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One big thing RIFT is lacking according to players leaving is enough things to do during the game that are not combat related.
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Raventree
Hard Core Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
6/15/11 12:07:31 PM#2
I like Rift and my subscription isn't on the line until SWToR comes out. That being said, I think players are wanting a new game to launch with everything good that has ever been in the previous games that have already been out for a long time. Years ago, when MMOs were still new, people didn't really know what to expect so they could be happy with what was offered. Nowdays there are a lot of MMOs out there with a LOT of different options, so most people have an expectation of what the possibilities are. The expectations are high and somewhat unreasonable. I think what would help Rift the most is cranking out the additional features that players are demanding quickly, before they get bored and wander off. What Rift really needs is an expansioin a year ahead of schedule. Currently playing: |
Okay, but what are your views on housing? |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/15/11 12:12:14 PM#4
Housing is great, it will bring some people back. I just found the game horribly boring and it would not be enough for me. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/15/11 12:18:23 PM#5
Housing alone won't bring me back because the game will still be shallow and boring.Trion made the choice to stripped their game of the things that made an MMO what it is and turn their game into an fps. In the land of Predators,the lion does not fear the jackals... |
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6/15/11 2:09:30 PM#6
Housing would be nice, but without a solid crafting experience housing would most likely be generic; The crafting in this game is too simplistic. Perhaps housing/guild halls could be implemented as crafting evolved. Pretty much a action mmorpg at the moment, so more action content and world events seem to be the status quo. |
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Raventree
Hard Core Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
6/15/11 4:46:03 PM#7
Housing is one of the fluff items that could be provided as an update or in an expansion to fill out what some people feel are missing from the game. I, personally, think it would be a fantastic addition. I loved my house back in Dark Age of Camelot and if done right, housing could be something that keeps players around longer. I think what a lot of players are saying is that Rift sticks so close to the WoW formula that there is a feeling of been there done that and it would take more than just housing to make a difference. Currently playing: |
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6/15/11 4:50:07 PM#8
It certainly wouldn't hurt! |
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6/15/11 4:53:41 PM#9
We are resurecting your soul not to fight evil, but to build a house... |
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6/15/11 4:59:13 PM#10
Trion made the mistake of assuming that what themepark players want is more themepark but with refreshed graphics and some more twists. Those that still love themepark will stay with the mmorg we cannot mention, and those that are fed up of themeparks are not getting anything new from Rift. Housing is a bit of a weird one in that it is a sandbox feature - whats the point in sticking that into a themepark - themeparks players wont see the point, and people tired of themeparks aint gonna play a themepark because there is houses. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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6/16/11 8:29:15 AM#11
I loved houses and the guild hall in Vanguard. The world was huge, crafting was incredible and the world, houses and guildhalls were all non-instanced that enviroment. Building our guild hall was a great acheivement.
But I just don't see any of those things in Rift and therefore, houses and guild-halls would probably just be blah like the rest of the game. |
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6/16/11 8:48:08 AM#12
Originally posted by Bladestrom
I kind of agree with this. Houses never work well in themepark mmos, the houses in EQ2, LOTRO, DAoC are rubbish because they are out of the way in separate zones to the action. I would be 100% behind housing that is part of the world as it is, like it was in UO, but I can take or leave housing that is on an estate somewhere where no one ever goes. Crafting of house items would be nice. One thing Rift really lacks at the minute is a player economy, the auction house is pretty dead and not used by many, maybe more options for crafting will increase use of the AH. |
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6/16/11 8:48:35 AM#13
Originally posted by Bladestrom
There is no reason why shouldn't Rift implement sandbox features just becouse it's themepark - nothing is just black and white and i dont see why player housing would be weird in any mmorpg - you know that RPG part of the name of genre ... Most ppl playing mmos don't choose mmos for being themepark or sandbox, hell most even dont know what it means. What rift needs in my opinion is more none-raid endgame content - more open world zones, meaningfull open world pvp objectives etc. Third update and 3rd raid zone added ... not everyone wants to raid ... |
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6/16/11 8:52:10 AM#14
Originally posted by Zekiah Same. |
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6/16/11 9:01:05 AM#15
The problem, from the perspective of a player who's done with Raids is that a lot of people do want to raid. Or possibly a lot of people are simply addicted to it. I was never that much into it to begin with. I think you're right except that I don't think Rift needs something other than the endgame PvE/PvP Gear Grind(tm). I do, but Rift will get along just fine doing what it's doing. I think Trion is capable of changing the end game up and I'd like to see them do it. Personally, I don't care if they do it with Rift or if they do it with Defiance. They just need to do it because they can. ** edit ** Housing, by itself would not be something I'd resub for. It wouldn't be something I'd consider playing a game for to begin with though. Take it a step further into land ownership, add in resource production or development on said land and I might consider it. Join the League For Gamers. |
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Raventree
Hard Core Member
Joined: 5/12/10
It is a double pleasure to gank the ganker. |
6/16/11 9:54:05 AM#16
Originally posted by Ikonic Oh yes, and don't forget to go forth into the capital and jump around all day or go AFK. THIS IS WHAT YOU HAVE BEEN RESURRECTED FOR!!!! <thunder> Currently playing: |
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6/24/11 5:19:58 PM#17
I doubt it because they would almost without question screw it up some how .. Just like Guild Bank costing 15000 plat to open all tabs " small guild would take years to open" so they made them elite guild only , so Housing I bet would cost
Cottage : 2 Room 3000 Plat & 500 Plat a Month Upkeep ..
Rift is the first MMO I have goon from loving to loathing in a 2 month period , It has zore re-playability , monthly events are stupid & allways bugged , No endgame "ok now 1 endgame dungeon" that we cant see for another month , smallest Game world in history , Bland zones , No addon support , Devs that have no imagination Events one : Lets add more rifts , dailys & a new currency with rewards that most people allready wear better Event Two : Hmm ? Lets add more rifts , dailys & a new currency with rewards that most people allready wear better + 1 dungeon Event Three : Can you guess? Lets add more rifts , dailys & a new currency with rewards that most people allready wear better + 1 dungeon
see the pattern |
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6/24/11 7:08:42 PM#18
Originally posted by Bladestrom
I disagree. They haven't made a mistake. They have made a damn successful game.
Rift is bashed on these forums quite a bit - what game isn't? - but it is going strong and has retained a strong subscriber base to build from. The way they are releasing new content has many players smiling, including me. Really, what other MMO has done this lately?
On housing, I think it would make no difference for me (not that I am gong anywhere). My experience of housing in other games is it is an expensive, grindy affair and as another poster said (referring to LOTRO among others) too distant (tucked away in an instance) from the actual world for me to genuinely care about. |
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6/24/11 7:11:01 PM#19
No, housing and guild halls would not bring me back. |
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6/25/11 6:43:37 AM#20
Originally posted by Strap
The game has had free server transfers within 4 months of release because many of the servers were dead within 3 months of release so now you have two or three very high pop servers on both EU & NA regions with the rest being deserted, yep a strong population base to build on I'm sure.
It really is a shame as the concept was very interesting as a game but the execution was the definition of bland and repetative, so really housing will not make me sub and I imagine many other lasped subs, the problem is the core game mechanics and speed of leveling which is an effect of the lack of any real content or world size. They for me have driven themselves down a cul-de-sac and cannot turn around without removing the houses ie the games underlying mechanics. The only thing they can do and is shown by the world events and updates is to add more of the same in a vertical fashion, more raids then more zones and levels and then more raids and so on.... housing in other games like EQ2 & LotRO was designed in from the get go and is an integral part of the game and world, housing in Rift would be just a band aid solution to a game that really has no imagination in it to keep people playing in the first place, add to that a very lackluster and pointless crafting system you have to ask yourself whats the point.
Cal. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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