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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Will Lucas Arts screw up SWTOR as badly as they did SWG?

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92 posts found
  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

6/06/11 1:31:54 PM#21
Originally posted by Baikal

You do realize that LA is not handing the publishing, marketing and distribution for The Old Republic right? So that's a big difference right there.

Last November EA and LA made a new deal where EA is taking over those responsibilities.

Sourcing

I think we have a bitter and twisted pre NGE SWG player here; Awful post that really doesn't warrant reply because it is so far off track it beggars belief.

"Lucas Arts Screwed nothing Up"

 

Bioware and Lucas Arts have a great working relationship just look to all the new cannon they have developed together. The need to reply is just to state a couple of things ; SWTOR is a different beast to SWG it has been developed by the Masters of the RPG , and to be honest not really sure they should be compared.

A fantastic all round development nopt to be compared witha legacy MMO which is all but dead.

Whatever come of SWTOR will be but failure is not in the mix. ......

One question did Lucas Arts loose money on SWG ? Because thats the benchmark and I am not sure money was lost...

________________________________________________________
SWTOR and COS games that could deliver !!

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

6/06/11 1:34:53 PM#22
Originally posted by teakbois
Originally posted by musicmann

Here we go again. Another disgruntled whoever, that still thinks LA was responsible for what happened to SWG, when there's pure 100% evidence and proof that SOE screwed that game up from the beginning as well as the debacle known as the NGE.

Link your proof that the early release was SoE's decision and that SoE was behind anything in the NGE other than the fast combat system (might as well link proof that it was SoE's decision to ask for a change to the combat sytem too)

 

Youd have to be pretty dense to think LA didnt play a huge role in the NGE.

Why don't you post some proof instead of treating your baseless speculation as if it is some fact filled statement and at the same time demanding proof from other people?  How about you practice a little of what you are preaching. 

 

What varifiable information have you ever brought to your claims that would make anyone look like a fool for not agreeing with you?   Really what information have you given that could possibly validate this topic?

 

So far you just seem to keep repeating the same misinformation and baseless speculation as if saying it over and over will validate it.  It doesn't work that way. 

Why don't you pony up a few links to support your claims?  That sure would be refreshing.

 

 

 

  Shinzou

Novice Member

Joined: 10/12/04
Posts: 34

6/06/11 1:36:16 PM#23
Originally posted by Isane
Originally posted by Baikal

You do realize that LA is not handing the publishing, marketing and distribution for The Old Republic right? So that's a big difference right there.

Last November EA and LA made a new deal where EA is taking over those responsibilities.

Sourcing

I think we have a bitter and twisted pre NGE SWG player here; Awful post that really doesn't warrant reply because it is so far off track it beggars belief.

"Lucas Arts Screwed nothing Up"

 

Bioware and Lucas Arts have a great working relationship just look to all the new cannon they have developed together. The need to reply is just to state a couple of things ; SWTOR is a different beast to SWG it has been developed by the Masters of the RPG , and to be honest not really sure they should be compared.

A fantastic all round development nopt to be compared witha legacy MMO which is all but dead.

Whatever come of SWTOR will be but failure is not in the mix. ......

One question did Lucas Arts loose money on SWG ? Because thats the benchmark and I am not sure money was lost...

Did you mean to quote a different post?

  musicmann

Elite Member

Joined: 12/25/05
Posts: 1099

6/06/11 1:38:36 PM#24

If LA was to blame, then why SOE, has not been given an ok to make a SWG2.0. Why did LA go with Bioware to make a new MMORPG. i mean, if they were to blame and SOE just went along with them, full knowing it would kill the game, why didn't they get that second chance. Hell, If LA was to blame, then why didn't they automatically tell SOE to convert back to the old code.

  Raora

Advanced Member

Joined: 7/07/07
Posts: 251

6/06/11 1:39:28 PM#25

Long as Smedly* is not involved I'm ok

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

6/06/11 1:54:03 PM#26
Originally posted by Baikal

You do realize that LA is not handing the publishing, marketing and distribution for The Old Republic right? So that's a big difference right there.

Last November EA and LA made a new deal where EA is taking over those responsibilities.

Sourcing

No he doesn't and your link pretty much invalidates the need for this entire posts random speculation, so I assume the information you link will get ignored.

  zephermarkus

Apprentice Member

Joined: 7/07/09
Posts: 204

6/06/11 1:57:04 PM#27
Originally posted by teakbois

1.  Star Wars Galaxies was released at least 6 months too early.  This was 100% Lucas Art's decision as the publisher of SWG.  This is not speculation as most things NGE are, this is fact.

 

2.  Lucas Arts did a terrible job of marketing SWG.  This looks to be a non issue as less advertisibng is even needed these days, but they are getting SWTOR out there.  will they continue to do it after launch?

 

3.  Lucas Arts handcuffs SoE's development.  Every last thing SoE wants to do they need to get approval from SWG.  Even for bug fixes and such.

 

4.  This goes big with #3.  We dont know for sure how much of the NGE LA demanded.  As much as the signs point tot hem at the very least beign responsible for the 'iconic classes', we dont know for sure.  We do know this: LUCAS ARTS APPROVED THE NGE.  They let it go in immediately after an expansion.  they did not inform the customers it was coming.  All the petty things that LA denied SoE over the years but this they allow?

 

 

Now its doubtful that SWTOR would need to be NGE'd, but Lucas Arts was very impatient last time.  If this game doesnt have good retention will they panic again?  I think the game will do well so a lot of this will be moot, but anyone who isnt at least a bit skeptical is nuts. 

If your looking for a new pre ngu galaxies this is not the game u are looking for sorry about your luck and just because it isnt pre ngu doesn't say that it will fail..They want to apeal to masses not to a select few they want to make a good game but also make a profit sorry that just how business works and sandbox games don't make crap.

  teakbois

Hard Core Member

Joined: 5/06/06
Posts: 1676

 
6/06/11 1:59:34 PM#28
Originally posted by musicmann

If LA was to blame, then why SOE, has not been given an ok to make a SWG2.0. Why did LA go with Bioware to make a new MMORPG. i mean, if they were to blame and SOE just went along with them, full knowing it would kill the game, why didn't they get that second chance. Hell, If LA was to blame, then why didn't they automatically tell SOE to convert back to the old code.

If you were unhappy with a game would you go back to the developer?  Lucas Arts was not happy with SWG, and not happy with its numbers.  Although LA did give SoE a second star wars 'game'.

And why didnt LA tell SoE to go back to their old code?  Why would their being at blame make a difference in their decision to let SoE use the old code?  It flopped either way.

 

 

  teakbois

Hard Core Member

Joined: 5/06/06
Posts: 1676

 
6/06/11 2:00:47 PM#29
Originally posted by Daffid011

 

What varifiable information have you ever brought to your claims that would make anyone look like a fool for not agreeing with you?   Really what information have you given that could possibly validate this topic?

 

 

 

 

 

How about this quote from Smedley in 2006:

 

It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market.

  teakbois

Hard Core Member

Joined: 5/06/06
Posts: 1676

 
6/06/11 2:01:58 PM#30
Originally posted by zephermarkus
Originally posted by teakbois

1.  Star Wars Galaxies was released at least 6 months too early.  This was 100% Lucas Art's decision as the publisher of SWG.  This is not speculation as most things NGE are, this is fact.

 

2.  Lucas Arts did a terrible job of marketing SWG.  This looks to be a non issue as less advertisibng is even needed these days, but they are getting SWTOR out there.  will they continue to do it after launch?

 

3.  Lucas Arts handcuffs SoE's development.  Every last thing SoE wants to do they need to get approval from SWG.  Even for bug fixes and such.

 

4.  This goes big with #3.  We dont know for sure how much of the NGE LA demanded.  As much as the signs point tot hem at the very least beign responsible for the 'iconic classes', we dont know for sure.  We do know this: LUCAS ARTS APPROVED THE NGE.  They let it go in immediately after an expansion.  they did not inform the customers it was coming.  All the petty things that LA denied SoE over the years but this they allow?

 

 

Now its doubtful that SWTOR would need to be NGE'd, but Lucas Arts was very impatient last time.  If this game doesnt have good retention will they panic again?  I think the game will do well so a lot of this will be moot, but anyone who isnt at least a bit skeptical is nuts. 

If your looking for a new pre ngu galaxies this is not the game u are looking for sorry about your luck and just because it isnt pre ngu doesn't say that it will fail..They want to apeal to masses not to a select few they want to make a good game but also make a profit sorry that just how business works and sandbox games don't make crap.

Reading comprehension has failed you.  never once asked for SWTIR to be a sandbox

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

6/06/11 2:17:02 PM#31

1. SWG was released in such bad shape because they more or less gutted the game and attempted to change things at the very end of Beta. (source, many beta testers over the years).

Though the guy in charge of LA at the time said openly in an interview, he felt deadlines were more important than well made games. He was replaced not long after and took a substantial part of the blame from the public, on why many SW products were bad games while he was in charge. I can't remember his name off hand at present.

2. All of that is moot, as it's EA and Bioware who are handling it this time.

3. I do remember statements like that from Dundee (Freeman) about such things (there was also Smeds statement on why working with companies like LA was a bad idea). Even with that said, Dundee also freely admitted that himself and a few others were directly in charge of what these changes impacted as well as the development of them.

4. It's hard to say here, as all that was said in regard to NGE by Brenlo ( I think) and Freeman, was that they created these changes and oversaw them. I will say  LA did have a huge marketing push in regard to these changes, as well as made many statements that damaged their rep for quite a while.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Troneas

Old School

Joined: 3/19/09
Posts: 902

SWG Refugee
Fringe Deserter

6/06/11 2:22:40 PM#32
Originally posted by teakbois

1.  Star Wars Galaxies was released at least 6 months too early.  This was 100% Lucas Art's decision as the publisher of SWG.  This is not speculation as most things NGE are, this is fact.

 

2.  Lucas Arts did a terrible job of marketing SWG.  This looks to be a non issue as less advertisibng is even needed these days, but they are getting SWTOR out there.  will they continue to do it after launch?

 

3.  Lucas Arts handcuffs SoE's development.  Every last thing SoE wants to do they need to get approval from SWG.  Even for bug fixes and such.

 

4.  This goes big with #3.  We dont know for sure how much of the NGE LA demanded.  As much as the signs point tot hem at the very least beign responsible for the 'iconic classes', we dont know for sure.  We do know this: LUCAS ARTS APPROVED THE NGE.  They let it go in immediately after an expansion.  they did not inform the customers it was coming.  All the petty things that LA denied SoE over the years but this they allow?

 

 

Now its doubtful that SWTOR would need to be NGE'd, but Lucas Arts was very impatient last time.  If this game doesnt have good retention will they panic again?  I think the game will do well so a lot of this will be moot, but anyone who isnt at least a bit skeptical is nuts. 

you are a bit misinformed.

 

its not Lucas Arts you'll need to worry about - its EA, because EA bought a big chunk of LA's publisher rights shortly after taking over BioWare.

  Erstok

Novice Member

Joined: 2/06/09
Posts: 581

Fanatics are picturesque, mankind would rather see gestures than listen to reason.

6/06/11 2:24:18 PM#33

SW:ToR is going to be nothing more then Dragon Age with lightsabers online. Quite honestly, no NGE type things will not happen to ToR. People will be busy with an end game of having sex with a party member npc they swooned through game to worry about NGE and raids (gawd I hate RPGS these days).


When did you start playing "old school" MMO's. World Of Warcraft?

  Troneas

Old School

Joined: 3/19/09
Posts: 902

SWG Refugee
Fringe Deserter

6/06/11 2:30:56 PM#34
Originally posted by Malickie

1. SWG was released in such bad shape because they more or less gutted the game and attempted to change things at the very end of Beta. (source, many beta testers over the years).

Though the guy in charge of LA at the time said openly in an interview, he felt deadlines were more important than well made games. He was replaced not long after and took a substantial part of the blame from the public, on why many SW products were bad games while he was in charge. I can't remember his name off hand at present.

A theory that Smedley also embraces - for what game has SOE released in proper shape? So its hard to say who's to blame in this respect. Although there is the Kotor II fiasco which is believed to have been caused by LA setting very unreasonable deadlines to Obsidian. 

  Distopia

Drifter

Joined: 11/22/05
Posts: 11007

If it contains the words video and game, it must be a WOW clone.

6/06/11 2:33:04 PM#35
Originally posted by Troneas
Originally posted by Malickie

1. SWG was released in such bad shape because they more or less gutted the game and attempted to change things at the very end of Beta. (source, many beta testers over the years).

Though the guy in charge of LA at the time said openly in an interview, he felt deadlines were more important than well made games. He was replaced not long after and took a substantial part of the blame from the public, on why many SW products were bad games while he was in charge. I can't remember his name off hand at present.

A theory that Smedley also embraces - for what game has SOE released in proper shape? So its hard to say who's to blame in this respect. Although there is the Kotor II fiasco which is believed to have been caused by LA setting very unreasonable deadlines to Obsidian. 

True on all counts.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Unshra

Advanced Member

Joined: 6/23/05
Posts: 313

6/06/11 2:41:44 PM#36
Originally posted by teakbois
Originally posted by Daffid011

 

What varifiable information have you ever brought to your claims that would make anyone look like a fool for not agreeing with you?   Really what information have you given that could possibly validate this topic?

How about this quote from Smedley in 2006:

 

It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market.

I see only one flaw in using the Smedley quote and that is BioWare (and Dark Horse Comics) created The Old Republic era and Lucas Arts has from the start let them do what they pleased, the only major issues being the names of two npcs in KOTOR. While in the case of Star Wars: Galaxies the lore was already firmly established and Sony has to adapt to what already existed.

 

BioWare made the smart decision all those years back when Lucas Arts gave them the option of making a game around the time of the Clone Wars or going 4,000 years back and having a lot more freedom. There is a reason why the Star Wars buffs love the lore bits released by BioWare and that's because with them is the chance to learn something completely new to Star Wars.

 

I would be far more worried if BioWare were making a game from an era that was already set in stone as Sony did, instead of an era that is all but a blank canvas they have themselves have already outlined the final picture too.


Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  Ebil_Piwat

Apprentice Member

Joined: 8/17/06
Posts: 209

6/06/11 2:47:03 PM#37

In my opinion Lucas Arts will do what it has currently done. Screw up Star Wars just to make a buck. Or do you feel the new Clone Wars cartoon movie was on the same line of quality as New Hope?

 

We all hate on Smedley, and SOE for what it did to SWG. Yet where is the same anger at Jullio Torres? Nancy McIntyre?

 

It wasn't SOE that in 2004 looked at their numbers, and said  Hrmm Star Wars Battlefront has reached our top seller.. yet sits behind HALO.

 

It wasn't Smed who took over in Aprl 2004 and cut the staff from 450 to 190 due to their financial issues. While re-structuring and saying they needed to re-do, re-coup and turn the numbers around.

 

Smedly still has his job. Lucas Arts has gone through how many CEO's?

As long as the NDA stays for the who actually was responsible for the NGE we can argue, point fingers, and make speculations. SOE has made some epic-crap-tastic games. As has Lucas arts..  Or did you love Force Unleashed 2, and Indiana Jones the fate of atlantis.

Yet if you look at the data, you may see Lucas Arts isn't as rock stable, nor financially sound as you may have thought. As for them making crap to catch a buck, remember it was Lucas not SOE that gave us Jar Jar Binks.

 

Will Bioware suffer? Not as much. Lucas has had 6 years to refine SWG NGE 2.0 aka SWTOR

SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

6/06/11 2:47:10 PM#38
Originally posted by Daffid011

SOE wasn't forced to release early.  SWG wasn't finished on time and released unfinished.  You might have a point if SOE didn't have a long history of releasing most of their mmos in similar poor shape.  For example SOE intentionally released EQ2 in poor condition just to beat WoW to market and it is still suffering from problems directly related to that choice. 

 ? I wasn't aware EQ2 was released in a bad condition, nor have I ever heard anyone from the EQ2 team or SOE say that it was launched rushed and unfinished because of WoW. Do you have any source links to that claim?

 

 

Lucas Arts doesn't screw games up, the developers they hire to create their games do. 

 Do you credit Lucas Arts with the success of KOTOR or do you credit Bioware since they were the developer of the game?  Why then would you blame Lucas Arts for the failures of SWG when SOE was the developer?

Eh... sorry, but history proves you wrong in general with this point. Publishers have shown to have their influence on game development companies, Activision with Infinity Ward and Blizzard, EA with the many development companies they took over and steered into oblivion, Eidos with the rushed launch of Funcom's Age of Conan. Saying that publishers have little to no influence is ignoring reality.

See the trend there. 

Bioware make awesome games, KOTOR was awesome even though Lucas Arts was involved.

SOE makes poor quality games and SWG was a poor quality game even though Lucas Arts was involved.

Again, a strange notion.

I've seen SWG vets blame and hate SOE like forever saying things like SWG was a bad game, and how crappy SOE as developer was/is, all the while ignoring the simple fact that they had a blast of a time in that game and for many among them it still is how an MMORPG should be, looking at the constant complaints about SWTOR and other current themepark MMO's.

So, those people want to blame and bash SOE primarily because of the NGE but at the same time not give credit to SOE and its development team for some of the best fun they've had in an MMORPG?

Sorry, but that makes no sense at all.

 

As for whether Lucas Arts or SOE people were responsible, I've heard claims made of both being responsible for this 'Big Wrong' of the NGE and whatever, but I've seen little proof and sources of either viewpoint.

The only thing I recall reading about it, is a dev saying that they were bleeding 10k subs a month and that SWG was doing less well than people thought it was doing or than it used to do as 1 of the reasons for the change.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

6/06/11 2:51:50 PM#39
Originally posted by teakbois

[1]

Get over it, EQ2's release was fine. 

<<snip>>

And yes, SWG wasnt finished 'on time'.  But why did Lucas Arts release it then?  They were the oens that said 'we are releasing it like this'  Not SoE.

 

[2]

And how big was WAR at its release?  Wasnt it also the second biggest MMO?  The NGE happened because SWG lost over half its initial population while WoW released to a few million subscribers.  It released to sales of 500k and was bleeding subs ever since, in a time when the industry was growing.  EQ1s numbers were still increasing at this time.

 

[3]

 Just visit the SWG forums.  And I love how you say they were 'allowed' to revamp the gameplay.  Who is the one doing the speculating now?

[4]

No SoE developer has ever said they conceived the NGE.   Yes, there have been developers that stated they came up with the faster combat system.  their bosses from SoE/LA asked them how they could make the game more fun, and that is what they came up with.  Fast combat is just one part of the NGE, and not the reason why the NGE was a disaster.  Go log in with your 45 free days.  people will say 'I miss my TKA.'  'I miss the OLD CH system'  'I miss the freedom with the skill system'  'I miss my ranger'  'It sucks that Jedi are everywhere and not special like they used to be'.  You never hear 'I miss the old combat system'.

 

And I guess you have never heard of an NDA?  No one is legally allowed to tell you what was forced and what wasnt

 

[5]

Because SWG launched in a very flawed state and if LA had aloowed SoE 6-12 more months to work on the game I feel it would have had a much more favorable reception and the NGE would never have happened.  I also feel that what killed what good there was about SWG was the removal of the skill sytem and I firmly beloeve LA was behind that change.  yes, that is speculation, but its where logic leads to.

[6]

This is opinion.  Neither EQ nor EQ2 is a poor quality game in my eyes (and yes, EQ was 'SoE', Smedley was the guy who hired Brad McQuaid to work on it afterall).  I didnt like SWG as it launched.  It had enormous potential though.  However, if it sucked so bad then why is there so many people so upset over the NGE?  SoE has some major issues (why arent their games ever optimized to give expected performance?)  but they have developed 4 major titles, 2 have been very good, 1 was never really allowed the chance to shine but had potential, and the other I havent played but has been a disaster for them.

[7]

No.  I havent played the game, but I do think SoE didnt understand the audience for this game.  I was talking to a friend from work before it launched who is a big console gamer.  he and his son were psyched for this game.  He had no clue it had a monthly fee and once he found that off he was instantly turned off.  Cant comment further because I have yet to tr the game, and wont because super hero games have no interest to me.

 

[1]

"[We're] refocusing SOE on high quality and not rushing releases," said of his coming crop of games. They learned many valuable lessons from EverQuest II and its head-to-head competition against World of Warcraft. Fact was, while both games did rather well, WoW had the budget, time and polish that EverQuest II did not."

-John Smedley Oct 2007

Also, why do you think Lucas Arts released SWG? 

[2]

The NGE happened, because SOE is greedy and treats their customers as disposable.  SWG, like most SOE games, was released to initial high numbers, but then rapidly decline as the games poor quality and incomplete nature shines through.  EQ2, Free Realms, DCU, SWG... See the trend? 

[3]

Considering how many other SOE games have gone through post release combat updates, combat revamps, etc I think it is a pretty well founded theory.  Again, do you have anything to suggest it was Lucas Arts hand that created anything? 

[4]

You don't hear players pining for the old combat system on the SWG forums, because those people quit already.  This seems like a pretty obvious statement and I'm really scratching my head that you overlooked something this easy.

Furthermore why you accept that it was the SOE devs who admitted to initiating these drastic changes, but somehow think they were "forced" to make the other drastic changes of the NGE?  The SOE devs didn't seem to have a problem removing hotkey combat and turning it into third person shooter, so why would they mind changing anything else? 

[5]

Imagine what EQ2 would be like if it had 6-12 more months of player feedback and could have avoided all the combat revamps, quest revamps, overland revamps, crafting revamps that went on the first year. 

Apply that same logic to DCU, MTG:Tactics, Free Realms and every other game SOE has put out.  Again, see a trend?

[6]

"[We're] refocusing SOE on high quality and not rushing releases," said of his coming crop of games. They learned many valuable lessons from EverQuest II and its head-to-head competition against World of Warcraft. Fact was, while both games did rather well, WoW had the budget, time and polish that EverQuest II did not."

-John Smedley Oct 2007

[7]

5 years, $55 million dollars and a huge IP to build on and they delivered one of the biggest failures in mmo history.  You can make all the excuses you want, but this is just another example of SOE releasing an unfinished, buggy, poor release that had huge amounts of players leaving within a few months.  

 

 

 

 

Think about this for one second, before you go making claims that Lucas Arts forced anything.  SOE is paying for the license rights to develop a Star Wars mmo.  If they were forced to make changes to the game that resulted in their loss of hundreds of thousands of monthly subscription fees, don't you think that would make for a nice lawsuit?  

We are talking about the loss of tens of millions every year as a result of the NGE.  Answer that one.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

6/06/11 3:05:56 PM#40
Originally posted by MMO.Maverick
[1]

 ? I wasn't aware EQ2 was released in a bad condition, nor have I ever heard anyone from the EQ2 team or SOE say that it was launched rushed and unfinished because of WoW. Do you have any source links to that claim?

 

 

[2]

Eh... sorry, but history proves you wrong in general with this point. Publishers have shown to have their influence on game development companies, Activision with Infinity Ward and Blizzard, EA with the many development companies they took over and steered into oblivion, Eidos with the rushed launch of Funcom's Age of Conan. Saying that publishers have little to no influence is ignoring reality.

[3]

Again, a strange notion.

I've seen SWG vets blame and hate SOE like forever saying things like SWG was a bad game, and how crappy SOE as developer was/is, all the while ignoring the simple fact that they had a blast of a time in that game and for many among them it still is how an MMORPG should be, looking at the constant complaints about SWTOR and other current themepark MMO's.

So, those people want to blame and bash SOE primarily because of the NGE but at the same time not give credit to SOE and its development team for some of the best fun they've had in an MMORPG?

Sorry, but that makes no sense at all.

 

As for whether Lucas Arts or SOE people were responsible, I've heard claims made of both being responsible for this 'Big Wrong' of the NGE and whatever, but I've seen little proof and sources of either viewpoint.

The only thing I recall reading about it, is a dev saying that they were bleeding 10k subs a month and that SWG was doing less well than people thought it was doing or than it used to do as 1 of the reasons for the change.

[1]

"[We're] refocusing SOE on high quality and not rushing releases," said of his coming crop of games. They learned many valuable lessons from EverQuest II and its head-to-head competition against World of Warcraft. Fact was, while both games did rather well, WoW had the budget, time and polish that EverQuest II did not." 

From John Smedleys warcry interview in 2007.  LINK

[2]

A development studio that is completely purchased and owned by the publisher is a different story.  SOE isn't owned by Lucas Arts.  Obiously Lucas Arts has some control of what their partner can or can't do, but they can't dictate changes that would cost A) millions to implement and B) cause the direct loss of tens of millions a year without being open to legal action.

[3]

I'm not a SWG vet as the term gets used around here.  I quit SWG before the first expansion, because the game was so broken, unfinished and mismanged.  I was actually playing EQ2 when the NGE hit and ironically it was getting its own version of a combat upgrade at that very same time.  Again angering and driving more customers away. 

SWG is just another game that SOE screwed up and shit on their players.  No different than most SOE games.  It just had more potential than most mmos that release, but that is in large part due to Raph Koster and not Smed.  Smed actually drove Koster from the company. 

 

The quote about SWG bleeding 10k a month was in reference to the game before the combat upgrade.  That same SOE dev went on to explain that the combat upgrade actually started growing the game again.   The NGE was actually developed in secret during a time that SWG was growing again.

 

 

 

 

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