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News & Features Discussion  » Age of Conan: Hyborian Adventures: Hybrid F2P Q&A with Craig Morrison

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126 posts found
  goingwylde

Apprentice Member

Joined: 3/21/05
Posts: 142

I am the WoW killer.

5/25/11 11:37:52 PM#81

I think its a good idea to go freemium, but you cant gimp the F2P guys too much.  The chat restriction is going to be crazy.  Chat is a basic game function, and you shouldnt have to pay to do it.  That would be liek having to pay to jump or to turn your character  left and right.  Whats next, 10 cents everytime you wanna use a hot key? 

The goal here should be to lure new players in, not piss them off and scare them away forever.  AOC has some good things going for it, even though the game is a failure for an IP with such high brand recognition. 

  Sevenwind

Advanced Member

Joined: 6/07/04
Posts: 2221

5/26/11 12:24:58 AM#82
Originally posted by Lateris

Wiccanna!

 Great PVE server.

.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

--------------------------------------------------------
Promote what you love instead of bashing what you hate.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7082

The only time you run out of chances is when you stop taking them.

5/26/11 1:36:55 AM#83
Originally posted by Sevenwind
Originally posted by Lateris

Wiccanna!

 Great PVE server.

That's where I moved to a while ago. Have main guys on Wicc and Cimmeria :)


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  MarlonB

Advanced Member

Joined: 4/11/06
Posts: 473

5/26/11 2:19:12 AM#84

Ah well .... it's nice to play it again for a week ... maybe 2.

The Repopulation - Scfi Fi Sandbox.

  Bigdavo

Apprentice Member

Joined: 1/21/06
Posts: 2026

''Life is what you make of it, not what others make of yours.''

5/26/11 6:27:55 AM#85

Awesome, I've been waiting for this game to go free so I could try it again.

I played it at launch for two or three months and like many others got burnt by Funcom's lies and incompetence. But I did love the graphics and combat.

O_o o_O

  Raventree

Hard Core Member

Joined: 5/12/10
Posts: 376

It is a double pleasure to gank the ganker.
-Raven Treeavelli

5/26/11 7:23:44 AM#86

Here's hoping that this will bring in a lot of new players.  Because launch was so bad AoC hasn't been able to recover it's player base, so hopefully this will make a difference.  Anything that brings in more players is a plus in my book.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16779

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/26/11 8:18:04 AM#87
Originally posted by Gravarg

All games should be subscriptionless. if Arena.net can do it with Guild Wars, anyone can!

Guild Wars wasn't a full featured, persistant world MMORPG, so it remains to see whether their 2nd, more fully featured  offering will be successful under the B2P model.

I have no issues with subscription fees by the way, and I do think this is a smart move by Funcom.  If the game has really improved over the years then it will breath new life into a flagging title.

If not, probably nothing lost regardless.

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  wojtekpl

Apprentice Member

Joined: 4/18/06
Posts: 427

5/26/11 9:11:38 AM#88

Funcom has lost all credit in my eyes. First with almost year long delay of AoC launch, not fixing stuff that needed fixing in beta, lying left and right about things they'll do.

 

Tbh I think that Funcom with its incompetence will screw even F2P model. Never again will I pay for Crapcom's game (maybe gonna try free trials)

  SBE1

Elite Member

Joined: 6/05/06
Posts: 326

5/26/11 9:15:14 AM#89

I'll probably give the game another chance.  It sucked so bad at launch in PvP that I just couldn't stand it.  Maybe things are better now, and I can try again without spending money.


  Aerig

Novice Member

Joined: 5/28/04
Posts: 14

5/26/11 9:23:54 AM#90

I played this in closed beta and in many ways it is a genuinely good game. Recently I played the trial and noticed quite a few small but positive changes as far as Tortage (the starter area) goes. The trial does not let you passed that point.

In the trial there was a noticeable lack of population which, to me, said that the main world would either be dead or high end characters only. That completely put me off paying for a month just to see if the main game world had improved.

Back during the closed beta I strongly felt and stated that AoC was, for me at least, simply not an MMO since there was zero incentive to group. Apart from there being really no great need to group, the chat interface in the game at that point of time was horrendously crude and almost obstructive to enjoying the game.

The actual game world, though, is really attractive. The graphics were good if not excellent, though maybe a little stylised in a way that some people may not find visually appealing. The gameplay, ie combat mechanics etc, was actually more or less what they had aimed for, dynamic and exciting.

Returning during the trial, I did get a chance to group with one of the few players I met and that was, to my surprise, a very fun experience with the atmosphere of fast paced action, bloody mayhem and immersive involvement in what was going on being very high compared to many, and maybe all, other games I have played. Its more like watching live film action with dynamically moving characters than the more static, carton like movements of player characters in other games.

In spite of being fun, engrossing and highly immersive, the specifically solo part of Tortage (Night Time) probably starts players off in a way that predisposes us far to much to perceive the game from the outset as more of a solo thing than a group thing and, noting the last paragraph, that is actually highly destructive to what would otherwise be a a wonderful grouping environment. IE, players spend so much time soloing in the starter area that by the time they get to the main continents they dont have any inherent motivation to group.

When AoC goes freemium then you can bet that I will be going back for at least long enough to see if the post-Tortage world has improved as far as incentive to group goes because this game really rocks when it comes to group oriented action.

I think this is a wise and constructive move on Funcom's part since all that ever really detracted from AoC were things that they appear to have fixed and the non-existent player base. Fully populated this game should be at least as exciting to play as any other game out there at the moment.

To other players out there considering spending time on AoC, I'd say, give it a shot, its a good game in all the areas you want it to be good in, but make a specific point of grouping with others because its the most exciting aspect of the game.

  Terminatus

Novice Member

Joined: 6/19/10
Posts: 106

5/26/11 3:47:37 PM#91

Aaaaah the memories...


 


...fun times when our end-game raiding guild got our officers banned for weeks lenght just because we pool'ed the cash to be the 1st Tier 5 (max?) player city... or when we put the T5 (?) crafter gear (that only our guild could make at the time) in AH would get us banned for getting too much gold (either for few stuff at HIGH prices or selling many at small prices)


 


...good old days of being banned for 1 to 2 weeks for having too much gold and thus being automaticly a Gold Farmer without being checked in a timelly manner by a GM or whatever...


 


Guess this is some kind of good news... being able to re-visit the place without paying more than the now useless Collector Box... we'll see...


  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3073

RIP City of Heroes!

5/26/11 4:13:56 PM#92
Originally posted by Gravarg

All games should be subscriptionless. if Arena.net can do it with Guild Wars, anyone can!

 Some people live in a cardboard box, that doesn't make it a house nor should other homes cost the same.  It's a business model. 

  User Deleted
5/26/11 6:39:13 PM#93

Ah.. Funcom and Age of Conan.. the game that was advertised as having dx 10 at launch and only got a dx 10 client 2 years after, all the bugs and nazi forum moderation banning anyone who dared to point out the several bugs and bad designs options.


Now the free to play model, soon 1 server and then hopefully someone will shutdown one of the most disgraceful markting operations in the online gaming industry ever.


Almost forgot.. the 'inovative' carpal inducing keyboard pressing fighting system. That was famous in a sense back in the day.. together with the buy the game so you can try the starting island that has nothing to do with the real game thingy.


  EveJunkie

Novice Member

Joined: 1/11/04
Posts: 21

5/26/11 9:10:31 PM#94

A good, well designed and supported MMO doesn't need a freemium model to attract and hold players. AoC sadly fails on these accounts.



The various game systems feel poorly integrated into a coherent whole. To me it feels like it was designed by the marketing department writing a check list of things that the developers needed to add but without stepping back and making sure all the systems actually meshed into a complete product.



The buggy state it has been for much of its lifetime hasn't helped one bit. I've been back now and then and had fun at times but ultimately it couldn't hold my interest due to the points I raised above.


  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

5/26/11 9:33:17 PM#95
Originally posted by EduardoASG

 

Now the free to play model, soon 1 server and then hopefully someone will shutdown one of the most disgraceful markting operations in the online gaming industry ever.

Almost forgot.. the 'inovative' carpal inducing keyboard pressing fighting system. That was famous in a sense back in the day.. together with the buy the game so you can try the starting island that has nothing to do with the real game thingy.

Heh, I'm predicting a very long wait for you, I don't see AoC shutting down the next few years, but keep hoping

 

As for the combat, tastes differ: some like auto attack, others prefer a more engaged and interesting combat system as AoC has.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  TheCrow2k

Advanced Member

Joined: 10/19/09
Posts: 834

5/26/11 9:37:40 PM#96
Originally posted by EveJunkie

A good, well designed and supported MMO doesn't need a freemium model to attract and hold players. AoC sadly fails on these accounts.



The various game systems feel poorly integrated into a coherent whole. To me it feels like it was designed by the marketing department writing a check list of things that the developers needed to add but without stepping back and making sure all the systems actually meshed into a complete product.



The buggy state it has been for much of its lifetime hasn't helped one bit. I've been back now and then and had fun at times but ultimately it couldn't hold my interest due to the points I raised above.

 

Yes & no. if AoC had gone freemium some time ago a lot less paying subscribers who were primarily raiders and interested in doing godlsayer mode six man instances in khitai (for gear of course) would have left. Now at least those who stuck it out running raids and so forth might actually have a new wave of fresh faces who will eventually hit 80 and either join the raiding crowd or quit.

AoC's biggest problem of course is and always has been beyond raiding there was nothing to do at endgame. Then came Khitai a whole expansion almost entirely made up of endgame content, except it was just a grind fest for tokens to buy new gear and some 6 man instances (which are fun the first few times, especially in godslayer mode) to grind for new gear and lets not forget an instance for Tier 4 raiding...... to grind for (you guessed it) new gear. With basically nothing at andgame for the non raider who didnt want to mindlessly grind faction points AoC was always going to have a shrinking population.

Its a shame because I loved the world they created and I love the lore of Conan but you just cant fight that feeling of endgame boredom.

  lathaan

Advanced Member

Joined: 8/02/04
Posts: 383

5/27/11 1:37:15 AM#97

AoC is the best mmo out there atm by so far, we didnt even know there were other games till some idiot dropped it in global chat.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1421

SOE

"Free to Play, Our Way"

5/27/11 3:25:11 AM#98

I'm with a few other posters in the fact that AOC hasn't really changed that much and I mean with the the core game it is still a solo to cap and then raid game similar to Rift but with better quests and a more immersive world. The performance is still spotty, the crafting and siege systems are broken still and therefore making nothing to do at endgame for a non-raider other than grind faction for gear in Khitai. 

 

For me this Fremium model is going to give the game a shot in the arm in the short term but as with the RotGS xpac after initial enthusiasm the players will see the game for what it really is and that is still an uncomplete game witrh many features missing or broken. I go back to AOC everytime they throw a comeback event because there is lots to like there but I always end up with the same feelings that I have expressed in this post, it really is a shame as the Conan world is such a great place to stage an MMORPG.

 

 

 

Cal. 

This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  phil_james

EverQuest II Reporter

Joined: 1/20/10
Posts: 32

5/27/11 3:36:52 AM#99
Originally posted by EveJunkie

A good, well designed and supported MMO doesn't need a freemium model to attract and hold players. AoC sadly fails on these accounts.


 

LotRO was, and still is, a good, well designed and supported MMO.  It didn't need a freemium model, but clearly after the success of DDO Turbine saw the benefits of a new payment model.

  Filterheadz

Hard Core Member

Joined: 4/22/08
Posts: 121

5/27/11 8:58:38 AM#100

Well this is good news ....


last time i activated my old account , the world was pretty much empty , other then a few wing calls , nothing , dead silent...


 


I might activate my account again if this happens since playing alone is no fun...


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