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5/27/11 8:59:29 PM#81
In general, I hate class restrictions based on race. I've always found it to be annoying, and make little sense. I'm soooooooooooooooo looking forward to this game, and it would be great if the classes were more open... but I'm not going to let something like that ruin what looks to be, in so many other ways, a really great game. |
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5/27/11 9:15:04 PM#82
That's a completely different idea, and I suspect you know that. What you have here is all about external influences. You can be a writer or an actor or a singer if you choose to be. Whether you become famous is a matter of skill and luck. They are not the same thing at all. Choosing to do something, and becoming famous for it, are in no way whatever the same idea. Not to mention, if we are playing a game, we are assuming the player characters are good at whatever they choose to be, obviously.
From what I can tell, what is weird about chiss is that there would be many at all running around on the planets players might visit in the game. They just didn't in the lore, spend much time off their world. But if you are off the world, and off doing whatever, becoming a hero, then you should have the option to be what you want to be. The weird thing isn't them being whatever class, the weird thing is people seeing in the local bar or running around in general. Not to mention, of the two known chiss force users, one was a Jedi. Of course, if I'm right, both of them are in the distant future compared to this game. I just don't see how a thousand members of a race no one even knows about about being imperial agents is less lore breaking than a thousand members of a race no one even knows about being Sith force users. So how is a thousand chiss running around less lore breaking than a thousand chiss running around doing something else. It's still lore breaking. It sounds like they just shouldn't have used this race in the first place. If most people don't even know the race exists, it's going to be lore breaking to have a bunch running around no matter what, because players can play them at all.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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5/27/11 9:20:50 PM#83
I think the early MUDs had it right. Any race could choose any class but some races were better suited to some classes. Giants didn't make good mages. They had low int and poor mana...BUT...since Draconian spells were based on health they could hit for a ton..just not very often. Elves were good mages because of high int and mana but were not very good warriors. Low Str and health...BUT..they had great dex and dodges. Alot like life...we all have out stong and weak points. |
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5/27/11 11:35:17 PM#84
Originally posted by Dubhlaith You mentioned real life. There are enough examples irl and in history that people can't be what they want to be, that's a simple fact of life. Whether it's because of genetics, culture, how someone was raised, born in slavery, born handicapped or blind or deaf or stupid or with the wrong color (which 50 years ago wasn't even that odd to be barred from a lot of careers bc of it), there are all kinds of limitations. I added "to me" in that last statement of yours: it would be more realistic to you, that's what it's all about: it would help you in your suspension of disbelief, the rest of your examples like the Chiss one that you drag into the discussion are just irrelevant. You are trying to project your idea of how a Star Wars universe in a game should look like, but there are hordes of people with their own idea of how it should look like, which can be equally valid and to them more realistic while at the same time totally contrast to your idea/need for realism. Anyway, this is starting to look like running in circles: clearly you'd like to have all races to be able to play all classes for your sense of immersion. It won't be there. And no, having all classes be available to all races has nothing to do with reality (which was a bad example and farfetched what you gave) and neither is it required for immersion in an MMORPG, as MMO's like WoW, EQ and EQ2 with their own class/race restrictions clearly showed. But, you're entitled to your own preferences in MMO features of course, just like everyone else. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/27/11 11:54:02 PM#85
Originally posted by Tardcore Bend something enough and it's going to break. There's got to be a line you draw somewhere if you want to maintain any integrity of the lore. Keep in mind, I'm only talking about really weird combos. Twi'leks, for example, can do any of that stuff. They should be every class. Sith Pureblood, on the other hand... probably not gonna be a republic soldier anytime soon. No argument from me about Chiss. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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Squal'Zell
Novice Member
Joined: 10/09/04
"Next time i log in SWG ill probably see elves and druids" |
5/28/11 12:14:04 AM#86
i skimmed the 2 pages of this thread... didnt read all of it but ill say what i think one of the first posters said it perfectly well StarWars lore is a sacred thing (SWG screwed with it and they got slammed by the community... look hot the game is doing now) also Star Wars is an already set and finished universe, you cant just start changing things like having an ewok join the empire as a storm trooper, you cant have a droid jedi, some things are permitted, droid bounty hunter sure... trandoshan bounty hunter sure... jawa bounty hunter (HOUDINI!!!!) nope can't happen
Guild wars is a lore in progress, as the games get developped they can add and make the changes, untill GuildWars story does not end there can be as many changes as they want. so if they want to make a silvari warrior they can, because its their lore in progress... for all you know, say something bad happens and GW2 has to shut down in 2 years they can decide to actually end the world with a comet crashing into tyria wiping all life... done lore is complete, nothing can be added or changed. at that point new games based on guild wars will have to follow the lore and wont be able to change facts. |
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5/28/11 12:23:19 AM#87
Originally posted by Elikal its call george lucas is god of star wars, and what god says goes, goes. god does not wish all races to be all classes so they shall not be. |
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5/28/11 1:33:59 AM#88
Originally posted by neorandom I find it funny that if someone disagrees with something "Star Wars", it is instantly George Lucas's fault. Funny thing is BioWare has never said, "George Lucas made me do it!" At least not that I have found. Personally, while I admit that I like the idea of limiting the class/race combos (with the possibility of expanding it later after certain accomplishments are met), I am not willing to call out George Lucas until BioWare lays the blame at his feet. Until then, it is the Developers fault, not the IP owners fault. Keep in mind, limiting certain combinations also has the side benefit of reducing programming time after all. "If half of what you tell me is a lie, how can I believe any of it?" |
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5/28/11 2:23:18 AM#89
This is about realism. There are tons of examples, in real world history, of people overcoming those things you describe, such as racism, and being something you wouldn't normally expect, so it is unrealistic of you to put say that something like that would prevent a special case, as all PCs are designed to be, in just about every RPG I can think of, from choosing an unusual path. Using blindness and other handicaps is equally ridiculous, because if we are creating our characters, we are usually making them ideal physical specimens, and if we do not, that is a choice on our part in any case. Again, there are people, in the real world, women leaders from centuries ago, famous black people from decades ago, any number of things, that show people can and do overcome adverse circumstances to be something outside the norm. And isn't that what a player character is, by definition, someone who is above average, at least in some ways? Otherwise, why are we playing as them?
In the medieval era, a woman was not allowed to go anywhere without a male escort or a personal letter explaining the situation from her male caretaker (husband or father, etc.) However, a woman could leave and go on her own, and some did. They would be met in many situations with adversity, but that was an option that was open to her. Do you follow that?
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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5/28/11 2:42:22 AM#90
Dubhlaith, I want to first state i don't disagree with you on having more options in a game is good provided it makes sense within the world. What i will counter is the fact of realism in games. Yes it's possible to be anything in real life within reason, i can't be a bull no matter how much i want to be, however in games we are trying to simulated a fantasy or make believe world. Sure some things like gravity tend to persist but thats more of a design choice rather then a requirement. We could simply have a game with no gravity or far less gravity and go with that and it would be okay. Wouldn't be realistic but there ya go. However if we try and place every game next to realism we run into problems. For one thing in a game especially in most MMOs (not all mind you) if you die/get defeated you don't stay dead or wake up in an emeny camp soon to be killed as would likely happen in a similar situation in real life. So theres some leap of logic to play there. You can of course explain it away by saying that your soul returns to the nether realms but i pluck it back and place you in a new body thus you reappear at a designated points, oh and i have 25 brothers and sisters who can do the exact same thing and they just happen to be scattered at towns and various important places. Not that the system is bad but it's...contrived at best to explain a mechanice that wouldn't make sense normally in real life but does in this world. Also in the real world unless your some kind of body builder you normally can't hold 8 bags full of swords/shields/armor/plants/pets/mounts (vehicle and animal) spare bones of mammoths, and anything else you pick up. I know they are suppose to be larger then life but i've seen skinny twigs of characters able to hold all this (cause they had high str) high str would have of course locked their character into looking musculare in real life but it was okay in the game because they are special and thus this is okay (another leap of logic) So we here again in the game have to take a leap of logic and assume that because of lore reasons our characters simply choose to take a vow that they won't follow these paths for any reason because that is simply how they are. Do any of these 3 examples make sense when placed next to real life? Nope. Do they need to for the game..nope (which you stated) in the end we just have to preceive some things as part of the game world. Provided of course theres good reason for this provided in game. |
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5/28/11 2:53:06 AM#91
Originally posted by Dubhlaith Like I said, this is going nowhere: you're citing examples and claiming it's the Ultimate Reality, I'm citing examples that show the other side of reality, and that's how we keep pingponging. Useless. And beyond ridiculous. Here you have people who scorn BW for the 'Heroic' interpretation they want to give to character development, yet at the same time want their characters to be able to do everything because that's what 'heroic' historic characters were. Now, what is it? Want your char to be regular guy Uncle Owen or 'heroic' and someone unique? Ridiculing BW for their 'heroic' approach towards game design, yet at the same time wanting your characters to be heroic in other ways sounds like double standards to me. And all this talk about realism: you want your character to be not like ordinary humans were but 'special', while at the same time ignoring the restrictions that most of the people irl experience as well as the consequences that breaking those restrictions led to. If you want to make the claim for realism then you should go all the way: also accept the limitations and restrictions that real life also brings. Else it's just half baked. Besides that, everyone who is clamoring for no class/race restrictions who didn't raise a fuss and indignation about it in other MMO's like EQ or WoW, I'll call hypocritical, so I'm really curious how people dealt with restrictions in those games. Anyway, you don't even intend to play the game, so this sounds like just another sandbox/themepark discussion to me, with sandbox fans trying to impose their favored preferences in MMO gaming upon other MMO styles as 'The Way to do things'. I agree to disagree, I find the whole claim of 'realism' preposterous and dinner buffet mentality, not accepting the whole reality but just the pieces that you like. It's simply how you like to play your game, no class/race restrictions, because it fits your immersion and suspension of disbelief, that's all: your own personal taste. Making any higher claims is just silly. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/28/11 2:55:40 AM#92
I'm not sure the leap of logic you made to compare gravity or death to the ability of a sentient creature to decide for itself, but whatever. I made a thread here where we can debate this until the crows eat out our eyes if we want, but I don't think it's fair to the discussion this thread was supposed to be about, so I'm not going to debate it here.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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5/28/11 2:59:30 AM#93
Originally posted by Dwarvish I fully agree-early MUDS you could be any class with any race. You may have not been the best cleric as a troll, but you could be one. The idea of linear development of a character based solely on race and what class you can play based on that race, limits you as a gamer to who and what you want to be ingame. |
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5/28/11 3:53:30 AM#94
Originally posted by Elikal While i don't dismiss your sentiment, your argument is slightly flawed. There was only ever ONE Hutt Jedi in lore, Beldorion. Name me a single Hutt bounty hunter? I can't think of any. Not disagreeing with your point, i agree games like this are more fun if you can play the race and the class you want to play without having to compromise becuase the dev's restrict class choice. I also agree with the MUD approach that you can have any race playing any class, but certain races are better suited to those classes and some others are not. Case in point for mmorpg's, half ogre mages, elf champions and furbolg bards/animists in DAoC to name a few. |
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5/28/11 4:22:56 AM#95
Originally posted by Dubhlaith We are the bunny. |
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5/28/11 4:49:13 AM#96
Gobla, you continually miss the entire point of my statements, and I don't know a clearer way to explain it. It isn't an extreme statement. Bringing cats into the discussion is just...bizarre. Implying we don't have races in the real world with their own cultures and quirks and idiosyncrasies is off-base and flat-out wrong. Genetically, culturally, and sociologically, Caucasians and Asians are not that much closer to one another than High Elves and humans or Dark Elves are. So saying that there couldn't be a dwarf that doesn't like poetry is like saying there is no Irish person that doesn't like beer. (Case in point, I don't drink.) So, long story short, you're wrong. I don't normally make blanket statements, but here it fits. So either you aren't paying attention, or you are incapable of understanding the point that is being made, or you don't understand what free will or sentience is (Hint: It is one of the things that separates us from cats.) In any case, I am done smashing my face against a thick green wall. Let us agree to disagree. "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007 |
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5/28/11 4:57:48 AM#97
Originally posted by Dubhlaith High Elves are just a different strain of human? You might want to look into like 95% of the origin stories of Fantasy worlds..... I've yet to see Caucasians or Asians get centuries old while the rest of us die in 100 years. And cats don't have free will or sentience? Where did you get that? I don't think you want to get into that phylosophical debate because frankly there's no way for either side to win. We don't know what cats think. We are the bunny. |
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5/28/11 7:32:02 AM#98
In an mmorpg, every dwarf would dislike poetry. Everyone would play the elf that chose mortality, everyone would play the dark elf that went good etc making it quite silly. It's an MMORPG after all, YES you have to take other players into consideration. If that's not your thing, play a friggin single player game. Also, drawing lines between caucasian/asian and human/elf.... that's where it went bizarre. Lol'd. |
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5/28/11 2:39:34 PM#99
Originally posted by Elikal We know you are going to buy the game therefore they don't need to cave into your desires in order to get you as a customer. |
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5/28/11 5:15:02 PM#100
Originally posted by waynejr2 Good point. "If half of what you tell me is a lie, how can I believe any of it?" |
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