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MMORPG.com Managing Editor Jon Wood recently cornered Funcom's Joel Bylos and Dag Scheve to talk about The Secret World. As the floodgates are beginning to squeak open on all things TSW, Jon, Dag and Joel talked about The Secret World's story, missions and much much more. This is a must read and we've got an exclusive video diary that adds even more. Check it out!
Read Jon Wood's The Secret World: Joel Bylos and Dag Scheve Interview. |
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5/27/11 8:22:34 AM#2
*drool* Heat, pressure and time. The three things that make a diamond, also make a waffle. |
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5/27/11 8:39:42 AM#3
This sounds great but been burnt before. We are just all desperate for some different, i can't handle another "WoW Clone" |
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5/27/11 9:17:04 AM#4
How about asking for a realease window next time ?... |
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5/27/11 9:18:24 AM#5
Originally posted by Kebeck It's Funcom, let's not push 'em. |
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5/27/11 9:19:21 AM#6
are this game will be P2P or F2P |
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5/27/11 9:22:15 AM#7
You should ask them what things will you put on the box saying what the game includes even thought it wont have it? Perhaps Secret World should advertise that they will run DX20 graphics. Funcom previews, videos, screenshots and interviews are so pointless after AoC. They will say anything, put anything on a box (even if it doesn't have it in the game) and then say they are surprised by players reactions to not having it in the game. Don't even know why anyone would bother with this game company's publicity until the game launches and then see what it has or doesn't have. |
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5/27/11 9:23:28 AM#8
Good questions, I liked the ones about the several years of content and the Public Quests, Tornquist's answers on them were informative.
Originally posted by SBE1 Not everyone holds a grudge against a company for the rest of their life just because they spend the humongous never-to-recover loss of 50 dollars on a game and they were disappointed about it. In fact, some even had a great time in games like Dreamfall, The Longest Journey, AO and/or AoC. Then again, it's good advice for those who've been hurt painfully by AoC's launch to either avoid TSW or to wait until the game has been launched and see what the news is then. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/27/11 9:46:05 AM#9
Good read. Guild Wars 2's 50 minutes game play video: |
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5/27/11 10:27:37 AM#10
AWESOME!!! Can't wait. And, yes - I got over the AoC burn long ago. Does it still not do some of the things they promised at launch? Yes, but time to move on. |
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5/27/11 10:29:39 AM#11
One thing that is/was popular in Anarchy Online was the social expression to dress, look the way you want to look. The choice of all the clothes! The social events & parties run by the people/gamers are/were always epic! I'm hoping that TSW and the players embrace this same tradition. Great interview! |
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5/27/11 10:38:28 AM#12
Guys, we're taking this interview down as it was meant to run next week. We're replacing it with the proper video and interview. Sorry for the confusion. Cheers, |
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5/27/11 10:42:08 AM#13
Originally posted by Highttower Yeah that's how MMO gamers used to play, haven't seen that in eons. It would be nice to see again, I have little faith in that though. People don't join games to build communities anymore. They'll play through TOR get bored at "end-game", they'll play through TSW get bored at "end-game", they'll play through GW2 and get bored at "end-game". Never realizing the point isn't to play these games like you're playing the next God of War title. It's to build a community and provide entertainment through social means. Yet they wonder why Blizz never bothered to add Housing or other sandbox features, as well as why other devs don't. It would be wasted development time considering only 5 people would actually take part in any of it. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/27/11 10:57:58 AM#14
Originally posted by Stradden Then you need to take down the whole thread and start a new one. The original interview was The Secret World: Ragnar Tørnquist Interview & Exclusive Video Diaryand the first 7 or so replies relate to that. (See http://www.mmorpg.com/discussion2.cfm/post/4250023#4250023 ) Also... what's with holding interviews for a week? Call me a cynic - but that makes it look like MMORPG.com is simply 'drip feeding' information to maintain hype? Nothing says irony like spelling ideot wrong. |
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5/27/11 11:51:57 AM#15
I would simply encourage our future players to get themselves out of a treadmill mindset. There is progression in TSW, and your character will become more powerful through diversification and gear, but don't make the mistake of thinking we want people running through the world looking for the endgame. In a very real sense, TSW is all endgame.
^^ that ... xD PS - All mammals have nipples. Get over it already.
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5/27/11 11:56:05 AM#16
After reading this interview, my interest in this game continues to grow! I can't help but wonder what the "endgame" is-or-is there one? |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
5/27/11 12:03:52 PM#17
EXCITING stuff. Here's to something sounding like it will be something different. Spec'ing properly is a gateway drug. |
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5/27/11 1:16:04 PM#18
Wounds awesome and I too cant stand another WoW clone. Rift held me for just under 3 months. Was a good great but the endgame was exactly like WoW except not as polished. |
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5/27/11 3:14:25 PM#19
They have to make sure of a few things... 1. The hype train has to eventually die down, otherwise they'll have a "BRINK" moment, where all they stuff you hear/see about the game sounds awesome, but they don't really execute it well.
2. If they release this around the same time at GW2, they will find it hard to grow if another game is essensially doing what they want to do (make the MMO experience as different as possible from the stereotypes of MMOs).
3. They need to start throwing around some solid dates for some stuff. Like a generalisation like a year the beta will start, or when we can plan to see some in-depth gameplay. Again, referring to GW2, they have this nailed so far.
I enjoy the information thats coming out from Funcom about TSW, but what I don't like so much is the element of being hyped to the point where if the game is not pristine, it will be labled as a failure, and the only people to blame would be Funcom for setting themselves up for such a high fall. It's not like other MMO's haven't trapped themselves this way before, right?! |
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5/27/11 3:45:19 PM#20
" When we're talking about your story, we're talking about the one you'll create for yourself. How you experience the game, the friends you'll make and the alliances you'll forge. Your experience will be different because you're you, with your unique point of view. Everything you experience in the game is part of your story, and your experiences are always the most important."
In other words, its no different than any other MMO but we tried to put a marketing spin on it to make it sound special. |
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