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5/23/11 4:48:44 PM#101
Originally posted by Zoulz MMORPIRC? |
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5/23/11 4:50:19 PM#102
Originally posted by gobla +1 Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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5/23/11 4:52:20 PM#103
Originally posted by Yamota Actually, I'm all for renaming sandbox MMO's in MMORPW's or MMORPWS, with the W and S for World and Simulation. The G in MMORPG stands for Game, and as everyone can understand, WoW has had that focus on the 'Game' aspect far more than on the 'World' aspect, it does a better job of being a game than sandbox MMO's, while sandbox MMO's are better at the 'world' focus part than themepark MMO's. It's the age old 'game design vs world design' discussion that even precedes the 'themepark MMO vs sandbox MMO design' debate. So: MMORPW (W for World) to describe sandbox MMO's, MMORPG (G for Game) to describe themepark/non-sandbox MMO's The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/23/11 4:53:32 PM#104
Originally posted by MMO.Maverick |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/23/11 4:54:19 PM#105
Originally posted by MMO.Maverick
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5/23/11 4:55:31 PM#106
Originally posted by MMO.Maverick I recommend removing the R for themepark/nonsandbox MMOs since one rarely finds roleplayers on them aside from the small dedicated subpopulation of the designated roleplaying servers. So MMORPW and MMOG (just drop the P as well since P by itself is unnecessary). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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5/23/11 4:58:00 PM#107
Originally posted by gobla You sir just won the internet. Congrats!
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/23/11 4:58:22 PM#108
Originally posted by grimal A more fitting acronym for themeparks would be MOG, i.e. multiplayer online games. Because they are not massive in any way or form. There are exeptions like Aion, where you can have houndreds fighting each other (very rare) but in all other cases themepark focus on 8-16 player encounters and as such should not be labeled massive to begin with. |
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5/23/11 5:00:26 PM#109
Originally posted by grimal Then you might remove the RP from MMORPW as well, since it shows a lack of understanding of what RP really is. You'll see no more roleplay in sandbox MMO's than you'll for example see in LotrO in Bree. The best example is EVE Online where RP clans are marginalised. Sandbox MMO's are no RP paradises but world sim paradises for sim fans, that's a difference, completely different interpretation of what RP really entails to.
Originally posted by Yamota Nah. that's I think just what people say who have grown out of touch with what the MMORGP genre offers today, bit of stuck in the past, not kept up with the times. No fault of theirs, of course, stuff like that happens everywhere Nope, I'm sticking with MMORPW for sandbox MMO's and MMORPG's for the rest, it just makes more sense.
Anyway, this has gone way offtopic, back to OP topic! The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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5/23/11 5:01:24 PM#110
Originally posted by engrishGold I know I do 25-man current content solo all the time. /boggle |
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5/23/11 5:01:44 PM#111
Originally posted by grimal There's a bit of a split between RP ( role-playing as in immersing yourself in a fantasy world and acting it out ) and RPG ( stat-based computer game that's often accompanied by a story ) Imho RPGs should be renamed to CPGs ( Character Progression Games ) or something like that. But until that happens MMORPGs are exactly what the name entails, massively multiplayer online RPGs. There's just no RP in them, only RPG. We are the bunny. |
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5/23/11 5:03:05 PM#112
People will blow through ToR's content in less than 30days... then what? Serious how does ToR expect to keep and retain subs with nothing to do end-game accept chase gear? Don't people want more from their MMO's end-game now?
edit: and please don't bring up arena/pvp ... this has ruined WoW classes and like chasing gear for end-game, I will never play another MMO that ruins it's classes so bad over PvP
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW |
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5/23/11 5:05:19 PM#113
Originally posted by NeVeRLiFt Use their time-machines for more usefull things? There's 200 hours per class story. That means 1600 hours total. A month only contains 720 hours. And that's not counting any of the other content like flashpoints, crafting and PvP. We are the bunny. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/23/11 5:07:23 PM#114
Originally posted by gobla Corrected that for you |
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5/23/11 5:07:51 PM#115
Originally posted by NeVeRLiFt You're assuming a lot when no information has been released on end game content. |
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5/23/11 5:10:16 PM#116
Originally posted by Yamota They aren't called massive due to the size of their pvp battles, but rather due to how many people can play on the same server. They've never even suggested otherwise so I don't know where you got the idea that it had to do with pvp battles. |
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5/23/11 5:10:18 PM#117
Originally posted by gobla That does not excuse the fact that ToR has a weak end-game and nothing to do but chase gear. And trust me people will blow through the content fast.... this is what happens with all on rails themepark games. Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW |
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5/23/11 5:10:27 PM#118
Originally posted by Yamota Single player hours are only 27 minutes? But that wouldn't leave any time for food and sleep. 6 hours a day should be enough for that. So that would mean a single player hour is 20 minutes and 15 seconds. Guess you could blow through all of SWToRs content in a month then. In that case I suggest they maybe get a job afterwards? Possibly friends? Something in that direction. We are the bunny. |
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5/23/11 5:11:37 PM#119
Originally posted by MMO.Maverick Or, the acronym could be left alone, and people could realize that the G part is highly subjective. Part of what defines something as a game is the qualification that it be fun to partake in. I don't consider sandboxes games simply because that style of gameplay, as it is currently defined, is not fun to me. For example, being forced into a conflict because of the territory I am standing in, only to lose by default, simply because the opponent can field more bodies than I do? Or how about being forced to deal with a bunch of people that I don't want anything to do with, simply because lone players have zero chance in the game world? I do not find features of that nature fun, therefore titles that employ them are not games to me. Rather, they are simply an excercise in masochism. If I wanted that experience, I'd put on some dress clothes, get in my car, and drive for five minutes and cross the border into Mexico. Certain types of people, on the other hand, find these types of features fun, therefore titles that employ them are valid games as far as they are concerned. Everyone's interpretation of the acronym is different, and some that I've seen in this thread from the sandbox pushers border on fascist, but in the end it is still an opinion. |
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5/23/11 5:14:24 PM#120
Originally posted by NeVeRLiFt See that leaves you with 2 options:
It really is a win-win situation. Either you get a life lesson, or if you already have it you get to play a cool game!
In the meantime I'll either be buying SWToR for it's standard MMO features and getting 8(!) great Bioware RPGs for absolutely free. Or I'll be buying SWToR for it's 8(!) great Bioware RPGs and getting all it's standard MMO features for free. I haven't decided yet, it's a tough choice.
We are the bunny. |
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