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5/23/11 1:53:23 PM#21
Originally posted by nariusseldon good news? it's another wow clone but in space... meh another ruined ip The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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5/23/11 1:57:08 PM#22
I also thought it was a joke. There have been few posts where people where whining that SW:TOR was not a sandbox because they could simulate moisture farming etc. I think Bioware was pretty open from the start what kind of game this was going to be. I am happy that they at least went with the open-world (or should I say planet?) model similar to WoW and Lotro instead of having lots of instances and small zones. "The person who experiences greatness must have a feeling for the myth he is in." |
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5/23/11 1:57:48 PM#23
Originally posted by ukforze It's not really news at all. It's been known for months if not years that SWToR was going to be a more or less standard themepark except for the Star Wars setting and the Bioware storytelling + companions. It's adding something, which many people enjoy a lot, to the existing gameplay. And wouldn't really call it a ruined IP. From the info we have thus far it's succeeding at what it's trying to do. We are the bunny. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
5/23/11 1:58:45 PM#24
Originally posted by gobla Also in his defence he is a game designer, not a member of their Public Relations devision. Though I seem to remember one of the PR guys causing a stink when he mentioned that they were aiming at the Wow player base. Anyway it is what it is. I think what Bioware needs to focus the most on is telling us what their game is and not what it isn't. And jokingly or not I find it best that they just let sleeping dogs (in this case angry SWG vets) lie because they have a nasty habbit of bitting you on the ass.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
5/23/11 2:01:41 PM#25
Originally posted by ukforze Maybe, we have yet to really see. Also I'm not sure making a game based around electric samurai in space is the best way to devorce yourself from the fantasy genre.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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5/23/11 2:02:41 PM#26
Not sure why this is news to anyone. Back in Feb., Bioware co-founder Greg Zeschuk stated World of Warcraft has "... established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb." |
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5/23/11 2:09:35 PM#27
Originally posted by Tardcore You are assuming that it is possible to somehow sway an angst ridden SWG vet to pick up a game that isn't an exact replica of their pre-whatever tearjerker game. It is probably a better move for them to not try to attract SWG vets with promises of this and that, as it would merely result in said players cancelling after the first comped month of a digital download sale. That of course leads to a double disgruntled player, and an unnecessary addition to negative buzz in the community, which would only serve to further dissuade an on-the-fence prospective player. Besides, Bioware has always excercised their right to dickishness in response to hostile expectations. I for one find it refreshing. Were I in that same position of being a hate filled, entitled veteran of <dead and buried game>, walking up to a developer and saying "make your game a spiritual successor to <dead and buried game>, or I will forever haunt you with my picket sign and bullhorn," I'd rather be told flat out that I won't get what I want. There is no developer-community transaction more condescending and panderous than the old "now, this will be different than what you are used to, but you might like it anyway" line, it tends to leave a bad aftertaste more often than not. |
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5/23/11 2:10:26 PM#28
Devs having been saying that this was not intended as a sandbox since I started following it in late 2010, and I have known that it wasn't going to be a sandbox since screenshots and information surfaced back in 08. |
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5/23/11 2:16:03 PM#29
Originally posted by gobla instead of hitting the esc key 5 times to skip blabbering quest givers, we have to skip crappy cinematics this is single player sort of content, plus the space comabt on rails...
yeh nice one bioware :P The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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5/23/11 2:22:51 PM#30
Originally posted by SlothnChunk Glad I read the forums from time to time. I went back and found this , since I never saw it originally. In all fairness I was only halfway looking at this game coming out (far more interested in GW2 atm honestly) but was going to give this a spin when it came out anyway. If this is the mind set from the get go I will avoid this game flat out. Since it costs so much to make these things and everyone seems to like being t-bagged by wow when it comes to development why dont they just liscense the wow engine and paste in their own stories - replace the epics with purple lasers and flying mounts with x-wings and call it good. After buying the ancient game engine you could develop it for 49.95$ Bio ware used to be innovative. Nice to see them entering the mmo market with a wow clone.
Fail. |
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5/23/11 2:25:16 PM#31
TOR = themepark/some sandbox elements. Bioware's intentions from the get go was to make, you the player be the hero of the game, not some smuck wandering around different cantina's dancing with sparkles and a light show. Bioware wants you the player to live in the game world where you participate in a deep and diverse story, where choices matter to who and what you do in the game. Bioware will also let you the player travel to all the planets in your own ship by the way, and not only get involved in combat situations but explore to your heart desire. Bioware will also let you have companions, that will not only fight by your side, and will allow you to change and upgrade their weapons and armor, but also let them do your bidding in crafting and diplomatic missions. All in all, seems like TOR will be a pretty diverse mmorpg that will merge both styles of gameplay, however more or less, togeither very nicely. |
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5/23/11 2:27:47 PM#32
Originally posted by 69Cuda lol spot on
Fair nuff everyones entitled to their opinion but tbh when a company comes out & says this, i dnt see how ppl can defend them nor the game, was can only judge it when its out, but bioware are not inspiring confidence on this one The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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5/23/11 2:29:34 PM#33
Originally posted by ukforze Revolutionary feature here though! Instead of clicking the "install" button once at the start and having to skip every cinematic afterwards you can also just not click the "install" button and it will automatically skip all the content you don't seem to like! We are the bunny. |
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5/23/11 2:32:44 PM#34
Originally posted by gobla so if i just completely skip the swtor.exe install i can skip a multitude of crap in one click :)
...nah joking, we will see anyway, i'll give it a go but not building up my hopes The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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5/23/11 2:33:46 PM#35
Many of those who followed this game have known for a while it's not a Sandbox, nor trying to be SWG 2.0; however, this comment of the "who want's to be a moisture farmer anyway" almost makes it seem like TOR will be NGE 2.0. I remember them trying to justify NGE with this comment, and how it would make the game "more Star Warsy"
I don't think you were alone in reading into a tone, or general feeling by Mr. 'Observer' Georg Zoeller. He deffinatly had a day yesterday filling out many comments, and posting stuff, although this post does drip witha bit of hostle resentment. When were Rocket launcher Jawas ever a topic? Wait... Rocket Launcher Jawas? ARE THEY A PLAYER CLASS???? Bioware may actually be starting to feel a little pressure, and may start to realize, or it's starting to sink in, or they are starting to let slip a MMO, and a single player RPG are totaly different experiences. Look at their space combat progression: 1) We hare doing space combat. 2) it's a shooter on rails, but you can choose during the mini-game, points to do A or B, fun right? 3) Shooter on Rails, like Star Fox, you know.. Lego Star Wars had it, that was fun, right? 4) we did say you could choose things on the rails, so it's not a straight rail.. I mean here you can go shoot a capital ships turrets, or skip it.. see choices. and finally... 5) We are exploring additional options for space content, but all will be based on player feedback and testing.
I just hope Bioware focuses on their game, and stop baiting potential players with what their game is not. Or stiring up the embers of hate from 6 years ago. Then again, powerfull the dark side is. SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011 |
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5/23/11 2:40:12 PM#36
Originally posted by Shodanas True they have been on the same page since the start but the disgruntled swgers will never give up. |
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5/23/11 2:42:26 PM#37
georg added more:
GeorgZoeller General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
Quote:
Hey, GeorgZoeller General Discussion -> Why player Housing, Sandbox worlds, and player generated content is important...
And, again:
We're certainly aware that individuality and customization is important to players, regardless of where they fall on the sandbox vs. themepark scale. There is no question about that.
Heroes - at least in Star Wars - usually have sidekicks. In fact, it's hard to find many that don't. It's kind of a prerequisite of calling yourself a hero.
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5/23/11 2:43:26 PM#38
WOW, I've followed this game for years and I thought this game was going to be a true sandbox. THIS IS A SLAP IN THE FACE. Bioware sucks now!
Were people really still thinking this game was going to be a themepark sandbox like MO or god forbid, SWG? rofl. oh boy. |
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5/23/11 2:46:13 PM#39
Tbh this sort of comment "who want's to be a moisture farmer anyway" is a little disrepectful to the IP. Games need a diversity of class & not just all combat, not everyone wants to pew pew. thing is most ppl want a "i win button" with cartoon graphics & a glowwy red LS so this will atract that same immature wow community.
I wouldnt mind playing a bartender or a shopkeeper or a moisture farmer, I loved the crafting in swg, unique, i loved the player based economy & community having a deep crafting side gives diversity, it allows you to switch off from the "grind" & the pwe pew.
This is why i hated wow, it got boring fast, just raids & pvp, thats it... yawn The Deathstar destroyed planets...Lucas Arts destroyed Galaxies ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
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5/23/11 2:48:01 PM#40
Originally posted by ukforze Exactly, you are part of that crowd that would never be pleased by anything that isn't a direct replica of SWG. Why should they try to placate you with words? |
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