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Lepidus 6/14/05 9:34:47 AM
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Novice Member
Joined: 1/07/04 |
It begins. On alternating Tuesdays, we will feature a five question Q&A with Simutronics about their highly anticipated MMORPG - the winner of our Best of E3 Award - Hero's Journey. Included this week is a single screenshot. Our weekly exclusive images will continue, mixed in with the Q&A on those weeks. You can read the full Q&A here. |
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Anofalye 6/14/05 2:59:36 PM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
My warning senses are in full alert...
I dunno why, but the ''combo'' moves are something I dont like at first reading. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Ragalorn 6/14/05 7:03:24 PM
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Novice Member
Joined: 6/03/04
I would rather betray the world, than let the world betray me! |
Its hard to say, I am sure they wont make it a massive click fest. It does sound different though, one to watch out for. |
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Genjing 6/14/05 8:13:59 PM
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Novice Member
Joined: 5/19/04 |
The combo moves don't have to do with reflexes; they're combination moves, in which 2 or more players work together to do a single attack. Sorta like the dual/triple techs from Chrono Trigger. If you saw the E3 video, there was the example of the player who kneeled down... and the other player who jumped off his back for a mid-air slash. |
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Lepidus 6/14/05 9:37:34 PM
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Novice Member
Joined: 1/07/04 |
Nod - the one we saw involved about one (?) click? Basically player #1 activated the feat. Player two received an indicator where to stand. Player one moved to their spot once #2 was in position and BOOM off it went. |
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WSIMike 6/21/05 8:04:06 AM
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Hard Core Member
Joined: 3/09/04
"A spirit with a vision is a dream with a mission" - N. Peart |
It sounds very similar to Skill Chains in FFXI... though HJ seems to be incorporating it a bit differently. In FFXI there are a number of different abilities, called "Weapon Skills" that when combined with another Weapon Skill of the right element, will create a "skill chain" which inflicts damage of a certain element to do damage above and beyond the two individual attacks. It goes one step further, where a Black Mage can cast the appropriate "closing spell" to turn a skill chain into a Magic Burst. If done right, using the right element to exploit a given mob's weakness, the damage can be devastating. Skill Chains and Weapon Bursts aren't a frantic click-fest at all. Very much the opposite, they're very deliberately planned and timed attacks that can end an otherwise tough fight much more quickly and allow the party to get through mobs very efficiently. In any case.. when I read about the combos in Hero's Journey it sounds like something in the same vein as the Skill Chains in FFXI. Or, perhaps even the Heroic Opportunities in EQ2 - though I don't think those are incorporated nearly as well as FFXI's. I think the key is pacing. It's paced in FFXI.. It isn't in EQ2 - or at least it never felt that way. To read about a similar system in HJ and the examples given of how it's implemented is very very cool to me. I was already interested in this game, but that definitely raises the bar.
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| "Video Games are bad for you? That's what they said about Rock 'N' Roll." - Shigeru Miyamoto |
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