Otherwise don't make it available at all- if all endgame combat content is going to require groups then all leveling combat should as well, at least this way players know what they are getting into.
While I don't think the leveling game should be dismissed as an extended tutorial I do think that playing the game through to level cap should give every player the experience and skill needed to participate with a good deal of ability in whatever endgame content is provided. |
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6/18/11 3:37:59 PM#1103
Grouping hands down. I play a MMO because thats what it is, interaction with other people on an RPG type game. WoW and WoW clones do it the worst. The solo quest mechanics really disengage the community leaving the game broken. WoW had a horrible community, Rift has a pretty terrible community, Aion's community makes you want to slam your face into your desk.... War... FFXI did it the best. Everyone says hey you were forced to group in that game!... Technically no you were not "forced" into grouping in that game. It was highly recommended and mechanics were balanced around grouping. Why? Because it is a true MMO. FFXI is probably a game with one of the best communities in the MMO industry. If you wanted to solo there were options available, BST anyone? But grouping definately was way more beneficial then soloing. You could fill your friends list up pretty quick in that game from meeting new people everyday and talking in party chat. Wait what? You actually talked in party chat in that game other then telling someone how to do there class, or how terribad they are? Yes, you actually held conversations with people while you smashed a mobs face in. What? Mobs didnt die in 10 seconds? No every mob lasted around 30 secs to a minute in the original game, unless you were in a BURN party. Everytime you killed a mob in FFXI it was a minor accomplishment.
FFXI hands down best mechanics for a MMO, for what a MMO is supposed to be. A social interacting RPG. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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6/18/11 5:16:32 PM#1104
Games like that are perfectly fine. I won't play them, but they are great. I don't want to play every MMO out there. I don't care if they have millions of group heavy games, as long as there are a few solo-able games. I'm only going to play one game, possibly 2 at most. The fact that you (Vunak23) cannot interact with the gaming community without being in a group sounds worse to me than wanting to play the game solo, at the speed I wish to play it. As I've said before, the group game flies past me. I gain levels quicker and fast forward through the quest dialogue. If I see a chance to mine or herbologize (new word :)), I don't so I don't hold up the rest of the group. There is nothing wrong with wanting to group. I group from to time. What is wrong is dictating that this is the ONLY way to play/enjoy the game. It is not. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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6/18/11 5:28:34 PM#1105
Originally posted by Palebane The idea that there are two types of content of which only one is fully rewarding (contrived group content) is the flaw in design. In some games (Lineage for example) there was never two types of content. Players grouped because it was faster and safer to level and farm drops. They grouped because death penalties were severe and the loss wasn't always worth the risk. While players often grouped anyone could solo most content if they felt like it and were good enough. Community and socilizing were more organic and you spent time with people you liked not some jerkwad you needed to get your daily token count. Forced grouping is a horrible design approach and is a result of contrived overly simplistic content design. |
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6/18/11 5:30:59 PM#1106
Originally posted by vesavius It's an old debate I agree but I dont' agree with your solution. It's ok to have areas that one can solo and areas the require groups. There is absolutely no reason to include any scaling unless this is some type of complete theme park game. I soloed most of Lineage 2. there are areas in lineage 2 that required groups. For those who wanted to group they would do those areas. For those who wanted to solo they could do other areas. I really don't see the issue here for the "it has to be one or the other". |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/18/11 5:34:05 PM#1107
Originally posted by madeux I'll agree, modern MMO's don't make grouping fun, nor rewarding, hence no one wants to do it. In DAOC grouping was actually fun and it was the norm in many other MMO's as well. If you missed that era, you have no idea what I'm talking about. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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6/18/11 7:17:35 PM#1108
Originally posted by Palebane
If there were more people like you in MMOs, I'd group more, although I'm not sure, given your killer %, that I'd be willing to turn my back on you. But then, I wouldn't turn my back on me, either!
It's not socializing in MMOs I have a problem with anyway. It's interdependence. Relying on the decency and kindness of other players to enjoy a game is not something I'm comfortable with, because MMO communities aren't attracting a high percentage of decent, kind people these days, if they ever did. When the community gives no sympathy to the individual impulse, the individual can sometimes nurture it in solitude, at least for a little while.
I feel sorry for hypersocial people, those who are energized by social interaction and do poorly without a great deal of human contact. Autism rates were still going up last time I checked, despite efforts to downplay the numbers. In a few more generations, the socializers may find themselves surrounded by the lone wolves. And maybe we're seeing that trend early in MMOs. Hopefully if this happens, the socializers will adopt your philosophy rather than the sociopathic tendencies we see so often in the corporate and government spheres. Otherwise, the future lone wolves of this world are likely to be fierce indeed. |
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6/18/11 7:30:40 PM#1109
Originally posted by Palebane What kind of pouting statement is that? |
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6/18/11 7:43:45 PM#1110
Originally posted by Nerf09 I was being serious, it would be interesting to see. I do come off kinda pouty though. My apologies. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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6/18/11 9:26:32 PM#1111
Originally posted by UsualSuspect Read what I said. I never said it applied to everyone everywhere, I gave my experience. Honestly though, I still don't find most of the hard-core grouping fanatics to be anyone I'd want to spend any time around. They tend to want to rush through the content as fast as they can and expect everyone else to gallop along with them. Sorry, I'm not on a mad dash to end-game, in fact, I retire any character that gets to max level, therefore I have no interest whatsoever in anyone who is trying to get there as quickly as possible. And you know something? I played EQ too and there were LOTS of dicks on there. It didn't drive the dicks away, it just concentrated them into pockets, where dicks with the same interests played. I'm sorry, your idea that somehow, everyone should be cookie cutter versions of everyone else or be pushed out of the game is idiotic. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/11 9:32:30 PM#1112
Originally posted by Madimorga AO was actually pretty easy to twink if you picked the right classes. Fixers, for example, were really simple. If I remember right, at level 140-150, I could easily take on 220 mobs. Stick 'em to the wall, shoot 'em from afar. Especially when grouping in the Shadowlands, you could get a group of 140ish toons and bang through 4-5 levels an hour without a single fatality. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/11 10:22:55 PM#1113
Originally posted by Cephus404
Fixers and Enforcers were the two toons I never stayed interested in long enough to really get to know. I probably had one of each in the seventies at some point or other, but that's as far as I ever went. |
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6/18/11 11:11:27 PM#1114
I don't like to be forced to geek it up in a Guild, where it's led by some unemployed bum collecting welfare or some kid. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/19/11 4:34:17 AM#1115
Originally posted by Madimorga |
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6/19/11 11:50:18 AM#1116
Originally posted by Nerf09 Oh yes, I know all about that. Was in a guild on AO led by a guy who spent all his time whining about how horrible his life was, but how bitching he was in the game. Then he used to call "guild meetings" for no real reason and get mad at people for not attending. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/24/11 1:23:06 PM#1117
Thank You, I think good |
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6/26/11 11:51:21 PM#1118
The whole point is that the genre was originally meant to be played in group.. You couldn't do a lot on your own back in UO, EQ, CoH and even WoW.. From it roots, MMORPGs are a PC version of pen and paper RPGs.. Where the idea was to undertake major quests with friends.. But somewhere along the way, something happenned.. Would be easy to throw rocks here and there, but let's just say the genre wanted to appeal to the masses.. And soon, every gaming studios were (and still are) heading in the same way : giving the possibility to play the game on your own... I personnally think that the genre lost its soul in the process and now its working on getting a new personnality.. Or at least, the player base is asking for something new.. But I think the main problem comes from the fact that that switch came way too fast and those who once helped build the early MMORPGs would like to have that experience they had earlier.. And on the other hand, the "new" players are approaching every game as any other single player game where you only try to get to the end of the story, get your hands on end-game content, get another game, rinse and repeat.. Whose fault is it ? I don't know.. My guess is that it's everyone's fault why we're even having this discussion as how a MMORPG should be played... You won't have that kind of discussion over a FPS or RTS game.. I think this whole thread is kinda sad actually.. Some kind of proof that the entire genre is slowly going belly up... |
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6/28/11 5:59:58 AM#1119
As has been stated it's just so easy to solo the current crop of MMO's, you could do back in the early day's but damn it was hard, it was just so much safer and more fun to group. I personally like the option to solo as I don't have the same free time as I did back when i was play EQ. I think the way that some of the games are allowing public grouping is encouraging as I've notice while playing RIFT that some of the groups I've joined to do a RIFT have decide to stay together and try a dungeon or to as well. So maybe that's the way to bring grouping back in, start it in an easy casual manner and once people get the feel for it they'll start activelly looking for groups. |
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6/28/11 12:04:51 PM#1120
Originally posted by Kebeck |
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