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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
6/25/11 1:40:48 AM#21
Originally posted by aesperus I hate underwater life my shark phobia even extends to games, I always find myself awaiting the Jaws theme to queue when I'm in water. Virtual or not. So I won't touch this content lol. Bad experience as a kid. Plus I have a bad heart :P. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/25/11 10:47:26 AM#22
Underwater skills is the only way I can see this working well. Standard skills just wouldn't make much sense when swimming. Oberon |
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6/25/11 3:06:36 PM#23
Hmm, another article on the u/w combat... funny how this article is seemingly the supernova that's got the games journos spittling over this game finally?! Eg this is refined journalism to a fine point! We can’t wait to get back under the sea, cause, darlin’ it’s better down where it’s wetter–take it from me.
Populous: http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/25/11 3:13:16 PM#24
Originally posted by Malickie You need the UBERHEART! This is not a game. |
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6/25/11 6:34:49 PM#25
I swear to god, every time I see a new bit of info my hype level raises and I get more excited and say to myself 'this game cant possibly get any more amazing looking.' Yet then another article or press release hits and I prove myself wrong. For a game that almost certainly isn't coming out this year, if my hype gets any higher I'm likely to burst. I haven't been this pumped for an MMOG since SWG, and that was everything I wanted it to be (once they fixed the bugs, etc lol.) |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
6/26/11 7:34:54 PM#26
Originally posted by Zeroxin That actually made me LOL. Nice reply. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/26/11 7:45:23 PM#27
To be honest had the guy not said that ablilities look different underwater, I would never had noticed and thing different other then thy Y axis. |
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6/27/11 12:06:26 AM#28
Originally posted by Snaylor47 That's because we hardly know the skills. If you look at WoW without knowing any of the skills, could you tell which one was better? Not to mention, the whole design of GW2 is to take your eyes off the skill bar and keep your eyes on the battlefield. It's about playing the field, not the system. Guess it worked for you. :) |
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6/27/11 1:21:38 AM#29
I hate ALL underwater questing in every game to date, especially WOW...which is why I was burnt out of Cataclysm after 3 levels of playing it. I couldn't bare to turn it on again. I was hitting accept, kill, reward without reading anything because I was trying so hard to get out of the water quests..but it just kept GOOOOIIIIINNNGGG lol. This is the first time that underwater looks somewhat interesting, especially since they are getting rid of that annoying breathing bar. I hated that lol. Maybe I was won over by the graphics and the very cool underwater plants and how they look as you swim through them, but I guess I'll find out when I play. I like different skill sets for under and over water. I would imagine balancing will be a bitch, but watching NPCs change tactics in and out of water was a very nice thing to see :-). |
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6/27/11 1:44:15 AM#30
Yeah, I'm not a fan of GW2's underwater combat. It seems like it's exactly the same as ground combat, but with different skills. Breathing aparatus? Yeah, right. Might as well call it gills. Maintaining my breath actually sounds better. ![]() |
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6/27/11 2:25:20 AM#31
Originally posted by DanMcC Yeah, it's exactly the same as ground combat, with different skills. And a Z-axis. And a different downed mechanic. And different weapons. Other MMOs do it so much better, where underwater combat is completely different from ground combat. |
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6/27/11 2:35:15 AM#32
Originally posted by sidhaethe That's what I said. ![]() |
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6/27/11 2:37:26 AM#33
Originally posted by DanMcC I think she was being sarcastic if you didn't catch it. |
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6/27/11 2:44:53 AM#34
Originally posted by romanator0 Me too, I guess. A sardonic response to my opinion is pretty constructive. Oh, there I go again. I have not played a lot of MMOs. I have never played WoW or Aion or Darkfall or anything like that. I did not even know they had underwater combat. I actually thought GW2 was the first. But, this thread is not about those games. It is about GW2. And my opinion was that the underwater combat looked no different than ground combat. I am not ranting at you, to keep in mind. I just do not understand why people cannot express their opinion without being attacked. ![]() |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/27/11 2:54:57 AM#35
Originally posted by DanMcC The question is, what exactly isn't different? The Z-axis? The way skills work? The way positioning and dodging now has to work? The reason why people react is because they do not agree with that opinion and they feel a need to challenge it. It might be your opinion but an opinion is nothing if left unchallenged. This is not a game. |
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6/27/11 3:07:18 AM#36
I'm surprised more people aren't bothered by infinite breath? The danger of suffocating was the most fun part about fighting underwater. Not to mention any bit of realism we can get in today's games is a nice thing to keep : ) |
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6/27/11 3:08:44 AM#37
Originally posted by Ozreth God do I hate it when people want realism in games. If you want realism then go outside or play sims. Games are for escapism. |
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6/27/11 3:12:28 AM#38
Originally posted by romanator0 Don't over exaggerate. You can assume I don't mean or want total realism. Of course games are for escaping, but if the game has humanoid races that breath and talk and move just like us, as well as other physics that are present in the real world then it is a bit of an immersion breaker when water dosen't pose a threat to your character.
What if the next bit of GW2 news told you that your character actually floated when you dropped off cliffs? |
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6/27/11 3:15:24 AM#39
Originally posted by Ozreth I suppose you would like it if your character was forced to stop moving and rest every once in a while while moving too. A stupid breath meter would just be a nuisance and get in the way of actually enjoying the game. I would find it rather stupid if my character floated if I fell off of a cliff. But then again, why would I be going off a cliff in the first place? What does that serve? What kind of content is it? |
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6/27/11 3:20:16 AM#40
Originally posted by Ozreth That's what's bothering me. The fear of suffocating would make the underwater world more exciting. MMOs need more fear. We fully expect to respawn when we die. We always know what will happen. ![]() |
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