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http://www.mmoculture.com/2011/06/e3-2011-wizardry-online-to-hit-english.html So to sum up: # A GRIM, ODD, ARCANE SKY |
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6/09/11 3:28:11 AM#2
Let us see now if the posters here who always complain for lack of perma death and difficult MMO put their money where their mouth is. But i am 100% sure this MMO won't be supported and it will be forgottten in a month or so after release. |
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6/09/11 3:34:30 AM#3
This is what I've been waiting for |
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ZoeMcCloskey
Elite Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
6/09/11 3:41:26 AM#4
Liked Wizardry 8, so a little interested. Hopefully it will have a ton of races and classes and maybe not a super high level limit since you can perma-die, heh. |
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6/09/11 3:44:26 AM#5
Looks like demon souls on the PS3. (Hardest game ever) Cant wait! |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
6/09/11 3:55:43 AM#6
Bring it on ! |
Well its not just combat hardness. You literally can get lost in dungeons. To make it clear - dungeons in Wizardry series have always been like mazes with dead-ends, alternate routes, traps, monsters, etc. You might end up going in circles, you might end up going back because there's a dead end and so on. A lot of the game was about going through claustrophobic dark hallways and small tunnels, using your brain to figure out where and how you need to go.for example # A GRIM, ODD, ARCANE SKY |
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6/09/11 4:30:53 AM#8
Concept sounds good. Will have to see the implementation of combat etc. But the idea is great. |
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6/09/11 4:39:34 AM#9
Don't want to stomp on anyones perade but this game will fail here. The concept of perma death is terrible unless a good player can easily avoid hard situations and run away. I just don't understand the need for people to want to do that to them selfs. Its so masocistic its not even funny. The idea that 20 to 30 hours of your life just went to nothing is terrible. Literally nothing. You couldnt even show your friends what you had or what you did in the game because your character is dead and gone everything lost. But I guess more power to those that want it, hopefully none of you brake your computer that play this game. I know I won't because ill probably brake something. |
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Well it worked quite well for Wizardry. Enough to have a cult following and have total of 8 games, about a dozen of console ports and other things, not to mention set up the basics of what is rpg. # A GRIM, ODD, ARCANE SKY |
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6/09/11 5:49:28 AM#11
Originally posted by Yuui Yeah but this is an MMO so you can not make comparison or expect same kind of success. However this is F2P title so they will make some profit through cash shop. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/09/11 6:38:44 AM#12
Originally posted by Lobotomist Same. I'm anxious to play an MMO in Iron Man mode. :)
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/09/11 6:43:06 AM#13
Japanese people sure do love Wizardry. I even have Wizardry comics they did. It's weird that Wizardry is one of the most popular RPG series in Japan, and most people don't think of it that way. Most JRPGs (Including Dragon Quest and Final Fantasy) owe a HUGE debt to Wizardry... the whole classes thing you see in JRPGs is directly descended from Wizardry. |
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Hell, IMO, Wizardry defined dungeon crawling almost as much as rogue-like games did. I am sure that if one looks into any rpg deep enough they will find things that originate in that franchise. # A GRIM, ODD, ARCANE SKY |
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6/09/11 8:15:53 AM#15
Originally posted by Yuui Haha, yeah Roguelikes and Wizardry are definitely a goodly portion of the roots of CRPGs, it's just... ... most people don't realize that it applies to Japan as well. It's not 'they're inspired by games inspired by Wizardry', it's specifically JRPGs were based off of Wizardry. It was huge in Japan back in the day. Once you know what to look for, you can see how older JRPGs borrow heavily from Wizardry directly. :) (edit: Actually, if you made a family tree, you'd see that's where the split goes between western RPGs and JRPGs... right at Wizardry. After that, things descended from Dragon Quest/Final Fantasy. So RPGs and JRPGs do have common roots, it's just... a long time back. :) ) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/09/11 8:23:59 AM#16
Originally posted by Yuui
One of the fun facts about Wizardry is that it was an attempt to recreate the multiplayer dungeons that were being played on PLATO in the 70's, but in a single-player design. So we know that in at least one form a Wizardry Online of sorts has existed and worked in the past. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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http://massively.joystiq.com/2011/06/09/e3-2011-first-look-at-wizardry-online/ the coverage of the same announcement event by Massively. # A GRIM, ODD, ARCANE SKY |
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6/09/11 12:31:59 PM#18
Looks awesome, definitly looking forward to trying it, perma death is the shit. My only iffyness is the fact that its a eastern company making it, I havent found any asian MMos that I've really enjoyed.
P.S. The point of playing a game is for fun and exictment, not to show off your character to other people or flex an epeen, you die, you get frustrated, and you swear to yourself your gonna do better next time and you load it up and start over again. If your playing for recognition, you should stop playing MMOs. P.S.S MMOs have long been missing the whole run away feature that has a huge factor in Tabletop games, having permadeath makes this feature needed and exciting. Mess with the best, Die like the rest |
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6/09/11 12:38:50 PM#19
This looks interesting. I want to be a-scared again when I play an MMO! :) |
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6/09/11 12:40:33 PM#20
Originally posted by psyknx My thoughts exactly. And I @#$%ing loved Demon Souls. Can't wait! .. But in a good way. |
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