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News & Features Discussion  » Star Wars: The Old Republic: Arenas and Dungeon Finder?

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76 posts found
  dragonsi

Novice Member

Joined: 7/06/09
Posts: 48

6/23/11 4:48:49 AM#61

I have watched all the Star Wars movies, even back in the '70s and early '80s when I was pre-teen, and I have played The Hero Unleashed game on Wii and PS3.   But I'm more of a pure fantasy MMO person, and bookwise as well. I've read 1000s of books in my life, 900 by the time I was 17 alone, but hard core Star Wars books weren't my thing.


I have played a Red Mage/Summoner on Final Fantasy 11 back in '04 to '06, and currently play a few fantasy MMOs, i.e: Eden Enternal, Wow, Lucent Hearts, Aion and FF 14,  and a few others over the years.


Now I just have a simple question, I do not want to be flamed or critized for my question, but is there pure magic classes in this game? I have always been either one of the following: Pure elemental mage type class, or Black Mage, or Elemental being Summoner, or magical pet class (Beast Tamer, no thanks) but probably the #1 type of job I enjoy is the "self healer" job like a Red Mage. You can heal yourself, and cast major nuking spells, but I have zero interest in being the main healer.


I know I have no interest in gun classes, bounty hunters, thieves, and especially tank classes, and I don't consider "the force" as magical weapons, so I'm just politely asking yes or no, if there is magical type classes in this game that I would enjoy. IF NOT, then please don't flame my comments or attempt to suggest other jobs I might like instead.


I'm also a huge crafter and sometimes craft for weeks at a time, never focusing on Level Uping, or fighting same level mobs for exp points, only farming weaker mobs for crafting items also. But then again, even if this has a great crafting system, it wouldn't appeal to me without the proper class interests as well.


dragonsi Xfire Miniprofile
  gaou

Keeper of the Archives

Joined: 12/04/09
Posts: 1903

6/23/11 8:39:03 AM#62
Originally posted by dragonsi

I have watched all the Star Wars movies, even back in the '70s and early '80s when I was pre-teen, and I have played The Hero Unleashed game on Wii and PS3.   But I'm more of a pure fantasy MMO person, and bookwise as well. I've read 1000s of books in my life, 900 by the time I was 17 alone, but hard core Star Wars books weren't my thing.


I have played a Red Mage/Summoner on Final Fantasy 11 back in '04 to '06, and currently play a few fantasy MMOs, i.e: Eden Enternal, Wow, Lucent Hearts, Aion and FF 14,  and a few others over the years.


Now I just have a simple question, I do not want to be flamed or critized for my question, but is there pure magic classes in this game? I have always been either one of the following: Pure elemental mage type class, or Black Mage, or Elemental being Summoner, or magical pet class (Beast Tamer, no thanks) but probably the #1 type of job I enjoy is the "self healer" job like a Red Mage. You can heal yourself, and cast major nuking spells, but I have zero interest in being the main healer.


I know I have no interest in gun classes, bounty hunters, thieves, and especially tank classes, and I don't consider "the force" as magical weapons, so I'm just politely asking yes or no, if there is magical type classes in this game that I would enjoy. IF NOT, then please don't flame my comments or attempt to suggest other jobs I might like instead.


I'm also a huge crafter and sometimes craft for weeks at a time, never focusing on Level Uping, or fighting same level mobs for exp points, only farming weaker mobs for crafting items also. But then again, even if this has a great crafting system, it wouldn't appeal to me without the proper class interests as well.

if you don't consider the force as a magical weapon, then no, there isnt a class that you would like.  there are a couple caster types in the jedi consular(sage advanced class) and sith inquisitor(sorcerer advanced class) that depending on the way you spec, rely almost entirely on using the force. but like you said you don't consider the force as a kind of magic so that doesn't work for you, its just the closest thing they have in this game,

  depain

Spotlight Poster

Joined: 7/18/08
Posts: 272

6/23/11 8:40:46 AM#63

Battlegrounds have destroyed MMOs. I'm sorry.


  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

6/23/11 9:07:13 AM#64
Originally posted by depain

Battlegrounds have destroyed MMOs. I'm sorry.

If people didnt want instanced, fair pvp maps they wouldnt be as popular.

They havent ruined anything, its the lack of quality, rewarding open world pvp thats forced people to keep pvping in "BGs".

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3208

6/23/11 1:14:55 PM#65
Originally posted by Z3R01
Originally posted by depain

Battlegrounds have destroyed MMOs. I'm sorry.

If people didnt want instanced, fair pvp maps they wouldnt be as popular.

They havent ruined anything, its the lack of quality, rewarding open world pvp thats forced people to keep pvping in "BGs".

 There is no such thing as fair PvP maps in an Online RPG unless the players are all the same class with all the same gear, which would make it boring as an RPG. If you want fair, restricted PvP, shooters are better suited to that in my opinion. I think you are partially right about the rewards drawing players towards (or away from) other forms of PvP. I would venture to say that BGs by themselves have not hurt Online RPG communities, but instances certainly have in my point of view.

 

As far as the dungeon finder goes, when there is no need to build or use social skills, they become largely irrelevant, which is sad because to me, that is the most fun part of Online RPGs. I get as much fun out of using the DF to find groups (and playing with that group) as I do playing tetris. I do like tetris, but that's not what I expect from an Online RPG.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  CzechGuy

Apprentice Member

Joined: 4/24/10
Posts: 102

6/23/11 1:22:07 PM#66

I dont know what everyones problem is with Arenas and dungeon finders.

 

MMO' were always meant to be like FPS games devoured in small 15 min chunks.

 

Call Of Duty is the most popular game of all time. Therefore all MMO's need to be like CoD. Even WoW. Nobody wants persistent open world games where you socialize with others. We just wanna pwn noobs brah for 15 min at a time. MAKE IT HAPPEN BIOWARE!

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

6/23/11 1:25:08 PM#67

The dungeon finder is simply a tool to get people to playing "together" in a multiplayer game.  What's laughable are those that claim WoW"s dungeon finder destroyed the community, yet before it, I almost never had any reason to interact with a single person.  

If you want to talk about building a community in a game, I can't take you seriously unless you advocate a return to the days of classic Everquest.

  rashhero

Novice Member

Joined: 1/14/07
Posts: 559

Sometimes I'm afraid my sandwich is small and inadequate.

6/23/11 1:45:24 PM#68

Last thing I want to do at the end of a day of work is to sit outside a dungeon waiting for a group to show up. Instead I could knock out a few missions/quests while in a cue, not missing the opportunity to xp while waiting for a group to form.

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3208

6/23/11 1:53:07 PM#69

 





Originally posted by SuperXero89
The dungeon finder is simply a tool to get people to playing "together" in a multiplayer game.  What's laughable are those that claim WoW"s dungeon finder destroyed the community, yet before it, I almost never had any reason to interact with a single person.  
If you want to talk about building a community in a game, I can't take you seriously unless you advocate a return to the days of classic Everquest.

 


 I hear what you are saying. There are two different types of community though. Those that operate for the good of all, and those that are filled with players who only interact for their own self-interest. When using the DF, you are not really playing "together" with those people. You are there by yourself, and there are other players beside you doing their own thing. Sure the goal is the same, but if you never had a reason to interact with those people before the DF, that sounds like lousy game mechanics or mismatched personality type with game type, in my opinion.
 
 

 


Originally posted by rashhero
Last thing I want to do at the end of a day of work is to sit outside a dungeon waiting for a group to show up. Instead I could knock out a few missions/quests while in a cue, not missing the opportunity to xp while waiting for a group to form.



 
You are right, most players today just want to get into the action, because combat and progression is the fun part of the game to them. Waiting for a group would be heresy to those folks. On the other hand there are those who find the fun part of the game to be meeting new people and finding new and unorthodox ways to accomplish things. For them, waiting for a group is just more opportunity to socialize, while waiting in a queue at all would be heresy.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

6/23/11 2:56:28 PM#70
Originally posted by Palebane

 





Originally posted by SuperXero89
The dungeon finder is simply a tool to get people to playing "together" in a multiplayer game.  What's laughable are those that claim WoW"s dungeon finder destroyed the community, yet before it, I almost never had any reason to interact with a single person.  
If you want to talk about building a community in a game, I can't take you seriously unless you advocate a return to the days of classic Everquest.


 


 I hear what you are saying. There are two different types of community though. Those that operate for the good of all, and those that are filled with players who only interact for their own self-interest. When using the DF, you are not really playing "together" with those people. You are there by yourself, and there are other players beside you doing their own thing. Sure the goal is the same, but if you never had a reason to interact with those people before the DF, that sounds like lousy game mechanics or mismatched personality type with game type, in my opinion.
 
 

 

Right but would you really say that all sever-only dungeon groups are really all that different from the dungeon finder groups?  To me, they're mostly the same.  Sometimes you get in a group where no one ever talks.  Other times you get into groups where people won't stop talking.  Occasionally you'll group with a ninja looter.  Sometimes you'll group with immature brats.  At least the dungeon finder gives you the chance to get into a decent group.  I can count the number of at-level dungeon runs I did while leveling up in WoW prior to the dungeon finder on one hand.

As for lousy game mechanics, welcome to the world of mass solo quest grinding.  While it was a boon for the solo player, it effectively killed mostly any reason for players to regularly group up outside of the level cap.

  Theomastus

Novice Member

Joined: 6/03/11
Posts: 35

"A fanatic is one who can't change his mind and won't change the subject."
-Sir Winston Churchill

6/23/11 4:42:15 PM#71

Originally posted by oakthornn

 




Now, If this was 6 years ago, I would have fought against this and stated pvp gear should not be equal to end game raid gear, simply because it's harder to get end game raid gear than PVP gear.


 



So, so, SO wrong.


In PvE content you find a lot of raiders being carried on the backs of others- in arenas this was still a concern but was limited by the much smaller size of Arena teams.  There's a limit to how much dead weight even a 5v5 team can afford.


It was always MUCH easier to get high-end PvE gear than high-end PvP gear- which is why there is so much QQ about arenas- most people simply aren't good enough to get it and it gives them nerdrage.


“The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge.”
-Elbert Hubbard

  garry

Novice Member

Joined: 4/16/05
Posts: 264

6/25/11 2:35:09 PM#72

Ah well, the usual Forum PvP.


 


Correct me if I am wromg, spare the flame please, but from the statements made above about PvP gear then PvP players will have the PvP stat used when they PvP. The PvP stat boost will not be available when they PvE. Sounds fair to me and the extra vanity stuff u might achieve from PvP doesn't bother me at all, it is fine. Also, PvP can get more xp than from PvE? They can level faster? I honestly don't care, in fact, more power to them. I am not a power leveler as I hope to enjoy the multi-class progress of this game.


 


When it comes to Arena or DF. I don't care for PvP so any Arena combat will be what I do for whatever guild I join if they need and can use me. If DF is in game I will use it I suppose and if not I will simply go look for group. Either way is ok. I have to admit that one thing I would enjoy having in game is a 'view arena combat' option. I enjoy seeing truly expert players going at it just as I like watching my favorite football teams.  It would be fun to be part of the 'crowd' watching a match, altho virtual snacks and beer leave something to be desired.


 


Wonder if Arena PvP players would like having a crowd watch their match? We would need an 'applause' button to show our appreciation while watching of course. Mabey a vote button for 'best this or best that' that would award something to the arena player, like a trophy for their ship. Ahhh..who am I kidding?


  esos24

Novice Member

Joined: 12/18/07
Posts: 34

if all else fails, go for the eyes

6/28/11 2:11:35 PM#73

Making things to be too easy brings only bad players. 


  Shazknee

Novice Member

Joined: 9/28/10
Posts: 85

6/29/11 1:24:48 AM#74

God I seriously hope they won't sell out like WoW and Rift with a LFD tool.


 


No thanks to having everyone standing in 1 city, just waiting for the LFD tool to pop up with a group.


 


I've been playing mmo's for 12 years now, and I've never seen anything have such a terrible impact on a server community as the LFD tool, same thing with the BG tool, make people show up at the actual place where the BG is.


 


Hate making/looking for groups? well I guess a single player game is more your style then, and seriously, no wonder you're a lone wolf, when all you're doing is the LFD tool, it's not a way too meet new people to play with.


 


spending time finding a group -> travel to the instance -> maybe fight the opposing side near the dungeon -> do the dungeon with people who invested time in getting there in the first place -> actually meet people whom you'll talk with after and do more dungeons with >>> queueing for an instant dungeon with a bunch of strangers you're likely to never meet again, and if they turn out to be the most awesome guys you've ever meet, you'll never play with them again.


 

  Karnage69

Novice Member

Joined: 6/18/04
Posts: 236

"Those who fight and run away live to fight another day."

6/29/11 1:32:49 AM#75

Originally posted by Romse



When you owe your dungeon run to someone letting you into their group rather than being magically added to a group... you tend to act a bit more like your tush is on the line and less like you have a sense of entitlement.


That also means the way you act, perform and the general impression you give and friends you make count towards future runs. That is the idea behind an MMO.



 


^ This right here.


I remember running a Tank/Healer combo with my friend for hours at a time. We were on just about everyone's friends list and eventually were bombarded with people asking for invites everytime we logged on.


People behaved and did as we asked, or we kicked them out. Problem is we rarely ever had to kick anyone since we kicked so much butt, many people were amazed that instances could be done so quickly and efficiently. People were actually grateful and understanding.


  esos24

Novice Member

Joined: 12/18/07
Posts: 34

if all else fails, go for the eyes

7/01/11 12:52:31 AM#76

second that


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