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6/10/11 3:23:02 PM#41
Ahahahaha! I remember Mordred. I played there for about 5 minutes. |
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6/10/11 3:51:27 PM#42
I know all the haters are gona hate but it's not to late for this game. The grafix are still better than most games comin out this year and next, so everytime it imoproves its a step ahead. I'll admit it's had a rocky start and a hard run but I have still invested more time and had more fun than any other game I tried. Civilized men are more discourteous than savages because they know they can |
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6/10/11 3:53:03 PM#43
You will only be allowed one character on this server. Your reputation will mean something on this server! I assume it is still going to be available when the game goes F2P so I am not sure that this means anything now. Wa min God! Se æx on min heafod is! |
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6/10/11 4:02:05 PM#44
as everyone else has said hardcore my ass. |
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ZoeMcCloskey
Elite Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
6/10/11 4:13:45 PM#45
Great, but only if they keep any "gear advantage" under control. Make it truly about tactics and skill and not gear. |
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6/10/11 4:54:33 PM#46
Originally posted by eric_w66 Ever played Lineage 2 ? There you can see what the term "seamless world" realy means. |
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6/10/11 5:24:22 PM#47
Originally posted by Kabaal Well, how it was in the beginning was how a lot of PvP'ers liked it, so sounds like a good thing to me. Besides, no guards, player looting and only 1 char on the server are new additions.
Originally posted by raapnaap Battlekeeps. If open world pvp or minigames don't hold your interest, there's always battlekeeps to conquer or defend. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/10/11 5:57:59 PM#48
If they finally do so, this game will be the grieviest griev-game of everything released. Speaking of PvP. Age of Conan was a gankfest from day one. And on top that you actually can "literally" sh!t somebody on his ripped out head in terms of disgracing, psychically, when a finisher is applied. What turns out will be: You will not be able to go to shops anymore, your low toons will not make it anymore near the next zones because they get now (not only ganked in low-lvl zones, no. now they get) ganked everywhere. Superb when it comes to: How do I get rid of potential customers 101. Funcom lol again. Nice concept, but I know you will ruin it. PvP is still just a huge pile of unfairness.
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6/10/11 6:00:50 PM#49
I'm so gonna go in and become a target for killing, if you can catch me :D |
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6/10/11 6:06:52 PM#50
Originally posted by crunk001 If you want Guards just roll on Tyrrany-Cimmeria or whatever the EU version is, no one is forcing anyone to roll on the server with the new ruleset. It's an extra service being provided for niché gamers, they're not taking anything away from the existing servers. Unless you count the fact that the other pvp servers will end up empty(ier than usual) when the new one opens, F2P should fix that when it arrives though. Always keep your words soft and sweet, just in case you have to eat them. |
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6/10/11 6:17:33 PM#51
I don't see the appeal of this under the current AOC system. What they seem to be trying to do is resurrent the old nostalgia people have for early UO. However, that was a skill, not level, based system. Although in pre-Trammel UO there certainly there were FOTM templates and max skill-grinding, a new player was not completely helpless. This Blood and Glory ruleset will reward a very narrow type of player, which is the player who is able to be online more than anyone else. They will surge in levels, then immediately start to prey on lower levels. Sorry, there is nothing "hardcore" about a level 40 killing level 10's. Furthermore, when they talk about "allies" that is just a pretty word for the good old Zerg. By that I mean mega-guilds will form and everyone will join whoever is the biggest kid on the block just so they can level in peace. Perhaps counter-zergs will form to fight the zerg, but this basically means squeezing out the people who are not willing or don't enjoy become part of the crowd. Again, due to the level based system, the bigger the Zerg the easier it will be for people who are part of that Zerg. Again, hardly "hardcore" since this rewards the cautious instead of the bold. This sort of server will appeal to the slice of the player base that is immature and abusive. Game play will bear little resemblance to anything written by Howard, but rather be pretty much a "Lord of the Flies" remake for 12-year olds. I wish AOC had gone in a different direction, which is really building a feudal realm model that would make PvP meaningful. Instead, on the excuse of being "hardcore" they take the easy route. |
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6/10/11 6:21:13 PM#52
Originally posted by rodingo Perma-Death = Counter-strike |
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6/10/11 6:27:41 PM#53
Originally posted by crunk001 Heh. I guess that reading and understanding is an art in itself The new Blood & Gore server uses a different ruleset and it's a new PvP server: everyone who chooses to play on that server chooses to play within such an environment where there is less player comfort and less rules that provide protection. That's what a lot of PvP'ers have been clamoring for. For those who don't want to play with those harsher PvP rules, there's always the regular PvP servers where the usual current PvP servers are active.
Originally posted by Ehliya A lot of AoC PvP'ers liked the early days of PvP'ing in AoC, so the B&G server will be more like that, added to it specific rules that a lot of those PvP oriented gamers were clamoring for since beta but that are also rules that don't sit well with a lot of other MMO gamers. Solution: separate PvP server for those who like early-day PvP in AoC and harsher rules, where at the same time skill has more effect than gear. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
6/10/11 8:59:08 PM#54
Originally posted by SBFord So a slightly less coded free for all pvp environment that you can get in say, Darkfall or such. For a split second I thought they grew testacles and were going to do a three realm pvp game. But that would require thought. If they wanted a real hard core pvp game they'd do what Shadowbane did - so many classes and races...so unlimited - so impossible for the boys at Oslo, Norway. Personally I say why go half way: 1 server for the free for all loot drop players in a Shadowbane rule set world 1 server for the Dark Age of Camelot players so we can finally have three realm pvp functionality. Same old "why we went F2P games." Beating a dead horse I know - /moving on.
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6/10/11 9:24:24 PM#55
I wonder how exactly people will be able to receive and give quests without guards now lol Woof! |
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6/10/11 9:31:46 PM#56
This update looks pretty cool. Though I do miss the culture war server. I had always hoped the developers would restrict players from grouping or guilding with the other cultures just to see what would've happened. Stygia forever!
LF Perma-death guild~ Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
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6/10/11 9:42:12 PM#57
Originally posted by Comaf This is the kind of PvP server that most PvP'ers wanted most. Sure, they can make all kinds of different servers but it's sensible to pick the one that most AoC PvP players will favor, which is this one. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/10/11 10:14:58 PM#58
If you want hardcore pvp play darkfall, doesnt get anymore hardcore. |
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6/10/11 10:37:45 PM#59
I will definately be checking this out. |
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6/10/11 11:20:22 PM#60
What about the other servers? Why have non-hardcore PVP servers? Anyone who roles on a PVP server already wants these rules. I suggest making 2 server types: *PVP Hardcore (as explained in the OP). *PVP Optional (use a PVP flag system to enable/disable PVP) Basically turn Tyranny into Hardcore, Sure make this new start server Blood and Glory (for the fresh start alone makes it worth it), then merge Cimmeria and Set, and install the flag system. *Remove guard NPC from ALL servers. *Remove Bori from ALL servers. (worst PVP idea EVER!). Then for long sustaining future content, make faction wars. Let us flag ourselves as combatants. Make regional control, in sorts like the GCW system in SWG. Give us a reason to fight (other then mindless grinding), and tools to make it happen! P.S. Stop making "the grind for gear" the reason to PVP. PVP should be about defeating a hated enemy. Winning a war. Invasion. Not grinding stupid PVP gear.
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