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5/27/11 5:03:18 PM#21
Not even asking for a date.. but rather if we're still looking at a 2011 release... Think I'm asking too much ? ;) |
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5/27/11 5:32:12 PM#22
The more I hear about this game, the more interested in it I become. It is set in sort of a dark alternate modern time, which is freaking cool, and it is skill based instead of class based. Those two things alone make it sound like it will finally be something different from WoW. Not only that, but I already know the graphics will be fantastic because Funcom will be using the same, or close to the same, game engine in TSW as they are using in the newly updated AoC. The only question I have is whether this new skill system will be amazing or crash and burn. My understanding is that Star Wars Galaxies was skill based instead of class based, but I could be wrong. All I know is it seems like they are taking a risk to do something different and for that, I applaud them. Currently playing: Looking forward to: |
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
5/27/11 7:32:06 PM#23
I for one will not be buying into the Hype this time around and will wait and see if what is promised is deliverd. I have my doubts as do others. Funcom has a track record and it is not a good one. |
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5/27/11 9:15:25 PM#24
Well, I WILL be buying into the hype! |
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5/27/11 9:21:39 PM#25
i dont understand why everybody are so mean with Funcom...its like only AoC failed...but as far as i remember almost everything failed so far at some point... warhammer,Aion,darkfall,fallen earth,apb,dc universe and soon or later Rift and Tera... its the mmo curse... |
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5/27/11 10:52:17 PM#26
Perhaps; remember that they pushed AoC out so that they could beat WAR to launch, when they would have been much better served taking their time and making sure the game was ready for launch. TSW devs have stated that they learned from AoC's mistakes, and I am hoping that includes not launching a game until it's ready. Given how I am looking forward to seeing some of the mission types they are talking about, I would prefer that they don't hold themselves to some arbitrary launch window this time. "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan |
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5/28/11 2:13:48 AM#27
It's one thing to say people are sore over a game failing. It's a completely different thing to having a bait-and-swap type gameplay (first 20 levels of AoC) and literally lieing about features of your game, printing them on the box, and when release comes...oh yeah sorry we'll get to that (dx11). Couple that with half-implemented and poorly thought out features (how many epic player-city sieges do you see happening) and huge content gaps in the later levels, and many people who were even defending the game couldn't go on even playing it once they realized the last levels were nothing but a grindfest of repeateable quests to get to 80, only followed by an unlocking chain of gear raids...myself included. |
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5/28/11 3:07:37 AM#28
Originally posted by xantris
That's exactly what I thought when it came to that part. It still sounds interesting, but that tidbit is quite possibly the most laughable spin ever. |
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asj18
Novice Member
Joined: 12/27/08
"Your life is your own, so rise up and live it" Richard Rhal, Terry GoodKind |
5/28/11 3:14:43 AM#29
You know not every adventure is about the destination some are about the journey. this is what single player games are all about. its funny because we have all heard "this or that mmo" wont be just another grind but they end up nothing more than a grind. so its hard for players to have a different mindset when that is all there has been. alot of us are tired of empty promises. I am one of those. but i will still hold out optimisitcally pesimistic for TSW and TOR and hope it will be what they promise to be. i expect there to be some boring content. I just hope there not grind fest. I really hope these games are about the journey not the destination end game is great but boring beyond hell. Games I will be playing are: TES V, SWTOR, ME 3, TSW |
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5/28/11 3:16:37 AM#30
Originally posted by n00bit Looking at the question his comment was an answer to, I think it's more that he was saying that even if they provided immersive story content ingame, the story of the player, what players experience and do ingame, is still more important to them. Sort of making a statement or reassurance for those who're sceptic about dev provided story that to them player 'story' (experiences) > dev provided story (quest, lore) content The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/28/11 3:22:14 AM#31
Originally posted by xantris I don't remember any recent MMO that came out with no classes or levels and modern era settings? so please tell me what other MMOS TSW look likes? |
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5/28/11 3:38:43 AM#32
Just waiting on some kinda of expected date. Even the year would be good. Although it shouldn't be so far in the future that everyone gets turned off just because of the wait. Guess this wait is like TOR, we are just getting teased enough to keep interest spiked but not told enough to really hold them to it. |
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5/28/11 3:45:05 AM#33
Originally posted by Shadows59 Their last release date projection was Fall 2011 to Jan 2012, but that was said last year, so it might change. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
5/28/11 4:32:47 AM#34
I like this a lot . <-SNIP- "" Investigation Missions - These missions are really the connecting line between the real world and The Secret World. Your character needs answers, answers that can often only be found through searching the vast annals of human knowledge. Instead of trying to include all of the knowledge of human experience inside the game world, we simply acknowledge that answers exist on the outside. And then we let players research and uncover these things to solve in-game problems. Some investigations are informational - you have to search for the right information which clues you into what to do next. Some of them are logical - figure out a sequence of numbers or a series of events. Some require very specialized knowledge - hack this computer using a series of commands only a hardcore hacker would know or translate a riddle from this language which is only spoken by 300 people on earth."" To me this shows great vision, I really like the idea of using real world knowledge and encouraging exploration of it. I'm an information/history nut though. It really looks like they want to attempt something unique here, they basically did the same with both AO and AOC in many ways, to varied degrees of success. That's why even considering their past issues I am usually intrigued by what Funcom try and do. I'd bet this comes from their adventure gaming day's. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/28/11 5:02:09 AM#35
Still very generic questions and very few concrete answers given... This kind of interview could even fit for games like darkfail... You're a Hardcore Survivor! You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore! |
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5/28/11 5:22:03 AM#36
Originally posted by xantris Or it could mean that they are trying to get back to what MMOs used to be where the players actually formed a community. <p align="center" style="font-family: arial;"><a href="http://www.wizards.com/magic/playmagic/whatcolorareyou.asp" target="_blank"><img src="http://www.wizards.com/magic/images/whatcolor_isblue.jpg" border="0"><br/><b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a></p> |
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5/28/11 3:46:53 PM#37
All I gotta say is Investigation Missions sound fun as hell |
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5/29/11 8:37:47 PM#38
The more i read about TSW the more intrugued and even interested I become. Then I remind myself this is a funcom game so from previous firsthand experience I should temper my expectations until at least 3-6 months after release. |
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5/30/11 3:04:03 AM#39
I am very catious with Funcom since the AoC release. The first chapter was polished with voiceover and very nice detail but after that it went downhill. Time will tell. |
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5/30/11 8:03:48 AM#40
As much as I look forward to this game I am SHOCKED by how little was said in the above interview but used so much space.
Not a single question was answered directly. For Example:
No mention of motion capture.
Here is another example:
That is the most generic answer in the world and has nothing to do with the game whatsoever.
So he basically said that you make the story up by your own experiences and not the game meaning the game is the same each time (which means it is linear and repetitive in my book)
As much as I want to LOVE THIS GAME and I think like many others it will have potential, these vague answers that dont say anything worry me greatly. |
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