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I played rift for all betas i thought it was pretty enjoyable all in all but whats your opinion of the game know and why do you play?How is the community and is it worth it or is there better mmos to look foward to this summer? |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
6/20/11 8:43:20 PM#2
Rift is easy to pick up - you already pretty much know the mechanics and how to move through the game if you've played any mmo in recent history. You may find it a perfect combination from past games you've played. Rift is casual friendly with the option of playing it hardcore. Rift is a good alternative if your major gripe with WoW were the graphics - Rift has a more traditional fantasy art direction. Rift is stable and polished with frequent updates. Rift has a twist to its class system. Rift has a twist with its rift element. Rift good populations on most servers. However...... Pick you server carefully - some are worse than others, but server transfers are incoming. The rifts function almost exactly like WAR's pq's - if you didn't like them, you probably won't like these. The class system still boils down to the holy trinity with the sporadic support class needed. Rift is new and has the content to show it- give it some time if you want to play it hardcore with endless content and/or know if you play it hardcore you will be taking a break after a couple of months because you're done.... If you hate WoW for its quest system, its end game and its gear grind.....you probably won't like this. Rift can be played hardcore, but as stated above, youll run out of stuff to do relatively quickly. Rift may feel so much like those other games you've played you may walk away with 'been there done that'. You may find it the world's most insipid clone. ------------------------------------------------------ Essentially, these are the two sets of opinions coming away from whether Rift is 'worth it'. It all boils down to try it and form your own opinion. |
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6/21/11 6:41:57 AM#3
Originally posted by Zorgo Very nice post - pay attention to this. |
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6/21/11 6:51:35 AM#4
(Mostly my opinion that some might share)
- Rift has a sadistic agro system that will kill you just about every time, even if you are 15 levels above a small croud that you are trying to run by or through. ( If you can numb youself to this you're all set.)
/edit spacing for better read. |
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6/21/11 7:04:43 AM#5
Originally posted by xcopydave I disagree. Some mobs are placed on or very near to the roads so even if you try to get to point B by taking the long road you will still agro mobs, even those that are grey to you. Some slow you down so that if you were to try and outrun them you may wind up getting even more to aggro you as a result. Sometimes you can be overwhelmed, especially if you are dumb about it, and occasionaly you may die because of this, but you will most likely learn how to deal with this early on so you know how to handle this sort of annoyance in later levels. |
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6/21/11 7:10:34 AM#6
Ok. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
6/21/11 7:24:47 AM#7
Originally posted by anthonypena If you are looking for something different, Rift isn't your game. IMO there are better MMO's (GW2/TOR) to look forward in this respect but they won't be coming out this summer. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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illspawn
Novice Member
Joined: 4/10/06
I hate scheduled PvP, give me some world PvP. A reason to look over my shoulder. |
6/21/11 1:36:47 PM#8
I don't know how anyone has ran out of things to do. I still haven't got R6 in pvp. Haven't really done dungeons, haven't seen the other planes of existence, haven't done many events and I play at least 20 hours a week. I can't imagine having done all of this. I am not saying it is not possible but it would take an excessive amount of time to do all of this. |
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illspawn
Novice Member
Joined: 4/10/06
I hate scheduled PvP, give me some world PvP. A reason to look over my shoulder. |
6/21/11 1:38:54 PM#9
Originally posted by Sanguinelust I haven't had this problem since they stated they lowered the agro some few patches ago. I even drag guild members to higher level stuff so they can leach xp while I grind for mats and gear and they don't seem to catch that much agro. |
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6/21/11 1:44:56 PM#10
Originally posted by illspawn I didn't get to rank 6 in PvP either. Hell, I didn't get to rank 2. But after 4 years of WoW, there wasn't anything new to see in Rift. At least the experts were interesting enough the first time through, though. ...at the end of the first week. Check out my blog, Adventures in Atys! |
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6/21/11 1:56:10 PM#11
I just got this game not 3 days ago. Just to let you know my MMO pedigree, as it were, I have played UO, DAoC, WoW, WAR, Lineage 1 & 2, Atlantica Online, Shadowbane, Runes of Magic, Allods Online, and I think one or two others I'm having troubles remembering. If you have the time for commentary, a guy named Sambonz on Youtube has been doing a "Let's Play" series on Rift. He and his co-commentator for the series get a few small details wrong, but overall, it gives a very good and detailed walk through of the game. They move very slowly, but the commentary is entertaining and they're fairly thorough. Plus he's an Aussie, so the accent is awesome. I highly recommend it. http://www.youtube.com/user/sambonz#p/c/542A83349B2CF031 I am currently playing the Gaurdian faction. The first thing I noticed, after leaving the starting area, is how much there is to do in even the first zone. You don't really get how densly packed this game is with content (Quests, Collectibles, Rifts, Invasions, etc.) until you're actually in it. A lot of it's protractors will state it is repetative conent, WoW-like, etc. They are right, in some regards, but all of that is irrelevant if you are having fun. The thing is, it took WoW years to get to the point Rift is at now, and some things, even then, Rift does better. It was stated that rifts are like PQ's from WAR. Yes, and no. The tears that form into rifts pop up at random intervals at random locations (Yes, in the same places, but you never really know where the next one will be), can be opened by anyone, and the loot isn't directly based on some sort of contribution as harshly as WAR was. Everyone gets good, useful stuff.. Those who were there longer obviously get more, but no one leaves empty handed. And no random roll for a top-shelf item. That mullarky went out the window, thankfully. Invasions are neat. Major rifts spawn invasion forces that go after strategic points and towns, and can kill quest NPC's (and I believe capture cities, though I haven't seen a capture yet) if not stopped. On my server so far, for both these and rifts, there are always people around. Public groups make it simple to work together, and generally if you call out for help in general, you'll get help. The soul system is awesome. You pick an archtype, and from there, there are 8 other classes (One is a PvP soul) you can mix and match abilities from. I personally find it fun and interesting to try the combinations. And me personally, even though it's instanced and not 3 faciton based, I am enjoying the PvP. It's a lot like WAR (More WAR than WoW anyway), but I find it very fun, as does my wife. The crafting is also interesting in that it is also like WoW, but it adds just that little bit more to make it interesting. For instance, yes, you harvest from nodes, and always succeed (I think.. Well, at the low levels so far anyway), but you can do things that WoW doesn't let you. Any weaponsmith can add a component to thier recipie to give it something like extra Strength, or Dex. I'm still new to the game, so I don't too much about it, but it seems very well done. There's tons to do, and if you ever played WoW, it should feel familiar and comfortable enough that you'll have no trouble getting into it. Once you're in, you'll see just how deep the rabbit hole goes.. I am personally having a blast, as is my significant other. Should definitely give the trial a shot! Good luck, and hope this helps. |
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6/21/11 3:40:49 PM#12
Well I could come up with a lot of reason but if this looks fun to you, then you'll likely enjoy Rift. One thing I've gotta give Rift credit for is that it may not have felt much like an RPG but it certainly felt like an MMO. Having fun with dozens of players was almost a daily occurence in Rift. Something I still haven't experienced in LOTRO, after several months. |
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illspawn
Novice Member
Joined: 4/10/06
I hate scheduled PvP, give me some world PvP. A reason to look over my shoulder. |
6/21/11 5:38:01 PM#13
Originally posted by Jianyu Odd I played WoW too and I saw a lot of things different. Maybe it takes more than a week of gameplay. Of course I didn't get to 50 in a week either. So maybe I spent time looking at the content instead of just powerleveling through it all. But yes it has things similiar to WoW like all mmos now days. Avatars, attack keys, some type of pvp battleground, quests, dungeons, and some things all of them don't have which are rifts, alternate dimensions, cities being taken over by Mobs such as Fortunes shore was overrun thirty minutes ago, extensive character customization and great graphics. Unfortunately it sounds like you don't like the current trend of MMOs but I think most of us feel that way that have played before WoW. I prefer how the older ones played, but that is the past and we have to deal with the present and that is a different subject. |
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6/21/11 6:08:31 PM#14
One thing I noticed in your video (which was pretty good btw) is that in 30 days time, you had: - a full leveled max 50 healer and - what looks a level 37 rogue.
It just goes by way too fast for it to end up doing nothing but raiding for loot in the end. |
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6/21/11 8:29:38 PM#15
Originally posted by popinjay Or you could be like me and take 4months to hit lvl 50.. I play about 1-2hrs each day.. Now that im 50 i've been playing a lot more get ready for raids, get some good pvp gear, and grind mathos rep.. Also do my dailies and carin.. I find there's plenty to do while lvling and at 50 if you don't power level and worry so much about catching up to the next guy.
If you're playing hardcore (like i did in AION with 8-12hr days) then yeah you'll prolly see a majority of the content within the 1st month.. And if you power leveled to get there then you'll prolly have a bad taste left in you're mouth when it's all said and done.. Then again i have a few friends who hit 50 within the 2nd week of launch and still play very hardcore to this day and enjoy rift. ![]() Currently Playing: |
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6/21/11 8:34:38 PM#16
I played the game through the betas, at launch, and through May. Interesting game, with a graphics style I like. However, I find the leveling too easy and the game just too shallow for my taste. I'll probably check back in 6 months and see how its doing. YMMV Good luck! |
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6/21/11 8:46:49 PM#17
Rift is a polished game, much more so than any other MMO so early in development. Its pretty fun, standard fare however and if you play wow there's no reason to switch. Some bad things about the game: You can go from level 1 - end game raiding in two weeks. Don't know of any other game that progresses this quickly. Some like it because they would rather raid and PVP than level, but its your opinion that counts. Most grindy western RPG out there. In PVP, you aren't rewarded for being skilled, you're rewarded for putting time in. Rank 6 doesn't take a huge amount of time to get to, but you can be a mouth-breathing, backpedaling, clicking monkey and get to it eventually. Also the questing system is ludicrously grindy. The starter zone has about 120 quests for you to do, 120 FREAKIN QUESTS! WoW isn't half this bad. Class balance is about as stable as our economy. Within one month, the dominating class went from warrior, to mage, to cleric. Class balancing is done on a QQ basis, and whoever cries the loudest gets their proposed changes into place. Dev's don't seem to know a thing about class balancing, and since many of them are from Warhammer Online taht doesn't surprise me one bit. Very, very little to do at endgame. Once you hit 50 you start on T2 dungeons, after a couple days of those you are good to go for raiding. Or you can PVP the 4 or 5 battlegrounds that are in the game (can't remember if its 4 or 5). Put simply, Play wow. I know its heresy, but Rift is just WoW's less interesting younger twin brother. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
6/21/11 8:59:22 PM#18
Originally posted by popinjay I know it is possible to max level in 30 days time, but I also know that involves finding the path of least resistance to max level and definately playing in excess of 20 hours per week. I play from 7:30 to 9:30 3 to 4 nights during the week and perhaps 12 hours over the weekend. I began one week after launch and yesterday dinged 49. On my weekends I've noticed that if I chase rift invasions- I get huge amounts of xp. If I do back to back dungeons or even if I solo quest in big chunks, I make huge leaps in xp gain. however, this is how I play: I log on and go to my last quest location, I continue or start my quest at the same time I queue up for a warfront. I usually complete at least one quest and do one or two warfronts before my guildies log on and we do a dungeon. Then I bank, auction, sell, mend, etc. in town. Then I log. I don't feel the game is repetative in any way through this play style, and despite the fact that i could focus fire and make bigger gains - I don't want to burn out. The way I'm playing is not repetative, I enjoy each evening and I'm certainly not outleveling the content. Not trying to be preachy or anything but I feel a lot of players are so habituated to finding the path of least resistance to max level, they bring their problems on themselves. They chase rifts or grind dungeons or quests ad nauseum because they see huge xp gains - forget the xp bar and focus on getting your money's worth out of everything the game has to offer - that's my suggestion. But even if I had the time, I wouldn't play this game more because i also know it is new and I know that it takes years for mmo's to gain the content needed for 40+ hour/week play schedules. EQ had this problem in its first year even with the incredibly slow xp curve - I remember the chat channels in the 2 or 3 months preceding Kunark and it was very similar to this gripe against Rift. Same with WoW - there were overmaxed toons before its first year was up to - in fact 3 months after WoW launched I knew someone who felt 'done' because of content issues. WAR, AoC, VG, DCUO - when this argument comes up everytime, it is time for people to understand that you cannot write an infinite amount of content at launch without sacrificing something else we want such as polish and stability. You simply would not be able to convince someone to invest in your game if you insisted on hiring hundreds of content developers prior to even being able to show if the game can be a financial success. And how cost prohibitive would that be? how much would the box have to cost to pay all those devs to give you infinite content prior to release? If someone has the magic solution on how devs could convince people to fund that upfront limitless content and how to implement it in a way that you could actually stay in the black - give it up. This is what devs have been trying to do since day 1 "Give me more money and more time to develop more content for the game and I know it will make money, trust me, I promise" and the response "This is the amount of money we are willing to gamble on you guys - let's see where the cards fall before we start raising bets". So at best, a dev is left with what they 'want' to develop and what they 'can' develop. Rift decided to focus on polish and stability. I appreciate this. If I tried one more triple a title that couldn't even get the game to function - I would throw in the towel. If VG had dropped two continents and worked out their polish and stability issues instead, I would like still be playing and probably close to 250k others would be too (imho). What Rift did is important. They showed that a game can be released with WoW-like polish. In fact, released more polished than WoW was at release. That raises the bar for everyone else. I'm glad they didn't throw in more meaningless rushed out the door content. I am playing a polished game at a comfortable casual pace - I am happy. I've said before that even if someone doesn't like Rift you should appreciate that finally someone released a polished stable game. And I've had the response, 'yeah but they sacrificed content to do it'. And to that I wonder, would people really prefer a buggy unstable game with loads of content over a stable polished game with more content to come? Or are they suggesting both can be accomplished even considering the investors, costs and timelines constraining development. Because if that's what people are implying, I'd love for them to explain how, because I bet the devs would appreciate that magic bean. ---- So none of that is really directed at you Pop specifically ---- just what you made me think about folks in general who have the too fast too level not enough content opinion. I wonder if it actually all could have been avoided with an xp curve akin to EQ 1s first year......This game certainly has more content than that. |
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6/21/11 9:00:01 PM#19
Originally posted by yevgenii I play WoW also. I left WoW back in 2006, went in search of a better MMO and two years later, I'm back playing WoW. It might be heresy, but I have more fun in WoW than any other game. I'll stick around. ;-) As for Rift, I wouldn't call it a younger twin brother, I think of it as "WoW Lite". I hope it gets better, but only time will tell. |
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6/22/11 12:44:38 AM#20
If a game is good, I can't play it 1 to 2 hours a day. I end up playing it four hours sometimes. If the game is fun, I can't play it 'slow' with any sense of rationing of my toon's experience points. I can't say "I think I'll go look for artifacts now, because I got two levels today already, and I don't want to level three" if I'm having fun.
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