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News & Features Discussion  » Age of Conan: Hyborian Adventures: Hardcore PvP Incoming

6 Pages « 1 2 3 4 5 6 » Search
109 posts found
  D_Kitlor

Novice Member

Joined: 4/23/11
Posts: 18

6/10/11 11:28:35 AM#21
With the new Conan movie coming out and AOC going F2P and adding areas from the new movie, this game is about to become popular. DDO and LOTRO have proven that going F2P is basically like a 2nd launch, and for AOC\'s 2nd launch it is going to have a ton of great things it didnt the first time.
  frankah

Novice Member

Joined: 4/14/08
Posts: 73

6/10/11 12:11:51 PM#22

This is Agony PvP server all over again! Have fun with that. Gankers 40+ in white sands raping noobies and such.


You can keep this...


  Abdar

Advanced Member

Joined: 3/20/04
Posts: 382

6/10/11 12:26:56 PM#23

"There will be a limited form of player looting. One random non-No Drop item from your inventory will be left behind as loot when you die to another player. There will also be some items 'generated' that players will drop, just as you see when killing an NPC."


 


So how was this hardcore again?


  SyrusSyi

Novice Member

Joined: 1/07/11
Posts: 367

6/10/11 12:30:06 PM#24

Sounds Freaking Sweet


Playing: Single player games |


Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |


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  eric_w66

Novice Member

Joined: 1/12/06
Posts: 1008

6/10/11 12:34:27 PM#25

So the 13 people playing on the Mordred server of DAOC has someplace else to go now.

  Wolfy2449

Novice Member

Joined: 3/22/10
Posts: 419

6/10/11 12:35:13 PM#26

Ah i remember beautiful tortage dungeon pvp xD. Entering inside there and having like 6 invinsible guys attack you at the same time. Everyone was stealthed and the first person to be found was dead and started a huge fight.... Ah good days.

 

I ll definitely go there to try it, it seems its gonna be very interesting but i still dont know what class i want to be :(

Woof!

  Kabaal

Apprentice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

6/10/11 12:41:52 PM#27

To the people saying this is the way it should have been at launch...

 

It's almost exactly like it was at launch, the only difference is no guards and lame drops from the inventory. Premades were in the game for a long time until they were removed due to people whining about them, Bori was a ridiculous feature they added last year that let people gain pvp lvl's by gathering rocks (shouldn't have been added to the game in the first place). White Sands and The Underhalls were both open for pvp at launch until, again, they made them pve only due to whining. The removal of guards and boosted pvp xp from killing players are the only decent things about it, both things that have been requested since beta but neither will fix the problems that made people leave the pvp servers in the first place... there was no point to the pvp other than doing it just for the sake of it. That's fine for a while but people soon become bored.

 

The seiges taking place off in a segregated instance is the only form of territory control and have no effect on the rest of the world.

Always keep your words soft and sweet, just in case you have to eat them.

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

6/10/11 12:58:24 PM#28
Originally posted by Kabaal

To the people saying this is the way it should have been at launch...

 

It's almost exactly like it was at launch, the only difference is no guards and lame drops from the inventory. Premades were in the game for a long time until they were removed due to people whining about them, Bori was a ridiculous feature they added last year that let people gain pvp lvl's by gathering rocks (shouldn't have been added to the game in the first place). White Sands and The Underhalls were both open for pvp at launch until, again, they made them pve only due to whining. The removal of guards and boosted pvp xp from killing players are the only decent things about it, both things that have been requested since beta but neither will fix the problems that made people leave the pvp servers in the first place... there was no point to the pvp other than doing it just for the sake of it. That's fine for a while but people soon become bored.

 

The seiges taking place off in a segregated instance is the only form of territory control and have no effect on the rest of the world.

I think that this post really puts things into perspective. 

 

Another thought of mine is that it is too bad there is no open-world meaning or purpose to ones actions or open world factional or guild-based political game-play implementation.

  MannyMana

Novice Member

Joined: 11/27/09
Posts: 121

6/10/11 1:07:54 PM#29

I was wondering when they were going to do this... It felt weird that the game set in a barbaric and brutal world would not let you murder people anywhere...


  NameWasTaken

Novice Member

Joined: 4/18/06
Posts: 139

6/10/11 1:20:36 PM#30


  • PVP is opened up again in White Sands isle and the Underhalls so that the PVP experience exists in some of the starting areas as well.


Ahh yes, the old "White Sands Gank-fest" is set to make a comeback. I can remember the good old days, back at release, when you could PvP in white sands.


Many a noob was welcomed to the server, with a new arse-hole ripped asunder by your local @$$hat, 13 year old, gank-fanatic, while take their first steps into the zone. Well, at lease the respawn point is near by.


  NameWasTaken

Novice Member

Joined: 4/18/06
Posts: 139

6/10/11 1:24:24 PM#31
White Sands Isle... It's isn't a zone, its a rite of passage. Being ganked on White Sands, is AoC's version of "Hazing".
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2615

6/10/11 1:35:13 PM#32

I don´t understand what is so ´hardcore´ about this other than low level characters will be ganked non-stop by high level characters.


1.  There is no real item-drop..  the only things players will lose will be 1 non-important item.  Smart players will quickly learn to fill their backpacks with low value items to even negate this aspect.


2.  There is no death penalty.


3.  No offline leveling?  Wow, congratulations, your server is as ´hardcore´ as every wow server now.


4.  Way too many loadscreens.  Expect to be ganked and dead before you even have control of your character.


This is a server type that took about 5 minutes for them to program.  They removed guards and are limiting it to 1 character.  It is the normal for Funcom.. all marketing, no programming.

  silent-jones

Novice Member

Joined: 6/30/05
Posts: 28

6/10/11 1:53:55 PM#33

Will there be a seamless world or still 100 x 100 m sqaure - all instanced?


Rethorical Question. :-)


You, Funcom, ruined your own game, which had the most potientiell of all mmorpg´s out there from the very first start by poor design.


Imagine what if could have been with no instancing, seamless, sieging the cities, have a real impact on the world...


You lack visions.


Good bye


silent-jones


  Cernan

Advanced Member

Joined: 10/13/06
Posts: 350

6/10/11 2:00:29 PM#34

I played on Modred on and off for a couple years in DAoC.  I thought it was fun.  Higher level players didn't really gank the lower levels.  In DAoC it was all about getting your realm ranks and lower level players gave you nothing.  Occassionally a high level might blast through a group of lowbies just to feel powerful, but he would only do it once and be on his way.  Most people still grinded and quested to level.  Instead of doing it solo, you mostly did it in groups.  Was fun to see a same level person running in your direction...do you start the fight or wait and see if they are peaceful.


Tried this on AoC at launch, and the fun I had on Modred was missing.  Whitesands felt unplayble.  People didn't seem to have a goal of progressing like in daoc, it was pvp nonstop...kill anyone you saw.  Granted I think part of that problem has to do with Whitesands being a small zone compared to DAoCs large zones.  Too many people crammed into one spot.  I killed and got killed, and that was all that happened (deathmatch over and over.)  Every time you spawn be prepared to fight again within seconds.


  User Deleted
6/10/11 2:02:46 PM#35

> Limited player looting.

> Hardcore.

 

Pick one.

  User Deleted
6/10/11 2:22:53 PM#36

Originally posted by raapnaap

AoC never really worked well with PvP because of all the zones and instances. Often you would load into an area and you would be dead before you had a chance to fight back or escape. And instanced PvP zones (aka 'battlegrounds') are anything but 'hardcore'.




Then there is the lack of objectives of any kind. Player holdings are in instances, untouchable, and there is nothing else to fight over, no conflict on a scale larger than 'I'm killing you for some points so I can get gear'.




The game was simply never designed with PvP in mind. A beter example of a game that was developed with PvP as the main focus is Darkfall.




Finally, the looting thing seems silly, just 1 item? You have looting or you don't, it should be full looting or no looting at all, it stops making sense when you can loot only 1 random item. Atleast when you can't loot at all you can say 'a player respawns with everything on him'. It's kind of silly how you would respawn and somehow lose 1 random item, feels very artificial, and might even break immersion.



 


 This. Theres no point to PVP except for people who care about bragging rights. In the end everyone will be the same pvp level, have the same pvp gear, the same skills, and no penalty to dying. So itll just be unreal tournament. Die, spawn, die, spawn, die, spawn. And I bet youll still get attacked by a goat while in the middle of a pvp fight if you splash damage it. And the goat is level 80, so it doesnt go down quick.


  eric_w66

Novice Member

Joined: 1/12/06
Posts: 1008

6/10/11 2:24:22 PM#37

Originally posted by silent-jones

Will there be a seamless world or still 100 x 100 m sqaure - all instanced?




Rethorical Question. :-)




You, Funcom, ruined your own game, which had the most potientiell of all mmorpg´s out there from the very first start by poor design.




Imagine what if could have been with no instancing, seamless, sieging the cities, have a real impact on the world...




You lack visions.




Good bye




silent-jones



 


 And your computer couldn't have run it for the next 10 years. I fail to see the "wonder" of seamless when it causes the game to lower its standards in a vast number of areas. I remember AC1 and SW:G and the vast empty tracts of land.... Wow, so immersive. Oh look, a randomly generated spawn point for a randomly generated monster type. THIS IS EPIC.


/sarcasm off


  NameWasTaken

Novice Member

Joined: 4/18/06
Posts: 139

6/10/11 2:45:20 PM#38

Originally posted by Azrile



 They removed guards and are limiting it to 1 character.



No guards!!! Do you know how much fun the grifers are going to have kiting mobs, like the pirates behind the "Bearded Clam", into the centre of Tortage and letting them loose while you are trying to fill your backpacks with vendor trash, to annoy the gankers when they pick up the 100th pair of gray title, cloth pantaloons? EPIC!


  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2694

Ignorance is Bliss.

6/10/11 3:17:15 PM#39

I had only planned to check out AoC when the F2P version goes out, but didn't think much of it. Now I'm rather curious and although it isn't the most "hardcore" ruleset, if it can at least encourage more developers to take a step back for a minute from the mainstream and look at the other share of their "niche" playerbase, it could be interesting. For that reason I'll definitively support Funcom, as I think it's a very welcome and much needed addition from MMORPG Developers.

------
Your daily dose of common sense since 2009!

  Loginname

Novice Member

Joined: 3/31/11
Posts: 5

6/10/11 3:17:35 PM#40

I don't like free for all PVP it seems pointless. When AOC launched I chose the faction PVP server type. It was a lot of fun we would get random groups fighting each other. Then they dropped those servers and merged them with the FFA server types. It wasn't nearly as much fun.


These changes don't seem very interesting or hardcore. It will just bring back the gank sqauds killing the lowest level players that will award them, for stats. That doesn't take skill it takes spam to form groups. Forcing players to group to do single player quest. Or get run over by a group of five players. 


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